As I bounty hunter, I fully support grouping up Jedi in one spot. (y)
Maybe it can add bounties from the duels.
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As I bounty hunter, I fully support grouping up Jedi in one spot. (y)
Maybe it can add bounties from the duels.
Historical reactions: Like × 1
I agree with mediocre, BH could use some love. I don't find its competitive with the other advanced classes.
I love the idea of bringing back torso shot, BH in CU had a few status attacks like confusion shot and eye shot as well. May be able to built these into the existing debuffs BH has?
To build on Mediocre's idea of a sprint to keep up with Jedi force run, I actually think a sort of interdict ability could be really cool. Jedi running away every time gets annoying.
This will probably be unpopular. For Tangle bomb, you may not want all traps to do the same things. Or else your just spamming identical abilities. I don't use them as much but had them on a macro to throw them all out without a care, I would prefer something more intentional to suit a specific purpose. Make them impactful choices, maybe even put all traps on a CD? They can be a really impactful facet of group and solo PvP.
Though, I think the main problems with BH are a lot of the point investment are not on par with Smuggler/Assassin/Commando etc.
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Something like that could work.
Though, I think it would need to be cleansable one stack at a time or have a lower duration. I think groups with high stacks will completely disengage until it wears off to avoid fighting with a disadvantage.
75 stacks is pretty intense too, could buff it up to 3-4% penalty and have it go up to 20-25 stacks? I know with armor break and DoTs, sometimes the strategy is to LoS until the duration runs out. If its uncleansable, having that as a potential solution would be nice too.
Yessssssss! 
I was really excited that I looted a buff item from HK, which I found out overlapped with the officer stim. 
I would even say that the chu gon dar items could have their own slot. The pellet bracer even conflicts with injector, making it so you would need to give up the five piece set bonus and injector just to use it.
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I like the idea. Would be nice to have a non-IO solution for the ultra tanky/unkillable builds.
As combat is now you could probably up that to 3-5% per stack with it being removable by serotonin boost/cleanses. Impossible odds removes way more than 25% defenses and some people still tank it without cleansing or using LoS. (Not saying IO is balanced, could benefit from an adjustment to the amount of luck needed to use it effectively)
If the DRs are adjusted, the values could be lower (y)
Big fan of this!
I've noticed almost all the chu gon dar cube items overlap with musty injector. There is little reason to invest time into getting this when it gives the same amount of points as the injector. I'd like to see those types of items on their own slot.
True Strike Multi-Retaliation Device also overlaps with Injector, thought it would give some sort of reflecting ability like on Resto. Didn't seem to work at all 
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