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  • FRS PVP

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    idunno68, post: 593, member: 355 wrote: Hello, I think that the FRS needs a change. Doing the FRS by rule requires you to always be SF. I think if you are outside of a PVP zone, fights between non-NPCs should only be 1 on 1. Having 3 players attack one player is not fair no matter what rank you are. Jedi is not an elite class like on other servers. It doesn't require several people to kill Jedi. For instance, last night I had to stop playing the game entirely, because I was repeatedly attacked by the same group of people. I only have 1 character that I play content with. I don't have time to max out others. I cant play the game if I am being attacked by mobs of other players. I don't have an issue with 1 on 1. Thats fair, but I don't really think that, outside of a pvp zone, people should be able to gang up on 1 Jedi. Jedi is not an elite class by any means necessary. Is it stronger than base NGE? Absolutely, but so is everything else. Whilst getting to rank 6 may help you live longer against opponents in a 1v1 situation it will not carry you in a fight against more than 1 competent PvPer as much as people would like to think it does. People seem to forget that a good LSJ is unkillable by any other class 1vX in PvP in base NGE with its direct counter being DSJ. Now you add dark side to that and it’s a little bit easier, however we do not have the defensives that every other non-Jedi is capable of having here. It seems people think that by running up to a Jedi and standing in its abilities ranges and getting stomped out makes it an alpha easy mode class. A truly built pvp machine can go toe to toe with a Jedi 1v1 and neither will die and with proper LOS and utilization of abilities can eventually even possibly kill the Jedi, that doesn’t sound very elite on a class that is specifically designed to win the 1v1 as a duelist. As for the other issue, getting ganked is apart of the PvP scene and will remain that way until the end of time. The suggestions above are a great start to avoiding people for PvP although my question to you would be, why enroll in a perma PvP system to not take part in it’s wonders? I find being always on the alert and not knowing when you’ll get ganked to be quite fun which is why I sit Perma SF on all toons I have.
  • Vehicle Upgrade Kit

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    FyrakinF
    Well, fading cosmetics are one thing, but fading boosts is something that would be worth using. No disrespect for other servers who implemented them, but I don't like the idea of permanent buffs. Historical reactions: Like × 1
  • Add deconstruction schematics to Old Republic Weapons

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    If at all possible within the coding framework, it would be awesome to be able to deconstruct and craft Old Republic and Lost Technology weapons like the Taskmaster Gauss Rifle or the Malevolent Bowcaster.
  • Space Resource Deeds

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    FyrakinF
    I think these should be in a trader vendor for trader tokens instead, because, well, we have trader vendor and the most frequent users for this kind items will be traders. I like this idea too, some traders want to make heavy variant ships to begin their piloting more comfy to start space mining later on, without the need to do piloting first and questing to get mining equipment.
  • Pets Pets Pets GALORE

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    My suggestion is for some new pets! Things like the Malfosa, Tusken Massif, Painted Spat, Kahmurra Blanca, and Spiketail Blurg are all already modeled in game, so instituting them would not be nearly as hard as new creatures and would add another unique experience here!
  • Feedback for latest patch 2.10 & 2.11

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    mediocrebhM
    Ishna, post: 571, member: 662 wrote: Recourse being on the target is nice, however the duration is still something of concern. The cut% was reduced, and they can only apply it every 30 seconds, put's it far behind in terms of effectiveness of non-jedi. For example running Bacta Corruption and Dread Strike way outpaces you in terms of heal cut effectiveness. You didn't address why the recourse is also linked to damage reduction. Hoping for some clarification on if there are plans to specifically add recourse to just the heal cut, or if it shipped as intended. While FRS decay being higher per rank is understandable to a certain extent to match the GCW system, GCW is far easier to get than FRS. What if a system was introduced to purchase FRS scrolls with FRS tokens? I know me personally, I probably have close to 400 tokens on my Jedi and have no intent on purchasing things from the vendor, I love playing on my TKM compared to my Jedi but aim to still keep my Jedi at max rank. It's like that on the GCW side, so is there plans to add a similar system to the FRS side? I understand that losing ranks is natural and not everyone is going to maintain Rank 6, but it should still be achievable while not having to main it for those who aren't trying to full-time Jedi PvP. While I do agree closing gaps of exploits is absolutely neccesary, some feel as if the system is being overcorrected and those that are left are left with an uphill battle to maintain Jedi ranks and FRS tokens. Tokens have already been taken away for almost 2 weeks outside of event rewards, FRS rewards per kill is now more difficult with timer and the overall availability of World PvP outside of events. Its a butterfly effect that is weakening the Jedi system overall. A certain rollback to normal wouldn't hurt now that Staff are way more informed in ways that the system was exploited. Well said...I agree with this, a change was needed and I'm all for a recourse timer, but this may be an overcorrection. I worry a bit about my damage being out healed. For instance, a build with medic will have multiple heals on a cooldown that is shorter than the recourse timer, so they have the ability to get multiple heals off before a jedi could do a heal cut. In addition, if the build has cleanse, it will pretty much eliminate the heal cut all together since the special will be off cooldown long before the recourse timer is up which will also save that toon a whole lot of action since they will not have to spam the cleanse ability enabling them to fire off more heals/debuffs/dps specials. As far as FRS, I agree with decay...my issue is opportunities to gain it. I have no problem having to earn the points, but outside of pvp events, it's been hard to get it. Anyone that plays with me knows that I run around flagged on most of my toons and I rarely run into a situation for open world pvp during the late evening times est. When I do, it is usually against greater numbers (not complaining about numbers because it's nobody's fault they have more) so therefore I am only feeding people FRS without gaining any for myself. Before yesterday's update, I only gained about 2k for the whole week (since I left the jedi home during the pit fights) and I am on pretty much every evening making rounds. I did have a random player attack my jedi tef in eisley and I killed him the other night, but I didnt get any FRS because he happened to be the same faction as me...heck, it's been weeks since a BH has even come after my bounty. I have faith that we can get open world pvp happening if we steer the course, but it's not there yet. If I just repeated what others said, I apologize, I get a little lazy on my reading skills. Historical reactions: Like × 1
  • Fix these Wookiee "boots" please!!!

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    Shotgun CharlieS
    korriin, post: 588, member: 654 wrote: That Item is both the legs and the feet. If you look in the Leg section there is no Kashyyk ceremonial armor, But it is in the Foot Section of the crafting. If anything it should be moved from the foot section to the leg section, but it costs the cores because it does in fact encompass both the legs and the feet. [image: image.png?ex=65eb987d&is=65d9237d&hm=d531d25b5ce926fc93e06d4a72767b58346bc4b2afb76bbed2c3d0911ee495c0&=&format=webp&quality=lossless&width=994&height=559] they are only boots, sir... the waistwrap is classified as pants. Also, Rezec, the classification as armor needs to be changed to clothing. I was trying to use them as appearance, and it keeps un-equipping saying 'You lack the certification to wear armor" - (they are NOT armor, per se... It's a new item you kinda humored me with, and it works, (mostly). However, a few tweaks are needed to get them where they need to be.
  • Jetpack appearance on back

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    Is it possible to implement it so that the jetpack received from DWB can appear on the back when not in use as a mount as an appearance?
  • Jedi effectiveness as tanks in PvE

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    IshnaI
    Cailener1234, post: 527, member: 548 wrote: I hit rank 6 on my Jedi this past week and while it is quite an alpha class, it does have a lot of limitations. Perfect example of Jedi being smacked down hard is the usage of the new Wampa World Boss which is level 200, you'd have a group of 16 people with at least 3-4 Jedi, if not more. And to my knowledge, that world boss has not been taken down yet. Hey! We got it once. Just once.
  • Squad Leader's Artillery Strike Animation

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    KratosK
    You can run out of the AOE damage of SL's grenades/jesus beam. I do it all the time on regular NGE servers. Would not be opposed to this change.
  • Beast Making QoL

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    ObaniO
    EllasDad, post: 562, member: 365 wrote: im saying that if I roll a 2 purity hydro through the process, I can get it to a 20 with capped equipment. And are you saying that anything under 11 is the same as 11, because that’s not how lyase works. 12 wouldn’t be “game breaking” it would just ensure that EVERY stat got hit instead of leaving one random out. It would be hardly a bump. I see what you're saying. The thing is, you don't always want capped hydros. A slight increase in raw hydros is helpful, especially if you're looking for 8s. Also, this bonus applies to mutations as well. Cap is 32, I believe. But if you dont think we need this small bonus, I understand. No, I'm saying we all save/use 11s. 9s and 10s are used for mounts. The rest are trash. 12 point layse have never been a thing in swg history as far as I know. This could be game breaking. It would need testing, if it is even possible.
  • Add Defense Stacker Counters in PvP to Jewelry Sets!

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    YkeerY
    My proposal here is three part... ***Reason PvE is not a concern here. PvE is entirely scalable with Hardmodes, guaranteed hit damage (like EK), and mechanical challenges. Having more spread and specialization is not a bad thing imho. The Reasoning - In PvP, defense is king, if you aren't alive, you cannot do damage. Proper builds can quickly get VERY high single target mitigation (Non AOE attacks, affected by dodge/parry) This in itself is not the problem, and promotes very interesting builds. The Problem - The downside of this is offensive builds are pushed to the wayside, and heavy weapons become the only viable weapons becuase they can only be mitigated by evasion or block, rendering dodge and parry useless against them outside of specials (bar smuggler cheese proc). The Fix - Add defense counters to fully offensive jewelry. This will allow builds to more reliably hit specials, and increase build diversity, while not breaking anything. Builds utilizing these set ups will still be extremely squishy. Give and take. Examples to follow. ***Example from Legends - LS duelist set getting a -75% parry reduction on the target. (basically counters the saber block ability, and nullifies parry when it is not up.) Examples of my own creation Make the flawless set have a -45% dodge reduction on the target. (along side the guaranteed hit.) Assassin's set to receive -20% dodge and -20% parry reduction on the target. Different suggestion entirely, but it may be worth considering giving pets a -20% dodge reduction on the target or w/e too! Historical reactions: Like × 1
  • Jedi utility during Invasions

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    Shotgun CharlieS
    EllasDad, post: 469, member: 365 wrote: I’m curious if Jedi Entertainers and Jedi Artisans can provide those functions in invasions. ooh, I did not think of that! that should be added along with my original suggestion! thanks!
  • Add Resource Crate to Trader Token Vendor

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    Since quality resources are critical to traders, it would make sense to have a resource crate available for purchase on the Trader Token vendor. Of course, limitations would be necessary for the obvious reasons of possible abuse. This could be accomplished by simply having the resource crate be in an item box that is once per account. Any number of such boxes could be added to the Trader Token vendor with an incremental increased token cost if the community believed that having more resource crates in the hands of crafters would be a good thing.
  • Passing ship sounds

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    The sound of ships patrolling and taking off and landing gets repetitive fast. I found I could mute it with one of the effects sliders but that also leads to silent guns, beasts, etc. Assuming the sound channels are not hard coded. can the patrolling ships be shifted to a separate channel with an independent slider/ mute. If the game designs any good the should channels should just be a set of sound file lists. But then this is an old old game by most standards. I hope I'm not being a pest asking as I'm so new but we are meant to be alpha testing this design. I'm a very old crash test dummy. I did minecraft and pre-date the creeper there.
  • Reduce Creature Lair Footprint Radius

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    The creature lairs that spawn from the dynamic system have the original very large footprint from Live that was cut by half at some point. It would be awesome to have the lair footprint reduced to half the size.
  • Neural Recon Network Terminal

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    FyrakinF
    The terminal was intended to be used by anyone who has visitor rights to a structure where it is placed.
  • Legendary and Exceptionnal loot

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    I would like to see if items like these https://www.swgemu.com/archive/scrapbookv51/data/20070126110818/index.html can be worked into the game. i know these are pre cu items but can it be setup so it will work within this version. Weapons with dots would just have to not have mind poison and only attack health and action. things with damage like this https://www.swgemu.com/archive/scrapbookv51/data/20070126110818/my.html or a Dot like this https://www.swgemu.com/archive/scrapbookv51/data/20070126110818/default_084.html
  • BH vender reward ideas

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    EllasDad, post: 331, member: 365 wrote: yeah, i'm not in favor just because of how easy this would be to exploit. I'm already on the fence about these new tokens because it's locking some items behind forced PVP Certainly a fair concern, it would be great alternative if it were not for the exploitable part =/.
  • Seasons like fornite

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    VikingmandoV
    EllasDad, post: 319, member: 365 wrote: Okay, I can understand what he's suggesting now. I'm gonna counter that with, we have no where NEAR the development staff to do that kind of development and release regularly. It's a great idea, but on a volunteer project, you would need a dev staff of 15-20 to turn out regular content like that. I can totally see your point with there being a lack of dev staff to support an idea like this. however my next rebuttle would be that not every reward from a season pass is great. and you could put a bunch of awesome stuff in it. like every 10 - 15 levels it grants something special like a TCG item not yet available on the server, or a special loot item, or a looted sub-component like a DE-10 barrel up to 100 levels. It wouldnt take long to flush out the first season or 2 using current stuff that is in the game already. giving lots of time to work on planned future content. Historical reactions: Like × 2