Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

SWG: Evolve Forums

  1. Home
  2. Suggestions
  3. QoL Discussion: Random Loot, Tokens

QoL Discussion: Random Loot, Tokens

Scheduled Pinned Locked Moved Suggestions
27 Posts 19 Posters 3.3k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • RezecR Offline
    RezecR Offline
    Rezec
    wrote on last edited by
    #5

    Yes, drops would continue as normal. This is an additional path to earn items over time and yes will use appropriate tokens. Musty tokens can also be adjusted on prices and we can add more musty drops to that vendor aswell.

    1 Reply Last reply
    0
    • E Offline
      E Offline
      EllasDad
      wrote on last edited by
      #6

      Sage, post: 293, member: 59 wrote:

      Interesting Idea. I don't agree with all Items being listed like the Ek mural or Excavation tools chest and such. But back packs and deco for sure would be awesome. If you do implement this. Are you removing these item from the loot table as well?

      On Prophecy, in order to get the EK mural it took 500 of each token. Attainable, but definitely not something everyone could just buy.

      The Heroic junk loot ran around 50 tokens per. Again, lots of runs, making it reasonable.

      Historical reactions: Like × 1

      1 Reply Last reply
      0
      • C Offline
        C Offline
        csr_reyna
        wrote on last edited by
        #7

        Rezec, post: 291, member: 1 wrote:

        It should come as no surprise to everyone that RNG in this game is crappy. Many people come out of OG groups and feel like they didn't earn anything and could end up running the same content over and over and over again and never get the item they want due to RNG not being in their favor.

        For this topic of discussion I would like to hear thoughts and ideas about making certain Loot items from current heroic instances attainable with tokens. The more rare and item, the more tokens it costs.

        The benefits are that every person, on every run, feel like they are progressing towards a wanted item and more incentive to do heroic runs to work on attainable drop items.

        I'd love to see suggested items that should be included and suggested Token costs.

        I support this idea, we had vendors on Prophecy for the same reason, I don't remember the cost of the items, but the RNG does suck in this game, you can run instances 20 times and get nothing and the person who has everything wins the loot drops, seen it many times. Mustafar vendor with all the warmly glowing items and drops we had as well. With 1 token per run I'd do something around 10 or 15 tokens for a backpack and a little more for weapons etc. You can have a full jewelry set in 8 runs.

        Historical reactions: Like × 1

        1 Reply Last reply
        0
        • C Offline
          C Offline
          csr_reyna
          wrote on last edited by
          #8

          EllasDad, post: 296, member: 365 wrote:

          On Prophecy, in order to get the EK mural it took 500 of each token. Attainable, but definitely not something everyone could just buy.

          The Heroic junk loot ran around 50 tokens per. Again, lots of runs, making it reasonable.

          don't forget the tokens were 2 per run and 4 on double tokens events so it did not take as long.

          Historical reactions: Like × 2

          1 Reply Last reply
          0
          • RangerPhenomR Offline
            RangerPhenomR Offline
            RangerPhenom
            wrote on last edited by
            #9

            I definitely agree with this idea, wouldn’t mind seeing 2 tokens per instance again honestly as Reyna mentioned was the base rate on Prophecy. I am also not opposed tot he idea of having a “Server City” for Evolve as well. I always thought that was an awesome addition 😁

            Historical reactions: Like × 1

            1 Reply Last reply
            0
            • VikingmandoV Offline
              VikingmandoV Offline
              Vikingmando
              wrote on last edited by
              #10

              I think this would be a fine addition to the server, provided that the prices of the items make it worth the time investment getting the tokens to buy the items in the first place.

              In addition to what RangerPhenom said above. Having a "server city would be another great idea." I played a server where they had Player cities that would considered "hubs" that were neutral zones (no pvp, no bounty hunting) that had a variety of players that resided there. Buff bots and a mall with player placed vendors to sell their goods. Adding to this I think it would be cool to see such an addition and having the Custom vendors that Evolve has "the trader token, login token, ent token" vendors placed within that city to add some extra reason to go their other than plain old Mos Eisley.

              Historical reactions: Like × 1

              1 Reply Last reply
              0
              • DrakhemD Offline
                DrakhemD Offline
                Drakhem
                wrote on last edited by
                #11

                I've only just started running them over the last week and have gotten absolutely nothing in rewards. I'm only running to get my 10 badge and then I was thinking of stopping due to no real reason to do them - so this is a great idea!

                I'd like to see practical things that are worth the investment in the players time:

                • Rare Housing Buildings (Spires, Meditation Rooms, Bespin etc)
                • Addition Housing Storage Token
                • Rare Vehicles (perhaps slightly improved speed?)
                • Decorations and Paintings (Some players love em)

                Historical reactions: Like × 1

                1 Reply Last reply
                0
                • C Offline
                  C Offline
                  Citrine
                  wrote on last edited by
                  #12

                  My thoughts on this:

                  Create a unique "Evolve Currency". Players could purchase this currency, for example, by turning in 1 token each of the 5 OG tokens (1 TK, 1 ISD, 1 EK, 1 AM, 1 IG). The evolve currency token, could then be used to purchase items like field ace backpacks, tool chests, disabled homing beacons etc. Id say put the cost of 10 Evolve tokens, for these items. This way players are encouraged to continue to run OG content, but even if they fail during their runs to ever loot the items theyre after, they can obtain it by buying it from a unique vendor.

                  Traders could also use their trader tokens at a rate of 100:1, to buy the "Evolve Token".

                  Entertainers could use their entertainer tokens at a rate of 25:1, to buy the "Evolve Token". I came to this ratio based on the fact that entertainers only have a 20% chance to get a token upon buffing a player for a 3hr duration, and then having a lockout before they can get another token. Not an ideal way to farm for the unique token.

                  Historical reactions: Like × 2

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    Morgenstern
                    wrote on last edited by
                    #13

                    Sage, post: 293, member: 59 wrote:

                    Interesting Idea. I don't agree with all Items being listed like the Ek mural or Excavation tools chest and such. But back packs and deco for sure would be awesome. If you do implement this. Are you removing these item from the loot table as well?

                    That May be a good idea. Remove the items from the loot table but add in some ultra rare stuff that is on par with the mural drop rate. Stuff like sunriders crystal and maybe the old CU plaque that were silver and gold. Mix it up a little for hard loot drops that are only in OGs.

                    Historical reactions: Like × 1

                    1 Reply Last reply
                    0
                    • IshnaI Offline
                      IshnaI Offline
                      Ishna
                      wrote on last edited by
                      #14

                      Citrine, post: 302, member: 339 wrote:

                      My thoughts on this:

                      Create a unique "Evolve Currency". Players could purchase this currency, for example, by turning in 1 token each of the 5 OG tokens (1 TK, 1 ISD, 1 EK, 1 AM, 1 IG). The evolve currency token, could then be used to purchase items like field ace backpacks, tool chests, disabled homing beacons etc. Id say put the cost of 10 Evolve tokens, for these items. This way players are encouraged to continue to run OG content, but even if they fail during their runs to ever loot the items theyre after, they can obtain it by buying it from a unique vendor.

                      Traders could also use their trader tokens at a rate of 100:1, to buy the "Evolve Token".

                      Entertainers could use their entertainer tokens at a rate of 25:1, to buy the "Evolve Token". I came to this ratio based on the fact that entertainers only have a 20% chance to get a token upon buffing a player for a 3hr duration, and then having a lockout before they can get another token. Not an ideal way to farm for the unique token.

                      100:1 seems a little steep for traders. You can only get 4/hr ,if it's correct that you only get 1 every 15 minutes while crafting. That would put 1 Evolve Token worth 25hrs of continuous crafting compared to the 1hr it takes to run all OG's.

                      Historical reactions: Like × 3

                      1 Reply Last reply
                      0
                      • TiarsT Offline
                        TiarsT Offline
                        Tiars
                        wrote on last edited by
                        #15

                        I like the token concept since you feel like you are making progress.

                        The RNG that the game uses is the Unix/Linux system call. You can take steps to make it less predictable, but you can not make it favor or disfavor any specific character. On live the first collection holocron I looted was one of the Ultra rare ones. Another was the last and I made ATK farming bearable by saying it was a race to see if I looted one, or if I made enough from the credits and junk loot to buy one from a scalper.

                        So I would not mess with the loot table and would add an additional completion token that all get. That way if the RNG favors them they have the item that way, but if they run it often enough they can buy it with tokens.

                        Also, if you can spend X trader tokens to get 1 of these tokens you should be able to spend 1 of these tokens and get the same X trader tokens, Y entertainer tokens or Z heroic tokens. It should not be a one way street and the conversion should not be done at a loss.

                        As to the conversion rates they should not be too high or too low. I reserve my opinion on this this till I see what is on the vendor and the prices.

                        Historical reactions: Like × 2

                        1 Reply Last reply
                        0
                        • E Offline
                          E Offline
                          EllasDad
                          wrote on last edited by
                          #16

                          Tiars, post: 305, member: 318 wrote:

                          I like the token concept since you feel like you are making progress.

                          The RNG that the game uses is the Unix/Linux system call. You can take steps to make it less predictable, but you can not make it favor or disfavor any specific character. On live the first collection holocron I looted was one of the Ultra rare ones. Another was the last and I made ATK farming bearable by saying it was a race to see if I looted one, or if I made enough from the credits and junk loot to buy one from a scalper.

                          So I would not mess with the loot table and would add an additional completion token that all get. That way if the RNG favors them they have the item that way, but if they run it often enough they can buy it with tokens.

                          Also, if you can spend X trader tokens to get 1 of these tokens you should be able to spend 1 of these tokens and get the same X trader tokens, Y entertainer tokens or Z heroic tokens. It should not be a one way street and the conversion should not be done at a loss.

                          As to the conversion rates they should not be too high or too low. I reserve my opinion on this this till I see what is on the vendor and the prices.

                          That is an entirely different conversation but I would support it if you put forward a proposal to trade OGs or musty tokens for trader and entertainer tokens.

                          Historical reactions: Like × 1

                          1 Reply Last reply
                          0
                          • TiarsT Offline
                            TiarsT Offline
                            Tiars
                            wrote on last edited by
                            #17

                            EllasDad, post: 306, member: 365 wrote:

                            That is an entirely different conversation but I would support it if you put forward a proposal to trade OGs or musty tokens for trader and entertainer tokens.

                            in this someone suggested exchanging tokens which is why I mentioned it.

                            Historical reactions: Like × 1

                            1 Reply Last reply
                            0
                            • Shotgun CharlieS Offline
                              Shotgun CharlieS Offline
                              Shotgun Charlie
                              wrote on last edited by
                              #18

                              In case is hasn't already been mentioned, allow EFoL Chak Hearts to be stored in the Box of Achievements.

                              1 Reply Last reply
                              0
                              • B Offline
                                B Offline
                                broumad
                                wrote on last edited by
                                #19

                                It would be nice to see some sorta token reward for guild war kills. Similar to FRS and BH tokens.

                                Historical reactions: Like × 1

                                1 Reply Last reply
                                0
                                • RyndeR Offline
                                  RyndeR Offline
                                  Rynde
                                  wrote on last edited by
                                  #20

                                  Rezec, post: 291, member: 1 wrote:

                                  It should come as no surprise to everyone that RNG in this game is crappy. Many people come out of OG groups and feel like they didn't earn anything and could end up running the same content over and over and over again and never get the item they want due to RNG not being in their favor.

                                  For this topic of discussion I would like to hear thoughts and ideas about making certain Loot items from current heroic instances attainable with tokens. The more rare and item, the more tokens it costs.

                                  The benefits are that every person, on every run, feel like they are progressing towards a wanted item and more incentive to do heroic runs to work on attainable drop items.

                                  I'd love to see suggested items that should be included and suggested Token costs.

                                  I think this got a little off topic but I would like to bring it back. I think this is a great idea, once you have completed 10 of each OG for stat bonus and then obtain your 5 piece there is not a lot of incentive to continue to do these. By adding more token rewards I think would be excellent and give more veteran players reason to continue to run them. I think tcg rewards were always highly sought after such as the newer vehicles, class specific weapons, rare DNA, rare paintings and decor, rare junk loot, unique schematics, etc.

                                  Historical reactions: Like × 1

                                  1 Reply Last reply
                                  0
                                  • D Offline
                                    D Offline
                                    DWTerabyte
                                    wrote on last edited by
                                    #21

                                    Rynde, post: 1013, member: 1017 wrote:

                                    I think this got a little off topic but I would like to bring it back. I think this is a great idea, once you have completed 10 of each OG for stat bonus and then obtain your 5 piece there is not a lot of incentive to continue to do these. By adding more token rewards I think would be excellent and give more veteran players reason to continue to run them. I think tcg rewards were always highly sought after such as the newer vehicles, class specific weapons, rare DNA, rare paintings and decor, rare junk loot, unique schematics, etc.

                                    That sounds great. A way to structure it as well, each OG instance has a vendor next to the NPC that is related to that heroic to start, or stick em in Mos Eisley. The vendor from each OG instance will include the items that are only lootable inside that instance. Possibly being able to buy specific junk loot pieces for the rare exotic modifiers. This was a solution implemented in another game, where if you raided and didn't get loot , you earned currency regardless for completing the mission. Each lootable item such as schems or weapons could cost 10 tokens minimum exclusive to that instance.

                                    Historical reactions: Like × 2

                                    1 Reply Last reply
                                    0
                                    • DraskonD Offline
                                      DraskonD Offline
                                      Draskon
                                      wrote on last edited by
                                      #22

                                      One thing that I think could also maybe help OGs not feel so much like a waste of time is if it could be made possible to allow every person at the end of a run get the chance at loot.

                                      I'm not exactly sure why the original concept of completing these instances was up to the master looter on how loot was divvied (in general of MMO's, this wasn't exclusively a SWG issue). It still feels extremely mundane to complete these and only earn 1 or 2 tokens and watch a single person get basically anything, even if it was junk or not what they wanted.

                                      The more modern way raids handle their loot is having both systems; tokens for guaranteed/special rewards, and everyone gets a drop in the encounters/instances that have them. It would give more chances for people to get loot, but it also might incentivize more sharing of said loot, since I know the single person loot issue can breed toxicity and resentment after a while.

                                      A drop after each encounter would probably be nice as well, as I personally liked the way Destiny/Destiny 2 did their raids and dungeons. Set encounters would always reward a drop and currency to where you could get up to 4 or 5 max depending on how long the activity/how many encounters it had. The trade-off was that they had weekly lockouts, but I would rather it stay daily because obviously not every wants to or can run every day anyway, but for those that can, that'd be nice.

                                      Solo players that brings alts could maybe half their rewards put down to account only rather than character to prevent quadruple dipping. Just some ideas.

                                      Historical reactions: Like × 1

                                      1 Reply Last reply
                                      0
                                      • D Offline
                                        D Offline
                                        DWTerabyte
                                        wrote on last edited by
                                        #23

                                        Draskon, post: 1233, member: 808 wrote:

                                        A drop after each encounter would probably be nice as well, as I personally liked the way Destiny/Destiny 2 did their raids and dungeons. Set encounters would always reward a drop and currency to where you could get up to 4 or 5 max depending on how long the activity/how many encounters it had. The trade-off was that they had weekly lockouts, but I would rather it stay daily because obviously not every wants to or can run every day anyway, but for those that can, that'd be nice.

                                        This could possible be expanded on a bit further, completing a weekly of completing the OG's / instances, encounters and each weekly finished would grant a reward. Not a new mechanic by any means, but something to look forward to..

                                        Historical reactions: Like × 1

                                        1 Reply Last reply
                                        0
                                        • W Offline
                                          W Offline
                                          windshadow0177
                                          wrote on last edited by
                                          #24

                                          DWTerabyte, post: 1231, member: 39 wrote:

                                          That sounds great. A way to structure it as well, each OG instance has a vendor next to the NPC that is related to that heroic to start, or stick em in Mos Eisley. The vendor from each OG instance will include the items that are only lootable inside that instance. Possibly being able to buy specific junk loot pieces for the rare exotic modifiers. This was a solution implemented in another game, where if you raided and didn't get loot , you earned currency regardless for completing the mission. Each lootable item such as schems or weapons could cost 10 tokens minimum exclusive to that instance.

                                          This idea makes me happy in all the places...

                                          I would L O V E to see something implemented like this.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups