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SWG: Evolve Forums

Zoe01Z

Zoe01

@Zoe01
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Recent Best Controversial

  • Implement a "House Demolition & Cleanup Campaign" Collection
    Zoe01Z Zoe01

    ****I’d like to propose a map-cleanup initiative based on the popular House Demolition Program seen on other Emus. It would give active players a fun collection incentive to clear abandoned lots (structures, factories, and harvesters) while freeing up premium building space.
    Here is a quick, balanced structure for how it could work:
    bolded textTHE "WRECKING CREW" BADGES & MILESTONES
    Players track their progress through a multi-tier collection, earning badges at specific milestones, with a grand prize at the end:
    • 10 Structures: Tier 1 Badge
    • 50 Structures: Tier 2 Badge
    • 75 Structures: Tier 3 Badge
    • 100 Structures: Tier 4 Badge
    • 150+ Structures: Final "Wrecking Crew" Master Badge + an exclusive house sign or decoration item.
    TOKEN ECONOMY & REWARDS
    • Earn Rate: Players earn 1 Demolition Token for every 5 structures successfully packed up.
    • Redemption: Tokens can be spent at a dedicated event vendor (e.g., at the Mos Eisley Cantina) for unique furniture, rare paintings, and cosmetic house signs that Architects can't craft.
    INACTIVITY & ABSENTEE THRESHOLDS
    To help drive player retention and clear dead space, structures would become eligible for demolition after a strict period of account inactivity. I want to leave the exact timeline flexible for the development team to balance, but something like a 180-to-240-day window could work well:
    • The owner's account must be inactive for a set consecutive timeframe determined by the devs.
    • This dynamic incentivizes returning or drifting players to periodically log in, stay active, and actually play the game for longer stretches rather than just logging in for 2 hours once a year to drop down maintenance credits.
    SAFETY MECHANICS
    To ensure no real loss occurs, packing a structure does not destroy it. The building deed, along with all stored items and vendors, is safely placed directly into the inactive player's datapad. If they ever return to the server, they can re-place everything exactly as it was.
    A daily cap (e.g., 10–20 per day) would also prevent automated scripting or map sweeping.
    This would be a fantastic way to clean up the galaxy, reward active players, and make real estate hunting fun again! Hope you consider this! Zoe

    Suggestions

  • Consider moving to LOK? Live in our 2 cities, Twin Lakes and Kimo Valley, LOK
    Zoe01Z Zoe01

    Evolve, has definitely evolved, going from a busy server, to a not so busy active server.
    Seasonal adjustments typical on swg emu's for sure.

    BoS guild find it's time to build up our two cities on Lok to bring them both back to metropolis status.
    Consider moving into our 2 cities if you are new to Evolve or a returning player, or a orphan player of a city that has lost its city hall or activity.
    If you own a tat style or other specialty housing, just use pack(everything stays intact and in your data pad.
    We also supply free housing and a healthy maintenance payment.

    #1 City: Twin Lakes, LOK
    City Specialization: Research Center Crafting Bonus

    #2 City: Kimo Valley, LOK
    City Specialization BE Lab

    Guild: BoS
    Faction: Imperial/Rebel/Neutral

    Contact Zoe01 discord) or Zoe Zeph in game or email

    Attitude: Laid Back, no Pressure
    Your Attitude: Laid Back, no Pressure
    Play Style: Keeping it Simple

    City Recruitment

  • Galactic Homeshow Sign Ups
    Zoe01Z Zoe01

    Two entries

    1. /waypoint Lok 5440 1396 Ice's Showcase Mustafarian Underground Bunker
    2. /waypoint Lok 5169 1615 Zoe's Cloud Bespin House
    General

  • Black Spec Ops Armor - Destructable plans?
    Zoe01Z Zoe01

    Make Black Spec Ops Armor deconstructable that one buys off the Imperial recruiter?

    Suggestions

  • Raise vendor listing lengths
    Zoe01Z Zoe01

    on this too, I so would like to see vendors listings longer duration. As well as expired listings duration longer. With the last big patch, we had some members with vendors, who were not able to get that patch to work (app ) etc... And of course frustration set in, they didnt tell us about it til later, lost their vendors, expired items etc.

    Historical reactions: Like × 1

    Implemented Suggestions

  • Raise Citizen Inactivity Period
    Zoe01Z Zoe01

    I agree 100% in having inactive citizens house Zoning Violations timeline extended. 90 +1 days is just too short. Plus, if said citizen(s) take a break for whatever reason, burnout, trying out other games etc, at least they know they have a house and city and a server Evolve to return to, that is still intact. It is when they don't have maintenance prepaid on housing then its different. I also feel Mayor's should have packup ability as well, if there is need for that inactive player or house to be relocated for city layouts and expansions. Thanks for reading this.

    Historical reactions: Like × 2

    Suggestions

  • City distances 1500m reduction to 1000 or 1200m
    Zoe01Z Zoe01

    I realize at one time city growth was hoping to reach 600m of land, for a future rank 6 city. I see its difficult for many cities and Mayors to retain citizenship at the shuttleport rank 4 rate which is 24 residents. With that in mind, would you consider, reducing cityhall distances to another city hall to 1000m, the original distance. .I just dont see rank 6 being attainable and the ability to retain it would be difficult for most of us. So my request is to change cityhall distances from 1500m down to 1000m . .Thanks in advance.

    Suggestions
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