Tailor has been the red-headed stepchild of all SWG crafting, before the NGE, their thing to make was Armor Padding which only had any real stats to compare ability to integrate BE tissues that provided bleed, dizzy and DoT defense. But beyond that there could be lots of room for improvement, other than making necessary components like Trim that is needed for Casks. Possibly you could open up the enchantments that increase HP/Action to be applied on Leg Slots, Shirt, Jacket, Cloak and other bits, you could extend the same bonus to shoes and gloves but you would only get about 25 to 30% of the value on the enhancement.
Synergy between Tailor and BE could apply again as making First Aid Bandages and Rez Kits, and allowing skill modifiers that will apply to clothing only and can't be applied by any other means such as a powerup or buff from spending into player expertise.
But thank you for bringing it up - I'm all for crafting new types of consumables new items that can breathe some new life into the crafting professions.
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