Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

SWG: Evolve Forums

  1. Home
  2. Suggestions
  3. Droid Changes - Improving Functionality

Droid Changes - Improving Functionality

Scheduled Pinned Locked Moved Suggestions
1 Posts 1 Posters 400 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Q Offline
    Q Offline
    Quillian
    wrote on last edited by
    #1

    Droid Changes Proposal

    Just as weapons were changed to be skins to allow more choice by players based on aesthetics instead of hard-coded stats, there should be the same options with droids to allow for greater variety of choice of what droid skin a player can choose without losing functionality.

    Also, some of the advanced versions of the existing droids are not really all that advanced with very little being added to the base model. Most players are not going to bother with droids if they do not have functionality. To that, I propose either of the following changes and additions.

    Proposal 1
    Add advanced versions of the following droids with the noted modules.

    Battle Droid - Advanced: Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Only

    Droideka - Advanced: Remove both Module - Droid Combat; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules

    Union Sentry Droid - Advanced: Add 1 Socket Cluster - Combat Modules Only

    Make these changes to the following droids

    D270 - Advanced - Remove both Combat Capable Service Modules; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules

    Probot - Advanced - Remove both Combat Capable Service Modules; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules

    Protocol Droid - Advanced: Remove both of the Droid Service Module Harnesses; Add 2 Socket Cluster - General Modules Only

    R2 Advanced, R4 Advanced, R5 Advanced - Remove both Combat Capable Service Modules; Add 2 Socket Cluster - Combat & General Modules

    R3 Advanced - Add 1 Socket Cluster - General Modules Only

    Proposal 2
    Add versions of all droids that can take 4 Socket Clusters with combinations of Combat Only, General Only, or Combat & General as appropriate for the droid type.

    Historical reactions: Like × 1

    1 Reply Last reply
    0

    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

    With your input, this post could be even better 💗

    Register Login
    Reply
    • Reply as topic
    Log in to reply
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes


    • Login

    • Login or register to search.
    Powered by NodeBB Contributors
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • World
    • Users
    • Groups