Ayusaru's Mystic DPS Jedi (WIP Updated 11/29/25)
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This is a Work In Progress, presently I am a bit torn between DPS, Damage Decrease, and Block. With the 4.9 Update many builds needed to add block into the build. For this build to really shine you need to focus alot on DPS, thankfully we now have added new Meditation buffs and Weapon Stances, along with new Forms.
To achieve max DPS with this build I recommend Makashi Form, combined with Stalwart Meditation, and either 1 Hand or 2 Hand Weapon Stance.
To achieve decent defense I recommend Soresu Form, combined with Stalwart Meditation, and either 1 Hand or 2 Hand Weapon Stance.
Entertainer Buffs for DPS I recommend Second Chance, Block, Evasion, Luck, Strength.
Entertainer Buffs for Defense I recommend Second Chance, Full Energy and Kinetic, Luck.Overview: (Old Statistics)
DPS: 16-19k (vs Sher Kar), once all debuffs are applied.
Defense: Good vs PVE, not a Tank.
Healing: Jedi Heals are strong 15k+ but have slow timer, Force Drain (very fast with Dark Fury Jewelry Set) heals sometimes for 15k.
Short range damage to achieve highest DPS, many ranged attacks exist also.Pro:
Highest Damage for Jedi that is stable.
Very Good PVE clear speed.
Most healing is done with Force Drain.
Reasonable for PVP.Con:
Lacks defense, very few cooldown defense options, just Force Run, and Stasis
Tedious use of Heals, they like to misfire.Expertise:
Jedi Force Sensitive: Couple notes here, I prefer to stack heavily on Luck, I prefer to run with 900+ this build can achieve it, but Luck really shines at 1500+.

Jedi Battlemaster: Here I have highlighted 2 boxes, Saber Burst applies a debuff that when fully stacked increases the damage of Saber Burst and all attacks by 10%, also provides a Armor Neglect debuff that helps bypass armor. I highlight Exacting Strikes also because with 10 Critical Chance with a lightsaber the build gets closer to 75% Critical Chance Cap which provides significant damage improvements in PVP, with the added assistance of Avatar Heroic you should get really close. By removing Exacting Strikes you could retrieve some of expertise points and use them somewhere else, then to cap out Critical chance like using the Aurilian Crystal Buffs which grant 3% Critical Chance, along with some FRS PVP Critical Chance.

Jedi Guardian: Highlighted Anticipate Aggression which provides 8% Damage Reduction putting the build closer to other combat professions that have damage reduction namely Teras Kasi and Commando.

Jedi Mystic: Much to talk about here. 1 Highlighted Lightning Burst increases Lightning burst damage more you apply it and 10% damage increase to all attacks when fully stacked. 2 Highlighted Force Drain is essential for continuous healing (think Bacta Ampule on steroids).

Jedi Sage: Alot to talk about here and why its highlighted. 1 Force Infusion Potency, from my testing it useless don't take it. 2 Soothing Aura, this is what gives your heals real power that 15k heal punch, without it your only going to do about 1/2 the healing power, Makashi Form knocks out about 1 box of this, but your heals are still powerful. 3 Jedi Force Mend, thank you Devs this provides a nice simple heal that is very beneficial.

Jedi Forms: Highlighted here is Soresu Form, I highlight this because if you wanted this build to gain a decent defense improvement I would suggest grabbing it over Makashi Form. Soresu Form does have a drawback of reducing damage output by 25% you will notice Force Drain providing less Healing Power. Makashi Form pushes this build to new damage numbers I have not seen on any other build, 35% more Force Power damage, only drawback is 25% less Healing Power which really doesn't hurt much since we grabbed Soothing Aura.

Stats with buffs and gear: PAY SPECIAL NOTE TO DAMAGE VS DEFENSE SELECTION
Entertainer Inspiration (Damage): 6% Second Chance, 5% Block, 5% Evasion, 300 Luck, 30 Strength.
Entertainer Inspiration (Defense): 6% Second Chance, 3750 Energy Protection, 3750 Kinetic Protection, 240 Luck
Drink: (Mandalorian Wine) 211 Strength, 40 Constitution.
Food: (Deneelian Fizz Pudding) 211 Luck, 3 Block Chance, 30 Block Value.
PuPs: Luck 117, Luck 117, Luck 117.
GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck, 100 Strength.
Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
Mustafar Injector: 100 Strength, 100 Precision.
Familiar: Gackle Bat: 50 Strength, 50 Precision.
Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
Cloak of Hate (Hood Down): 135 Agility, 135 Constitution, 135 Luck, 135 Precision, 135 Strength, 4% Force Electrical Damage, 4% One/Two/Polearm Lightsaber Damage.
Belt & Cloak Combo: 55 Constitution, 25 Strength, 25 Precision, 15 Lightsaber Assembly, 5 Lightsaber Experimentation.
Baked Exotic: (All 1) 1 Weapon Critical.
Exotic Attachments: (All 3) 8 Critical Hit Reduction, 3 Weapon Critical, 2 Critical Chance Increase.
Regular Attachments minus Bandolier/Belt: (All 7) 35 Constitution, 35 Strength, 35 Block Value.
Jewelry Set: (Dark Fury) 100 Piercing Energy, 10 Lightning Duration, 30 Force Power Cooldown, 20 Force Electrical Damage, 20 Shockwave Damage, 20 Choke Damage, 15% Action Cost Reduction, 20% Chance to Reset Force Lightning, 20% Chance to Reset Force Shockwave, 20% Chance to Reset Force Maelstrom, 100% Chance for Force Lightning Snare.
Lightsaber(s) (Old Republic 1hand/2hand): 75 Agility, 75 Luck, 175 Strength, 10 Saber Strike Damage, 10 Force Electrical Damage, 10 Shockwave Damage, 10 Choke Damage, 10 Sweep Damage.
Makashi Form (Damage): 35% Force Powers Damage, 25% Less Force Healing Powers.
Soresu Form (Defense): +1000 Innate Armor, 15% Block Chance, +150 Block Value, Damage Output -25%.
Meditation Buff: (Vision of the Stalwart) 5% Parry, 5% Reduced DamageTaken, 5% Increase Resource Quality.
Bounty System Enabled: 2% PVP Damage Output, 2% PVP Healing Bonus, 2% PVP Offensive Dodge Reduction, 5% Reactive Heal Chance (This applies just like Doctor: Reactive Heal).Additional Buffs to consider:
Large Aurilian Crystal: (Mayor Aurilia) 150 Stamina, 3% Critical Chance.
High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.Final Thoughts: I love the damage that Makashi Form does, I feel the loss of defense to be noticeable. Although switching to Soresu Form provides much needed defense I find that it comes at a significant Healing Power loss due to Force Drain having less damage. Mixing and Matching Entertainer Buffs with Meditation, and Forms can achieve some wide variety of options. At this time I prefer to focus solely on Damage.
*6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
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