Multiple Accounts Discussions
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I can think of no legitimate need or use for a second about that isn't cheesy or greasy. All it does is inflate the economy, decrease player interdependence, and create a meta of needing multiple accounts.
We've already had things nerfed/ruined in the few weeks since server launch because of people abusing multiple accounts.
Only one account per player.
Historical reactions: Like × 3
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Reyna, post: 125, member: 204 wrote:
Have one account with maybe 7 toons and a 8th unlock would solve this or even 6 toons and 7th unlock and have multiple household account for others be approved. Being a small population It can be hard to find certain crafter etc.
That was my real point and I agree. IF the reason people want several accounts is to have double the characters, give them 7 with an unlock. Then, the only other reason for a second account would be to AFK farm and we really don't need it. Play the game, or don't. You're not going to miss out on things. Its a game meant to be played over a span of years, not weeks.
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I would like to see a single account per individual player rule be instituted and I would like the number of characters people are able to have to be increased to six with the maximum of four being allowed to login at once remaining.
I feel this will cover most if not all legitimate requirements for second accounts for character slot use while removing much of the downsides multiple accounts bring to the server.
Please ensure that people who legitimately play with spouses are not punished for doing so however, thank you for the consideration.
Historical reactions: Like × 1
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Evolve Patch Notes, post: 121, member: 64 wrote:
Current Policy:
**Multi Accounty Policy
With great power comes great responsibility**
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- No using multiple accounts by the same account owner to rank up cities
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- No using multiple accounts to horde an entire resource spawn with harvesters
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- No using multiple accounts by the same account owner to follow and use combat macros
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- No using multiple accounts by the same account owner to PvP
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- No using multiple accounts by the same account owner to AFK farm
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- Multiple Accounts are limited to TWO per person (No Excessive Account Creation)
Please discuss pros, cons, thoughts, should we restrict to a single account?
This seems to have stirred alot of debate, so lets debate here.Needs to be zero multi account per one user. You have four characters to use at you disposal. That is too many as is imo. I have no issues with significant others playing. But one dude with 8 hand samplers needs to stop. Ruining an economy before it even gets a chance.
Historical reactions: Like × 2
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Restrict to a single account.
Reasons being:
- People are already able to hand sample upwards of 100k+ a day PER character (you can have four, five logged in if you have Jedi unlocked)
- Elite harvesters fill up in 24 hours on an 80+ spawn (more than most servers)
- People don't read the rules
- People can already be every crafter, leading to a less player dependent economy. This just leads to more crafting deflation
- People have 20 lots per character already. Nothing is stopping them from using an alt for harvesters or factories, leading to further deflation
- People have already shown they don't know the rules, so why should people have the ability to have a second account with NO safeguards?
- Gives people more character slots for AFK purposes as they can get around the 250k limit
- More people doing X thing will result in deflation as resources and drops will oversupply the market
People should be forced to choose between going all combat, all crafter, or any mix of their choice. If everyone can do everything, then everything won't be worth doing as anyone can do it. We are already seeing this with the crafting economy. Eventually the people that don't run heroics will have no means to make money as crafted goods and resources will be worth nothing. I'm all for incentivizing group content, but for the people who don't do combat will have an extremely hard time making any credits or goods with value.
The QoL is great here, but it's already negated much of the crafting economy, and until we have a PvP scene we won't see a requirement for much crafting.
The economy is important long term. If you have no economy, people won't have a reason to farm or make stuff. People will also find every exploit possible and abuse it as we have seen so far unless a rule is put in place to explicitly forbid it.
What reasons do people legitimately need for another account, only resources, or to craft? Well resource extraction rates are currently insane with ONE account being able to output 7.5m (8mil+ with hand sampling) PER day. The resource market will crash too. People with every crafter and combat + more lots means more extractors and factories to speed things up and supply the server with cheap goods for eternity.
One account. People can't have everything. Protect the economy and different sources for players to make income because right now only running instances is the way to go. Everyone else will be left with nothing, and crafting that is a staple of the game will be worthless.
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Bleep, post: 131, member: 360 wrote:
I'm fine with Current system or the Increase of characters to 7 with Unlock and house hold members can still play together. I play with my son and don't want that hurt over so multi account rule.
I think people having their own account is fine if validated so this should not be a problem. The problem is people having multiple accounts for their oneself. People will always abuse things, but if we limit it we can try to make enforcement easier and still allow legitimate multi-accounts to exist.
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1 account
4 Characters
1 Additional slot for unlocklimit to 2-3 online at once.
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Evolve Patch Notes, post: 121, member: 64 wrote:
Current Policy:
**Multi Accounty Policy
With great power comes great responsibility**
-
- No using multiple accounts by the same account owner to rank up cities
-
- No using multiple accounts to horde an entire resource spawn with harvesters
-
- No using multiple accounts by the same account owner to follow and use combat macros
-
- No using multiple accounts by the same account owner to PvP
-
- No using multiple accounts by the same account owner to AFK farm
-
- Multiple Accounts are limited to TWO per person (No Excessive Account Creation)
Please discuss pros, cons, thoughts, should we restrict to a single account?
This seems to have stirred alot of debate, so lets debate here.I really dont see a reason for a 2nd account here. The reason emus seem to give more characters per account is because of lack of people so you can make what you need, IE not enough crafters on the server so you can fill in what you need with your own characters any benefit of having a 2nd account are made invalid by looking at the restrictions to have one. The rules as it stands make the benefit of having a 2nd account moot, the only reason someone would want a 2nd account would be for hand sampling (which is technically afk farming) which violates the rules listed and is not enforced at all and also for running quests like Nym's for space parts which could be a big issue later on down the road for space pvp. The 2nd account should be done away with and just add 2 more character slots to accounts.
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xneroxpwnz, post: 129, member: 203 wrote:
Needs to be zero multi account per one user. You have four characters to use at you disposal. That is too many as is imo. I have no issues with significant others playing. But one dude with 8 hand samplers needs to stop. Ruining an economy before it even gets a chance.
That actually breaks the AFK rule and you are correct. I do think increasing the slots by 2 would help though.
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I was told to voice my opinion on multiple accounts here. No one should have more than one account, if an extra account on the same IP is needed than a verification process should happen. Same account rules should apply max 4 characters online 5 slots with Jedi 4 without. It’s nice to trust people and hope they will do the right thing but the reality of it is people will do anything in certain situations to benefit themselves especially in the context of a video game. Not every human is like this but one bad apple will spoil the entire bunch, the bad actors will ruin the experience of any good honest player. There have already been instances of people abusing multiple accounts IE. the recent trader token exploit. If players are found using a VPN or other means to circumvent this, it shows willful disregard to others the health of the server and it’s economy and should be permanently removed. The economy is already going to shit credit control is literally 1/4 of the battle all it takes is one guy with multiple accounts tons of harvesters with 8 crafters to control the market. Do we really want that?
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bones, post: 135, member: 252 wrote:
That actually breaks the AFK rule and you are correct. I do think increasing the slots by 2 would help though.
increasing slots by 2 would help curve the need for multiple accounts, even though we are still going to get the ones who are saying the second account is for their wife/child/family member etc. To many people are abusing the second account right now but also have the ones who have the second account and have put a lot time and effort into those chars already who do not want to lose them, it is a very tricky situation right now that should probably be treaded lightly on not wanting to lose those characters.
Historical reactions: Like × 1
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4 toons with 4 online and a 5th slot when you unlock Jedi is more than enough. No single person should be able to do and be everything.
Cheesing stuff will always be part of gaming, especially a game like SWG, but I don't see that as a reason to give people the tools to do it more easily. There is not single argument in favor of multiple accounts or increased toon slots per account that isn't selfish and/or short sighted.
One account per person with the current amount of toon slots.
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The current set up with 2 accts is fine. 1 account with 7 slots would be an alternative solution. Personally, I like to run 2 crafters, an ent, 3 combat toons (tank / heal / dps focused), and 1 opposite faction toon to balance pvp when needed & to collect deco for faction aligned events. With the 2 accts, a buff bot for the last slot.
Historical reactions: Like × 1
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It’s been allowed, and it’s been solidified with a lot of people using 2 accounts, honestly, as a utility, within good taste and reason. The abusers should be punished, sure, and those who don’t like it can opt out of participating in 2 accounts, but not interfere with others gameplay because of your objective feelings.
Historical reactions: Like × 1
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Reyna, post: 125, member: 204 wrote:
Have one account with maybe 7 toons and a 8th unlock would solve this or even 6 toons and 7th unlock and have multiple household account for others be approved. Being a small population It can be hard to find certain crafter etc.
I agree with this! Coming from other low pop servers 7-8 toons with rules to enforce botting is actually better for everyone. Staff can keep track of who's who and the community has diversity with crafter and combat toons. 4 toons isn't quite enough to be self sustainable.
Historical reactions: Like × 1
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1 account with 6 slots and a 7th for jedi unlock. Or keep it as is.
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Sage, post: 155, member: 59 wrote:
I agree with this! Coming from other low pop servers 7-8 toons with rules to enforce botting is actually better for everyone. Staff can keep track of who's who and the community has diversity with crafter and combat toons. 4 toons isn't quite enough to be self sustainable.
This is an MMO, which by definition is a SOCIAL game. No one person should be 100% self-sustainable. The backbone of a player economy is players trading between one another - not everyone doing everything themselves.
Evolve will always be a small population server if the economy is zero. We can't make decisions based on now, we have to make decisions based on the future.
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csr_nord, post: 158, member: 209 wrote:
This is an MMO, which by definition is a SOCIAL game. No one person should be 100% self-sustainable. The backbone of a player economy is players trading between one another - not everyone doing everything themselves.
Evolve will always be a small population server if the economy is zero. We can't make decisions based on now, we have to make decisions based on the future.
Or a decent compromise can be done now to help out the current situation and be amended later if needed. That could also work. I do like the server you made to get us away from the trash of legends. I have been liking Evolve so far.
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Cyco-OWNZ, post: 149, member: 58 wrote:
The current set up with 2 accts is fine. 1 account with 7 slots would be an alternative solution. Personally, I like to run 2 crafters, an ent, 3 combat toons (tank / heal / dps focused), and 1 opposite faction toon to balance pvp when needed & to collect deco for faction aligned events. With the 2 accts, a buff bot for the last slot.
7 slot with one unlock would make 8 char on one account that should be enough with 2 accounts you have 4 with an unlock on each account that makes 10 so with 2 accounts ppl will have more char and is that needed....let me know if im wrong on how the unlock will work im just guessing it give you another char slot
Historical reactions: Like × 1
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