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464 Topics 1.9k Posts
  • Limit Range of SL Buffs

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    RoHRemis, post: 856, member: 717 wrote: I've noticed a concerning meta of SL buffs being given by SL buffs bots completely out of harms way. This completely devalues the role of GA users, for example, because the buff bot can just spam all buffs on loop and keep the whole group full on action. I suggest limiting SL buffs to only apply if within 128 meters of the caster. I think this is a fantastic idea. Gives the support role players an important role and makes them an important target.
  • Dual wield

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    RezecR
    Rynde, post: 821, member: 1017 wrote: I think even if it was an appearance it would be cool, or maybe you could stat it but damage would not be increased. It would further customize someone's character look, or dual wield would be one item that is similar damage to what is available so it's not an OP item causing everyone to want it. The implementation of dual wielding is easy and we have done this in tests already, the animations however are horrendous. For duel wielding pistols there are some existing stances I played around with that are workable because there aren't on ton of extra animations involved with holding pistols. Holding two handed melee, you are constantly doing weird things or stabbing yourself with the second weapon because no good animations exist. For a modern engine line Unreal that uses common animations, this is easy, for SWG, I've found no open source tool that will convert normal animations to SWG's proprietary file type. If any server projects have such a tool, they aren't sharing.
  • Add cape a craftable

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    RyndeR
    Recently I bought the empire cape which I thought would look awesome but it only comes town to the knees, a little disappointing. I know on legends they had craftable capes and also had them socketed, I didn't realize this was a new feature but would be awesome to wear a cape and customize the color.
  • Timer on Factories for crafting in large amounts

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    VikingmandoV
    Now this is a change I can get behind! Please reduce Factory times on things by at least 50% lol
  • PvP General Weapon not deconstructable

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    Cailener1234C
    I'm not too sure if this is the same for the Imperial Version of their E11, but the Exceptional Rebel DL44 is not currently able to be deconstructed. Is this something that is can be adjusted in the future? The other General Weapons (Reaper Cannon, Vortex Rifle, Starlight Carbine & Crimson Nova Pistol) are all able to be remade. [image: 157-cfd8c92e94d6-1710029610109.png]
  • No Trade Share - Increase Ease of Sharing Account Wide

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    It would be a pretty cool QOL for that, right now you can easily just /transferstructure to each character and drop what's needed which basically does exactly that, it would just save a bit of time and not have to have each character have enough slots to do that.
  • Token Exchange

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    This is a dead proposal since the removal of the no-trade status of so many tokens makes it obsolete. It can be closed.
  • Droid Changes - Improving Functionality

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    Droid Changes Proposal Just as weapons were changed to be skins to allow more choice by players based on aesthetics instead of hard-coded stats, there should be the same options with droids to allow for greater variety of choice of what droid skin a player can choose without losing functionality. Also, some of the advanced versions of the existing droids are not really all that advanced with very little being added to the base model. Most players are not going to bother with droids if they do not have functionality. To that, I propose either of the following changes and additions. Proposal 1 Add advanced versions of the following droids with the noted modules. Battle Droid - Advanced: Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Only Droideka - Advanced: Remove both Module - Droid Combat; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Union Sentry Droid - Advanced: Add 1 Socket Cluster - Combat Modules Only Make these changes to the following droids D270 - Advanced - Remove both Combat Capable Service Modules; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Probot - Advanced - Remove both Combat Capable Service Modules; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Protocol Droid - Advanced: Remove both of the Droid Service Module Harnesses; Add 2 Socket Cluster - General Modules Only R2 Advanced, R4 Advanced, R5 Advanced - Remove both Combat Capable Service Modules; Add 2 Socket Cluster - Combat & General Modules R3 Advanced - Add 1 Socket Cluster - General Modules Only Proposal 2 Add versions of all droids that can take 4 Socket Clusters with combinations of Combat Only, General Only, or Combat & General as appropriate for the droid type. Historical reactions: Like × 1
  • Expansion to Expertise

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    Vikingmando, post: 771, member: 223 wrote: we have 7 character slots, 8 if you have a jedi. This is a completely unnecessary change. Ehhhh… I wouldn’t go that far. Being able to quick swap my trader when I want to drop harvesters vs when I’m doing crafting and or RE would be handy. Also swapping my medic to buff bot mode when I’m afk. Simple things like that would be a QOL thing. Historical reactions: Like × 1
  • 0 Votes
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    RezecR
    A simple fix will be implemented on Tuesday to better identify IF someone is attackable. Thanks for all thoughts and opinions. May the force be with you. Historical reactions: Like × 1
  • Factional FRS bases / PvP event suggestion

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    NORDN
    avaer, post: 695, member: 896 wrote: Just a thought as someone who mains Jedi, plays a healthy amount, wants to run different toons in PvP events and has a really tough time finding enemy players for FRS. I was thinking of methods to improve this and wondered about NPC bases that were filled with real high-level NPC's that awarded fractional FRS (25 per kill) something like that. Maybe paired with invasion timers. If there isn't going to be regular PVP fight nights, no BF FRS awards or regular open world fights breaking out. it makes hard to progress. Something like this would give an alternate method of gaining a least a little FRS and allow different toons to be brought to server pvp events. FRS awards and points / decay is all good It's just the opportunities to gain FRS seem very scarce. I mean Friday night and I was in Restuss and doing invasions all night and only 1 BH came after me the whole day which was a draw haha. This one was suggested by tdeadly and I really like the idea. Having king of the hill type factional PvP events where the factions have 3 bases to defend and hold at a time. faction who holds majority of the bases the longest would be the winner. That way it divides the holding factions forces up and does not allow them to stack all their hardest hitters at one base. Making players have to rotate and call who's going where. Sounded like a lot of fun. Thanks everyone, having a great time on the server! The frs by design is a pvp system with an opt out for those who want to br strictly pve with their Jedi. Frs ranks are not promised or a given nor is ranking up and maintaining a guarantee every week. Because of those things, I think it's a safe bet that there will never be a pve option for frs, and that is a good thing. Historical reactions: Like × 1
  • Chronicles Improvement

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    ReeduxR
    I think i got it working nicely in the end, i had some issues to start but definatly something that could be brought over
  • Menu font size

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    Chavex, post: 443, member: 155 wrote: Yeah the 20 year old UI definitely isn't friendly for modern monitors. Folks running with ultrawide monitors and stuff like that are even worse. Sadly there isn't a ton of tools to mod the UI, and its pretty much a glorified text editor. I too would like to see something where we could evolve the UI a bit, but would definitely need more hands on deck to get that accomplished in a timely manner. There are some mods out there already that increase font size and such, (google vanilla nosquint mod), but that would be unsupported by us if issues arose with it. Thanks that's to be expected. I'll look nosquint up. One option for funding mod work and support is crowd funding and if advertised across all 5 version of SWG a tool adaptation may reach quorum. I'm someone who studied crowd funding. If advertised to googles nosquint team we get a bigger base. I suspect you have all heard of SW battlefront Classic Edition and its huge remaster. That will lead to a remaster of SWG if successful and its topping preorders on steam but its 50 gig! That has the same menu issue. SW Battlefront and SWG share some meshes and textures.
  • Kill the leader Pvp event idea

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    For this event, we will use the free-for-all PvP TEF to form groups. You can pick any number of groups and group sizes, such as 20 vs 20, 10 vs 10, or 5 vs 5 vs 5,(or whatever number we need) etc. Each group will have a bounty hunter and a leader. The bounty hunters will take out bounties on the enemy group leaders. The goal is to take out the leader with the bounty. The group members can keep cloning, but once the leader is taken out, the group disbands and starts attacking everyone. The PvP continues until the last leader is standing. This can be done in bigger NPC cities if you want, so the leaders can choose to hide or hit and run, etc. Also, besides the leaders, maybe we can make selecting group members random, so we don't get the 20 or 10 best PvPers, etc., in one group. Some rules - If you have any that you think should be added, please say: The leader can't leave the city once the PvP starts (so if it's in Theed, he can't leave Theed, etc.). No going to areas restricted by others. BHs, if killed by the leader, can retake the leader's bounty if they are able. If the leader is killed, the group disbands and it becomes a free-for-all for those players - this only works if we have three groups or more. Using pets and PvP traps are allowed. -random group besides the leaders to keep the top pvpers all grouping in one elite group If the CSRs want to make things a little more chaotic, they can spawn mid-level NPCs that attack all players. If faction NPCs, players must be Combatant (not SF, because the groups will be mixed faction, so we don't want people attacking their group members). Anyway, I started thinking of this idea after the base busting event turned into a free-for-all. I wanted an event that rebels and imps could be grouped together and it just not being a pure free-for-all, but a group event. I hope people like the idea.
  • Dark Fury/ Force Lightning fix

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    Although all that being said, the chance to reset should not roll off a maelstrom if it’s not going to reset maelstrom. That just forces a reset on shockwave and lightning before they are even on cooldown.
  • FLARE S SWOOP

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    Maybe boost the speed up to BARC speed or slightly faster
  • 1v1s 2v2s etc

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    Kratos, post: 606, member: 138 wrote: Thoughts on getting some tournaments set up? No rules for regular professions, but for jedi we can try our best and keep it rankX v rankX. Will work on rewards, whether it be items donated by some or if staff wants to just toss out the ol scroll/comms. Maybe even have a special in game title. IDK food for thought. I'll be down to join this Kumite
  • Have Watto sell looted crafting components

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    Waiting on other players to be blessed by the RNG, regardless of whether in an instance or open world, for crafting components is an unnecessary time sink that makes crafting less enjoyable. A simple solution to this would be to have Watto sell No-Trade versions of crafting components, like weapon augments or weapon enhancements, with a limit on the number of transactions a player can conduct with Watto in a specified time interval. Watto could also be used to sell all sorts of things to players on a limited basis to serve as a credit sink to help drain credits from the economy. Regardless of other gates on income, determined players will accumulate wealth so credit, making voluntary credit sinks important to the economic health of the server. Alternatively, the Trader Token vendor could be given the task of selling such components.
  • QoL Improvement - Add a LOOT ALL button to POB ship cargo hold

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    Shotgun CharlieS
    Fyrakin, post: 610, member: 642 wrote: POB ships have a loot container and asteroid resource cargo hold. POB ship loot container can be accessed by any player inside a ship with admin permissions, you can designate loot manager role to one of them so a pilot and the gunners can do their work uninterrupted - this is intended way of doing things out there. In case of cargo hold right now - the option to unload it is limited to the ground and is a radial menu option for a ship control device in a datapad, we may have some way to unload it while in space at some point, not sure how/when, but its a thing that would be useful. Oh, I know it can be accessed by anyone with permission. I'm just suggesting a loot all option, instead of having to loot all 75 items individually. Griffy, post: 629, member: 386 wrote: I think what people here seem to be forgetting is much like other systems in the game, it can be added in a way that only people who want to loot all can press the button and the rest can do it the old fashioned way and has no effect on them. Precisely!!!
  • Pre-emptive GCW Invasion "Fix"

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    As the server population grows, more players may choose to participate in GCW Invasions. With a little determination, it actually doesn't take too many characters to get a complete build for the attack. This can present problems on the server, especially with Keren and Dearic. Full builds attacking builds and half of a defensive build can reduce framerates to a slideshow. One fix from Live that is not present on Evolve was to despawn most of the MOBs and and every lair within the Invasion zone, especially those NPCs that cannot be attacked. I would recommend that this adjustment be investigated to prevent a problem before it happens. It would make the GCW Invasion cities less cluttered with things that have nothing to do with the invasion and keep framerates running smoothly.