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SWG: Evolve Forums

E

Eggs

@Eggs
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Recent Best Controversial

  • Multiple Accounts Discussions
    E Eggs

    Bleep, post: 131, member: 360 wrote:

    I'm fine with Current system or the Increase of characters to 7 with Unlock and house hold members can still play together. I play with my son and don't want that hurt over so multi account rule.

    I think people having their own account is fine if validated so this should not be a problem. The problem is people having multiple accounts for their oneself. People will always abuse things, but if we limit it we can try to make enforcement easier and still allow legitimate multi-accounts to exist.

    Suggestions

  • Multiple Accounts Discussions
    E Eggs

    Restrict to a single account.

    Reasons being:

    • People are already able to hand sample upwards of 100k+ a day PER character (you can have four, five logged in if you have Jedi unlocked)
    • Elite harvesters fill up in 24 hours on an 80+ spawn (more than most servers)
    • People don't read the rules
    • People can already be every crafter, leading to a less player dependent economy. This just leads to more crafting deflation
    • People have 20 lots per character already. Nothing is stopping them from using an alt for harvesters or factories, leading to further deflation
    • People have already shown they don't know the rules, so why should people have the ability to have a second account with NO safeguards?
    • Gives people more character slots for AFK purposes as they can get around the 250k limit
    • More people doing X thing will result in deflation as resources and drops will oversupply the market

    People should be forced to choose between going all combat, all crafter, or any mix of their choice. If everyone can do everything, then everything won't be worth doing as anyone can do it. We are already seeing this with the crafting economy. Eventually the people that don't run heroics will have no means to make money as crafted goods and resources will be worth nothing. I'm all for incentivizing group content, but for the people who don't do combat will have an extremely hard time making any credits or goods with value.

    The QoL is great here, but it's already negated much of the crafting economy, and until we have a PvP scene we won't see a requirement for much crafting.

    The economy is important long term. If you have no economy, people won't have a reason to farm or make stuff. People will also find every exploit possible and abuse it as we have seen so far unless a rule is put in place to explicitly forbid it.

    What reasons do people legitimately need for another account, only resources, or to craft? Well resource extraction rates are currently insane with ONE account being able to output 7.5m (8mil+ with hand sampling) PER day. The resource market will crash too. People with every crafter and combat + more lots means more extractors and factories to speed things up and supply the server with cheap goods for eternity.

    One account. People can't have everything. Protect the economy and different sources for players to make income because right now only running instances is the way to go. Everyone else will be left with nothing, and crafting that is a staple of the game will be worthless.

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