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  • New Player Owned Structure - Tatooine "Alternate Cantina"

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    ortonO
    Quillian, post: 754, member: 976 wrote: There are two examples of this building that I know of. One is in Anchorhead and contains the Rebel Recruiter and 2 Rebel Mission Terminals. The other is in Bestine and used to be considered as an alternate Cantina. (Something was changed that has removed the ability for entertainers to buff anyone in those buildings.) Regardless of the status of the structure in NPC cities, it would be a cool building for players to be able to own and place. It is a 3-level building with 2 of the levels being subterranean, the only building besides the Mustafar bunker that has 2 underground levels. The suggestion is simple, add it as an architect's single-use schematic that can be purchased with GCW tokens to add something spicy to those vendors. Hey Quillian great idea, This idea has been added to our Player city enhancement proposal that can be found here https://www.swgevolve.com/index.php?threads/1215/. In that proposal we are looking to significantly increase the amount and type of structures that players can place that are currently NPC only structures. Keep the ideas coming!
  • Mayor Packup for Houses

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    ortonO
    Kahega, post: 1800, member: 1135 wrote: This was available on the Resto 3 Server and would love to see it carried over to here: The Mayor of a City can now pack up any structure within the boundaries of their city limits by opening the radial menu on the structure's House Sign and selecting 'Pack up Structure'. When a structure is packed up by the Mayor, it will be returned to the owner's datapad and all citizens of the city will be notified by in-game Mail. The addition of this feature is to allow City Mayors the same discretion to exercise control over who resides in their city just as Guild Leaders can exercise control over who is a member of their Guild. Great idea Kahega!, I wanted to reach out to you as your idea has been added to the Player City Enhancements Proposal that can be found here: [EMBED content="thread-1215"]https://www.swgevolve.com/index.php?threads/1215/[/EMBED] Keep up the great ideas! Thank you, Orton
  • Consolidate buffs

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    ortonO
    Right, post: 2833, member: 909 wrote: Permanent buff stripping has been decidedly against the general philosophy Evolve is striving for, any mechanic like that is unlikely. As for a temporary buff strip, such a mechanic would be pointless with so many buffs today and so would not really event be viable to explore, so I would argue this change would make such a mechanic even existing feasible Yes, Purge was removed for PvP, so no worries there It does! I almost linked to it as a sister suggestion well in this case, I don't see any issues with combining them, All the medic buffs down to 1, and all the officer buffs down to 1 would be a good start.
  • Jukeboxing on POBs/ Gunships

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    puppsterP
    Rezec, post: 2827, member: 1 wrote: I've looked at this and from what I can tell there is nothing that disables this. It seems to be that the targeting for placement does not pop up in space interiors o.O is it possible to enable the prop: : "Jukebox add on" to work on non storyteller prop items? (That item empowers another prop to function as a jukebox) This might bybass the identified 'targeting for placement' limitation
  • Punishing blow protection : addition, add in

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    T
    Well, I noticed that the punishing blow protection can only be obtained at the world boss vendor. If you’re a new player, they’ll find it challenging to complete some of the content. They might not be able to do it if they can’t defeat the world bosses when we run. I think adding either a food/drink like the Bantha Surprise, a new familiar that grants the punishing blow protection , or a new spice for smugglers to craft that has the punishing blow effect would be helpful. There are many other ways to add it, but more options can always be added with the advanced content when it’s introduced. Since adding the punishing blow protection, doing the solo daily means you have to use the world boss token to survive. That’s only if you have a setup that can defeat it. Adding this will benefit all new incoming players. It will also introduce them to unique but cool instances that they can run, including a small-group one. I still believe that you don’t necessarily need a single item to be successful. It should be possible to complete it in various ways. However, if something that drops the punishing blow protection is already available, please let us know. Historical reactions: Like × 1
  • Added Appearances to be Crafted

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    XaruulX
    Id like to see more appearance only schems from various heroics. Like tusken clothing that is color custom and socketable. EK Cultist robes craftable and color custom. Jedi Robes color custom. The list goes on Historical reactions: Like × 2
  • House - Jabba's barge deco on top

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    puppsterP
    Vossk, post: 2772, member: 2 wrote: We can probably figure it out, if guild halls can be edited for it im sure the skiff house can be too. If it helps with parsing this at all: When the barge is one's declared residence, when you fast travel to it - it puts you on the deck. Also.... for some reason, it can be a hell of a trial escaping the barge at times as the elevator will often claim youre on the bottom level already when you're squarely in the hold. It can be a minigame at times just trying to exit.
  • Stackable Loot Items Paintings & Miscellaneous

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    puppsterP
    KyngBills, post: 2803, member: 2010 wrote: Stackable Loot Items Paintings & Miscellaneous Part 1: Proposal: Allow paintings and other miscellaneous loot items to stack in inventory and containers. Inventory Management: Currently, many loot items from NPCs and events clutter inventory and storage. Allowing stackable versions would significantly reduce the burden on inventory slots. Use the same stack mechanic applied to junk loot, allowing stacking by item type. Part 2: Proposal: Expand the range of items that can be sold to junk dealers to include: • Weapon Augmentation Components • Weapon Enhancement Disks • Even at a minimal credit value. It will help streamline inventory management and make it easier to offload inventory items rather than having to manually destroy items. It will reduces frustration, players can focus on gameplay rather than clicking through multiple windows to destroy obsolete gear add-ons. Thank you for considering these suggestions. These small but impactful changes would enhance the daily experience of many players and support a more polished and user-friendly SWG Evolve environment. Kliknik Fortitude Enhancements (they appear to be otherwise identical to each other and effectively they are their own 'food') perhaps these may stack in inventory; and maybe also stack in consumption up to 2hrs or so, similar to many other consumable buffs?
  • expanded what houses may be colored?

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    RalphicusR
    I'd love to see some additional texture work done on some of the blueprints Tat guild hall would rock. -RWLC Historical reactions: Like × 1
  • Group Window Buff Display Overhaul – Prioritize Debuffs Over Buffs

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    RightR
    As a support/healer main, this would be a very nice!
  • Galaxy Chat

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    ortonO
    This is a great idea, especially for new players trying out our server.
  • Proposal: Space Queued Battlefields

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    ortonO
    Right, post: 2774, member: 909 wrote: For a small community, matchmaking might not be possible. But maybe something like chess scoring where you can improve your PvP skill rating with each fight, but winning against inferior opponents grants little to no increase while winning against a superior one could grant a lot. Also, I would recommend that anything which is instances be kept short. Probably 10 minutes. If its too lopsided, most people don't want to be locked in for a long period. Love the idea of different match modes that can emphasize things other than just straight out who can kill who the fastest! I love the input thank you, and I agree no longer than 10 minutes would be a good idea. I think the ground battlefields would benefit from this as well.
  • Pet Formations & Commands

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    AithosA
    Pet Formations was a critical part of Creature Handler. Allowing you to have your Melee Pets in front and Ranged Pets in back, or telling your pet to Patrol, Guad, Follow Other was a fun part of the game. Could we look into adding: [image: 1239-e05e68d66239-1748142274480.png] Historical reactions: Like × 1
  • crates of asteroids

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    SiddviciousS
    Right, post: 2742, member: 909 wrote: Space mining just got a massive boost: +50% increase in default yields, +50% from world boss vendor buff item, and 10k starship cargo hold available from the world boss vendor as well! If you haven't had a chance to try this out, I would give it a spin. I got like 40k of asteroids in 1.5 hours I think Yes. Same here on my last space mining outing. MUCH better experience and high yield of resources.
  • Proposal: Heroic Instance – The Story of Restuss

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    S
    Good stuff man
  • news net terminal

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    ChavexC
    Chrylyn, post: 2723, member: 1773 wrote: use it for in game announcements i Think it might be harder to use for real time announcements, but on Prophecy we did have it set to when you clicked on a newsnet terminal it brought up our website, which we could set to the community updates forum Historical reactions: Like × 1
  • Some Space (QOL) Suggestions

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    RezecR
    Straton, post: 2707, member: 1247 wrote: Me and you should probably have a voice chat on the server economy one day, I bet it would be good. I like your idea, it's pretty sharp all around, but I have a few push backs If Rez is going to work on space content, would it be optimal to make it mining focused? If we are going to try to promote space PVP, and I think we're getting close to being able to do that, I think gunship vs gunship or POB vs POB would pique more interest When we enhance Space PvP, Id love to iron out details on enemy boarding. Historical reactions: Like × 1
  • Configurable Group Window Layout for Large Group Sizes

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    RightR
    Agree! Even if we could have 16x2 with the current format it would be dope. But I'm using 2k resolution so probably easier to handle compared to someone using 1080p. Throw in adjustable width like several other UI elements have and I'd be thrilled.
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    T
    Rezec, post: 2678, member: 1 wrote: The next update will include streamlined crafting trees. The goal is that a player can get master artisan, master two full crafting profs and still have enough points to pick up Beast master and some combat skills to be viable. Nice I can put heals on it to PvP with my crafter. Historical reactions: Like × 1
  • Increasing Entertainer Mission Terminal Reward Payouts

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    C
    Mudgunner, post: 2638, member: 2116 wrote: Hello, I am going to start off by saying i like the ability to pick up to 6 missions as an Entertainer. I enjoy being an Entertainer, great ways to meet others and hear and share news. However I am finding the payouts a little lacking in return for time spent doing them as roughly 7700 credits for all 6 completed missions is not reflective of the investment of time spent. I think by increasing the mission payouts, more folks may be inclined to use their Entertainer Character more, leading to more Entertainers online and more buffing of players. Entertainers making more money can contribute more to the galactic economy by buying the goods they need to be an Entertainer, such as clothing and instruments to make their looks more complete. if not buying for themselves, the money would likely go to an alt and spent on other goods, either way, more credits going into the system. For potential payouts, I think roughly 5K per payout would be reasonable amount to start with. For your consideration. I feel to help all non combat just double the payout for all non combat terminal missions. Historical reactions: Like × 1