Interesting thing on Musty is ... I do not remember ever standing very much due to NOT running out of Stamina with the mining jewelry set. I've even hand sampled for rad on other planets and not have a STA problelm
Dragazhar
Posts
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Hand sampling -
Hand samplingI came to Mandalore to see about this.. I have my mining set, droid, ent buffed with sample and move speed < I see that battle droid over there looking at me... > and some Veronian Berry Wine to see what my stam does..
I am definately running out of STA faster than I am replemishing. I do stand up but the macro sits me back down when it cycles around. I have 491 STA, armor set has the normal CON, STA, Luck on it. It has been a while since I was using her to Sample tho so being absent minded as I am.. not sure if this was a thing before or not but.. my macro does sit me back down so I am getting work done.
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Our Tool section : Schematics suggestion.Our tool area is fantastic. I wanted to post something that might help our tool serve us better. Since we have a new Chef system where we can focus one side or another for specific results.. is it possible to slightly modify our Schematic section accordingly? If I wanted to make Citros Snow Cake, I will go find it and our tool shows the current resources that are currently best for it AND server best. Can we add and option to prioritize this? like I want a Flavor focused Citros Snow Cake which likes the FL stat 66% and the OQ at 33% so maybe an option or check box so we check that and uncheck the other option which is normally Nutritional Value and see what we have then! We need a FL column in the current resources section but the devs already know that since I mentioned it.

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pre cu at-st petI had it.. I earned it.. then SOE took it from us because " It wasn't FAIR!!!" /sigh ... I was just using it to make group size level high enough to get the high credit mission farms we used to do before Jedi was a thing. I wasn't a big pvp'er then either so never really used it for pvp. If they were destroyed.. You had to go buy another one.. because.. they were 'gone' when destroyed. Not sure if SOE ever thought to bring in the reb versions so the playing field was a little even..
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WanderhomeThe toon I had on Wanderhome was Avonyae who was my pre- CU Twilek M Swords/M Dancer before CU came and destroyed our guild just about.. I logged in brieflly during NGE but did not play much at all. Our guild was on Dantooine and was imperial.. I barely remember any other names I knew then sadly.
Historical reactions: Like × 1
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Guild Hall building could be added to housing.I have seen this in places on Tat but its never been made into player housing/Guild halls. Its big enough to be a GH or maybe Large but this is probably GH material.
I thought I'd take a few pics to show this off more and see what people thought.
This house is seen in Anchorhead, Mos Taike, and in Mos Eisley. Its probably other places on Tat.
first large room inside:

Recognize it yet?

It has 2 basement levels

2 rooms here and I am facing another stair going down...
Some pics are almost too big to post here...
This is the room on the right... the left room is a little smaller
Bottom basemenet with 3 rooms down here. One is to my right out of the pic. A small room


The left hand room front and back:
the room at the end of the hall is largest down here.


these pics do not do this room justice;Just a thought.. I would like to add more pics but the file size is an issue so I've had to make the snips smaller
Historical reactions: Like × 1
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Reduce crafting costI am sorry to be late to this discussion but I wanted to put my 2 cents in. I have been an architect for while and I do not quite agree in a reduction of resource costs for anything on this server.. YES.. it takes 200k ore just to make 1 factory run of structure modules and another 20k for 100 Walls not to mention the steel but that's only 80k total. BUT.. on this server.. with the slots < lots > we have.. this is not a problem in my honest opinion. Besides, reducing resources used will lower the value of our products and thus lower our profits.
Yes.. some Elites take less wall modules than others and the Moisture Vap takes structure modules lol and not even one wall. I am not sure what SOE was thinking here but with any game developer, people move around, get replaced.. get lazy.. have publisher problems... Things fall under the cracks. lol.
Anyway, with the harvesting rate on this server, reducing the costs just would not make much sense to me. Harvesters will fill up in less than 2 days time and such make medium harvesters very viable for some people that do not need as many resources as say, SWs and archies. The amount of resources you get in a faster amount of time easily makes up for the cost.