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SWG: Evolve Forums

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Master Underworld Smuggler

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  • W Offline
    W Offline
    whansbury93
    wrote on last edited by
    #1

    I was thinking about this grind and how it could possibly become a thing in Evolve.

    Given what we already have, it doesn’t have to be much more than a simple MUS “buff” of sorts.

    Per Rank:
    +1 to weapon DMG
    +1 to weapon Range
    +1 to ACR

    Giving a total of:
    +3 to DMG, Range, and ACR.

    Just an idea, very open to what others think on this as it’s an untapped resource for those who spent points to get Master Smuggler. Perhaps the benefits can be locked behind having the M Smuggler box.

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    • ortonO Offline
      ortonO Offline
      orton
      wrote on last edited by
      #2

      whansbury93, post: 2985, member: 351 wrote:

      I was thinking about this grind and how it could possibly become a thing in Evolve.

      Given what we already have, it doesn’t have to be much more than a simple MUS “buff” of sorts.

      Per Rank:
      +1 to weapon DMG
      +1 to weapon Range
      +1 to ACR

      Giving a total of:
      +3 to DMG, Range, and ACR.

      Just an idea, very open to what others think on this as it’s an untapped resource for those who spent points to get Master Smuggler. Perhaps the benefits can be locked behind having the M Smuggler box.

      Thanks for sharing your idea we really appreciate it! The Smuggler profession is such a fun and versatile path, and it definitely opens the door for all kinds of creative possibilities, including profession specific theme parks or progression systems.

      The concept of rewarding Master Smugglers with small, meaningful enhancements like weapon damage, range, or ACR is a cool idea and one that could fit well as part of a broader Smuggler focused content update. Maybe that kind of progression could come through a dedicated theme park or mission chain, adding both flavor and functionality to the profession.

      Right now, the development team is actively working on several projects, but suggestions like yours are exactly what help shape the future of SWG Evolve and make it a unique and rewarding experience. Keep the ideas coming they really do make a difference!

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      • Y Offline
        Y Offline
        Yatoya
        wrote on last edited by
        #3

        I was recently grinding away for Underground Faction to reach Rank 1 and didn't realize that the bonuses were unavailable.
        According to the Wiki it says the following stats.

        "Each Underworld rank you gain +200 Innate Armor, +1 Damage, and +1 Weapon Range."

        I understand how it may need to be tweaked some for SWG Evolve especially looking at the +1 Weapon Range with the new Kashyyyk Polearms having base range of 8m that would be 11m with Underground Rank 3.

        Would be interested to see what the devs may include if was implemented.

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        • ortonO Offline
          ortonO Offline
          orton
          wrote on last edited by
          #4

          Yatoya, post: 3994, member: 1107 wrote:

          I was recently grinding away for Underground Faction to reach Rank 1 and didn't realize that the bonuses were unavailable.
          According to the Wiki it says the following stats.

          "Each Underworld rank you gain +200 Innate Armor, +1 Damage, and +1 Weapon Range."

          I understand how it may need to be tweaked some for SWG Evolve especially looking at the +1 Weapon Range with the new Kashyyyk Polearms having base range of 8m that would be 11m with Underground Rank 3.

          Would be interested to see what the devs may include if was implemented.

          Thanks for taking the time to bring this up and for pushing through that Underground grind. You’re absolutely right that the legacy Underworld bonuses listed on the wiki don’t currently apply on Evolve, and the concerns you raised about things like extended weapon range are valid points for balance.

          Development is already aware of the Underworld rank bonus system and how it might fit into Evolve’s progression. With our current roadmap being pretty full, it’s something that’s on the radar for a future update rather than an immediate change. As we make progress and have more concrete details to share, I’ll be sure to keep everyone posted.

          Orton
          Evolve Community Manager

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          • RightR Offline
            RightR Offline
            Right
            wrote on last edited by
            #5

            I like the idea of a little bump in performance, but personally think it should be tied to specifically benefitting a smuggler.

            There used to be an expertise box called "Long Odds" which granted +1 pistol range and +1 pistol damage per underworld rank, and "Underworld Boss" which granted +200 armor per rank. In fact its still there latent in the code (assuming it even works... a lot of that old smuggler stuff was borked). Not quite recalling if there was a particular rational for removing it, but maybe something along those lines could be nice.

            Historical reactions: Like × 1

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            • ortonO Offline
              ortonO Offline
              orton
              wrote on last edited by
              #6

              Right, post: 4166, member: 909 wrote:

              I like the idea of a little bump in performance, but personally think it should be tied to specifically benefitting a smuggler.

              There used to be an expertise box called "Long Odds" which granted +1 pistol range and +1 pistol damage per underworld rank, and "Underworld Boss" which granted +200 armor per rank. In fact its still there latent in the code (assuming it even works... a lot of that old smuggler stuff was borked). Not quite recalling if there was a particular rational for removing it, but maybe something along those lines could be nice.

              Yeah I think this is something certainly worth looking at.

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