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464 Topics 1.9k Posts
  • Proposal: Instance Reset Device via New Credit-Based Vendor

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    T
    Well we have a it for tokens on the a now. Have a reset terminal for one. want to add it will other stuff yea Its OK I will never buy one. But having OG token exchange per token you pay the price is worth it. That will help balance the token out.
  • Kashyyyk Hand sample rate to be adjusted to mustafar rate or close

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    ortonO
    Bleep, post: 3334, member: 360 wrote: kashyyyk is pretty bad to sample and extract resources from while not as dangerous per say as mustafar still bad with all the pathing and instancing and also it is a expansion adventure planet I personally just feel this needs to be revisited to be brought more inline with mustafars extraction rates. just my two cents thank you. Thanks for taking the time to share your thoughts! You're absolutely right that Kashyyyk presents some unique challenges when it comes to sampling and resource extraction, especially with its pathing and instance structure. We’ll take a closer look at how it compares to Mustafar in terms of extraction rates and overall viability. No guarantees, but it's definitely worth revisiting and we appreciate the detailed feedback.
  • Dewback armor

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    ortonO
    Bleep, post: 3337, member: 360 wrote: Any chance we could get this added to a drop or world boss vendor please and thank you. Thanks for the suggestion! We’ll definitely consider adding it to a drop table or world boss vendor. No promises just yet, but it’s on our radar and we appreciate the feedback keep it coming! Orton Evolve Community Manager
  • Squad Leader Proposed Updating/Adjustments

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    avaerA
    I just revisited this and wanted to commend you on the excellent work. I hope this level of thoughtfulness continues with future tree optimizations and adjustments. The way you’ve positioned offy to feel both impactful and strategic is a prime example of why I enjoy this server, and I look forward to seeing more of your ideas and contributions. I hope to be testing this one day soon. You're a killer Cail, I appreciate it.
  • Unique Saber Needing updated, still missing stats.(Invasion)

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    Cailener1234C
    Would also add to the list the Jinsu Razor lightsaber, used for the Master Jedi Collection. Can create an additional command for the turn-in NPC on Rori to provide an updated version of the 5th gen lightsaber with the bonus stats.
  • Suggestion for Shipwright Crafting

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    ortonO
    Arg0nus, post: 3313, member: 2417 wrote: I noticed that during crafting of Streetlights (I had actually never created streetlights in my entire SWG career) that you could choose the final visual appearance of the item. My suggestion is for crafted shipwright engines, weapons and boosters to have that option. [URL unfurl="true"]https://swglegends.com/wiki/index.php?title=Ship_Weapon_Laser_and_Barrel_Graphics[/URL] [URL unfurl="true"]https://swglegends.com/wiki/index.php?title=Ship_Engine_Graphics[/URL] [URL unfurl="true"]https://swglegends.com/wiki/index.php?title=Ship_Booster_Graphics[/URL] Great catch, and thank you for sharing this idea! Adding a visual selection option for crafted shipwright components like engines, weapons, and boosters would definitely bring some nice customization and variety to space, similar to what we already see with items like streetlights. At the moment, our development team is focused on the current roadmap, which already has several planned features in progress. That said, this kind of quality of life and visual diversity improvement is absolutely something we’d love to explore further once resources become available. Really appreciate you bringing this to our attention please keep the creative ideas coming! Orton Evolve Community Manager
  • Proposal: Toggle All Object Names Option on HUD

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    ortonO
    To enhance usability and player convenience, I propose adding a “Toggle All Object Names” feature as either: A toolbar button for quick access, or An optional quick-click box that players can position freely on their HUD. Historical reactions: Like × 1
  • Smuggler change to Sly Lie

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    B
    Bleep, post: 3237, member: 360 wrote: This ability really is kinda useless now. to anyone other then DIE HARD smugglers is there a away to change it to give back smugglers some of the utility I think they lack now by changing sly lie to a party wide buff with say luck and 1% dmg reduction as a group buff.? or something along the same lines but moving it farther up tree master level? Maybe giving them the smuggled in buff all the time to the group and not just from ISD?
  • Kubazza Beetle adjustment possible for isomerase enzyme

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    puppsterP
    Carista, post: 3249, member: 399 wrote: "I would suggest improving it across the board that basically any creature from level 80 and up has a higher chance of dropping a higher quality iso." aye. pet leveling and tulrus farming for isos between Sher Khar's cave and Magma Horn's spawn point is an excellent location. Although I absolutely agree that the average isos that drop there would benefit from a bump up. This area has the added benefit of being just a warmly glowing tele device click away at all times. (technically the beetle cavern is also just a click away, but doesn't that location limit your duration within the instance?)
  • Bring back in-game FRS/PvP/BH messages

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    T
    I think that only happens when in the pvp zone .they do get a lot. Differently BH kills you go up. But you set it on a separate message log ( like chat) that people can able to show it on the screen.
  • Battle field

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    ortonO
    janus, post: 3125, member: 632 wrote: It might be hard to explain by writing but they have a version of it on Infinity and a smiler one on legends. But basically its kind of like BGs but its live in the world it rotates through a bunch of location so when people step in to it flags them SF. Then if you die in the zone and clone it throws you into different cloning area that gives you a like 1 min cooldown before you can tp back into the zone. I know the one that was kind of like this on legends had a /command type thing to tp you there. Infinity has it that you can travel from any travel droid there. It also makes a global announcement when someone goes into the zone like an imperial has entered the battle field I think this might be a cool function ether as a faction type thing or as a fight pit free for all area. Having rotating location makes it fun with a bunch of fun LOS type of areas and stuff to mix it up. Thanks for taking the time to share this idea! We really appreciate the detailed explanation it actually came across quite clearly. The concept of a rotating, open-world PvP zone that flags players SF on entry, with global announcements and timed re-entry after cloning, definitely has some exciting potential. It blends elements of battlegrounds with organic world PvP in a way that could make for some really dynamic encounters. We’ve seen similar systems in action on other servers like Infinity and Legends, and it’s something that’s definitely worth exploring. As you mentioned, having different locations with unique line-of-sight and terrain elements would keep the experience fresh and strategic. While our development roadmap is currently well-defined, the team is always looking for strong ideas like this. We’ll take a closer look at what would be involved in making a system like this feasible within SWG Evolve’s framework. Whether it ends up as a faction-based battle zone or a free-for-all arena, it’s the kind of feature that could really add something special to the server. Thanks again for your suggestion keep them coming! Orton Evolve Community Manager
  • 5pc Dark Fury Cooldown Reduction & Action Drain Concerns

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    ortonO
    Avear, you’ve brought forward some excellent ideas thank you for taking the time to research and help the development team find creative solutions to bring balance to the Force (no pun intended). With our latest patch, Chapter 5.6 https://www.swgevolve.com/index.php?threads/1393/, we’ve made some adjustments to the cooldowns of certain Jedi abilities based on feedback like yours. On a personal note, I want to commend you for your ongoing dedication to the Evolve server and its community. Your contributions truly don’t go unnoticed. Thank you for everything you do! Orton Evolve Community Manager
  • Increasing the Damage/Durability of Invasion/GCW Base Defenses

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    ortonO
    A good solution may be to make the NPC's harder but reduce the amount of NPC's to help with the FPS drop.
  • Bounty Hunter Overhaul Proposal-

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    ortonO
    SatanicMonk, post: 3211, member: 1831 wrote: Add Mandalorian Armor and BH Armor to the BH token vendor! mmm I think keeping those ultra rare is still the way to go. When you see a BH in a full set of Mando you know they are usually well experienced and not someone to mess around with. I would hate for that armor to lose its nostalgia
  • Ghost Jedi Stance and Saber

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    AlishiannaA
    Add an event item or buff item that gives a cosmetic change to jedi making them look like a force ghost with a ghost saber. Attachments [image: 1371-e4567b9ec0b1-image0.jpg] Historical reactions: Like × 1
  • Tie all M'a Jong Devices into a single leaderboard

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    ChavexC
    orton, post: 3174, member: 2006 wrote: Can we make a building in Mos Eisley a gaming hall, maybe find one that is unused and give it purpose. Add it as a POI on the map as well. Maybe place an NPC in there to explain what the place is. The room behind the bar in Eisley is completely empty..... some arcade cabinets would spice up the place lol Historical reactions: Like × 1
  • Proposal: Craftable Trophy Items

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    ortonO
    Overview: Introduce a new decorative item type: Trophies. These items will come in three different sizes/styles (Small, Medium, Large) and three color variants (Gold, Silver, Copper). Trophies will be one-use loot schematics that drop randomly from NPC loot. These schematics can be used by Artisan and related crafting classes to create decorative trophy items. Details: Item Types: Trophy (Small, Medium, Large) Variants: Gold, Silver, Copper Source: Random loot drop (one-use schematic) from combat NPCs, mission terminals, or specific events. Crafting: Craftable by Artisans Requires basic resources to craft Function: Decoration only (non-functional, non-stackable). Provides aesthetic value for player homes, guild halls, or events. Benefits: Adds new craftable content and visual customization options. Creates a new economic loop: looters can sell schematics, crafters can sell finished trophies. Supports player-driven market with collectible, displayable items. Promotes player engagement through both combat and crafting professions.
  • Account wide bank

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    ortonO
    Tdeadly, post: 3130, member: 364 wrote: The only concern is that you’ll be reducing the character cap per slot, which would be detrimental. I don’t have many credits per character, and I’ve never had to transfer them. Now, you want to make them all have access to the bank storage slot, which would be a good idea. All you have to do is type a command, enter the character’s name, and lose a percentage or tip it. However, the only change to credit it is that they’ll have to withdraw it for harvesters like housing if they’re low on credits. There is no reduction to any cap, it's just allowing for all of your characters to have access to credits on your account.
  • BM Components - Resource Amount

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    IMMMI
    I would like to suggest a decrease in the amount of resources needed to make BM components. It takes so much just to make one Hydro extractor or the components needed to break them down. Historical reactions: Like × 2
  • BH Vendor armor enhancements

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    RezecR
    Essentially what I am getting at with that type of damage is that protection against that is no different from tank stance in that it protects against all damage. Historical reactions: Like × 1