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452 Topics 1.9k Posts
  • Beast Master QoL Improvements

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    RezecR
    Most of the QoL suggestions in this thread should be in place on TC right now. Historical reactions: Love × 1
  • Chronicles QOL update

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    ortonO
    Can we look at removing the 5 second animation when sharing chronicles or adding a share with group command for chronicles.
  • Clone of Tank Update

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    orton, post: 4086, member: 2006 wrote: This suggestion has been carefully reviewed by the team, several Ewoks, and at least one very confused Wookiee. While we cannot officially confirm or deny that Tank is in fact three Ewoks in a trench coat, we can confirm that this information is classified and protected by both the Galactic Senate and Kashyyyk labor laws. That said, the idea of a heroic explosion into multiple Ewoks upon defeat is… scientifically compelling and lore adjacent at best. Unfortunately, adding guaranteed Wookiee fur drops from Tank would severely destabilize the galactic fur economy and may cause Tank himself to unionize, which we are not prepared for at this time. We appreciate the creativity, the boldness, and the undeniable accuracy of this report. Development will not be implementing this, but we are absolutely saving it for future internal memes. Thank you for your service. Orton Evolve Community Manager Thank you for your prompt reply and attention to this matter. While I’m saddened that this correction will not be implemented, I understand the Wookiee fur futures are a delicate balance in our galactic economy. The truth is out there. Historical reactions: Haha × 2
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  • Weaponsmith Loot Upgrade for new Hard mode and beyond suggestion.

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    ortonO
    Bleep, post: 4071, member: 360 wrote: With the introduction of scales to armor which Is amazing for the server and team I wanted to make a suggestion or 2 for the new content and possible loot added into the pool, A NEW EVOLVED version of the old theme park stocks scopes and barrels as shown in the guide I found pics below. With options for blaster pistol and rifle added to the list, Now the adjustment on the damage and speed would up to development along with stack size, This would add the same lanes of commerce and crafting as the scales have to the server with armor smith also pushing the new content driving players to try it. Also, side note weapon smith is missing .5 expertise to make us 18p My suggestion would be a set of weapon smith goggles or glasses be added to give the +.5 experimentation and assembly, this would then push us to the 18p the community has been asking for make them super super super rare. Same with the scopes, stocks and barrels like the team has with the current scales. Any support or suggestions on this is welcomed, thank you team for your time and hard work as always! Bloop/Bleep/Snuggler Thank you for the detailed suggestion and for the kind words. We’re glad to hear you’re enjoying the introduction of scales and the direction that content has taken. The idea of an evolved version of the old theme park stocks, scopes, and barrels is very interesting. Expanding that concept to weapons, similar to how scales impacted armor, could open up new crafting lanes and commerce opportunities while encouraging players to engage with the new content. Adding pistol and rifle variants and letting development handle balance, speed, damage, and stack considerations makes sense. The note about Weaponsmith expertise is also appreciated. A rare set of Weaponsmith goggles or glasses that provide the missing +0.5 experimentation and assembly is a creative solution and aligns well with how other professions have been supported through rare gear. Making items like these extremely rare, similar to scales, would help preserve balance while still giving crafters something meaningful to chase. We’ll pass all of this along to development for discussion and consideration. Thanks again for taking the time to put together such a thoughtful suggestion and for continuing to support the server. Orton Evolve Community Manager
  • Clone Relics: To the Queen's Aid

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    ortonO
    tormak, post: 4065, member: 3087 wrote: Can we get the escorted NPCs to move faster? Or at least during the prison break portion. An increase of their movement speed would hopefully allow getting out before the NPCs at the gate respawn. Plus it seems quite silly to casually stroll out like we currently have to do, when it is supposed to be a prison break to begin with. An alternative suggestion would be to increase the respawn time of the gate NPCs or increase the escorted NPCs' level to 90 to give them a better chance of surviving the gate area being cleared on the way out Thank you for the feedback. The slower movement speed of the escorted NPCs was intentionally designed to add challenge to the quest and encourage group play. With one or two friends assisting, the prison break can be completed fairly reliably, even with the current pacing. That said, we understand how the slow pace can feel a bit awkward given the theme of a prison escape, and the alternative ideas you suggested are reasonable. This is something we can take a look at, but with a very full development schedule it likely won’t be something we can adjust anytime soon. Even small changes to escort behavior can have wider impacts on quest flow and require thorough testing to avoid breaking things. We appreciate you taking the time to share the feedback. Orton Evolve Community Manager
  • Master Sage change?

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    ortonO
    Bleep, post: 4007, member: 360 wrote: Could it be possible to add the master doctor buff to the sage set of jewelry? The Healing stance I want to play full sage, I just rather be on my doctor due to the healing. Sage is almost there if you could just tie that buff to the set I think they would be great again and still cut down on the abuse of the massive heal gain. Just a thought thanks for all you do. Bleep/Bloop/Burningsage/snuggler Thank you for the suggestion and for explaining your thought process. I understand the desire to lean fully into a Sage playstyle while retaining stronger healing capability. That said, Sage is a Jedi template and Doctor is a standard profession, and the two aren’t intended to mix directly from a design and balance standpoint. The Master Doctor buff is tied to the Doctor profession for a reason, and extending it into Jedi gear would blur the line between those roles. That being said, feedback around Sage healing performance and overall viability is still valuable, and we can continue to look at ways to support Sage within its own intended design space. We’ll pass the feedback along to development for consideration as part of ongoing balance discussions. Thanks again for taking the time to share your thoughts. Orton Evolve Community Manager
  • GCW Invasions

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    ortonO
    feihung, post: 3993, member: 2896 wrote: To get folk playing invasions again you could offer a 50k payout for the build phase and 50k for the combat phase, if both sides have a max build then defeating/defending the general has a chance to drop a loot box. You could limit this to 1 of each invasion a day. Id love to see an invasions day on the event list, some objective based pvp with enough downtime that folk dont get burned out Thanks for the suggestion. I like the focus on making invasions more rewarding and structured to encourage participation without burning players out. Splitting payouts between the build and combat phases is a solid idea, and tying an additional loot box chance to successful max build invasions adds a nice incentive without making it mandatory to grind. Limiting rewards to one of each invasion per day also helps keep things balanced while still giving players a reason to show up. Having a dedicated invasion day on the event list with objective based PvP and built in downtime is an interesting concept and could help bring more consistent engagement to that content. We’ll pass this along to development and have them take a look. Orton Evolve Community Manager
  • User Interface Tweaks

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    ortonO
    Cheatmeal, post: 3982, member: 2918 wrote: Hi. Now my memory is not what it used to be so I can't remember if we had side bars on Live or not but you can have two side bars on the Legends server. Is this something that could be implemented here? I understand that we have 3 bars with 6 pages to scroll between but me personally prefer to have buffs and other misc items off to the right hand side. This is something I have done since Everquest days and I miss it a lot on this server. Also, I am completely umfamiliar with coding but is it possible to add an UI Scale slider of some sorts or the ability to alter specific UI elements like group windows, health bars etc? With a full 16 man group the screen gets crowded - As a non healer finding out you can just move the entire window off to the side and not see it is awesome but for the healers that's not really a valid option and sometimes you want to see the group to see what's going on. Just spitballing a little here, not well thought out ideas really - Just things from the top of my head that I personally miss. Thanks! Thanks for taking the time to share this, and no worries at all, these are very reasonable thoughts. Having the option for additional side bars or more flexible action bar placement is something many players are used to from other MMOs, and I understand why having buffs and misc abilities off to the side can feel more natural. While Evolve currently uses the 3 bars with multiple pages system, we can certainly pass along feedback about alternate layouts or additional bar options for consideration. UI scaling and more granular control over specific UI elements is another good point, especially with larger group sizes. Screen real estate can get tight in 16 player content, and while some windows can be moved or hidden, that’s not always practical, particularly for healers who need constant visibility. Adjustments like scaling or resizing individual elements would be a meaningful quality of life improvement if feasible. We’ll share this feedback with development so they can take a look at what might be possible within the existing UI framework. Thanks again for the suggestions and for taking the time to explain how you use your UI. Orton Evolve Community Manager
  • A Credit Sink, Call to action!

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    ortonO
    Bleep, post: 3964, member: 360 wrote: Dev gods could you add Rare Loot Crates to a vendor for Millions 10+ for rare and scale them up from there at least I would be happy to spend credits at the Loot crate lottery Not a big call for credits anymore might as well let us gamble them into nothingness on Rare Loot Chests? Well Light your torches and lets hear it.. And don't say I'm broke, NO ONE is BROKE here. Thank you. Thanks for taking the time to share this suggestion and for framing it in such a fun way. We appreciate the idea of adding Rare Loot Crates to a vendor at a high credit cost as a potential credit sink and a kind of loot crate lottery. The staff team will take a look at this suggestion and evaluate the overall impact it could have on the game economy and progression. Please keep the suggestions coming. Community feedback like this is always valuable, and we appreciate your continued passion and support. Thank you for playing SWG Evolve. Orton Evolve Community Manager
  • Aurilia Crystal Purchase More Than One

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    ortonO
    Yatoya, post: 3969, member: 1107 wrote: Tested it on TC, works well. Look forward to it becoming active. Thank you for the feedback!
  • Show player bounties in Discord Idea (QOL) enhancement

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    RezecR
    There are already in game mechanics for checking bounties. As far as Discord is concerned we only allow outgoing messages from the game server to discord we hooks. We will never allow communication FROM discord to the game server. Our firewalls to the server are very restrictive and only certain ports for the client to communicate are open. Discord is not a secure or trusted platform and theyve only recently begun implementing encryption around certain types of communication.
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    Cailener1234, post: 3946, member: 548 wrote: I think you’d be interested in seeing the suggestion I made a few months back regarding Squad Leader with a theoretical expansion. I didn’t recommend any changes to the core of General’s Aspect because it’s already a mainstay when it comes to action management for large groups and with what we have planned, action management is going to be a major thing that will be needed in the upcoming harder content. Feel free to see if some of the suggestions you made here are echoed by my previous one. [EMBED content="thread-1357"]https://www.swgevolve.com/index.php?threads/1357/[/EMBED] Interesting suggestions! Here's the crutch of what i'm going for here with tying stuff to master box and ga set separately, we want "master squad leader" to have relevance and seriously avoid having power in the dabbling of squad leader, otherwise we'll have folks dabbling into it for the neat stuff and we'll create a hybrid meta rather than making the combo of master and the jewlery set where the relevance is improved. Some of the stuff you're mentioning in your previous post is interesting, particularly to do with paint target what im hoping here is the changes im suggesting should be relatively minor in terms of the game code to achieve and will create relevance with what exists already, rather than creating an additional variant, changing the relative values on a jewlery set for example, the making skills affect a whole group are a little tougher im sure. it does sound like there is some desire to make officer more relevant in a played role though, rather than a bot (which is all i ever see today)
  • Please can we change the laser graphics for Mining Cannons

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    ortonO
    hunter6ix, post: 3856, member: 2708 wrote: The color and graphic effects for the MK1 , MK II, MK III and Y8 mining guns have terrable bloom and effects that makes using them extremly eye sore and a head ach ( see example pic ) I also have a smal video of this if you want to review - ( could not upload video due to size restriction 24MB ) Thank you for reporting this and for providing screenshots as reference. The excessive bloom and visual effects on the MK I, MK II, MK III, and Y8 mining guns are definitely a concern, especially if they’re causing eye strain or headaches during use. Visual clarity and player comfort are important. We’ll pass this along to development so they can take a look at the effects and see what adjustments can be made. If you’re able to share the video externally at some point, that may also be helpful for review. Orton Evolve Community Manager
  • Factory Crate size - manually adjustable at time of schematic insertion?

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    ortonO
    dolanolos, post: 3833, member: 2583 wrote: I mentioned this during the World Boss run tonight. Would it be possible to adjust all factories to have manually adjustable output/crate sizes based on user input when we load the schematic / start the factory? I would envision the process to be something like this: 1: Load the schematic 2: Radial and see a (new) option for desired output crate size (anywhere from 1-1000 - which is the current limit for factory schematics) 3: start factory (after ingredients are put in input hopper like normal) As I understand it, changing factory crate default sizes is something that needs to be done on a per item basis. If this alternate method is feasible, the factory would control the output sizes, not the coding for the individual item. Thank you for bringing this up and for outlining the idea so clearly. Adjustable factory output sizes controlled at the factory level rather than per item is an interesting concept and could be a strong quality of life improvement, especially for players managing large scale production. You’re correct that output sizes are currently handled on a per item basis, so shifting that control to the factory itself would require a deeper look at how feasible that is from a technical standpoint. Development will take a look at this suggestion and evaluate what might be possible within the existing systems. Thanks again for the detailed feedback. Orton Evolve Community Manager
  • Toggle collections

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    ortonO
    Blasta, post: 3896, member: 1224 wrote: Its all great and all when you first start the game but become a chore to clear your inventory when you have most of the collections. My suggestion is giving us a toggle option like the one we have for chronicles but or collections. Thank you for the feedback. This is a very valid concern, especially for players who have already completed most of the collections. Inventory management can quickly become a chore once collection items are no longer useful. A toggle option similar to the Chronicles setting, but for collections, would be a solid quality of life improvement. Since these items can already be sold to a junk dealer, pairing that with the proposed Sell All button at junk dealers would make clearing inventories much faster and less tedious. We’ll pass this feedback along and have development take a look. Orton Evolve Community Manager
  • Question about Life day familiar.

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    ortonO
    Bleep, post: 3910, member: 360 wrote: I love the life day familiar my only one wish is that the item icon matched the data pad one I would so love to drop a little glowing wookie in my house for deco please. Maybe add a version to the life day vendor for 500–1000 tokens with the glowing house droppable deco version? Just a suggestion, not sure if it's possible screenshots included happy holidays! And thank you for all you do! Thank you for the kind words, and we’re glad you’re enjoying the Life Day familiar. The idea of having a house-droppable decorative version with the matching glowing Wookiee icon is a fun suggestion and would make for a great festive deco item. Adding something like that to the Life Day vendor is an interesting idea. We’ll pass this along to development and see what might be possible. Thanks again for the suggestion, and happy holidays. Orton Evolve Community Manager
  • New Gem collection colors

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    ortonO
    Bleep, post: 3836, member: 360 wrote: There are currently only 4 Gem collections Orange,Red,Green,Purple a group of us were talking during the event and came up with maybe adding more colors in the gem collections system. Thank you for the suggestion. Expanding the gem collection system with additional colors is an interesting idea and could add more variety and long term goals for players who enjoy collections. We’ll pass this feedback along and have development take a look at what might be possible in the future. Orton Evolve Community Manager
  • New beds for architect to make

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    hunter6ixH
    Those beds are in the camps with clone centers ( when you drop down a elite camp is when I see those)
  • Add loot to Death Watch General world boss

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    T
    Great idea here some idea can go off of. Maybe you can add a collection with each of the world bosses that gives a great items. So this way each boss give something from the start. Maybe add a token box the random give you a token from an instance.