Perfect method of payment if this were to be considered and implemented: X amount of each type of asteroid chunks, like glowing, misshapen chunks, etc.
Also, could it be looked into to make those chunks stackable please?
Perfect method of payment if this were to be considered and implemented: X amount of each type of asteroid chunks, like glowing, misshapen chunks, etc.
Also, could it be looked into to make those chunks stackable please?
So, I have no idea if this is in the realm of possibility as I do not know if a buff could impact space mining at all, but what about an entertainer buff for increased asteroid chunk yield, like the current Hand Sampling buff? If it is possible, perhaps as a new buff that could be purchased with entertainer tokens.
An alternative means of acquiring the proposed buff: a new 3 piece set, granting increased asteroid chunk yield, and lower chances for getting attacked by asteroid bandits while mining, Currency for this as trader tokens, but as some would have the tokens to immediately buy this, perhaps new token currency obtained from space mining at a fairly slow rate, or through some other new means that could be expanded upon in the future. Also another idea for means of acquiring: Space duty mission tokens. Unsure of what a good price would be, but certainly not a small amount.
Would not be a huge yield increase, but a little something extra to help ease a tedious task go a little quicker, 10-15% increase perhaps, and same percentage to lower chances of getting attacked if included?
No trade shared also
tormak, post: 4590, member: 3087 wrote:
RLS chest update proposal:
Removal of anything currently in the RLS that is obtained through other means in game. War terminal, prayer mobile, AT-ST helmet... Perhaps the Mustafar injector? That is a pretty easy quest, but at the same time can be nice not having to run toons through it. REPLACE those items with other things. There is a guild hall and some houses in Mos Eisley around /wp 3267 -4863 and they have some very nice decorations in them, paintings, rugs, vases, plants,... there is a neat little table somewhere but I would have to find it again... There are some very nice chairs in the capitol buildings in Bestine and Coronet. All stuff that is not available to players. This is stuff that could be added to RLS and exclusive only to RLS, keeping RLS true to being RARE.Malfosa world boss:
Currently has the same common drops as its regular counterpart. Propose ADDING rarer glowing loot that drops from bosses (including instance bosses) on Mustafar, ones with higher Mustafar token costs. 1, maybe 2 glowies each kill?HK47 world boss:
Currently shares the same common drops as its regular counterpart. Possibly remove the YT2400 deed, and glowing reactive antidote (The reactive antidote only has one use, the Omniglobular Syringe to unlock Sher Kar, which with the QOL of being able to buy Mustafar instance unlocks with tokens, really makes the reactive antidote obsolete) Propose adding the rarer/higher token priced glowies to this also.An extra idea I have: adding the HK47 jetpack pieces to the HK47 world boss. I know they can drop from the Mustafar instances, but it has been some time since anyone has put together at Mustafar run. While we are able to easily solo Droid Army and HK instances, the two Droid Factories instances are not really easily done solo due to the mechanics of the instances. Perhaps adding just the two pieces from the Droid Factory instances, instead of all four to the world boss? Obviously keep the drop rate low to keeps it rarity, but at the same time giving another potential means to get them, And honestly, where better to have HK47 jetpack pieces than on World Boss HK47?
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RLS chest update proposal:
Removal of anything currently in the RLS that is obtained through other means in game. War terminal, prayer mobile, AT-ST helmet... Perhaps the Mustafar injector? That is a pretty easy quest, but at the same time can be nice not having to run toons through it. REPLACE those items with other things. There is a guild hall and some houses in Mos Eisley around /wp 3267 -4863 and they have some very nice decorations in them, paintings, rugs, vases, plants,... there is a neat little table somewhere but I would have to find it again... There are some very nice chairs in the capitol buildings in Bestine and Coronet. All stuff that is not available to players. This is stuff that could be added to RLS and exclusive only to RLS, keeping RLS true to being RARE.
Malfosa world boss:
Currently has the same common drops as its regular counterpart. Propose ADDING rarer glowing loot that drops from bosses (including instance bosses) on Mustafar, ones with higher Mustafar token costs. 1, maybe 2 glowies each kill?
HK47 world boss:
Currently shares the same common drops as its regular counterpart. Possibly remove the YT2400 deed, and glowing reactive antidote (The reactive antidote only has one use, the Omniglobular Syringe to unlock Sher Kar, which with the QOL of being able to buy Mustafar instance unlocks with tokens, really makes the reactive antidote obsolete) Propose adding the rarer/higher token priced glowies to this also.
An extra idea I have: adding the HK47 jetpack pieces to the HK47 world boss. I know they can drop from the Mustafar instances, but it has been some time since anyone has put together at Mustafar run. While we are able to easily solo Droid Army and HK instances, the two Droid Factories instances are not really easily done solo due to the mechanics of the instances. Perhaps adding just the two pieces from the Droid Factory instances, instead of all four to the world boss? Obviously keep the drop rate low to keeps it rarity, but at the same time giving another potential means to get them, And honestly, where better to have HK47 jetpack pieces than on World Boss HK47?
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I don't remember the particulars on how to do it, but there used to be a way to skip part of that quest and you were able to get the badge and the Alderaan Flora to make the item or use as deco.
Just tried, you can talk to the coordinator, who sends you to the information officer, then back to the coordinator. Round 2 at the coordinator gives you a waypoint, but nothing is there when you get there, and have tried three times, on leave and as combatant
Talisa, post: 4498, member: 319 wrote:
I think it should be very expensive, possibly once of the most expensive.
It would, but it would give us a way to work towards it, rather than hoping for slim chances of them via RNG, locked behind large group content only. By all means make it expensive, it gives a goal to work towards, and depending on implementation, could bring some life into mostly dead group content again
Perhaps even higher price, as some people are able to make all three world boss runs, or even two, every week, would greatly decrease the value of these. Not to mention the players that have been here some time and probably have tons of tokens piled up that could instantly buy them.
What about a mixture of all tokens available to buy them. Restuss comms, battlefield tokens, OG heroics, Kashyyyk tokens, Mustafar tokens, GCW invasion tokens. Probably say leave space out as that is not everyone's cup of tea.
Or perhaps just Kashyyyk tokens instead of world boss. Maybe then as a byproduct that would generate some renewed interest in the other instances that give those tokens again instead of just HM Avatar, which would also help newer players get those nice stat increases.
It is quite disappointing for world bosses, when bosses like HK and Malfosa drop the same loot as their regular counter parts. Counter parts that are quite easy to solo. These are WORLD BOSSES! Loot should be unique to them. Not the same old. Yes, I know they have chance at rarer drops, but to basically get the same basic loot from harder group content that you can't even give away, and just end up deleting or throwing on vendor to never sell is silly.
And then there is the RLS chests... limited to world bosses only, yet too often we get items easily gotten from elsewhere, like war terminals you can buy for a whopping 2 daily tokens!! SUCH RARITY!! Or Mustafar injectors, easy quest to do, especially here... living canals painting, can be had from Chu-Gon Dar cube... AT-ST helmet, easily gotten from doing jobs for Bren Kingal in Mos Taike, can even get as many as you want for a little bit of running back and forth and throwing it in your back pack each time... Prayer mobile: a level 30 quest reward from Kashyyyk...
Yet again, something locked behind harder group required content, that gives simple, easily gotten from other sources, rewards that often times you wouldn't even be able to give away and end up deleting or throwing on a vendor to never actually sell.
Suggestion for a couple options when it comes to collections:
With some collections being repeatable (much appreciated by the way!) like the ship parts collectibles, and you let them pile up, it becomes to quite tedious to click through, add to collection and confirm 8 times over and over when you decided its time to make some more.
Unsure if this is in the realm of possibility, but a counter in draft schematic selection screen for limited use schematics showing how many uses are left next to the schematic name.
Also, a search bar to get to the desires schematic faster, or at possibly the categories collapsed by default.
Interesting idea! Definitely adds something low tech also on par with ewoks. I do have vague memory of stance change attacks from pre nge, maybe pre CU?? Those could possibly be inactive in the code somewhere still. Seem to recall some attacks that would force you to kneel, maybe even go prone, and even stand up IIRC
Had this idea kicking around for an Ewok world boss: The Ewok Chef. Don't have a lot of ideas for this, but perhaps a 2 part fight. First part we have to get through guards or something else, not sure what TBH, while at intervals, having a mechanic similar to Caretaker of Lost Souls in EK, except for just one Executioner, there is a group that needs to be defeated before they can get an NPC to the Ewok Chef to be cooked (Throwback to RotJ where they were getting ready to cook the rebels). If too many NPCs get brought to the chef and cooked, it is a fail, and we are wiped by a horde of hungry ewoks, and the Chef despawns.
Upon the successful rescue of X amount of NPCs from being cooked, we then deal with the Ewok Chef, clearly angry about his meal plans for the village being ruined.
I guess somewhat of a joke boss, but at the same time technically lore accurate, lol.
Just some ideas on two quests for a minor change, but one I think would be appreciated
NK: run as is for the first time it is completed on a character. Then, any subsequent NK runs one does n that character, you just click on the crystal on your way to 3-NIi, and just enter the instance when you talk to 3-NIi, doing away with running past the crystal to 3-NIi, running back to the crystal, and back to 3-NIi. There is nothing lost from removing that run back to the crystal other than time.
Nym's starmap: Add an option to just pay Han the 50k and skip the run back and forth for nothing other than dialogue we just click through without reading.
a. Increase chances of getting nice, useable ship parts, if possible. For something that is once a day, it would be nice to have a better chance at useable parts rather than doing it day after day and typically getting nothing more than chassis dealer trash, with exception of the armor.
There is an old mini theme park on Corellia that starts in the Kor Vella cantina with Lasha Bindari, and leads to Tyrena, talking to Crev Bombaasa then Karena Keer, ending with the Lady Hutt Shalera (currently missing). Could easily serve as new updated content with new rewards, with even potential for a smuggler underworld tie-in.
Proposal increase the flare s swoop to max. This is a cool speeder, that takes some effort to get, and not having it on par with the rest of the max speed vehicles seems silly and lessens the value of an otherwise cool speeder.
Anyone around still that knows their way around this thing?
Curse you.... I was already getting to many ideas, to the point of having to scrounge up money to build a desk from scratch so I can have my HOTAS on a rail to push them out of the way when not in use...
Now I have to come up with something to include a tablet...
They have a higher drop rate here and I have gotten a fair number of them. I have a few for sale on my vendor in Mos Wossk
Adding this here since it is relevant: As it is in its current state, Smuggler's illegal weapon modification mechanic is not in the game. These modules that go with that mechanic I got from dong space convoys today.
Unless there are plans to reimplement this mechanic, currently their only use is to collect 100 of these for the DL-T pistol (gold DL-44), which unless that has been touched, is probably not worth getting except for a show/deco piece, in regards to other current end game weapons.
Perhaps we could get these removed from the loot table from space convoys to at least make room for something else potentially worthwhile, or take a look at the DL-T and make it comparable to other current end game weapons if it is not currently?
These 35 were from about +/-20 level 1 convoys, and 1 level 2 convoy.
I am obviously not at 100, but have confirmed that the summoned junk dealer does still have the pistol modification conversation option with these in inventory and received a quest to turn in 100 pistol mods.


Could we possibly add new coloring options via the tools for Faction capes?
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