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SWG: Evolve Forums

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PuddinPantz

@PuddinPantz
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Recent Best Controversial

  • Improvement to Less Popular Buff Items
    P PuddinPantz

    Yatoya, post: 1423, member: 1107 wrote:

    Would be nice to see these buff items get used more.
    Some could really use an adjustment to there cooldown, duration, or buff slot location.

    Wild Force Shard (Red) (60min CD, 3min DR)
    Wild Force Shard (Blue) (60min CD, 5min DR)
    Shard of the Serpent (60min CD, 5min DR)
    Sith Holocron (60min CD, 3min DR)
    Anti Mobility Dampening Device (30min CD, 20s DR)
    Sprint Enhancement Stim (30min CD, 1min DR)
    Mustafarian Distance Globe (2min CD, 1min DR)
    Old Republic Repulsion Generator (30min CD, 20s DR)
    Cooling Spray Unit (30min CD, 30s DR)
    Synaptic Stimulation Collar (30min CD, 30s DR)
    Revitalization Pack (30min CD, 3min DR)
    Shard of Retaliation (15min CD, 3min DR)
    Lair Crystal (15min CD, 2min DR)

    CD-Cooldown
    DR-Duration

    Any chance we could throw some love and consideration there way?

    I do feel that there are a lot of buffs in game that done get used. I think it would be a good idea to maybe change the stats or effects that they have to be more suited for this servers play style.

    Suggestions

  • Proposed Change: Unlocking Cross-Faction Ship Access with "Aces of Aces" Badge
    P PuddinPantz

    Draskon, post: 1425, member: 808 wrote:

    We are currently in the process of working this out, actually! The intention is to make Ace of Aces feel more like a gradual career path all the way to the title being earned, and that you progressively feel your character growing as a pilot as you master every faction.

    There's a lot coming, but this is definitely one that will help flesh things out and give more of a reason to go for that title over just the name and the hangar.

    That is awesome to hear, I cant wait!

    Implemented Suggestions

  • Proposed Change: Unlocking Cross-Faction Ship Access with "Aces of Aces" Badge
    P PuddinPantz

    Proposed Change: Unlocking Cross-Faction Ship Access with "Aces of Aces" Badge

    In Star Wars Galaxies, the current system restricts players to flying faction-specific ships based on their allegiance and factional achievements. However, I propose a change that enhances player freedom and rewards high achievement within the game.

    Change Details:

    • Upon achieving the prestigious "Aces of Aces" badge, earned by attaining Ace pilot status in all factions and squadrons, players should gain access to fly any ship in the game, regardless of faction.
    • This change would provide an additional layer of reward for dedicated pilots who have demonstrated mastery across all factions and squadrons.
    • Allowing players to fly any ship they desire after reaching this pinnacle achievement would enhance gameplay diversity and encourage continued engagement and progression.

    Benefits:

    • Increased Player Freedom: Players would have the freedom to pilot any ship they choose, opening up new strategic possibilities and enhancing the overall gameplay experience.
    • Rewarding High Achievement: The "Aces of Aces" badge becomes even more meaningful, serving as a symbol of mastery and granting tangible in-game benefits.
    • Encouraging Exploration: With access to a wider array of ships, players may be incentivized to explore different playstyles and strategies, further enriching the game world.

    Overall, implementing this change would align with the game's focus on player progression and customization, while providing a significant reward for dedicated pilots who have reached the pinnacle of achievement.

    Historical reactions: Like × 2

    Implemented Suggestions

  • Gaining FRS via PvE
    P PuddinPantz

    DWTerabyte, post: 1232, member: 39 wrote:

    After testing it out on the current version of the Test Center, my only suggestion - instead of being able to be an entertainer, I would rather have access to the crafting professions instead. Since you get a resource quality buff from the meditate ability.

    I actually kind of like this idea, id totally turn my jedi to a craft lol

    Suggestions

  • Gaining FRS via PvE
    P PuddinPantz

    Griffy, post: 1176, member: 386 wrote:

    Jedi who PvE don’t need the ranks to be successful in PvE. They are already a ton stronger than regular NGE Jedi and the only reason FRS was added was to level the playing field between Jedi and non-Jedi utilizing a system that requires somewhat of a challenge.

    The system has already been dumbed down and made way easier than launch Jedi so achieving ranks and maintaining them are easier than ever before.

    100% agree with Griffy on this one.

    Suggestions
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