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Patch Notes

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  • Chapter 4.5 - 01/22/2025

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    Evolve StaffE
    [image: 1155-909accaaf09c-1737554722003.png] Bug Fixes: Factional recruiters are no longer racist against Cereans (You can now purchase items for your GCW Rank) Cloning issues have been fixed for the daily instances, you can now clone to Tatooine if you die during a Daily Challenge Position Secured buff can no longer be exploited to last infinitely Historical reactions: Like × 2
  • Chapter 4.4 - 12/25/2024

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    Evolve StaffE
    [image: 1131-909accaaf09c-1735144474590.png] New Veteran Reward: Lifeday 2024 Painting New Lifeday Rewards (2024) (Credit Vossk): Lifeday Scarf (Worn in Necklace Slot) Baby Yoda Christmas Graffiti Bossk Lifeday Card Deathstar Tree Topper Neon Twilek Hologram Lifeday Ornament (2024) Lifeday Card (2024) Fixes: More String fixes courtesy of Mana Fixed Waypoint Locations for early Legacy Quest NPCs
  • Chapter 4.3 - 10/17/2024

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    Evolve StaffE
    [image: 986-909accaaf09c-1729167132892.png] New Veteran Rewards Added for Anniversary: Experience Grant - This item will grant a bulk amount of all the XP types except for Jedi XP. (Our version of an instant 90) Crafting Jewelry Crate - One free set of your selection of crafting jewelry. 1 Year Anniversary Painting New Daily Challenge: Daily: Revanite Resurgence is now Live! Galactic Moon Festival: New rewards for 2024 (Credit Vossk and Reyna) Tusken King: Friendly NPCs in TK will now be able to be attacked again by enemy NPCs Reskinned for the duration of GMF IG-88: Reskinned for the duration of GMF and mechanics slightly altered Beast Master: Engineered Beasts can now be traded from the Datapad. Carbineer: Return Fire should now properly show on the Expertise Page Fixed an issue with carbineer procs working with heavy weapons (unintended) Entertainer: Fixed some bugs related to the Build-A-Buff Collection and reduced the count from 30 to 20 of each class Fixed Neural Recon Bug Will now properly reset 1 instance per day for any player regardless of which terminal is used Will not prevent other players from resetting an instance if it was already used Entertainer Droid: A new entertainer droid has been placed outside Mos Eisley Cantina that will allow you to buy entertainer buffs for 25,000 credits. Buff Droid: A new Buff Droid has been added to the Restuss Vendors for 1,000 comms. This droid will stay out for 60s. Anyone nearby can converse with this droid to get a full range of Med and Officer Buffs. Legendary Weapons: Fixed some issues related to Legendary Weapon Schematics and Increased their final DPS Output Legacy Quest: Fixed an issue with some bugged quests due to our quick leveling pace. Characters with bugged "Mighty Mites" should be able to now talk to The Mayor and get sent back to Vourk and then Niko.
  • Chapter 4.2 - 9/27/2024

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    Evolve StaffE
    [image: 812-909accaaf09c-1727384923863.png] FRS Activity Announcements: The FRS Activity Channel on Discord will now only report on kills dealt by FRS Ranked Jedi Heroic Moment/Rare Loot System: RLS boxes have been adjusted to only pull loot from their respective loot tables and not the previous tier. Jedi: Soresu Form will now apply the correct versions of the Parry/Dodge/Block stats.
  • Chapter 4.1 - 9/20/2024

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    Evolve StaffE
    [image: 789-909accaaf09c-1726833885153.png] Veteran Rewards: New Once Per Account Painting of Vader in Rememberance of James Earl Jones (Credit Vossk) Death Watch Arena: New loot tables that include heroic level weapon components (augs/enhance), stated rings for RE, BH Armor Small chance at PLC/BL/Alum Minerals/Jet Pack Base on the final boss Removed collection loot New Hardmode version available (counts against the daily) Instance should now close 60 seconds after completion or failing on the final boss to prevent instance farming Instance total time limit is 30 minutes to complete Leaderboards: BH and FRS Badges will now show the correct icons Made adjustments that should make the leaderboard scores more reliable by separating FRS Jedi from the GCW Leaderboard Marksman: Fan shot can no longer be used with a melee weapon NS/SMC Huts: Fixed an issue that prevent decorations from being raised/lowered TCG Vendors: Fixed an issue that prevent players from using them World Bosses: World Boss Tokens are now No Trade Shared Bot Detections have been added to World Boss Mechanics World Boss Vendor prices have been lowered on multiple items Fixed an issue that would prevent some of the World Boss attacks from having a chance to be punishing blows Added no spawn/no build zones around the World Bosses Game Client: New splash and login screens (Credit Jax and Scorpius for contributing new images) Historical reactions: Like × 1
  • Bazaar and Vendor Duration Increases

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    The following changes are live with today's restart: Max items on the Bazaar: 100 (up from 25) Bazaar Listing Duration: 90 Days (up from 7) Vendor Item Listing Duration: 180 Days (up from 30) Vendor Stock Room Duration: 180 days (up from 30)
  • Chapter 4: Dawn of the World Bosses and Daily Challenges - 9/04/2024

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    [image: 783-60f190257b75-1725483472590.png] World Bosses: 3 World Bosses with permanent World Boss Camps have been added to the world Credit to Erebus for supplying the initial concept of the Grand Horn World Boss. Daily Challenges: We have launched the first of five solo Daily Challenge Instances: Death Watch Arena This daily can be started solo at lvl 90 by talking to Boba Fett outside the Mos Eisley City Hall Current rewards are 25k credits and a Daily Token (Same as the daily login token) Bounty System: New Bounty Hunter Leaderboard System FRS Jedi and Master Bounty Hunters are auto flagged and cannot opt-out of the custom bounty system Players enabled into the custom bounty system will now receive a new buff while opted-in: 5% Reactive Heal Chance 2% PvP Healing Bonus 2% PvP Damage Output 2% PvP Offensive: Dodge Reduction Victims of a bounty will now be revived on the spot Players who thwart a bounty attempt will now receive 10k credits FRS System: New FRS Leaderboard System FRS Maintenace is now a flat 2500 weekly maintenance and will no longer scale with higher ranks FRS demotion and maintenance will now only apply to Rank 5 and Rank 6 FRS Jedi Passive Weekly Bounties for FRS Ranks 5 and 6 have been reenabled GCW: New GCW Leaderboard System Restuss Vendors now have purchasable GCW Recruitment letters for 100 comms Restuss Vendors now have purchasable Restuss Comm scroll for 400 comms (This can be used to buy the same amount of opposing faction comms) New Species: Nightbrothers (Dathomirian Zabraks) Experimental Dual Wielding: Thank you all for testing and reporting issues This has been disabled while we work to adjust and fix the issues reported by players Buff Banners: Cooldown has been reduced to 1 minute Crafting: Pistols should now show under the correct category Event Foods: Removed Unique Tag and Decay Timers from Event Foods (Empire Day, Life Day, EFOL) Jewelry Changes: Razor Cat 5-Piece Bonus to 5% Indefensible Attack will now apply as long as the jewelry is equipped, no longer requires stealth Quests: Mos Eisley Mayor quests should no longer bug out after level 10 Trader Tokens: Fixed a bug that was being abused Space: Secret of the Syren - Destroy Cal Handro's Ship Fix (Credit Draskon) BH Vendor: Added Ancient Mandalorian Jetpack (100 slot, stated backpack) Event Vendor: Added Regal Purple Cape Added Elegant Golden Cape Added Lando Cape Added Imperial Assault Trooper Armor (Credit Blood) FRS Vendor: Added Premium and Flawless Power Crystals Hoth Vendor: Added Cold Weather Storm Commando Armor (Credit Blood) Trader Vendor: Added a number of TCG Greeters and Vendors World Boss Vendor: Added C3PO Backpack Added Yoda Backpack Added Structure Deed: Cloud City House Added XJ-6 Speeder Added Species Respec Devices Bounty Hunter: Reveal Bounty has been re-enabled for Master Bounty Hunters with a new twist (10 sec timer to eject) Medic: Corpse Drag has been increased to 64m Swordsman: Flurry has been added to Master Swordsman Note: Only one ability shows in the Expertise UI. Both Flurry and Narrow Escape are granted by this skill. Jedi: Force Pull now has a 30 second recourse Disarming Slash now has an 8 second duration Pommel Bash now has an 8 second duration
  • Chapter 3.5 - 7/11/2024

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    Evolve StaffE
    [image: 641-909accaaf09c-1720698042689.png] NPCs: Krayt Dragons have had their levels reduced from the higher level that we initially gave them prior to the combat revamp. Revives: PvP Single target revive has had its base cooldown increased by 30 sec to 45 sec based on user feedback Jedi: Reflect Chance from Form V: Shien has been reduced from a max of 20% to 10% Mos Eisley: City hall has been relocated and redecorated. I suggest that everyone goes to check it out. Space: The component targeting change was Patch 3.4 is being reverted. This will be the final space change for the foreseeable future, no further changes to JTL are on the roadmap at this time.
  • Chapter 3.4 - 6/29/2024

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    Evolve StaffE
    [image: 585-909accaaf09c-1719667696492.png] ** Empire/Remembrance Day:** Fixed an issue that was affecting vendors BH System: Re-enabled passive bounties for being on the attacker list of a player who died in PvP, but only if you are opted into the custom BH System. GCW: GCW Vicinity Rewards should now only reward to players that are flagged for PvP or participating in a Fight Pit Space: Changes to prevent reactors and engines of Player Starfighters from being disabled. POBs and Gunships are left as is, because they can repair and have much, much higher survivability. Fixed a few space schematics that were able to be made in factory runs by mistake. Travel: Return to Mos Eisley has been reduced to a 15 minute cooldown to reflect its status as a central hub. Other: Fixed an issue with Reactive Heal that may have been allowing Elite NPCs to act like Players Historical reactions: Like × 1
  • Chapter 3.3 - 6/26/2024

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    [image: 515-909accaaf09c-1719437402682.png] BH System: Fixed an issue that prevented bounties from being manually placed on Jedi (Custom Opt-in system) Re-enabled kill credit passive bounty gains for FRS Jedi (Bounty increases if you get kill credit for the kill) Added a passive bounty gain to death blow kills (Bounty increases if you deathblow a player) Elder Buff: Master Doctor and Master Combat Medic should now grant the Master Medic requirement Structures: Fixed an issue that prevented structures from being traded. Forms/Stances: Fixed an issue where the buff icon shows, but effects aren't being applied Jedi: Sage - Mending Aura has been updated to apply healing bonus effects if the 5-piece Sage Wisdom set is equipped Arterial Strike will now return half of the action damage back to the attacker Improved Force Drain (Action) now includes ACR 5/15/30 and will return the action drain back to the attacker Force Barrier visual effect should no longer last longer than the buff effect Bug Fixes: Fixed an issue that was causing NPCs to lose aggro unintentionally Fixed an issue that allowed pistols to be equipped with some heavy weapons Empire/Remembrance Day: Empire/Remembrance Day is now live until the end of July Tokens should be able to go in token box Rewards should be granted properly New rewards curtesy of Blood from SWG Expanded Han/Luke/Leia Wanted Posters which are no longer attainable since the NGE are now on the Empire/Remembrance Day Vendors Historical reactions: Like × 2
  • Chapter 3.2 - 6/20/2024

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    [image: 514-909accaaf09c-1719437389622.png] Vendors: Adjusted script on Jedi Cloaks that should allow them to persist when decorated on a vendor. Crafting: Resource Containers will now display the Resource Class and Resource Name Stats: Major rework to better organize skills into Evolve’s class segments or more generalized categories. Most skills should now report into this area. Pulling and storing pets should trigger the stat page to update quicker Adjusted Calculations of Block Value. These changes will slightly raise the effectiveness of block for anyone not using a Steel Body or Frontman set, and will slightly lower the effectiveness of those wearing Steel Body and Frontman sets (in combination with other changes to those sets. This will also make Block Value a much more valuable defensive core stat compared to strength. Before: ((Strength + Block Value) / 2 ) + 25 = Block Amount After: (Strength / 4) + Block Value + 25 = Block Amount Dodge, Parry, Block Chance, Evasion Chance, and Strikethrough Chance Pups and Exotic Attachments have been returned to their original divisors (+10 again grants 1% of the respective stat’s chance). This affects Pups and Exotic Attachments only. Mos Eisley: Under Construction Crews are cleaning Buff Banners: Medic buff will come from Novice Doctor and/or Novice Combat Medic. Spy buff will now come from Novice Assassin Experimental: Dual Equipping 1-handed weapons (pistols and 1-handed swords) has been enabled (Animation Results May Vary). The second equipped weapon will only be cosmetic and should have no impact on combat performance. All Skill Trees: Jedi Specialization trees, and most non-Jedi combat specializations (except for Beast Master and Creature Handler) now require the following minimum point spends to reach successive rows: Row 1 - 0 Row 2 - 4 Row 3 - 8 Row 4 - 18 Row 5 - 24 Row 6 - 30 (Mastery Row) Combat Medic Stance, Doctors Stance, and Jedi Forms can now be applied in combat, and will persist through incapacitation and death. Non-Jedi Skill Trees: Moved Teras Kasi and Grenadier Trees to Combat Skills New Martial Artist Tree has taken the place of where Teras Kasi formerly occupied Master Pikeman, Fencer, Swordsman and Martial Artist now grant the Narrow Escape ability Restructured the order of skill trees Reduced XP Costs of the various weapon specific trees Reduced available armor protection from various expertise trees Heavy Weapon Specialist has been revamped to be more in line with our weapon skills Dancer and Musician skill boxes have been moved to the Performer Tree Combat Skillsets outside of Beast Master and Creature Handler have the following point spends: Weapon Specific Trees: Undergone a complete redesign Artisan: Master Merchant Line has been merged with the Business Line of Artisan Assassin: Tree Reworked Puncturing Strikes has been linked to Advanced Strikes and relocated Spy/Ambush Damage Increase from Puncturing Strikes has been moved to Initiative Beast Master/Creature Handler: Removed XP spends from these skill sets Added these skill trees to Jedi CH Pet Damage and Defenses have been increased Bounty Hunter: Removed the ability (Reveal) to pull players from houses. More brainstorming and analysis is ongoing to determine how to rework or replace this ability gracefully Tangle Bomb is now a thrown trap with a max ranged of 18m Bounty Hunter Absorption is now 250 pts per kin/ele protection per point spent Manhunter now grants 2% strikethrough chance, 5% block reduction and 5% glancing blow reduction per point spent Detect Camouflage is now granted with Master Bounty Hunter Snare Duration is now included in the Lethality Skill Boxes Preparation has been increased to increase all damage by 60% Multiple skill boxes have been reworked to apply to all 3 trap types All the trap abilities are now granted by a single skill box Trap Damage, Critical Chance and Area are now effected by the same skill boxes Bounty Hunters have gained the following abilities: Torso Shot - High Damage Bleed Eye Shot - Causes Target to Reduce Precision and Chance to hit Confusion Shot - Cone Snare Critical Shot - Guaranteed Crit Hit Underhand Shot - Causes Target a debuff that makes them receive 25% increased damage from all sources for 6 seconds Brawler: Add modifiers for the base heal Carbineer: Increased the amount of damage from the DoT Procs Commando: Novice Commando now gives 20% devastation On Target has been revamped and no longer tied to Position Secured Position Secured has been revamped and now functions similarly to Squad Leader’s Rally Point. It also now grants 20% action cost reduction, 20% crit hit reduction, 300 strength and precision to any group member in the area (However, Base of Operations will continue to apply to the group regardless of if they are near the Position Secured banner, so long as the commando is near the Position Secured banner) Devastation Damage has been increased from a 1.5 multiplier to 2.0 Burst Fire can now proc regardless of Position Secure Combat Medic: Combat Medic is now its own tree Medic Toxin is now a thrown toxin with a max range of 24m and includes an action DoT Doctor: Doctor tree is now its own tree Medic Enhanced Armor is now 250 pts per kin/ele protection per point spent Fixed an issue that allowed Area Revive to not have a cooldown Gained the Inner Peace ability New boxes for reactive heal chance (chance to heal 10% of remaining health when damaged) New boxes for chance to heal self while healing others All the Enhancement buffs are tied to a single skill box Increased Buff Duration to 30 minutes per point, up from 10 Gained the Bacta Cloud Ability (Area gas cloud with DoT Cures and a debuff purge) Gained the Detox Ability (Self DoT Cure) Fencer: Increased the amount of damage from the DoT Procs Grenadier: Gained the Stun Grenade Ability Bonuses from Improved Explosives has been moved into Angled Shrapnel Bonus from short fuse has been combined with the last box of Blast Radius New skill boxes for Grenade Efficiency New skill boxes for Powerful Offense Fragmentation Grenade now also does flat action damage to the target Shock Tracer now has an Acid Dot and includes a 25% Glancing Blow Reduction Shock Grenade now has a Poison Dot and includes a 15% Reduction in Critical Hit Protection Dioxis Grenade's debuff effects have been increased Seismeic Grenade now causes the target to take 15% more damage from all sources Gained the Ally Grenade - All allies in the area of the effect receive a Buff to AOE Resistance by 50% for 15 seconds Grenadier 5 Piece now grants the Preparation H ability Grenade that lowers the dodge, block and evasion of the opponents by 40% for 8 seconds (subject to tweaks based on testing) Marksman: Add modifiers for the base heal Pistoleer: Pistol Overcharge and Pistol Burn Moved to Master Pistoleer Flying Tackle and Beatdown bonuses have been combined Values in the tree have been given another little boost to help pistols feel more valuable Rifleman: Sniper Shot should now have a guaranteed chance to hit and crit (or possibly strikethrough) Flawless Strike now does more damage and is a guaranteed critical Using this ability grants a Flawless Strike buff that increase Strikethrough Chance of the attacker for the next 15 seconds Smuggler: Impossible Odd’s “Sleight of Hand” enhancement skill hit chance by luck has been tuned down from 8% to 3% per point (for a total from 20% of luck down to 10% of luck) Skullduggery duration bonus tuned down to from 13 seconds per point to 4 seconds per point (for a total duration from 30 seconds down to 12 seconds) Skullduggery miss chance by luck has been tuned down from 8% to 3% per point (for a total from 20% of luck down to 10% of luck) Off The Books, Under the counter and Best deal ever have been merged into a single point Inside Information now includes the shoot first ability Smooth Move now gives generic weapon damage instead of specifically melee/pistol damage Squad Leader: Squad Leader Enhanced Defense is now 250 pts per kin/ele protection per point spent for a max of 4 points Removed master restrictions from row 5 abilities Supply Drop is now granted by 4 points in Novice Squad Leader Expanded the options for Paint Target Damage and Paint Target Action Cost Increased Paint Target Damage per tick from 10% to 15% Added Damage to Action skill boxes (defensive) Added High Efficiency ACR skill boxes Increased Buff Duration to 30 minutes per point Teras Kasi: Many Expertise Effects have been swapped to general melee to allow better synergies with any melee weapon mastery Mounts: Jetpacks, Sith Speeders, Geonosian Speeders and AV-21's have had their speeds increased to match the BARC speeds. Other: Socket Retrofit Tools should be blocked from being used on Lightsabers Toolchests now craft with 80 slots like backpacks All furniture containers will now craft with 80 slots WoD Themepark Quests should correctly recognize crafters New method for token distribution, almost all tokens should now be affected by token bonuses, including BH and FRS tokens Also fixes issue with too many tokens spawning at once and crashing Removed NoTrade from Chronicles Items Make tokens default to Store All instead of one at a time Fixed Wampa Snowglobe Rotated Sandcrawler House Sign Initial Concepts of World Boss and Event Vendors have been added Space Changes: Destroy Duties Tier 3 - 5 had their payouts adjusted to be more linear in progression following T1 and T2 Fixed an issue with Rogue Droid duties attempting to spawn an invalid enemy, resulting in inability to complete the duty or progress. Fixed issues with Lok and Dantooine destroy duties having enemies not respective to their tier. Changed Z-95 droid command slot to Flight Computer instead of Astromech. Changed T-Wing droid command slot to Flight Computer instead of Astromech. Adjusted the TransGalMeg "Vaksai" Type 2's statistics to be identical to that of the Vaksai Type 1. Adjusted and buffed space loot drop chances across all fighters of all tiers. POBs, Gunships, and other larger ships will now have a chance to roll for loot the same number of times corresponding to their tier. (E.G. A YT-1300 Tier 3 can drop up to 3 components on kill.) Increased Midlithe collection bonus from 5 to 10. Increased Droid Command success chance average from 65 to 80 Rebel NPC fighter Tiers 1-5 should now have correct textures and better distinguishing colors per tier. Doubled the lootbox capacity for POBs and Gunships from 75 to 150 in anticipation for high tier convoys and content. Fixed the issue with No Trade being applied to the YT-2400 deed when generating and re-deeding the ship. Increased hyperspeed calculation speeds for pilot and co-pilot. From 40 to 20 for pilots. From 20 to 10 for co-pilots In space Helper/Covert/Overt registration timer decreased from 30 seconds to 10 seconds. Narrowed the window for Emergency Weapons: Before: 10 seconds to 90 seconds. After: 40 seconds to 60 seconds. Fixed various Starship Hangar ship displays: TIE Advanced. TIE Fighter LN TIE Fighter Modified (Not currently available.) Black Sun "Kihrakx" Fighter (Style 1) Royal Guard TIE Interceptor hangar display fixed Jedi: Complete Tree Revamp FRS Tree Added (PvP Stat Increases Only) - This tree will unlock 1 row per FRS rank, and does not require skill points to invest in. Innate FRS Bonuses Removed Stats on crafted robes have been equalized to +175 Con/Agil/Luck across all types Jedi can now wear a full suit of armor under their cloaks Stance/Focus Removed 7 Jedi Forms Added Form 1: Shii-Cho: 2% extra lightsaber damage but 10% less force powers damage. 2% bonus per point spent in 4 boxes below. Form 2: Makashi: 20% riposte but 15% more likely to get hit by a ranged attack. 2% bonus per point spent in 4 boxes below. (bonus tier 3) 15% more force powers damage but 5% less healing per point spent in 4 boxes Form 3: Soresu: 2% block chance, 2% parry, reduce all damage dealt by 25%. 2% bonus defense per point spent in 4 boxes below. 6% dodge on the final box. Form 4: Ataru: 2% crit/hit chance/action from attacks/movement protection/chance to hit twice but 15% increase damage taken. 2% bonus per point spent in 4 boxes below. Form 5: Shien: 10% chance to reflect damage but reduce strikethrough and crit chance by 5%. 5% bonus and 2% reduction per point spent in 4 boxes below. Form 6: Niman (balanced): 2% more damage, 2% healing, 2% defense 2% bonus per point spent in 4 boxes below. (Bonus tier 3) increase healing by 10% per point spent, but reduce damage and defense by 5% per point spent for 4 points Form 7: Juyo: 8% more lightsaber damage but action cost is 20% higher. 2% increase damage per point spent in 4 boxes below. Several all new Jedi Abilities Added Overhead Slice - Strong single target ability that applies a bleed and an armor break to the opponent. Vigilant Strike - Strong AOE attack that applies a 3 second snare. Pommel Bash - Low damage ability that strikes the opponent in the head with a lightsaber and causes a chance to snare them in place. Disarming Slash - Ability with low damage, but stuns the target for 5 seconds. Ability has a 25 sec cooldown. (Under Shii-Cho) Duelist's Prowess - Offensive buff that has a 20% Offensive Dodge Reduction for 5s. Buff has a 25 sec cooldown. (Under Makashi) Circle of Shelter - Defensive buff that redirects all damage from allies to the user for 10 seconds. Buff has a 45 sec cooldown. (Under Soresu) Impelling Force- Increase melee damage by 20% and adds movement protection for 15s. Buff has a 45 sec cooldown. (Under Ataru) Barrier of Blades - Defensive buff that has a 20% chance to reflect damage back to attacker for 10 seconds. Buff has a 45 sec cooldown. (Under Shien) Healing Grace - Healing a target will also heal yourself by 25%, active for 10 sec. Buff has a 45 sec cooldown. (Under Niman) Vornskr's Ferocity - Offensive buff that has a 15% damage increase for attacks but user will recieve 20% more damage for 10 seconds. Buff has a 30 sec cooldown. (Under Juyo) Saber Burst - Powerful melee attack that does more damage the more it stacks Arterial Strike - Causes Action Damage and an Action DoT Life Warden - Reactive Heal Self Buff Force Pull - Pulls a target to the Guardian and snares them for 8 sec Inner Peace - 10 sec buff that can be applied to targets to increase incoming heals by 15% Stasis and Self Stasis - similar to medic stasis but does not restrict movement Force Rend - Bleeding causes tissues to swell resulting in intense pain, when action is spent and damage over time Mending Aura - Channeled Group Heal Lightning Burst - Powerful lightning attack that does more damage the more it stacks Telekinesis - Ranged ability that causes bleed damage Force Powers Cooldown is now percentage base instead of a flat reduction. (This may be tuned further after testing) Heightened Speed and Second Wind have been combined into a single selection The Force Cloak ability will now include the stat from Improved Force Cloak that breaks combat Jedi Innate Armor has been reduced from a max of 7000 to 6000 Innate Armor Force Drag ability is now included with Force Revive Skill Increased base self heal from 5k to 10k Regular Jedi Heal and Force Drain Cooldowns have been separated Advanced Force Heal Cooldown reduced from 30 to 24 seconds Forsake Fear duration has been lowered from 10 seconds to 8 seconds Hermetic Touch now has a 20 second cooldown Premonition now includes a Dot Resistance The taunt expertise will now grant both a single and aoe taunt Fixed FRS mail from daily to weekly BattleField Sabers are now Gen5 and have the additional stats equal to Evolve's Old Republic Hilt Jewelry Set Changes: Frontmans: Increased constitution from 20 to 25 per piece Added 25 agility per piece Added 1% damage adds to action per piece Added 150 agility 5 piece bonus Increased 5 piece bonus chance to block from 3% to 10% Removed hidden bonus that caused strength and block value to not be divided by 2. However, the block value formula has been reworked. Steel Body: Removed 2500 innate armor granted from 5 piece bonus Removed hidden bonus that caused strength and block value to not be divided by 2. However, the block value formula has been reworked. Enforcers Jewlery Set: Removed Ambush Bonuses Added Assault Damage Increase - 1% per piece Replaced 5 piece Ambush Action Cost Reduction (10) with 20% Assault Freeshot Chance Flawless Set: Flawless Strike now does more damage and is a guaranteed critical Using this ability grants a Flawless Strike buff that increase Strikethrough Chance of the attacker by 50% for the next 15 seconds Guardian Set: Removed ACR from Set Bonus Added Reflect Chance 5/10/15 to Set Bonus 25 Contitution Per Piece 25 Agility Per Piece 1% damage taken to action per piece Jedi Sage Set: 25 Contitution Per Piece 1% Healing Potency Per Piece 1% Jedi Heal ACR Per Piece 1% Jedi Heal Fast Attack Per Piece 3 Piece Bonus: +50 Stamina, 5% Increase to Jedi Heal 4 Piece Bonus: +100 Stamina, 10% Increase to Jedi Heal, 5% Chance to Fast Attack with Jedi Heal 5 Piece Bonus: +150 Stamina, 15% Increase to Jedi Heal, 10% Chance to Fast Attack with Jedi Heal Dark Fury Set: 20% Piercing Energy Per Piece 2% Lightning Duration Per Piece 1% Force Powers Cooldown Per Piece 2% Force Powers Damage Per Piece 3 Piece Bonus: 5% Force Powers Cooldown, 5% Action Cost Reduction 4 Piece Bonus: 10% Force Powers Cooldown, 10% Action Cost Reduction, 10% Chance to reset the cooldown of Force Lightning or Force Shockwave, 10% Chance to reset the cooldown of Force Maelstrom 5 Piece Bonus: 20% Force Powers Cooldown, 15% Action Cost Reduction, 20% Chance to reset the cooldown of Force Lightning or Force Shockwave, 20% Chance to reset the cooldown of Force Maelstrom, 100% Chance for Force Lightning Snare Duelist Set: 25 Strength Per Piece 1% Hit Chance Per Piece 2% Saber Strike Damage Per Piece 2% Saber Sweep Damage Per Piece 1% Chance to Hit Twice Per Piece 1% Riposte Chance Per Piece 3 Piece Bonus: 1% Increase Movement Speed, 1% Chance to Hit Twice, 2s Flurry Cooldown, 5% Saber Strike Damage, 5% Saber Sweep Damage 4 Piece Bonus: 2% Increase Movement Speed, 2% Chance to Hit Twice, 4s Flurry Cooldown, 10% Saber Strike Damage, 10% Saber Sweep Damage 5 Piece Bonus: 5% Increase Movement Speed, 5% Chance to Hit Twice, 6s Flurry Cooldown, 15% Saber Strike Damage, 15% Saber Sweep Damage Historical reactions: Like × 2
  • Chapter 3.1 - 4/26/2024

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    [image: 513-909accaaf09c-1719437365584.png] Adjusted Stats: Adjusted Diminishing Returns (subject to change based on testing/feedback) Buffs: Ent and Trader Banner buffs are now 2 hours duration like the other banner buffs Helper Monkey buffs should now be 2 hours duration Mustafarian injector should now be 2 hours duration Fixed multiple Drink Buffs that were not stacking correctly Defensive Cooldowns: 40% Damage output reduction added to some of the big defensive abilities Modifier Bits: Testing a fix for Crit Chance Increase on Weapon Cores Procs: Fixed some Proc text Brawler: Master Brawler can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree Commando: Killing Spree can not be used while Feeling Lucky is active Killing Spree now requires Master Commando Grenadier: Superior Firepower will now enhance Grenade Damage Marksman: Master Marksman can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree Novice Artisan: Rearranged the skill tree to be more intuitive and combined multiple skill lines for less overall skill point investment Extraction Efficiency now includes both Sampling Amount Increase and Sampling Time Decrease Harvestor Storage Efficiency now includes both Hopper Size Increase and Collection Increase Resource Processing now grants 5% resource quality increase per point spent Smuggler: Killing Spree can not be used while Feeling Lucky is active Impossible Odds and Skullduggery can no longer be used while the other is active on the same target Added a 30 sec recourse to Impossible Odds Impossible Odds, Skullduggery and Spot a Sucker now have a 60 sec CD Impossible Odds now requires Master Smuggler Squad Leader: High Yield, Inoculation, Toughen, and Adrenaline no longer share a buff group with Scatter and Charge, but will have their own buff group
  • Chapter 3: Combat Evolved

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    [image: 299-cbb9354f3ca0-1712951374219.png]
  • Chapter 2.12: Hotfix - 3/05/2024

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    [image: 148-909accaaf09c-1709677049636.png] Bounties: To mirror climbing FRS Bounties, normal bounties will now grow at a modified rate based on the players GCW Rank (Credit Tank) Jedi TEF: Players who possess Master Artisan, Master Entertainer or are under level 90 will not flag for a Jedi TEF, but will still properly flag in other PvP areas of the game. FRS Jedi will now appear YELLOW if you can attack them, but they cannot yet attack you. Fixes: Fixed an issue that will prevent non-frs Jedi from getting rank processing notifications every 30 minutes (Credit Ward) Fixed an issue with the BH strings on kills (Credit Reedux) Stopped the complete resource tool flagging for collections on creature resources (Credit Reedux) Lyase Color Name should be correct at time of loot/color assignment (Credit Reedux) QoL: Removed restrictions on which pet types can learn Helper Monkey Buffs Improved Helper Monkey Buffs (Credit Fryakin) Altered Foraged Lyase Enzymes for ATK players to always be 11's and lowest possible for AFK players will be 6's (Credit Fryakin and Reedux) Added hidden DNA extraction bonus to Bio-Engineer set (Credit Fryakin) Destroy Duty missions will grant tokens to all group members who are in the same area and in a valid ship (Credit Fryakin) FRS can once again be gained in Battlefields Increased the hand sampler Entertainer buff rate, which should be twice as good as it was (Credit Reedux) Increased the harvest faire buff rate, 1 Ent point is 1 BER to harvesters placed (Credit Reedux) New Items: 3 New Paintings for Rewards (Credit Reyna and Fyrakin) Historical reactions: Like × 1
  • Chapter 2.11: Hotfix - 2/22/2024

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    [image: 102-909accaaf09c-1708608624327.png] Space QoL: Increased loot chance for space collections by 20% (Credit Fyrakin) Increased loot chance for space loot by 20% (Credit Fyrakin) Increased droid interface success rate by 20% and changed how reverse engineering level of droid interface is affecting a success rate (Credit Fyrakin) Ship Part Collections will now be repeatable (Credit Fyrakin) Force Choke Changes: Healing Reduction from Force Choke has been reduced Duration of Force Choke has been reduced to 6 seconds Added a 30 second Force Choke Recourse to the Improved Force Choke Debuff (Does not affect the Choke Snare) Other: Added Login Tokens and Heroic Kill Collections to Double Token Configs (Credit Reedux) - Live now until Tuesday Fixed an issue with calculating FRS Demotions (Credit Xaruul) Fixed various Loveday Schematics - Maybe? (Credit Chavex) Fixed an issue that made all unqualified Jedi Robes move to your inventory and not just those improperly equipped (Credit Chavex, Kratos, Tank) Historical reactions: Like × 1
  • Chapter 2.10: Hotfix - 2/20/2024

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    [image: 93-909accaaf09c-1708451600890.png] QOL: Removed Planetary Housing Restrictions for placing structures Removed various restriction on where BH droids can be called Killing another player will now reward credits (This will be monitored for abuse) FRS: Fixed unintended ways of earning FRS that were being abused (earning FRS while dead, earning FRS without getting a hit on an opponent, same faction FRS gains) FRS Decay for ranks higher than Rank 4 will have larger weekly decay based on rank FRS Kills will now grant higher bounties based on rank Fixed an exploit allowing Jedi that resigned from FRS or lost FRS Rank to still equip robes they are no longer qualified to wear Historical reactions: Like × 2
  • Chapter 2.9: Hotfixes

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    Previous patch notes from accumulated hotfixes on Discord: Fourth Delivery now awards the miniature Tree of Kachiro Jedi should no longer recieve warnings about unique cloaks in inventory, this has been removed. **BioLink: **Additional adjustments made with the ongoing BioLink removal Jedi TEF: Removed the TEF for Same Faction SF battles Non SF players of the same faction can still attack Jedi through the TEF system Added Neural Recon Terminal to daily vendor Additional tweaks to address issues with items that previously required biolinks Lvl 90 Combat droids are now restricted to Master Crafters FRS XP can no longer be earned in Battlefields Biolink related fix for icecream fryer (Credit Bleep) Biolink related fix for serving droids (Credit Chaoticgremlin) Fixed issue with Neural Recon Terminal and reduced cooldown to 6 hours (Credit Chavex and SWG: Prophecy) New method for granting FRS Tokens (Credit Melal)
  • Chapter 2.8: Hotfix - 1/19/2024

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    Fixed Items (Open a bug ticket for replacement): Homing Beacon (Credit Fyrakin) Flight of the Veteran (Credit Cyco and Kiso) Concentrated Bacta Tank (Credit Anna) Bounty Hunter: Fixed an issue keeping people from healing themselves during a BH Fight (Credit PuddinPantz) Force Ranking System: Implemented a new method of Diminishing Returns for FRS XP Other: Reduced Spawn Timers for NPCs in the Geo Cave and The Warren (Credit Ellasdad, Yek and Must) Added Restuss Comms to PvP kills (Credit Adork)
  • Chapter 2.7: Hotfix - 1/18/2024

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    General: Additional Changes for the bio-link removal Innate Armor Line under Brawler/Pikeman/Fencer/Swordsman/TKM/Medic now only adds Kinetic and Energy (It no longer increases elemental resists) (Credit Griffy) Advanced Innate Armor under TKM remains uneffected Fixed issue with mini-map terrain toggle (Credit NORD) Crafting: Medical Assembly/Experimentation and Med Stims have been removed from Master Medic and are now exclusive to Bio Engineer (Credit Fyrakin) Made changes to Bio Engineer Jewelry Set (Credit oujii2) Added Miner Set to Trader Vendor (Credit Citrine) Bounty Hunter: Additional improvements have been implemented to keep outsiders from interfering in BH Fights (Credit Yek) BH Tracking Droids have been sped up (Credit Biohazard) New Bounty Check command for player targets has been added to Master Bounty Hunter (Credit Biohazard) Jedi: All Jedi should be able to buy things from the faction recruiters correctly (Credit Melal) Added 5% resource quality increase to Master Jedi Artisan (Credit Griffy) Advanced Innate Armor Line under Jedi Battlemaster now only adds Kinetic and Energy (It no longer increases elemental resists) (Credit Griffy) Regular Innate Armor under Force Sensitive remains uneffected TEF System is now exclusive to FRS Ranked Jedi, Jedi not participating in FRS will no longer have a TEF (Credit RONIN and -X-) Collection Cloaks can now be equipped by level 90 Jedi and is not tied to FRS (Credit RONIN and -X-) FRS Maintenance has been reduced to 2500 XP (Down from 5000) New "/resignFromFRS" command to completely resign from the FRS and give up your FRS XP FRS XP for kills has been increased FRS XP for killing the same player has been severely decreased and no FRS Tokens will be granted until the kill timer has ended Historical reactions: Like × 1
  • Chapter 2.6: Hotfix - 1/9/2024

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    BH Token Changes: 1 BH Token will be rewarded to a player for a successful or thwarted Bounty Attempt If the player earning the token is opted into our Custom Bounty System, they will earn 2 tokens Defeating a Jedi on a non-jedi will now earn a single BH Token Combat Changes: New Global Messages for FRS System, BH System and GCW Kills Travel Devices can no longer be used while in-combat Removed Dire Root from Saber Throw Root Fixed issue with Flurry Cooldown modifiers from Duelist Set Fixed issue with Pin Down Cooldown modifiers from Pikeman Set Fixed issue with False Hope Cooldown modifiers from Gambler Set Fixed an issue related to the new TEF system and dueling Bio Engineer: Base Mutation Chance increased from 2% to 14% Capped Mutation Chance increased from 18% to 30% City Changes (Required Citizens): Rank 1: 4 Citizens Rank 2: 8 Citizens Rank 3: 12 Citizens Rank 4: 24 Citizens Rank 5: 36 Citizens Other Changes: Removed Bio Link from many items Fixed issues with mass for the Havoc Chassis when crafting Actrion Modifiers have been removed from the game and replaced with Action Modifier Bits Fixed issues preventing Clone Armor Chestplate from being deconstructed Fixed issues with missing set bonuses on recrafted Hoth Armor Fixed issues with duplicate storyteller spawns Fixed an exploit that bypassed the daily Junk Dealer limits