Skip to content

Suggestions

464 Topics 1.9k Posts
  • add search bar to inventory/container windows

    2
    0 Votes
    2 Posts
    163 Views
    ortonO
    Ceena, post: 3488, member: 2376 wrote: Suggesting to add a search bar to inventory/container windows to help find things easier in inventory. That’s a great idea and would definitely make managing inventory and containers a lot easier. Development resources are in very high demand and we do have a well-defined roadmap for the near future, but quality-of-life improvements like this are exactly the kind of thing we like to keep in mind for future consideration. Thanks for sharing the suggestion! Orton Evolve Community Manager
  • unlock "clear tree" button for easier build swapping

    2
    0 Votes
    2 Posts
    174 Views
    ortonO
    Ceena, post: 3489, member: 2376 wrote: suggesting to unlock the "clear tree" bar for the expertise windows so you can clear a single tree without individually selecting skills one at a time or getting a bunch of stuff unequipped/rebuilding entire build with the profession reset option. That’s a really solid QoL suggestion. Unlocking a “clear tree” option for expertise would definitely make respecs and experimentation with builds a lot smoother. Development resources are in very high demand and we do have a clear roadmap for the near future, but this is exactly the type of quality-of-life improvement we can keep in mind for later consideration. Appreciate you taking the time to suggest it! Orton Evolve Community Manager
  • Thrones for different factions

    2
    0 Votes
    2 Posts
    143 Views
    ortonO
    Ariez, post: 3509, member: 2575 wrote: Would love to see Sith type of throne. That would definitely be a cool addition! Development resources are in very high demand, and we do have a well established roadmap in place for the near future, but this is the kind of idea we can keep in mind for potential future content. Thanks for the suggestion! Orton Evolve Community Manager
  • 0 Votes
    2 Posts
    223 Views
    ortonO
    Wolfmanzach, post: 3507, member: 2525 wrote: Just like credit looting of humanoid npcs only drops 1 credits. a simple way to do this would be: [ICODE]If(dailyLimitReached){[/ICODE] [ICODE] item.lootSaleValue = item.lootSaleValue ^ 0;[/ICODE] [ICODE] return lootSaleValue[/ICODE] [ICODE]}[/ICODE] anything to the exponent of Zero will return a value of 1. This allows us to more easily empty our inventory of unwanted loot. People will still likely save the more valuable loot until daily limit resets, but for low value loot like eyes and brains and antennae and loot kit items like gong and rugs will still allow selling this loot to make better inventory management. That’s an interesting suggestion and I can definitely see the value in making inventory management smoother, especially when it comes to low value loot that tends to pile up. Development resources are in very high demand, and we do have a well defined roadmap for the near future, but ideas like this are always appreciated and will be kept in consideration when we review QoL improvements. Thanks for taking the time to think it through and share it! Orton Evolve Community Manager
  • A second BH Weekly Leaderboard

    2
    0 Votes
    2 Posts
    175 Views
    ortonO
    MPxGrunt, post: 3497, member: 2485 wrote: Ok, so I like the BH leaderboard, but I think we could have a second one which would be based on how many credits earned each week from PVP bounties. So if you kill 10 bounties worth 100k each you might win the total kill board, but someone who kills 2 worth 1m each would rank higher than you on the credits board. That’s a great idea! A credits earned leaderboard would add another fun layer of competition and reward different playstyles. Development resources are limited at the moment and we do have a very well established roadmap in place for the near future, but this is definitely something we can look into and consider for the future. Thanks for sharing the suggestion! Orton Evolve Community Manager Historical reactions: Like × 1
  • Newsnet terminals

    4
    0 Votes
    4 Posts
    224 Views
    ortonO
    Bleep, post: 3495, member: 360 wrote: Would it be possible for the news net terminals to display the websites weekly event schedule like a script that would just open the weekly schedule website by clicking on the news net terms in a starport so people in-game can have more ways to become active on the server and see what events are happening. Just a thought, thanks for all the hard work you do! Bleep/bloop/Burningsage That’s a great idea, thanks for suggesting it! We’ve been looking for more ways to connect in-game with community events, and tying the NewsNet terminals into the weekly schedule would be a perfect fit. We might even be able to incorporate the Google Calendar directly into the system using the game’s built-in web browser, so players could see the live schedule without needing to leave the game. I’m not sure what all the programming challenges or limitations might be with something like this, but I’ll definitely pass it along to our development team to see what’s possible! Historical reactions: Like × 1
  • Proposal: Player City Enhancements – SWG Player City Update 2.0

    8
    0 Votes
    8 Posts
    1k Views
    ortonO
    added flavor NPC's characters based upon ideas shared in voice chat. Historical reactions: Like × 1
  • Suggestion: Hard Mode Duty Missions in Deep Space

    1
    0 Votes
    1 Posts
    210 Views
    ortonO
    I’d like to suggest adding a special Deep Space Station where players can pick up Hard Mode Duty Missions. These missions would pull from the same factions available through standard duty missions (Rebel, Imperial, Black Sun, Droid, Hidden Dagger) and scale through tiers 1–5. They would function exactly like the current duty missions, but with two important differences: Space Multiplier: The missions would apply a credit/XP multiplier to reflect the higher difficulty. Increased Spawns: NPC spawns would be tripled (3x) compared to standard duty missions, creating a more challenging and target-rich environment. This feature would: Provide gunboat and gunship crews with much-needed high-density content to take full advantage of multi-crew firepower. Add something fresh to space gameplay, which hasn’t had much new content in a while. Offer both groups and solo players (with larger ships) a new challenge without replacing or devaluing existing duty missions. Historical reactions: Like × 2
  • Proposal: Instance Leaderboards

    1
    0 Votes
    1 Posts
    91 Views
    ortonO
    Overview This proposal outlines the addition of Leaderboards, allowing players to compete for the fastest completion times across existing and future instances. The goal is to provide players with long-term goals, replay value, and community recognition through both competitive and cooperative gameplay. Concept • Leaderboards would track the fastest completion times of instances such as Exar Kun, with rankings posted on the SWG Evolve website. • Leaderboards would be divided into multiple categories to ensure fair comparisons between different styles of play: o Solo Player o 2-Player Team o 8-Player Team Scoring System • Primary Metric: Completion time of the instance. • Verification: To begin, completion times could be tracked and submitted manually (e.g., via logs or screenshots), then posted by staff. • Automation (Future Development): As resources allow, an automated system can be integrated to pull completion data directly from the game and update leaderboards in real time. Implementation Roadmap Phase 1 (Manual Updates): o Players submit proof of completion times. o Development team verifies and updates the leaderboard on the SWG Evolve website. o Ensures immediate availability with low development cost. Phase 2 (Semi-Automation): o In-game logging tools capture completion times and format data for staff to review. o Streamlines verification and reduces manual effort. Phase 3 (Full Automation): o Completion times automatically logged and pushed to the leaderboard system. o Players see live-updated rankings on the website. Benefits • Encourages replayability of instances by fostering competition. • Provides recognition to high-performing players and groups. • Strengthens community engagement through friendly rivalry. • Offers a scalable system that can expand as new content and tracking metrics are introduced. Future Expansion • Additional categories and challenges (e.g., “Ironman” runs, faction-specific runs). • Seasonal resets of leaderboards to keep competition fresh. • Integration with player profiles on the website for achievement tracking.
  • Program chips in factory crates

    2
    0 Votes
    2 Posts
    156 Views
    ortonO
    MPxGrunt, post: 3464, member: 2485 wrote: So like the title says. To make it easier for us to get programmed chips to sell on vendors I would like to get the option to program a whole crate of chips before taking them out. This would save time on programming the chips, and make it easier to transfer the chips from our pilots to our trader. I know it’s possible because other servers have the option. Thanks. Great idea! Being able to program a full crate of chips at once would definitely help streamline the process and make things much easier for both pilots and traders. It’s absolutely something worth development taking a look at, especially since it would improve quality of life without changing balance. We really appreciate suggestions like this keep them coming! Orton Evolve Community Manager Historical reactions: Like × 1
  • Double tokens events given as buff items, expiring in 30 days

    2
    0 Votes
    2 Posts
    216 Views
    ortonO
    Ceena, post: 3467, member: 2376 wrote: Since we have all walks of life and schedules on the server, i suggest when we do double token events, that they are awarded as 1 use buff items. These would grant the double token buff to a player for the same amount of time that the event would normally run, and be usable for up to 30 days before expiring and no longer being able to be used. It may even spread out player activity, as certain groups can choose a period of time to use theirs at once and create multiple groups running back to back instances across that 30 day time period, allowing others who don't have the buff to still join in on the runs. That’s a fantastic suggestion! Making double token events into one use buff items is a really creative way to give everyone no matter their schedule a fair chance to participate. It could also help spread out activity, just like you mentioned, which is a huge plus for keeping runs going strong. Definitely something worth the development team taking a closer look at. We love seeing ideas like this, so please keep them coming! Orton Evolve Community Manager
  • Food Changes

    3
    0 Votes
    3 Posts
    237 Views
    ortonO
    Thanks for bringing this up! Numerous suggestions have been made about updates to the Chef profession, and a lot of those ideas have inspired the development team to consider a significant update. It’s one of the most popular and requested improvements from the community. For anyone interested, here’s the link to the suggestion Tdeadly referenced: https://www.swgevolve.com/index.php?threads/1202/ While we’d all love to see these changes implemented as quickly as possible, development resources are always in high demand, and balancing updates, new content, and events can be challenging. The team is working hard through the current roadmap, and we need to be patient with our volunteer developers as they move through their priorities. Exciting things are on the horizon, and hopefully this update will make its way onto the release list soon. Orton Evolve Community Manager Historical reactions: Like × 1
  • Devastation & Elemental Penetration Stat Adjustments

    3
    0 Votes
    3 Posts
    344 Views
    Cailener1234C
    Appreciate the positive feedback, I really do! Elemental Penetration could’ve been applied any number of ways honestly, having them applied in this manner makes the most sense to me for a number of reasons. The debuffs themselves would be stronger, but the durations of these are already small and “flow” almost behind the scenes in actual combat. They can be proc’d at random almost so you don’t know which element will apply since these changes would affect everyone who have the stat in their build. The proc wouldn’t have a priority over others simply because of the additional stat built in, so someone who doesn’t have the stat can proc as normal as compared to someone who does. This creates a more strategic approach for shot callers in both PvE and PvP, giving the order to cease fire for a moment to have someone specifically fire to proc that updated debuff and the rain hell on the target. It could incentivize someone to stack multiple element penetrations into a build, kicking weapon damage off if someone really wanted to be a PvP weapon swapper or even a PvE weapon swapper. Like Devastation, these stats cannot be turned into PuPs so it really brings out the effectiveness of these stats to such a degree that not having them, especially in a 1v1 stand point, could play a huge role in the potency of your build. Final thoughts, ultimately as this would give heavy weapons an even higher impact as well while also still keeping them generally the same. Having more teeth but not at the detriment of others imo. Historical reactions: Like × 1
  • Proposal: Buff Maintenance Device

    9
    0 Votes
    9 Posts
    603 Views
    ortonO
    Ceena, post: 3428, member: 2376 wrote: if nothing else, reduce doc and banner buffs down to 1 single buff on screen, as an example, between sets, buffs, and stances, i currently have 40 icons to look through and make sure one isn't falling off. Agreed 100%
  • Factory Speed

    6
    0 Votes
    6 Posts
    357 Views
    M
    Jewelry from the trader tokens?
  • Stuffed Creatures Left behind, but NOT forgotten!

    1
    0 Votes
    1 Posts
    112 Views
    B
    Hi Everyone just a suggestion to open and increase commerce on an old and forgotten market Stuffed pets the Current stuff option leaves a metal base under the creature which you have to hide if you don't want it to display which is less than ideal for some application in decorating. My suggestion is to take the Data Disk template we lack and clone it to a Creature habitat schematic it would still require a rarer material (sample of live creatures) This would allow us to make the data disk so then we could create a whole tab of deco creatures. For a whole NEW market. I feel it's such a waste of what could be GREAT! I have attached some screenshots of the Items in question, As always,[image: 1446-9dd1ed0e01e7-screenShot0074.jpg][image: 1447-e78f5cd16a5c-screenShot0075.jpg][image: 1448-60c99624ceca-screenShot0076.jpg][image: 1449-d2be4fbb9af0-screenShot0077.jpg] thank you for your time and consideration in this matter. Bleep/Bloop Historical reactions: Like × 2
  • Let Jedi BH

    Locked
    18
    0 Votes
    18 Posts
    1k Views
    ChavexC
    Appreciate all the constructive feedback on the suggestion. Locking this thread before it goes further.
  • Proposal: Fix Powerup Naming System

    6
    0 Votes
    6 Posts
    365 Views
    C
    Reyna, post: 3387, member: 204 wrote: or make them stack, say you take timer down to 30 minutes and hit it twice, you have an hour timer etc That's fine too, food and spice, to me, are already enough of a pain to track while in an instance or anything like that that lasts longer than 30 minutes, i just don't want to add 3 more buffs to monitor on top of that personally.
  • Add a command line for auto-attack

    1
    0 Votes
    1 Posts
    182 Views
    C
    When using macro's that are similar to this: /tar self /ui action cycleTargetOutward (spelling) /pause xx /macro macro for combat, there is currently no command line to toggle auto attack (i.e. /ui action autoattack) I suggest if possible that be implemented into game so macros that focus on switching targets can rely on auto attacks as well instead of just specials. Historical reactions: Like × 1
  • Proposal: Weapon Appearance Tab

    7
    0 Votes
    7 Posts
    381 Views
    T
    avaer, post: 3371, member: 896 wrote: Alongside the excellent weapon progression systems being explored, I’d love to see expanded variety in augments and enhancements as well. This would open the door for true customization, allowing Weaponsmiths to craft weapons that are purpose built to complement the high level of flexibility available on the build side. For example, if a player rolls a really strong “Heal Potency” core, but it’s on a lower-DPS weapon, that item could still be highly valuable for support builds rather than just being discarded. Right now, there’s a tendency to simply chase the highest DPS weapon, but once those are acquired and with no decay system there’s little incentive to purchase additional weapons. Introducing a broader range of augments would give more value and diversity to weapon selection. Some potential ideas for new augment types: Heal Potency DoT Amplification Armor Break Chance Free Shot Chance Buff Duration Increase Ability Cost Reduction Cooldown Reduction Damage vs. Specific Armor types or master classes aka Jedi. hint see BH suggestion Combined with appearance weapons, this could lead to a unique and dynamic gear ecosystem where players not only care about stats but also aesthetics and synergy with their class setup. Would love to hear thoughts from the devs or other crafters on this! Keep up the great work this kind of system could really set the server apart. You asking for specific add ones. Well like only if you make it work if you use the skill only in your setup. But not sure if you can do all you asking. Also Armor ones should be done for defense Weapons should be damaged Both can be healing with the break down for a RE that craft. Avaer lower stat doesn’t work since you have the added stat in the build. Also, using the heal buff, for example, in doctors or others, will nerf the Damage now to help bring it up. But most of the added potency healing. You can add it in the three-set when they bring that out. You have tons of healing now. The issue isn’t needing more; it’s learning how to time what heals you have.