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SWG: Evolve Forums

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  3. Making faction bases encourage more PvP:

Making faction bases encourage more PvP:

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  • H Offline
    H Offline
    haze
    wrote on last edited by
    #1
    • Bonus Restuss comms for any enemy faction killed around bases (a higher bonus on the day it can be busted) - does not need to be within city limits.

    • Bonus FRS for enemy faction killed around the base - does not need to be within city limits.

    • 5k for the group that completes each step of the base busting, plus maybe some Restuss comms for each step. When the base is busted, they get another 20k. If the players protect the base, they receive whatever amount the busting faction would have gotten - does not need to be within city limits.

    • Bonus FRS for when the group busts the base or if the group manages to protect the base at the end - does not need to be within city limits.

    • A slight bonus to Ent and Doc buffs nearing/on the days it's vulnerable if the buff is done in the base area - does not need to be within city limits.

    • City bonuses for having a faction base, like +5 to crafting or maybe a city-wide buff bonus or higher payout bonus (you can choose only one), etc. People will need to think of more stuff. Having a base placed for 1 day shouldn't give the same bonus as a base that has been around for a week. So, it should take a week to provide the maximum bonus effect for the city - must be within city limits to get the bonus.

    • For base busting, let's say rebels bust a base in a city, have the cities they live in receive a temporary bonus boost for like 48 hours (if the city has a base of the same faction as the player who was apart of the busting). So, if they have +5 to crafting, they get an additional +5 for 48 hours (same with Imps) - must be within city limits to get the bonus."

    "Has a 3-hour vulnerability window which can be set by the base owner" Maybe give better bonuses for people who set this at reasonable times for the server (would need to be determined by the staff) but if you set it for 5am for most players maybe you get less of a bonus vs setting it at 5pm -edit

    What pvp bases already do below - Thanks to Mellow for posting on discord - the ideas above can go along with what they already do

    PvP Player Bases: Overview

    There are 4 types of PvP bases and these vary in size:

    Forward Outpost
    Field Hospital
    Tactical Centre
    Detachment HQ

    They are placeable by any faction player
    Can only be entered by Special Forces Players
    Players can place mines and turrets to support base defense
    If enemy SF players are in range of the base any destroyed turrets of mines cannot be replaced
    Defended internally by NPC elite guards
    Has a 3-hour vulnerability window which can be set by the base owner
    Vulnerable bases are indicated on the planetary map with a sun symbol
    Invulnerable bases are indicated on the planetary map with a moon symbol
    Vulnerable/invulnerable bases are also announced in the #gcw-activity discord channel
    Supports GCW control by locking out the contested region and preventing the opposing faction from altering the score in that region until the base is destroyed
    Purchased from Faction Recruiters
    Players can place 1 base per character in any contested or uncontested region

    Bases also help to maintain Commissioned Officer Ranks. Earning GCW Points in the vicinity of a Base will yield a bonus to awards.

    SF Forward Outpost - 2%, 750m
    Field Hospital - 3%, 1000m
    SF Field Hospital - 5%, 1000m
    Tactical Center - 6%, 1250m
    SF Tactical Center - 8%, 1250m
    Detachment Headquarters - 10%, 1500m
    SF Detachment Headquarters - 12%, 1500m

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