Carista, post: 204, member: 399 wrote:
Hang on.... Since when is the BH system PvP? It's about a person taking up a contract on another person; in essence a duel where the hunter gets payed if the mark is defeated. In PvP, it's one faction against another; in this game empire against rebel alliance. This would mean that, unlike the original BH system, all other faction members able able to attach the hunter as well, as well as all faction members of the hunter are able to defeat the mark (and thus leaving the hunter without getting paid). It kind of defeats the entire point of the BH system, doesn't it?
Having said that; I think that a good bounth hunter is never going to pick a side. Afterall, a contract is a contract, no matter who puts it out; the empire, the alliance or whatever criminal organization out there.
I kind of make me wonder if the entire discussion about PvP and rank priviledges is relevant to begin with in regards to the BH system.
FYI: I'm one of those players that will hardly ever engage in PvP planetside. In space, that will be different story.
I can see where the confusion came in here, BH and PvP are two swperate systems, yes. However, what I am suggesting is using the BH toggle option, to allow players to be able to hunt you as a bh regardless of moral or factional choices, as well as toggling permaflagging/factional kills before receiving a bounty are applied..... ie. With it off you are safe from having bounties applied, and can grind GCW as you see fit with no real repercussions as you can now. For those with a PvP itch however, toggling it on allows players to place a bounty on you at any time, while also permaflagging players as SF once certain GCW ranks are reached, in this state killing so many GCW npc's will flag the player as SF, if such a rank to be automatically flagged has not been reached, with the possibility of a bounty being automatically being placed on your head as well for killing x amount of GCW targets.
