This is now fixed.
Rezec
Posts
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Creature egg/mating chance reset? -
Creature egg/mating chance reset?Creating a bug ticket on it would have been a good start. If there is a bug between server restarts that is valuable information to have from a bug hunting perspective.
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New: Patreon Tiers Now AvailableBased on your feedback, we've added Patreon as a new way to support SWG Evolve!
For those who've asked about setting up a recurring monthly donation, you can now do so through one of our three supporter tiers:[IMG alt="🪙"]https://discord.com/assets/63c0e0ad98a0a834.svg[/IMG] Merchant
[IMG alt="
"]https://discord.com/assets/60e4658040396168.svg[/IMG] Benefactor[IMG alt="
"]https://discord.com/assets/b09a9a54f8e34d23.svg[/IMG] Hutt CartelEach tier comes with a matching vanity title and color here on Discord to show off your support.
To be clear: these are cosmetic roles only — there are no in-game perks, advantages, items, currency, or monetary rewards at any tier.
SWG Evolve is free to play and always will be. Every credit goes straight toward keeping the server online for the whole community.
And don't worry — our existing donation page isn't going anywhere. It's staying exactly as it is. Patreon is simply an additional option for anyone who prefers a set monthly contribution over one-time donations.
Thank you all for helping keep the galaxy running.
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Marksman and Brawler small adjustment (Withdrawn)Lucky Dodge, from Luck, procs the same Dodge in the combat log. Do you have a lot of Luck?
Historical reactions: Like × 1
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Marksman and Brawler small adjustment (Withdrawn)It's pretty cut and dry. While lightsabers are a special case via Lore, parry is a term that comes from swordplay and martial arts and it's universally a melee defender avoiding a melee attacker.
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Marksman and Brawler small adjustment (Withdrawn)There's an argument to give parry to brawler but not marksman. Parry requires a Melee weapon to be equipped by both attacker and defender.
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New Solo Instance Idea, Saving Tansarrii Point Station.Tansari is already being revamped for one of the next 3 hardmodes
Historical reactions: Like × 2
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Hardmode Sub Loot (Withdrawn)Tbh this game has too much trash loot. There are a ton of shit we spent numerous hours developing for this update. The entire overload bit system to get +40 with their own new advanced retool. A new slicing system with its own slicing bits and its own tool. New food drop in these instances. 6th gen lightsabers. New junk loot for jedi and grenadier exotics. New 3 piece jewelry sets. All these things drop from these instances and no they aren't handed out like candy and no it's not meant to get everything in a week and people get bored again. Even without blender items this was a ton of work.
Historical reactions: Like × 1
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Movement GizmoThis is currently and experimental feature and while its true some of the objects appear to move on your client, there are server side validations so they dont move for anyone else and appear as they should if you logout and back in
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could we restore the Cries of Alderaan quest chain and badges?I've actually run this idea down and it's something we are interested in exploring in the future with a proper implementation.
Historical reactions: Like × 1
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Add a sell all button to the junk vendorThis has been suggested before, but due to being a volunteer project and the rate that people already accidentally delete or sell or misplace items, I have great anxiety about the level of work this would put on our CSR team.
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Force ThrowThis is very much similar to what @Cailener1234 is working on. We have a Jedi tree revamp coming sometime after the launch of Chapter 6.
Historical reactions: Like × 1
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Can we allow different factions to use the Gunboat/POB ops chairThis will be on TC for testing shortly.
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Loot update requestWe will completely remove the loot tables from these bosses. Thanks for your feedback.
Historical reactions: Like × 1
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adjustments to Swordsman and Devestation procReducing the armor pen by 4% in return for extra chances to hit with a high damage weapon is the reverse of lowering the damage.
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adjustments to Swordsman and Devestation procI'm not really in favor of adjustments to devastation at all right now with a full update on the horizon that will change power levels of defensives and offensives. Its very premature to adjust it before there is any significant testing of new 3 piece jewelry sets, slicing and food revamps. Especially when outside of this chaneg ~ 6 months ago, we spent the better part of two years with feedback like "devastation is too weak" and "devastation is not worth getting".
As for Swordsman, while it may warrant adjustments, I am against giving it one-two pummel. This goes against the design on 2h weapons, to hit slower (2s weapon speed), but hit harder. The armor neglect fits the playstyle, one two pommel does not and dealing extra attacks with the 2h weapon damage may have the reverse of the intended affect here.
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Dead Eye 5 Piece Adjustment SuggestionThis is a great suggestion. We recently fixed this ability to make sure it worked, wouldn't take much to throw this on TC for testing soon.
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Expanding Creature HandlerYes, this is how creatures gain XP and levels on TC, when you kill npcs at your level. Level 90.
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Expanding Creature HandlerSteinlager, post: 4220, member: 2734 wrote:
ive tryed it out, kind of nice set up, Only things i am wondering are you able to gain levels on your creatures,
i went to make a Peko Peko mount, you cant make one into a mount.Creatures gain levels based on YOUR combat level. If it doesnt give you XP, it wont give the creature XP. They just need to be grouped with you and they do not need to attack higher level npcs until they can survive.
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Proposal: Lower Shuttle Port Requirement (Rank 4 > Rank 3)We will implement some city adjustments in the next round of TC Patches.
Historical reactions: Love × 1