Certainly agree rifles can use some love as well, although there is a few smuggler abilities I also saw unavailable to use while using a heavy weapon but your right in almost every way a heavy weapon is just better overall. It also shows as there are far more people rocking heavies than rifles.
Rezerian
Posts
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Give Rifles Some Love? -
Make Carbines Great AgainCertainly would like to see carbines get some attention, I'd like to see return fire buffed or looked at as well. The return damage on it is so bad that its completely pointless to pick it up.
Also I suggested this before but I do believe the proc rate for its dots should still be brought up to 30% from 20% to help make it competitive with heavy weapon options. -
Hardmode Sub Loot (Withdrawn)Don't think most players want the hard modes polluted but sub loot, that is my opinion. I really dont need anymore RE jewlery or ene/augs. We get tons of those from other content we already have. After some time I think the only thing worth considering is if the drop would need to be increased or not.
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Hardmode Sub Loot (Withdrawn)This is the nature of old style MMO's, it takes my attempts to finally loot something good. I completely understand that running end game content that can take an hour or more and walking away with nothing really to sure for it in terms of items. I am sure some would say its about playing with other people and building that sense of teamwork to complete hard tasks is its reward!
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pre cu at-st petI have wanted one of these for ages, the idea of having a combat capable at-st pet has been one of my longest swg dreams lol.
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Add the bio and snapse crystal to the world boss vendorLocking it behind a partial bit of pvp is likely to be heavily criticized, a good idea including activities that are not so popular to help bring some more purpose to run some of that unused content!
Historical reactions: Like × 1
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Add the bio and snapse crystal to the world boss vendorId like to see it added as well but at least 200 tokens each!
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Swordsman Changes few other Expertise Tweak SuggestionsI think moving Flurry to TKA is fine, its a non factor to me really, I am not for nerfing melee damage in the TKA tree as it would nerf the other melee disciplines which some of them dont deserve lol.
The sword men dps issue comes from their 2sec weapons as it boosts all the specials they can spam in 1 to 3 sec windows with higher damage than any other weapon type.
I also participated in battlefields against 3 sword men and it was a completely one sided fight where they had a building to hide in. Things got a little better in an open field where we could kite them but juggling against 3 at time is not fun as they are ridiculously tanky and could just rush you at once and their time to kill is literally 1 to 3 seconds give or take with some defenses that only delay the inevitable. -
Weapon Core System Brainstorming SuggestionI think this a very interesting idea, I personally appreciate the idea I can use uncommon weapons I prefer the look and sound of with top end cores that are essentially the best dps for its type of weapon. I can see you put a lot time and thought into this idea as well.
I do believe in this idea that core schematics should be one time use and not removable. That way in a economy sense this really does not change anything. In a game balance sense, nothing really changes either. -
Increase XJ-2 Vehicle speedYou bet! Thank you very much for the reply and I can't wait to see those new vehicle enhancements that can be obtained through the new hard mode content coming out also with this update!
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Carbineer balance suggestionI would like to suggest an increase of Deuterium round and acid darts to a max of 30% up from 20%. This could also be applied to Fencer for its proc damage abilities.
I feel this is necessary given the many increases in power for heavy weapons with Juggernaut and swordsmen with its 2sec attack high damage capabilities.Carbineer certainly is behind in capacities as other options, and I am always looking to bring up skills or builds that just are not cutting it to make them more appealable to use!
Speaking of which any chance we could buff the return damage from carbineer? The enforcer set reduces the CD for this ability but its completely undesirable due to its low performance and its point is best spent else where. I think it would be nice to have a good tool kit ability against fast attacks like the new sabers or many CH pets munching on you as an example!
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Ewok World BossAs an neat and annoying mechanic to go along with the meme'ness of this boss we could have its rock attack that acts like a flash bang and places the player character in prone position as if they were knocked down. We could also have another rock attack that would unequip their weapons when hit giving this boss a different level of attention required!
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QOL Suggestion - Weeds and collection itemsI completely agree with this suggestion. It would be a fairly timely QoL change i imagine to go through all the collections unless it could be changed across the board at once.
Historical reactions: Like × 1
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Squad Leader reinforcement call downI was looking at squad leader's veteran troooer call down which is just a generic lol 90 npc. These guys die so incredibly fast that its more work to pull one out and have him attack to just watch him be melted in an instant. I by no means saying it should be on par as a pet or anything but I would not mind a tiny bit more use out of him that people may even consider grabbing it. How about making him a silver elite, this way he will last for a few hits in pvp and a moment in pve to be a distraction maybe or just a little help in dps.
Also would it be possible to change his appearance to be something a little more interesting like a blacksun mercenary or something, just a thought!As always thank you all for your time!
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Remote detonator skill buffDid a lot of testing with the new damage increase against 3 different types of PVP targets and 2 different types of PVE targets.
In PvP first against a Jedi target as expected it was glanced and evaded often but when hitting it could get up to about 5k and 7k on a crit after armors.
Against a Mando target that has some of the best AOE resistance, it performed as expected quite poorly doing only about 1500 damage on average due to glances and mostly evasions.
My last target was an Ent type basic characters and with all of these tests the characters were moderately buffed and have max armors Ent buffs. It was hitting every time with 5k and 7k crits that did fluctuate up to 8k at times. It does debuff the target for 30sec with -200 PRE.Lastly for the PVE tests it performed quite well doing about 10k damage to creatures after armor it could be as high as 14k with crits, certainly feels more like a PVE skill for sure. Then tried it on silver Blacksun elite, oddly enough it averages from 10k to 13k to them was not too far off from the creatures with the attacks base damage being about 30k
Couple things to note, expertise boxes for damage increases of any kind but its own does not increase its overall damage output, same as buffs like lair crystal, damage stance, preparation Ect.
I am glad to see the skill get a damage increase that was certainly needed, the debuff id suggest bumping it up too -300 PRE and - 300 STR.
Where it is feels fairly ok for PVE for its cost maybe could be a bit more but that's just me. In pvp I don't imagine anyone will ever use this considering its cost vs damage effect. -
Dead Eye 5 Piece Adjustment SuggestionHad a good test with the action damage adjustments and id say its much better now, personally I think its in a good spot where it is!
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Increase XJ-2 Vehicle speedI bought a XJ-2 Speeder from the world boss vender, fancy red car like speeder. Only to find its slower than my BARC speeder =/
Since the world boss speeders are vastly more expensive could we have them match the mount speed of a BARC please?
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Dead Eye 5 Piece Adjustment SuggestionThat's awesome, I will give a test once its added!
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Dead Eye 5 Piece Adjustment SuggestionI would like to suggest increasing the damage to sure shot action from 1500 to 2500. Where it is at does not do enough action damage to really make any difference. Most characters your fighting can recover this action before sure shot is off cooldown.
I have been trying sets that are not seen to often to see how they could be used to be interesting and a different option!
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Remote detonator skill buffI would like to suggest buffing up the damage from remote detonator, it requires 9 points to fully max out and a heavy investment into the grenadier tree. The damage for 9 point investment which hits for about 5k being generous is not worth what could be a cool situational trap ability, it has a fine enough range and 20sec cooldown.
I know there are a ton of more important things to look at but I figured id add this for a rainy day
