avaer, post: 3371, member: 896 wrote:
Alongside the excellent weapon progression systems being explored, I’d love to see expanded variety in augments and enhancements as well.
This would open the door for true customization, allowing Weaponsmiths to craft weapons that are purpose built to complement the high level of flexibility available on the build side.
For example, if a player rolls a really strong “Heal Potency” core, but it’s on a lower-DPS weapon, that item could still be highly valuable for support builds rather than just being discarded. Right now, there’s a tendency to simply chase the highest DPS weapon, but once those are acquired and with no decay system there’s little incentive to purchase additional weapons.
Introducing a broader range of augments would give more value and diversity to weapon selection. Some potential ideas for new augment types:
Heal Potency
DoT Amplification
Armor Break Chance
Free Shot Chance
Buff Duration Increase
Ability Cost Reduction
Cooldown Reduction
Damage vs. Specific Armor types or master classes aka Jedi. hint see BH suggestion
Combined with appearance weapons, this could lead to a unique and dynamic gear ecosystem where players not only care about stats but also aesthetics and synergy with their class setup.
Would love to hear thoughts from the devs or other crafters on this! Keep up the great work this kind of system could really set the server apart.
You asking for specific add ones. Well like only if you make it work if you use the skill only in your setup. But not sure if you can do all you asking.
Also Armor ones should be done for defense
Weapons should be damaged
Both can be healing with the break down for a RE that craft.
Avaer lower stat doesn’t work since you have the added stat in the build. Also, using the heal buff, for example, in doctors or others, will nerf the Damage now to help bring it up. But most of the added potency healing. You can add it in the three-set when they bring that out. You have tons of healing now. The issue isn’t needing more; it’s learning how to time what heals you have.