to my understanding eventually those stats are getting removed from the knuckler just like the sabers...
Xaruul
Posts
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Knucklers -
PvP Overhaul.Also Note, i havent seen any ego trips since CORPS guys in that capacity either so thats also a semi outdated reasoning on PvP being dead.
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PvP Overhaul.Im not talking PvP gear at all and i think that would destroy pvp, im talking general rewards or "cosmetic" equivalents to hardmode stuff being released and maybe junk loot equivalents ect being purchasable through PvP. As stated in my post, I am forced to PvE even if its not my main content. I would just like PvP content to be equally engaging and rewarding as PvE. I feel it would further encourage PvP and give those who want to PvP focus on SWG something worth working toward. I AM NOT on the other hand saying make things ONLY obtainable from PvP just Equivalents or have the option to PvP for my gear rather than try and hope im online in time to run a hardmode and PRAY i get a drop when in turn i didnt want to be there in the first place. Again as said above what is the point of PvP if every reward currently available is all outdated and practically unwanted compared to rewards from PvE content that has been release on the server since the start.
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PvP Overhaul.I have been noticing a MASSIVE decline in desire from anyone to PvP. I would like to suggest better rewards/gear of all kinds that are tied directly to PvP. As i see it, i am a PvP'r first and foremost on all MMOs i play. I do occasionally enjoy PvE content but all of my gear and progress is locked behind PvE Content. I don't necessarily have an issue with that but more so it has effectively eliminated any reason for people to PvP anymore making my(and id imagine a few others) main source of content stale and at times non-existent. Not a nit pick or a gripe just a suggestion for those who mainly play SWG to PvP.
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Bio-Engineer QoL IdeasMake a Token for Bio-Engineers, when they make a pet they get 5 or 10 tokens. These tokens can be used to buy Rare DNAs(but not too rare) and a Sarlacc trash can style item that you can turn in lets say 5 to 10 Isomerase Enzymes that are low quality ( less then 78%, will be explained below as to why) and in turn youll get 1 Isomerase of 78-85% in turn. This makes almost all looted isomerase enzymes that everyone deletes worth at least something. Next i propose an Enzyme Manipulation 5*. This will give the wielder the ability to one time radial menu an enzyme and increase its quality. I.E Isomerase you would have a chance to get a random increase of 1-10% increase in quality, Lyase would be an increase of 1-5 and hydros would be 1-3 M/P(Potency/Mutatigen). Lastly a new addition of appearance Mutations/Color options for existing appearance mutations and they would be kept secret and needed to be discovered. This would be a nice revive to a pretty known system that has lost its excitement.
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New Solo Instance Idea, Saving Tansarrii Point Station.So remake Tansarri to be a quest stream lined instance that is challenging but meant to be solo'd. Allowing for the collections(Dust Durni Ect) to be collected, Tansarri Badges able to be obtained and a token for completion that has a vendor for mid game 5* sets potentially (they would be weaker versions of the OG Heroics jewelery) that are easier obtained for new players that are running solo with no guild that need that one up to do better in OGs when they get the opportunity.
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Make Carbines Great AgainHave you tested with DoT Damage increase foods and exotics from TC though with reapplication times? I do feel with carbines being able to also dip into CM then also getting a food and drink(IIRC) with +9 DoT Damage and then Exotics that can be made for DoT damage as well and id imagine into PuPs, that increasing anything with carbines may make them way over tuned. Again asking if it has been tested or not because i havent yet. Though i will admit id like to see their tree remastered with some of the abilities other than the DoTs looked into.
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Crafting 5*'s Having a normal heroic version!Making versions of crafting jewelry that are bought with normal heroic tokens that CAN BE TRADED! The harder obtained ones i feel should be easier to trade and sell using normal heroic tokens.
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New Jedi Form - TrakataJust a thought for a form for jedi that comes from a hardmode holocron drop for Trakata. Make it ignore armor or defenses by X % and reduce cooldowns on a battlemaster saber ability maybe? Again not an official form but does exist in lore of star wars.
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Give Rifles Some Love?So lately when trying to theory craft some builds, ive failed to make rifles feel good to use. Currently it feels like there is a very stream lined meta in weapon preference these days.( I.E use 2-H melee, or use Heavy weapons) otherwise the DPS required to make proper successful builds (not just a singular meta build) is difficult. I propose maybe rifles get a dps bump or make them higher in elemental proc chance. For example weapons like darksting assassin is fun to play in pve for its .4 speed but it pales in comparison to normal rifles and pretty much isnt worth it over all. Then rifles in general vs heavy weapons lets say, you can do everything save sniper shot from rifleman with a heavy weapon defeating any real desire to play rifles other than appearances. So in conclusion my ideas to make rifles a little more on par competitively for both pve and pvp... make the option for rifles to have really high elemental proc/penetration but lower range (lets say it scales.. 35m like darksting would have max elemental and really fast but low dmg per hit, 45m so under a carbine range would have .6 speed and medium elemental) then normal rifles ranges get bumped up to 80m (instead of 75 to compensate for server lag amongst players to server connections) giving an edge to rifles over a heavy weapon and add some more diversity to playing fields for both pve (elemental dmg on npcs) and pvp. Further more legendary rifles or future heroic rifles would have the option maybe as well for either increased range and normal stats or 64m with high elemental furthering the fact they are legendary.
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Cult/Syndicate/Secret Society StoriesJust a thought for some non-pvp, solo content. Add secret cult style reputation questlines/stories with rewards. Something never before seen with no guides other than a hint as to where to start them possibly. Something ive said before i feel would be really cool is to increase the excitement of exploration and finding something no one else might even know exists in game, especially if they hold any kindve rewards or bonuses. As a side note, to keep them from being fully guided out and posted on the forums maybe have them rotate or change like Xurr on Destiny or something of the sort so only those already in the cults or syndicates know where to go from then on IF they stay on top of it. Each group would have their own style of rewards. I.E podracer group would get speeders and speeder mods, a bounty syndicate would get weapon mods or increased hunting proficiencies, a murderer syndicate would get pvp related bonuses (though still majority would be PvE), ect ect ect. some general rewards would be houses, deco, vehicles related to the specific group, weapons/ color crystals, armors not currently in game(all of this also assuming resources permitting I.E staff). This is a long term idea. just wanted thoughts and opinions.
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-DJO- is looking for members and city residentsInfinitus Mortalis (-DJO-) is recruiting warriors, tacticians, and builders who want to dominate PvP at the highest level. We are a PvP-focused guild built for players who strive to be the best of the best—whether you’re a seasoned veteran or a hungry new player ready to learn, improve, and fight with purpose.
We run organized PvP, focus on strong group synergy, and push our members to sharpen their skills through teamwork, gearing, and strategy. Victory is earned here, not given.
We are also actively recruiting crafters who want their work to matter—our guild supports its own, and your gear will be used in real combat, not wasted on banks. In addition, we are looking for city residents to help grow our Rank 4 city(soon to be 5 with new update), with plans to keep expanding and strengthening our foothold.
If you want a guild with ambition, discipline, and a relentless PvP mindset—join Infinitus Mortalis. Fight harder. Build stronger. Become lethal.DM Xaruul on Discord @ thatguydeimos or send Xaruul an in game mail!
Put one man up against many...
His potential is either broken or unleashed. -
Unique Saber Needing updated, still missing stats.(Invasion)Xaruul, post: 3289, member: 545 wrote:
[Unavailable historical attachment #1405]
only a 4th gen but comes out with 5th gen dps but is missing bonus stats.
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Unique Saber Needing updated, still missing stats.(Invasion)
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Player Crafted stairs and floorsI know on resto it was a thing thats doable, not sure if itd be possible here but i noticed that sith meditation room has more space up and down where as jedi has more flat space... i fell itd be dope to be able to put collision to objects or crafted stairs and floors.
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Open-World "Found" abilitiesorton, post: 2876, member: 2006 wrote:
Hey Xaruul,
We really appreciate you taking the time to share this suggestion there's a lot of solid thought here, and I can see the appeal behind the idea. Bringing more value to open world exploration and injecting new layers of progression is always worth exploring.
That said, here are a few thoughts and questions we'd want to consider moving forward:
- Balance & Accessibility – Making sure boosted or rare abilities don’t accidentally become “must-haves” that force every competitive build to rely on RNG or a spawn camp loop.
- Spawn Mechanics – How random should these be? Should there be systems to help players track or earn them over time, to avoid frustration?
- PvP Implications – We'd need to think about how these changes interact with current class balance, especially if rare abilities have effects no other skills do.
- Persistence & Economy – Are these abilities bind-on-pickup, or tradable? If tradable, that opens up a potential new market; if not, we’d want to ensure drop rates feel fair for all playstyles.
Would love to hear others’ thoughts too, especially around what kinds of boosted or new abilities they’d like to see.
Orton
Evolve Community Managerso as for balance, the basic upgrade(First tier) would just simply be a dps bump or small utility % bump depending on ability. Boosted ones (second tier) would be adding an extra to existing abilities I.E armor break adding the % armor reduction then the boost would be it also gaining a Dodge/Parry reduction % that would stack as well to the armor break ability debuff.
As for Spawns.. it would be random and only be found by one player i figure make it a scheduled spawn. where if the first wasnt found then that container would be taken off the spawn table for next spawn. so in theory if no body looks for a year (or how ever many containers there is) then eventually they would all fill up. but each rarity would have different spawn chances or spawn timers. so 10 for first spawn and 1 will spawn a week after. second tier would be 5 spawn first week then 1 every 2 weeks will spawn. then 3rd tier the rarest would have 2 first week and 1 spawns a month. i feel this would make the players that find them have a time period of superiority so to speak but over time everyone will eventually have access to 1 or more abilities and i feel it would be fair to limit characters to a set amount of each tier they can use and obviously the amount that spawn and how often could also be changed based on player engagement to the system(supply and demand).
as for the balancing act.. i feel the idea would be that these boosts should be mostly small and the brand new abilities from tier 3 would obviously be tested before being added so i dont think it would be super drastic so long as the percent changes ect on the abilties are only big enough to be noticed or make some abilities worth using that wouldnt normally be used in their current state.
as for the economy, i feel the 1st tier should be fully tradeable, 2nd tier No Trade Shared, 3rd Tier No Trade but can be turned into a vendor in aurillia lets say that would give you a token that then can later be used after 3 tokens to get a specific new ability that is being sought after by the player. i feel the system being like this would mean there could be a market for it and still encourage people to find the better versions themselves as some players may not have the mula to wallet warrior the better abilities.
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Revamped Legacy Story/Class Storiesorton, post: 2877, member: 2006 wrote:
That's a fair point, Xaruul. Legacy definitely feels a bit outdated these days. Do you think it might help to breathe some life back into it by adding some existing in game assets or items that aren’t currently obtainable as rewards for completing it? That could make it more enticing without needing a full overhaul right away.
Also really like the idea of class or faction oriented quest lines. Even something basic that introduces players to the core mechanics of their chosen profession like how to use key skills would go a long way. Each class could have its own short intro arc with unique dialogue, maybe involving a target dummy or profession specific tasks.
Would love to hear more of your thoughts on how you'd like to see that implemented.
Orton
Evolve Community Manageryeh something to make actually doing legacy worth the time spent would be fine i feel.. even just deco and vehicles would be cool.
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New Buildings/HousesNew housing that drops from heroics or bought from aurillia. These buildings would be reskins of current housing but with textures of the instance looted or desired from vendor. I.E Guild Hall with skins or textures of Exar Kun instance.
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Revamped Legacy Story/Class StoriesLegacy is stale and nobody runs it anymore, so would be nice to get better/more deco or more interesting rewards for completion and a full story made for the current time period of SWG Evolve And/Or a class based legacy for all classes or faction orientation that would be based on a selection choice at start after character creation.
Historical reactions: Like × 2
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Random Open World EventsBoss NPCs that have tailored loot to the NPC type, I.E jedi Boss drops Jedi gear or jedi related items, that would spawn in semi-trafficked areas and are hard but soloable by most full geared players. Also more chance encounters quests that would grant special weapon or armor or appearances. All of which also having a badge attached that grants a title for completion.
Historical reactions: Like × 2