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SWG: Evolve Forums

Shotgun CharlieS

Shotgun Charlie

@Shotgun Charlie
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Recent Best Controversial

  • Largitio Venatores Evolve
    Shotgun CharlieS Shotgun Charlie

    Hellion493, post: 1729, member: 980 wrote:

    Greetings.

    Let me begin by stating Largitio Venatores (LV) is ***not an in-game guild to join. This statement is for YOU to recruit LV. ***LV is a closed community reserved to some of the most respected, notorious, and fearful Bounty Hunters of SWG Evolve. We operate with the upmost respect to each other and other players and as a democracy where we all have a voice/opinion that is valued.

    So what does LV do? We provide a player-custom Bounty Hunter service. Tailored to you, the common community player. We have created a system that allows for anyone across SWG Evolve to place a Bounty contract on anyone on the server. Regardless if that person participates in PvP content or not.

    How does it work? If you wish to place a custom contract on someone in game, you must notify @Hellion2525 on Discord via private message. At that point the details of the contract will be discussed. To include target name, price, rules of engagement, and a custom message to the target if you wish. Please understand some details may be harder to achieve, resulting in a prolonged contract. Once the contract is placed it will be announced to the members of LV. Any member has the right to claim this contract. Once the contract is complete, the buyer will receive confirmation of death via screenshot or video recording displaying the buyer's exact instructions and details. At this point the contract is closed. If all details of the contract are not met, it will remain active until 100% accurate.

    **Example of a contract:
    -Target: Hellion
    -Price: 5,000,000
    -Type of Death: Any (duel, mass-pvp, bounty hunt, battlefields)
    -Death Message: With Love, from Savage. **

    Markers. Markers are a separate form of contracting LV to do your dirty work. You, the community, have the opportunity to purchase what we have created as "Markers." These Markers have been approved by select members of LV to provide anyone with the cash an **open-contract. **The rules are simple. If you purchase a Marker, that hunter has already agreed to obey and honor their Marker. Upon purchase you can choose to claim the Marker immediately, or sit on it for weeks at a time until you wish to cash-in your purchase. These Markers have been crafted and serial numbers logged by one person. Each Marker's serial number is annotated in our system. We will know who purchased the Marker, price of purchase and date and purchase. Markers Owners are clearly identified on the name of the Marker.
    Once you decide to cash-in your Marker, contact it's owner via Discord (names of the Hunter's Discord handle is on the Marker), and arrange a trade in-game. At that time the Hunter will begin their task. Proof of death will again, be sent to the buyer. Upon completion the Marker will be removed from circulation in the SWG Evolve economy. Never to be used again.
    LV members who refuse to honor their Marker will be excommunicated and removed from LV. Please note that Marker contracts are not tied in any way, shape, or form to the Bounty Hunter system currently in-game. There are no special requests for a Marker. All the buyer can do is tell the Marker Owner the name of the target and a custom message. Marker deaths are not limited to the death type (ie duel, mass pvp, bounty hunt, etc.) if the target dies, the contract is complete as long as the Hunter delivered the deathblow and death message if applicable. Markers can not be re-sold nor refunded. If you buy a Marker, that Marker is yours until you decide to cash it in.

    Where do I purchase a Marker? Our residence is currently under remodel construction. But you may still purchase a Marker at /way Lok -360 -3270. There you find a vendor with packs identified with the Marker Owner's name and serial number, for the purchase price they require.

    For any more details or clarification, please message Hellion2525 on Discord.

    May the Force and odds forever be in your favor,
    Hellion

    This sounds fantastic!!! There was a guild during live that would do this, and iirc they also operated on at least one of the other servers recently. (But without the rules mentioned in this post). This system seems very well refined and polished! I think this will work very well to provide everyone a great RP experience. Everything I read here sounds like it it could even be an immerse storyline for a Star Wars mini series!

    I'd definately like to learn more more about this system, and the intricate finer points that make it work.

    Guild Recruitment

  • JSF certification
    Shotgun CharlieS Shotgun Charlie

    Please remove the mission completion requirement to fly the JSF. IIRC, that change was made in live, so anyone who attained the correct level of certification could fly it. Completion of "Doing your Duty Phase IV' was only required to obtain the deed for the ship, and it should be the same way here.

    thoughts?

    Suggestions

  • No Trade Share - Increase Ease of Sharing Account Wide
    Shotgun CharlieS Shotgun Charlie

    Arandur, post: 801, member: 1115 wrote:

    Allow "no trade shared" items be dropped in any of the account's characters houses to facilitate easier sharing of "no trade shared" items.

    I agree with this!!! Or at the very least, make it so direct trades between characters on the same account will work correctly on no trade shared items.

    Suggestions

  • QoL Improvement - Add a LOOT ALL button to POB ship cargo hold
    Shotgun CharlieS Shotgun Charlie

    Fyrakin, post: 610, member: 642 wrote:

    POB ships have a loot container and asteroid resource cargo hold. POB ship loot container can be accessed by any player inside a ship with admin permissions, you can designate loot manager role to one of them so a pilot and the gunners can do their work uninterrupted - this is intended way of doing things out there.
    In case of cargo hold right now - the option to unload it is limited to the ground and is a radial menu option for a ship control device in a datapad, we may have some way to unload it while in space at some point, not sure how/when, but its a thing that would be useful.

    Oh, I know it can be accessed by anyone with permission. I'm just suggesting a loot all option, instead of having to loot all 75 items individually.

    Griffy, post: 629, member: 386 wrote:

    I think what people here seem to be forgetting is much like other systems in the game, it can be added in a way that only people who want to loot all can press the button and the rest can do it the old fashioned way and has no effect on them.

    Precisely!!!

    Suggestions

  • QoL Improvement - Add a LOOT ALL button to POB ship cargo hold
    Shotgun CharlieS Shotgun Charlie

    Fyrakin, post: 610, member: 642 wrote:

    POB ships have a loot container and asteroid resource cargo hold. POB ship loot container can be accessed by any player inside a ship with admin permissions, you can designate loot manager role to one of them so a pilot and the gunners can do their work uninterrupted - this is intended way of doing things out there.
    In case of cargo hold right now - the option to unload it is limited to the ground and is a radial menu option for a ship control device in a datapad, we may have some way to unload it while in space at some point, not sure how/when, but its a thing that would be useful.

    Oh, I know it can be accessed by anyone with permission. I'm just suggesting a loot all option, instead of having to loot all 75 items individually.

    Suggestions

  • Vehicle Upgrade Kit
    Shotgun CharlieS Shotgun Charlie

    whansbury93, post: 601, member: 351 wrote:

    On another server, there were craft-able Vehicle Upgrade Kits. These kits would make any vehicle of your choosing, top speed and handling etc. So, that being said, you could utilize one of these on your desert skiff, and suddenly, you have a speedy transport for 8 players that is also lava proof. Perhaps this could be put into the craft tables for whichever trader it makes most sense for. I would argue droid engineer or structure trader? I think it would be a very sought after item in the economy.

    I agree with this. Not only top speed and handling, but the 15k speeder HP as well. The Lava Resistance one is already on the Mustafar vendor.

    Suggestions

  • Speeder bug after Instanced Heroics
    Shotgun CharlieS Shotgun Charlie

    Kratos, post: 600, member: 138 wrote:

    Any chance we can look into this dreaded 30 second delay, that after any OG/Musty heroic we cant hop on bike/mount right away.

    I thought you meant the bug that happnes when you mount a speeder as soon as you leave and intstance like Hoth... It happened to me, and I was able to zoom around TK on foot at the velocity of a Barc speeder. That was fun!

    Implemented Suggestions

  • Fix these Wookiee "boots" please!!!
    Shotgun CharlieS Shotgun Charlie

    korriin, post: 588, member: 654 wrote:

    That Item is both the legs and the feet. If you look in the Leg section there is no Kashyyk ceremonial armor, But it is in the Foot Section of the crafting. If anything it should be moved from the foot section to the leg section, but it costs the cores because it does in fact encompass both the legs and the feet.

    they are only boots, sir... the waistwrap is classified as pants.

    Also, Rezec, the classification as armor needs to be changed to clothing. I was trying to use them as appearance, and it keeps un-equipping saying 'You lack the certification to wear armor" - (they are NOT armor, per se... It's a new item you kinda humored me with, and it works, (mostly). However, a few tweaks are needed to get them where they need to be.

    Suggestions

  • Fix these Wookiee "boots" please!!!
    Shotgun CharlieS Shotgun Charlie

    UnaZero34, post: 586, member: 143 wrote:

    I was in the middle of editing my reply. The slot it takes is the foot armor slot but in reality they are leggings

    That's because they were created based off the original Cermonial leggings. I think the problem is that they were not made fully in-line with actual boots, and instead are just a copy of the ceremonial leggings, for the boot slot, but retained the schematic requirements for the leggings

    Suggestions

  • Fix these Wookiee "boots" please!!!
    Shotgun CharlieS Shotgun Charlie

    UnaZero34, post: 584, member: 143 wrote:

    the image that you attached are leggings

    actually they are not, sir. Look at what "bullet' they are under. It's under FOOT

    Suggestions

  • Fix these Wookiee "boots" please!!!
    Shotgun CharlieS Shotgun Charlie

    Please fix this craftable wookiee boot slot ittem to not take Armor cores. Boots for armor sets don't even have armor values anyway.
    Make it so it's in line with something like High Quality Boots, but since it's a wookiee item, make it take leather, synthetic cloth and wood and metal.

    Suggestions

  • QoL Improvement - Add a LOOT ALL button to POB ship cargo hold
    Shotgun CharlieS Shotgun Charlie

    Like the title says.. add a LOOT ALL button to POB ship cargo hold. That's all, pretty simple suggestion, imo.

    Historical reactions: Like × 1

    Suggestions

  • Limit GCW Invasion PVP area to combat phase only.
    Shotgun CharlieS Shotgun Charlie

    Quillian, post: 518, member: 976 wrote:

    Having a mandatory PVP area in the GCW Invasion cities is a great innovation that every server should explore. However, there are several issues with the PVP area being active during the build phase.

    1. Combat interrupts crafting. It would be simple to abort a defense just by targeting and engaging a crafter.
    2. Any build that includes Trader is going to be inferior to any pure PVP combat build, automatically putting Trader builds at a disadvantage.
    3. Defending crafters have to go SF just to build, attacking crafters do not. Attacking crafters get to enjoy PVP-free crafting, Defending crafters not so much.
    4. Entertainers are required to visit the Defending General to refresh 2 of 3 missions available to them. Any build with Entertainer is going to be inferior to a pure PVP build.

    The simplest solution would be to limit the zone enforcement to the Combat Phase only. As for the Entertainers, perhaps changing how or where they can get their missions refreshed would be the only reasonable way to be fair to those with such builds.

    I agree. On other servers now, and even on live, you only flagged PvP if you attacked the General.

    Historical reactions: Like × 1

    Suggestions

  • Rezec Noble
    Shotgun CharlieS Shotgun Charlie

    Ishna, post: 500, member: 662 wrote:

    I love you, but you made my title say wookie, instead of wookiee. I cannot forgive this injustice.lol

    Ishna, post: 500, member: 662 wrote:

    I love you, but you made my title say wookie, instead of wookiee. I cannot forgive this injustice.

    Lol! I agree!

    Introductions

  • Hello there!
    Shotgun CharlieS Shotgun Charlie

    Ishna, post: 499, member: 662 wrote:

    Volkor my guy! I'm glad you're enjoying the community! We're glad to have you here and I personally appreciate all the help you've given new players. Keep up the great work!

    Wow, thank you sir! I just want people to be as excited as I am for Evolve!

    Introductions

  • QoL Discussion: Random Loot, Tokens
    Shotgun CharlieS Shotgun Charlie

    In case is hasn't already been mentioned, allow EFoL Chak Hearts to be stored in the Box of Achievements.

    Suggestions

  • Jedi effectiveness as tanks in PvE
    Shotgun CharlieS Shotgun Charlie

    With Jedi recently having the opportunity to resign from the FRS, there is a strong possibility of them being used in PvE content more (Heroics, Rebel/Imperial Theme Park group scenarios, etc.)

    Jedi are already fairly strong in DPS and Healing when specced correctly. Jedi were highly sought after Tanks when specced into the LSJ tree. Even in SWG Live, LSJ only had access to Enrage (single target ranged taunt) and Guardian Strike (single target melee taunt).

    SUGGESTION - Give Jedi access to an Area Ranged taunt (similar to Area Instigate) and make Guardian Strike an Area Melee taunt, to bring them up to the level of effectiveness as other tanks.

    Suggestions

  • Jedi utility during Invasions
    Shotgun CharlieS Shotgun Charlie

    EllasDad, post: 469, member: 365 wrote:

    I’m curious if Jedi Entertainers and Jedi Artisans can provide those functions in invasions.

    ooh, I did not think of that! that should be added along with my original suggestion! thanks!

    Suggestions

  • Jedi utility during Invasions
    Shotgun CharlieS Shotgun Charlie

    **Suggestion **- Allow Jedi with any "Heal Other" skill to contribute toward the Medic quests during city invasions (healing wounded troops). Since they can function as the healer in a PvE group, it only makes sense that they should be able to fill the medic support role for invasion quests.

    Also, add the options for Jedi to fill the crafter and entertainer duties for Invasions (as long as they have the required skill to do so - addition by EllasDad

    Historical reactions: Like × 1

    Suggestions

  • Rezec Noble
    Shotgun CharlieS Shotgun Charlie

    Rezec, post: 351, member: 1 wrote:

    Like many people that will find our server, Star Wars Galaxies has been apart of my life since 2003. The reason I first started taking programming classes all those years ago was because I had a dream to one day work on SWG as a developer. Sadly the official game shut down before I ever completed my college degree.

    For the last many years I have tried out several of the SWG Communities that have emerged since the original leak of the source code. As someone with a programming background, any time I play on one of these servers I always have ideas creep up on me about what I would do different. I have been back and forth on launching my own project for the last 3 years. I have even been a member of the SWG Source Discord and doing open source releases here and there for small modifications.

    Ultimately, here we are 4 months into the launch of Evolve. Many of the changes I have made and systems I have designed don't fit in with an existing projects because some of what I am doing is a radically different approach. SWG: Restoration may be the closest thing, but I didn't want to walk backwards towards the CU. I wanted to take things forward with re-implementing and rebuilding the multi-class system into the NGE and the Expertise System and creating the "Classless" Skill System we have now. These changes along with many quality of life improvements is something I hope really sets this server apart from many of the others.

    Keep up the fantastic work!

    Introductions
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