<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Making faction bases encourage more PvP:]]></title><description><![CDATA[<ul>
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<p dir="auto"><strong>Bonus Restuss comms</strong> for any enemy faction killed around bases (a higher bonus on the day it can be busted) - does not need to be within city limits.</p>
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<p dir="auto"><strong>Bonus FRS</strong> for enemy faction killed around the base - does not need to be within city limits.</p>
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<p dir="auto"><strong>5k for the group</strong> that completes each step of the base busting, plus maybe some Restuss comms for each step. When the base is busted, they get another <strong>20k</strong>. If the players protect the base, they receive whatever amount the busting faction would have gotten - does not need to be within city limits.</p>
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<p dir="auto"><strong>Bonus FRS</strong> for when the group busts the base or if the group manages to protect the base at the end - does not need to be within city limits.</p>
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<p dir="auto">A slight bonus to Ent and Doc buffs nearing/on the days it's vulnerable if the buff is done in the base area - does not need to be within city limits.</p>
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<p dir="auto"><strong>City bonuses</strong> for having a faction base, like <strong>+5 to crafting</strong> or maybe a city-wide buff bonus or higher payout bonus (you can choose only one), etc. People will need to think of more stuff. Having a base placed for 1 day shouldn't give the same bonus as a base that has been around for a week. So, it should take a week to provide the maximum bonus effect for the city - must be within city limits to get the bonus.</p>
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<p dir="auto">For base busting, let's say rebels bust a base in a city, have the cities they live in receive a temporary bonus boost for like 48 hours (if the city has a base of the same faction as the player who was apart of the busting). So, if they have <strong>+5 to crafting</strong>, they get an additional <strong>+5</strong> for 48 hours (same with Imps) - must be within city limits to get the bonus."</p>
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<p dir="auto">"Has a 3-hour vulnerability window which can be set by the base owner" Maybe give better bonuses for people who set this at reasonable times for the server (would need to be determined by the staff) but if you set it for 5am for most players maybe you get less of a bonus vs setting it at 5pm -edit</p>
<p dir="auto">What pvp bases already do below  - Thanks to Mellow for posting on discord - the ideas above can go along with what they already do</p>
<p dir="auto">PvP Player Bases: Overview</p>
<p dir="auto">There are 4 types of PvP bases and these vary in size:</p>
<p dir="auto">Forward Outpost<br />
Field Hospital<br />
Tactical Centre<br />
Detachment HQ</p>
<p dir="auto">They are placeable by any faction player<br />
Can only be entered by Special Forces Players<br />
Players can place mines and turrets to support base defense<br />
If enemy SF players are in range of the base any destroyed turrets of mines cannot be replaced<br />
Defended internally by NPC elite guards<br />
Has a 3-hour vulnerability window which can be set by the base owner<br />
Vulnerable bases are indicated on the planetary map with a sun symbol<br />
Invulnerable bases are indicated on the planetary map with a moon symbol<br />
Vulnerable/invulnerable bases are also announced in the #gcw-activity discord channel<br />
Supports GCW control by locking out the contested region and preventing the opposing faction from altering the score in that region until the base is destroyed<br />
Purchased from Faction Recruiters<br />
Players can place 1 base per character in any contested or uncontested region</p>
<p dir="auto">Bases also help to maintain Commissioned Officer Ranks. Earning GCW Points in the vicinity of a Base will yield a bonus to awards.</p>
<p dir="auto">SF Forward Outpost - 2%, 750m<br />
Field Hospital - 3%, 1000m<br />
SF Field Hospital - 5%, 1000m<br />
Tactical Center - 6%, 1250m<br />
SF Tactical Center - 8%, 1250m<br />
Detachment Headquarters - 10%, 1500m<br />
SF Detachment Headquarters - 12%, 1500m</p>
]]></description><link>https://swgevolve.com/forums/topic/335/making-faction-bases-encourage-more-pvp</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 06:37:29 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/335.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 06 Apr 2024 18:05:10 GMT</pubDate><ttl>60</ttl></channel></rss>