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Feedback for latest patch 2.10 & 2.11

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  • O Offline
    O Offline
    Oujii2
    wrote on last edited by
    #4

    Ishna, post: 571, member: 662 wrote:

    Recourse being on the target is nice, however the duration is still something of concern. The cut% was reduced, and they can only apply it every 30 seconds, put's it far behind in terms of effectiveness of non-jedi. For example running Bacta Corruption and Dread Strike way outpaces you in terms of heal cut effectiveness. You didn't address why the recourse is also linked to damage reduction. Hoping for some clarification on if there are plans to specifically add recourse to just the heal cut, or if it shipped as intended.

    While FRS decay being higher per rank is understandable to a certain extent to match the GCW system, GCW is far easier to get than FRS. What if a system was introduced to purchase FRS scrolls with FRS tokens? I know me personally, I probably have close to 400 tokens on my Jedi and have no intent on purchasing things from the vendor, I love playing on my TKM compared to my Jedi but aim to still keep my Jedi at max rank. It's like that on the GCW side, so is there plans to add a similar system to the FRS side? I understand that losing ranks is natural and not everyone is going to maintain Rank 6, but it should still be achievable while not having to main it for those who aren't trying to full-time Jedi PvP.

    While I do agree closing gaps of exploits is absolutely neccesary, some feel as if the system is being overcorrected and those that are left are left with an uphill battle to maintain Jedi ranks and FRS tokens. Tokens have already been taken away for almost 2 weeks outside of event rewards, FRS rewards per kill is now more difficult with timer and the overall availability of World PvP outside of events. Its a butterfly effect that is weakening the Jedi system overall. A certain rollback to normal wouldn't hurt now that Staff are way more informed in ways that the system was exploited.

    Imo the cut to choke was just to much from 60% to 20% ? What was the logic in cutting it that much and then also adding the recourse ?
    It makes things so weak it feels to me like it is hardly worth having at this point .

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    • O Offline
      O Offline
      Oujii2
      wrote on last edited by
      #5

      Oujii2, post: 572, member: 658 wrote:

      Imo the cut to choke was just to much from 60% to 20% ? What was the logic in cutting it that much and then also adding the recourse ?
      It makes things so weak it feels to me like it is hardly worth having at this point .

      IMO the % of the cut was to much when paired with the recourse .
      I think from 60% to 40% with the recourse would of done the job just fine .
      In games like this even 10% makes a huge difference .
      I don't know the full situation though to be fair .

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      • RangerPhenomR Offline
        RangerPhenomR Offline
        RangerPhenom
        wrote on last edited by
        #6

        With the duration reduction to 6 seconds and the ability cooldown at 12 seconds a 10% reduction would have been sufficient imo since the ability cannot be kept up 100% of the time while solo

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        • VikingmandoV Offline
          VikingmandoV Offline
          Vikingmando
          wrote on last edited by
          #7

          RangerPhenom, post: 574, member: 22 wrote:

          With the duration reduction to 6 seconds and the ability cooldown at 12 seconds a 10% reduction would have been sufficient imo since the ability cannot be kept up 100% of the time while solo

          before the change at rank 3 it was a 6s CD on choke with a 13s debuff Which could be kept up 100% of the time in PvE solo. When it comes to pvp thats a little more complex. It depended greatly on if the person your fighting has the ability to cleanse debuffs from themselves and even greater on if they used them or not.

          Historical reactions: Like × 1

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          • O Offline
            O Offline
            Oujii2
            wrote on last edited by
            #8

            Vikingmando, post: 575, member: 223 wrote:

            before the change at rank 3 it was a 6s CD on choke with a 13s debuff Which could be kept up 100% of the time in PvE solo. When it comes to pvp thats a little more complex. It depended greatly on if the person your fighting has the ability to cleanse debuffs from themselves and even greater on if they used them or not.

            I

            Vikingmando, post: 575, member: 223 wrote:

            before the change at rank 3 it was a 6s CD on choke with a 13s debuff Which could be kept up 100% of the time in PvE solo. When it comes to pvp thats a little more complex. It depended greatly on if the person your fighting has the ability to cleanse debuffs from themselves and even greater on if they used them or not.

            So this was all just an issue with people being able to solo a few things ?
            Or was there someone using this to actually effect pvp and other peoples game play ?
            I honestly don't know the situation is why I ask .

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            • RezecR Offline
              RezecR Offline
              Rezec
              wrote on last edited by
              #9

              RangerPhenom, post: 574, member: 22 wrote:

              With the duration reduction to 6 seconds and the ability cooldown at 12 seconds a 10% reduction would have been sufficient imo since the ability cannot be kept up 100% of the time while solo

              Gameplay mechanics and combat are not built around a solo player or 1 v 1 confrontations, so adjustments MAY be made to this ability, but additional debuffs and stuns with recourses that are there but don't work will be fixed as well.

              Oujii2, post: 573, member: 658 wrote:

              IMO the % of the cut was to much when paired with the recourse .
              I think from 60% to 40% with the recourse would of done the job just fine .
              In games like this even 10% makes a huge difference .
              I don't know the full situation though to be fair .

              40% may be more fair.

              Ishna, post: 571, member: 662 wrote:

              Recourse being on the target is nice, however the duration is still something of concern. The cut% was reduced, and they can only apply it every 30 seconds, put's it far behind in terms of effectiveness of non-jedi. For example running Bacta Corruption and Dread Strike way outpaces you in terms of heal cut effectiveness. You didn't address why the recourse is also linked to damage reduction. Hoping for some clarification on if there are plans to specifically add recourse to just the heal cut, or if it shipped as intended.

              While FRS decay being higher per rank is understandable to a certain extent to match the GCW system, GCW is far easier to get than FRS. What if a system was introduced to purchase FRS scrolls with FRS tokens? I know me personally, I probably have close to 400 tokens on my Jedi and have no intent on purchasing things from the vendor, I love playing on my TKM compared to my Jedi but aim to still keep my Jedi at max rank. It's like that on the GCW side, so is there plans to add a similar system to the FRS side? I understand that losing ranks is natural and not everyone is going to maintain Rank 6, but it should still be achievable while not having to main it for those who aren't trying to full-time Jedi PvP.

              While I do agree closing gaps of exploits is absolutely neccesary, some feel as if the system is being overcorrected and those that are left are left with an uphill battle to maintain Jedi ranks and FRS tokens. Tokens have already been taken away for almost 2 weeks outside of event rewards, FRS rewards per kill is now more difficult with timer and the overall availability of World PvP outside of events. Its a butterfly effect that is weakening the Jedi system overall. A certain rollback to normal wouldn't hurt now that Staff are way more informed in ways that the system was exploited.

              Why its linked to damage reduction - This is the SAME debuff. The recourse is on the debuff. If we add a second debuff to choke, then we may aswell add a second expertise box that will specifically effect the healcut debuff too. This healcut does not exist for Jedi on any other server.

              On FRS Token Gain - This was a bug that was fixed with this last patch.

              On FRS Scrolls - Maybe. The entire FRS is an OPTIONAL system for full time PvP mains. The goal is to reward the people who stick around and find ways to stay active, not to give people who play this server once a week and another server as their main server the same rewards. Its meant to be a fluid system where you wont be sitting at a static rank every week unless you are just that active every week.

              On Exploits - "wouldn't hurt now that Staff are way more informed" This would do more harm than good. Instead of providing a fix that MAKES everyone play fair, you put it back on staff to have to stay up late at night and monitor every single report from the community on people staying up late past staff to do these sort of things. Its how those people got caught, we had to go out of our way, as staff, to stay up late, incognito on new alts just to monitor and catch people in the act. This isn't fair on staff that do this for volunteer work and it's not for on players that earned their FRS the right way. Time after time after time it has been proven that if there are loop holes, people will come in and take advantage of them.

              For the people that stick around, there are way more changes coming to classes and stats in our next revamp that will completely change about how people currently build their characters.

              Historical reactions: Like × 1

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              • VikingmandoV Offline
                VikingmandoV Offline
                Vikingmando
                wrote on last edited by
                #10

                Oujii2, post: 576, member: 658 wrote:

                I

                So this was all just an issue with people being able to solo a few things ?
                Or was there someone using this to actually effect pvp and other peoples game play ?
                I honestly don't know the situation is why I ask .

                I agree with Tank on this, the change was necessary but I think that having the recourse apply to both the heal cut and the damage reduction is a little heavy handed. I see why it was done that way, but it left jedi unintentionally weaker than intended. If we split it and the recourse only applied to the heal cut I would say that's a fair trade off. You could even increase the heal cut back up to 40% or even 60% if that's the case. Alternatively reducing the recourse to 15 seconds and putting the healcut back up to 40% or 60% would work imo too.

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                • IshnaI Offline
                  IshnaI Offline
                  Ishna
                  wrote on last edited by
                  #11

                  Oujii2, post: 576, member: 658 wrote:

                  I

                  So this was all just an issue with people being able to solo a few things ?
                  Or was there someone using this to actually effect pvp and other peoples game play ?
                  I honestly don't know the situation is why I ask .

                  My understanding is that it was a general complaint when talking about PvP and the fact a heal cut could be maintained 100% if no cleanse options we're available. Even if cleanse was available, multiple Jedi's could keep you at 100% uptime. Now I agree with adding a recourse timer on target. The only thing that seems a little hard is the length of the recourse and the % of the heal cut. You are correct that 60>20 is a drastic change. Obviously, it has an effect on being able to do things in PvE now.

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                  • O Offline
                    O Offline
                    Oujii2
                    wrote on last edited by
                    #12

                    Rezec, post: 577, member: 1 wrote:

                    Gameplay mechanics and combat are not built around a solo player or 1 v 1 confrontations, so adjustments MAY be made to this ability, but additional debuffs and stuns with recourses that are there but don't work will be fixed as well.

                    40% may be more fair.

                    Why its linked to damage reduction - This is the SAME debuff. The recourse is on the debuff. If we add a second debuff to choke, then we may aswell add a second expertise box that will specifically effect the healcut debuff too. This healcut does not exist for Jedi on any other server.

                    On FRS Token Gain - This was a bug that was fixed with this last patch.

                    On FRS Scrolls - Maybe. The entire FRS is an OPTIONAL system for full time PvP mains. The goal is to reward the people who stick around and find ways to stay active, not to give people who play this server once a week and another server as their main server the same rewards. Its meant to be a fluid system where you wont be sitting at a static rank every week unless you are just that active every week.

                    On Exploits - "wouldn't hurt now that Staff are way more informed" This would do more harm than good. Instead of providing a fix that MAKES everyone play fair, you put it back on staff to have to stay up late at night and monitor every single report from the community on people staying up late past staff to do these sort of things. Its how those people got caught, we had to go out of our way, as staff, to stay up late, incognito on new alts just to monitor and catch people in the act. This isn't fair on staff that do this for volunteer work and it's not for on players that earned their FRS the right way. Time after time after time it has been proven that if there are loop holes, people will come in and take advantage of them.

                    For the people that stick around, there are way more changes coming to classes and stats in our next revamp that will completely change about how people currently build their characters.

                    Ishna, post: 579, member: 662 wrote:

                    My understanding is that it was a general complaint when talking about PvP and the fact a heal cut could be maintained 100% if no cleanse options we're available. Even if cleanse was available, multiple Jedi's could keep you at 100% uptime. Now I agree with adding a recourse timer on target. The only thing that seems a little hard is the length of the recourse and the % of the heal cut. You are correct that 60>20 is a drastic change. Obviously, it has an effect on being able to do things in PvE now.

                    Thank you all for taking the time to explain , I have been without a main pc just an old laptop so I havent been out and about pvping so I was kinda in the dark .

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                    • mediocrebhM Offline
                      mediocrebhM Offline
                      mediocrebh
                      wrote on last edited by
                      #13

                      Ishna, post: 571, member: 662 wrote:

                      Recourse being on the target is nice, however the duration is still something of concern. The cut% was reduced, and they can only apply it every 30 seconds, put's it far behind in terms of effectiveness of non-jedi. For example running Bacta Corruption and Dread Strike way outpaces you in terms of heal cut effectiveness. You didn't address why the recourse is also linked to damage reduction. Hoping for some clarification on if there are plans to specifically add recourse to just the heal cut, or if it shipped as intended.

                      While FRS decay being higher per rank is understandable to a certain extent to match the GCW system, GCW is far easier to get than FRS. What if a system was introduced to purchase FRS scrolls with FRS tokens? I know me personally, I probably have close to 400 tokens on my Jedi and have no intent on purchasing things from the vendor, I love playing on my TKM compared to my Jedi but aim to still keep my Jedi at max rank. It's like that on the GCW side, so is there plans to add a similar system to the FRS side? I understand that losing ranks is natural and not everyone is going to maintain Rank 6, but it should still be achievable while not having to main it for those who aren't trying to full-time Jedi PvP.

                      While I do agree closing gaps of exploits is absolutely neccesary, some feel as if the system is being overcorrected and those that are left are left with an uphill battle to maintain Jedi ranks and FRS tokens. Tokens have already been taken away for almost 2 weeks outside of event rewards, FRS rewards per kill is now more difficult with timer and the overall availability of World PvP outside of events. Its a butterfly effect that is weakening the Jedi system overall. A certain rollback to normal wouldn't hurt now that Staff are way more informed in ways that the system was exploited.

                      Well said...I agree with this, a change was needed and I'm all for a recourse timer, but this may be an overcorrection. I worry a bit about my damage being out healed. For instance, a build with medic will have multiple heals on a cooldown that is shorter than the recourse timer, so they have the ability to get multiple heals off before a jedi could do a heal cut. In addition, if the build has cleanse, it will pretty much eliminate the heal cut all together since the special will be off cooldown long before the recourse timer is up which will also save that toon a whole lot of action since they will not have to spam the cleanse ability enabling them to fire off more heals/debuffs/dps specials.

                      As far as FRS, I agree with decay...my issue is opportunities to gain it. I have no problem having to earn the points, but outside of pvp events, it's been hard to get it. Anyone that plays with me knows that I run around flagged on most of my toons and I rarely run into a situation for open world pvp during the late evening times est. When I do, it is usually against greater numbers (not complaining about numbers because it's nobody's fault they have more) so therefore I am only feeding people FRS without gaining any for myself. Before yesterday's update, I only gained about 2k for the whole week (since I left the jedi home during the pit fights) and I am on pretty much every evening making rounds. I did have a random player attack my jedi tef in eisley and I killed him the other night, but I didnt get any FRS because he happened to be the same faction as me...heck, it's been weeks since a BH has even come after my bounty. I have faith that we can get open world pvp happening if we steer the course, but it's not there yet. If I just repeated what others said, I apologize, I get a little lazy on my reading skills.

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