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  • Devastation & Elemental Penetration Stat Adjustments

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    Cailener1234C
    Appreciate the positive feedback, I really do! Elemental Penetration could’ve been applied any number of ways honestly, having them applied in this manner makes the most sense to me for a number of reasons. The debuffs themselves would be stronger, but the durations of these are already small and “flow” almost behind the scenes in actual combat. They can be proc’d at random almost so you don’t know which element will apply since these changes would affect everyone who have the stat in their build. The proc wouldn’t have a priority over others simply because of the additional stat built in, so someone who doesn’t have the stat can proc as normal as compared to someone who does. This creates a more strategic approach for shot callers in both PvE and PvP, giving the order to cease fire for a moment to have someone specifically fire to proc that updated debuff and the rain hell on the target. It could incentivize someone to stack multiple element penetrations into a build, kicking weapon damage off if someone really wanted to be a PvP weapon swapper or even a PvE weapon swapper. Like Devastation, these stats cannot be turned into PuPs so it really brings out the effectiveness of these stats to such a degree that not having them, especially in a 1v1 stand point, could play a huge role in the potency of your build. Final thoughts, ultimately as this would give heavy weapons an even higher impact as well while also still keeping them generally the same. Having more teeth but not at the detriment of others imo. Historical reactions: Like × 1
  • Proposal: Buff Maintenance Device

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    ortonO
    Ceena, post: 3428, member: 2376 wrote: if nothing else, reduce doc and banner buffs down to 1 single buff on screen, as an example, between sets, buffs, and stances, i currently have 40 icons to look through and make sure one isn't falling off. Agreed 100%
  • Factory Speed

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    M
    Jewelry from the trader tokens?
  • Stuffed Creatures Left behind, but NOT forgotten!

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    Hi Everyone just a suggestion to open and increase commerce on an old and forgotten market Stuffed pets the Current stuff option leaves a metal base under the creature which you have to hide if you don't want it to display which is less than ideal for some application in decorating. My suggestion is to take the Data Disk template we lack and clone it to a Creature habitat schematic it would still require a rarer material (sample of live creatures) This would allow us to make the data disk so then we could create a whole tab of deco creatures. For a whole NEW market. I feel it's such a waste of what could be GREAT! I have attached some screenshots of the Items in question, As always,[image: 1446-9dd1ed0e01e7-screenShot0074.jpg][image: 1447-e78f5cd16a5c-screenShot0075.jpg][image: 1448-60c99624ceca-screenShot0076.jpg][image: 1449-d2be4fbb9af0-screenShot0077.jpg] thank you for your time and consideration in this matter. Bleep/Bloop Historical reactions: Like × 2
  • Let Jedi BH

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    ChavexC
    Appreciate all the constructive feedback on the suggestion. Locking this thread before it goes further.
  • Proposal: Fix Powerup Naming System

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    Reyna, post: 3387, member: 204 wrote: or make them stack, say you take timer down to 30 minutes and hit it twice, you have an hour timer etc That's fine too, food and spice, to me, are already enough of a pain to track while in an instance or anything like that that lasts longer than 30 minutes, i just don't want to add 3 more buffs to monitor on top of that personally.
  • Add a command line for auto-attack

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    C
    When using macro's that are similar to this: /tar self /ui action cycleTargetOutward (spelling) /pause xx /macro macro for combat, there is currently no command line to toggle auto attack (i.e. /ui action autoattack) I suggest if possible that be implemented into game so macros that focus on switching targets can rely on auto attacks as well instead of just specials. Historical reactions: Like × 1
  • Proposal: Weapon Appearance Tab

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    avaer, post: 3371, member: 896 wrote: Alongside the excellent weapon progression systems being explored, I’d love to see expanded variety in augments and enhancements as well. This would open the door for true customization, allowing Weaponsmiths to craft weapons that are purpose built to complement the high level of flexibility available on the build side. For example, if a player rolls a really strong “Heal Potency” core, but it’s on a lower-DPS weapon, that item could still be highly valuable for support builds rather than just being discarded. Right now, there’s a tendency to simply chase the highest DPS weapon, but once those are acquired and with no decay system there’s little incentive to purchase additional weapons. Introducing a broader range of augments would give more value and diversity to weapon selection. Some potential ideas for new augment types: Heal Potency DoT Amplification Armor Break Chance Free Shot Chance Buff Duration Increase Ability Cost Reduction Cooldown Reduction Damage vs. Specific Armor types or master classes aka Jedi. hint see BH suggestion Combined with appearance weapons, this could lead to a unique and dynamic gear ecosystem where players not only care about stats but also aesthetics and synergy with their class setup. Would love to hear thoughts from the devs or other crafters on this! Keep up the great work this kind of system could really set the server apart. You asking for specific add ones. Well like only if you make it work if you use the skill only in your setup. But not sure if you can do all you asking. Also Armor ones should be done for defense Weapons should be damaged Both can be healing with the break down for a RE that craft. Avaer lower stat doesn’t work since you have the added stat in the build. Also, using the heal buff, for example, in doctors or others, will nerf the Damage now to help bring it up. But most of the added potency healing. You can add it in the three-set when they bring that out. You have tons of healing now. The issue isn’t needing more; it’s learning how to time what heals you have.
  • Proposal: Instance Reset Device via New Credit-Based Vendor

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    Well we have a it for tokens on the a now. Have a reset terminal for one. want to add it will other stuff yea Its OK I will never buy one. But having OG token exchange per token you pay the price is worth it. That will help balance the token out.
  • Kashyyyk Hand sample rate to be adjusted to mustafar rate or close

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    ortonO
    Bleep, post: 3334, member: 360 wrote: kashyyyk is pretty bad to sample and extract resources from while not as dangerous per say as mustafar still bad with all the pathing and instancing and also it is a expansion adventure planet I personally just feel this needs to be revisited to be brought more inline with mustafars extraction rates. just my two cents thank you. Thanks for taking the time to share your thoughts! You're absolutely right that Kashyyyk presents some unique challenges when it comes to sampling and resource extraction, especially with its pathing and instance structure. We’ll take a closer look at how it compares to Mustafar in terms of extraction rates and overall viability. No guarantees, but it's definitely worth revisiting and we appreciate the detailed feedback.
  • Dewback armor

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    ortonO
    Bleep, post: 3337, member: 360 wrote: Any chance we could get this added to a drop or world boss vendor please and thank you. Thanks for the suggestion! We’ll definitely consider adding it to a drop table or world boss vendor. No promises just yet, but it’s on our radar and we appreciate the feedback keep it coming! Orton Evolve Community Manager
  • Squad Leader Proposed Updating/Adjustments

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    avaerA
    I just revisited this and wanted to commend you on the excellent work. I hope this level of thoughtfulness continues with future tree optimizations and adjustments. The way you’ve positioned offy to feel both impactful and strategic is a prime example of why I enjoy this server, and I look forward to seeing more of your ideas and contributions. I hope to be testing this one day soon. You're a killer Cail, I appreciate it.
  • Unique Saber Needing updated, still missing stats.(Invasion)

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    Cailener1234C
    Would also add to the list the Jinsu Razor lightsaber, used for the Master Jedi Collection. Can create an additional command for the turn-in NPC on Rori to provide an updated version of the 5th gen lightsaber with the bonus stats.
  • Suggestion for Shipwright Crafting

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    ortonO
    Arg0nus, post: 3313, member: 2417 wrote: I noticed that during crafting of Streetlights (I had actually never created streetlights in my entire SWG career) that you could choose the final visual appearance of the item. My suggestion is for crafted shipwright engines, weapons and boosters to have that option. [URL unfurl="true"]https://swglegends.com/wiki/index.php?title=Ship_Weapon_Laser_and_Barrel_Graphics[/URL] [URL unfurl="true"]https://swglegends.com/wiki/index.php?title=Ship_Engine_Graphics[/URL] [URL unfurl="true"]https://swglegends.com/wiki/index.php?title=Ship_Booster_Graphics[/URL] Great catch, and thank you for sharing this idea! Adding a visual selection option for crafted shipwright components like engines, weapons, and boosters would definitely bring some nice customization and variety to space, similar to what we already see with items like streetlights. At the moment, our development team is focused on the current roadmap, which already has several planned features in progress. That said, this kind of quality of life and visual diversity improvement is absolutely something we’d love to explore further once resources become available. Really appreciate you bringing this to our attention please keep the creative ideas coming! Orton Evolve Community Manager
  • Proposal: Toggle All Object Names Option on HUD

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    ortonO
    To enhance usability and player convenience, I propose adding a “Toggle All Object Names” feature as either: A toolbar button for quick access, or An optional quick-click box that players can position freely on their HUD. Historical reactions: Like × 1
  • Smuggler change to Sly Lie

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    Bleep, post: 3237, member: 360 wrote: This ability really is kinda useless now. to anyone other then DIE HARD smugglers is there a away to change it to give back smugglers some of the utility I think they lack now by changing sly lie to a party wide buff with say luck and 1% dmg reduction as a group buff.? or something along the same lines but moving it farther up tree master level? Maybe giving them the smuggled in buff all the time to the group and not just from ISD?
  • Kubazza Beetle adjustment possible for isomerase enzyme

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    puppsterP
    Carista, post: 3249, member: 399 wrote: "I would suggest improving it across the board that basically any creature from level 80 and up has a higher chance of dropping a higher quality iso." aye. pet leveling and tulrus farming for isos between Sher Khar's cave and Magma Horn's spawn point is an excellent location. Although I absolutely agree that the average isos that drop there would benefit from a bump up. This area has the added benefit of being just a warmly glowing tele device click away at all times. (technically the beetle cavern is also just a click away, but doesn't that location limit your duration within the instance?)
  • Bring back in-game FRS/PvP/BH messages

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    I think that only happens when in the pvp zone .they do get a lot. Differently BH kills you go up. But you set it on a separate message log ( like chat) that people can able to show it on the screen.
  • Battle field

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    ortonO
    janus, post: 3125, member: 632 wrote: It might be hard to explain by writing but they have a version of it on Infinity and a smiler one on legends. But basically its kind of like BGs but its live in the world it rotates through a bunch of location so when people step in to it flags them SF. Then if you die in the zone and clone it throws you into different cloning area that gives you a like 1 min cooldown before you can tp back into the zone. I know the one that was kind of like this on legends had a /command type thing to tp you there. Infinity has it that you can travel from any travel droid there. It also makes a global announcement when someone goes into the zone like an imperial has entered the battle field I think this might be a cool function ether as a faction type thing or as a fight pit free for all area. Having rotating location makes it fun with a bunch of fun LOS type of areas and stuff to mix it up. Thanks for taking the time to share this idea! We really appreciate the detailed explanation it actually came across quite clearly. The concept of a rotating, open-world PvP zone that flags players SF on entry, with global announcements and timed re-entry after cloning, definitely has some exciting potential. It blends elements of battlegrounds with organic world PvP in a way that could make for some really dynamic encounters. We’ve seen similar systems in action on other servers like Infinity and Legends, and it’s something that’s definitely worth exploring. As you mentioned, having different locations with unique line-of-sight and terrain elements would keep the experience fresh and strategic. While our development roadmap is currently well-defined, the team is always looking for strong ideas like this. We’ll take a closer look at what would be involved in making a system like this feasible within SWG Evolve’s framework. Whether it ends up as a faction-based battle zone or a free-for-all arena, it’s the kind of feature that could really add something special to the server. Thanks again for your suggestion keep them coming! Orton Evolve Community Manager
  • 5pc Dark Fury Cooldown Reduction & Action Drain Concerns

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    ortonO
    Avear, you’ve brought forward some excellent ideas thank you for taking the time to research and help the development team find creative solutions to bring balance to the Force (no pun intended). With our latest patch, Chapter 5.6 https://www.swgevolve.com/index.php?threads/1393/, we’ve made some adjustments to the cooldowns of certain Jedi abilities based on feedback like yours. On a personal note, I want to commend you for your ongoing dedication to the Evolve server and its community. Your contributions truly don’t go unnoticed. Thank you for everything you do! Orton Evolve Community Manager