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SWG: Evolve Forums

SatanicMonkS

SatanicMonk

@SatanicMonk
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Recent Best Controversial

  • WTS: Mandalorian Armor
    SatanicMonkS SatanicMonk

    Evolve Staff, post: 357, member: 64 wrote:

    This is a test post from the Galactic Bazaar section of the website.

    WTB Mandalorian Armor pieces!

    Galactic Bazaar

  • Bounty Hunter Overhaul Proposal-
    SatanicMonkS SatanicMonk

    Add Mandalorian Armor and BH Armor to the BH token vendor!

    Suggestions

  • Increasing the Damage/Durability of Invasion/GCW Base Defenses
    SatanicMonkS SatanicMonk

    Right, post: 3199, member: 909 wrote:

    Bump on this - Vlu, Alishiana, Mediocre, and I were talking about how it would be much appreciated for these NPCs/turrets/barricades to be like 2-3x stronger than they currently are.

    Definitely second this! NPCs especially need buffed but everything being buffed would be ideal! Watching one Jedi destroy and solo the General is quite demoralizing after spending hours putting points into the zone!

    Suggestions

  • New food or update one of the other weak ones for hand sampling.
    SatanicMonkS SatanicMonk

    Tdeadly, post: 3054, member: 364 wrote:

    Vayebok- block- make it 75 con and 15 block value

    Chandad- surveying- Change it to hand sample increase 10%

    Won-won- stren and con- change it to plus 100 damage

    Felbar- mind food- increase loot chance drop. (If can be done) or prevent action drain.

    T'illa T'ill-stomach filling- Change to punishing blow reduction

    T'ssolok- ent buff reduction timer- change to lower your medic Rez timer

    Ithorian Mist-Defense vs Dizzy- Change it to resource cap improve 10% for crafting.

    Elshandruu Pica Thundercloud- range defense- just add stamina 50 and agility 65

    Love this idea!

    Suggestions

  • Boost Crusader Armor to be on par or equal to theme park armor
    SatanicMonkS SatanicMonk

    orton, post: 3030, member: 2006 wrote:

    Thanks for the follow up! That sounds like a solid and reasonable direction.

    Maybe something like Primus-layered armor stats around 6600 to Kinetic and Energy, with 5400 to Elemental resistances could strike the right balance. We could keep the same stat modifiers as the current Rebel/Imperial theme park armor to maintain consistency, while giving the Restuss set a slight edge that reflects the effort required to obtain it.

    Appreciate the input definitely gives us a good foundation to explore this further!

    Orton
    Evolve Community Manager

    Appreciate you listening to my suggestion. I'm definitely not used to that playing on many servers.

    Suggestions

  • Boost Crusader Armor to be on par or equal to theme park armor
    SatanicMonkS SatanicMonk

    orton, post: 3027, member: 2006 wrote:

    Thanks for taking the time to share your thoughts! We really appreciate players like you who invest in the game and help shape its future. The grind for Restuss armor is definitely a commitment, and it's great to hear you had some solid support from friends along the way.

    We’d love to hear more what kind of stat improvements or changes would you like to see on the armor? Your input helps us better understand what players value and how we can improve the overall experience.

    Orton
    Evolve Community Manager

    Well I thought if it was equal to the current stats on the themepark armor, with maybe some slight improvements to it's resistances it would be perfect.

    Suggestions

  • Boost Crusader Armor to be on par or equal to theme park armor
    SatanicMonkS SatanicMonk

    Just as the title says. I feel as if the Restuss armor, given the lengthy grind (or in my lucky case great friends) it takes to acquire it, I feel the stats should reflect this.

    Suggestions

  • ISB Is Recruiting. Because Apparently HR Said We Have To.
    SatanicMonkS SatanicMonk

    Vlu Dagoth here, interested in joining!

    Guild Recruitment
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