Window That Displays Your Extractors And Status + Resource Delivery (and other stuff).
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Tdeadly, post: 2195, member: 364 wrote:
I think with the ITV you can just set it at the location you need. What you want to add for that is the maintenance cost will be taking out of what you have on you like how works with the housing and factory. This way you don't have to have a harvester go kaboom for no reason. Even if you forget or can't get on to add maintenance.
Can you set multiple locations at once? I don't have this ITV.
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Nexacon, post: 2196, member: 1362 wrote:
Can you set multiple locations at once? I don't have this ITV.
You have the Hoth one that’s 50 tokens 2 locations . Just make sure when you buy it from the vender it’s the guy you want it on. You also have on the token vender the BH one as well I believe it one don’t have it.
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Tdeadly, post: 2197, member: 364 wrote:
You have the Hoth one that’s 50 tokens 2 locations . Just make sure when you buy it from the vender it’s the guy you want it on. You also have on the token vender the BH one as well I believe it one don’t have it.
That is not enough locations and not that easy to try to get that on multiple characters.
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Nexacon, post: 2198, member: 1362 wrote:
That is not enough locations and not that easy to try to get that on multiple characters.
The G9 Rigger (Secret of the Syrens questline) lets you save 3 locations at once, and is easier to obtain comparatively. You can also do it on multiple toons at once and have them as dedicated resource "slave" slots.
Even then I think the point being made here is that you still have to manually walk to each and every harvester and interact with and empty the hopper of each one, and it just becomes a massive chore that you can inadvertently miss or forget a harvester or two, or one is lower on maint/power than the rest, and it's just a mess. Not even considering when it comes time to tear everything down when a resource pool is gone, the amount of tiny font destroy/re-deed codes you have to enter is absurd.
Additionally, you can only take down harvesters that that character owns, and transferring ownership tends to mess with the character's total available lots after a while for some reason, so you'll end up with less than the 20 this server has.
The whole system needs a bit of a touch-up. Less clicks is always a plus.
Historical reactions: Like × 1
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So if that’s the only hard point for you. You know what can just teleport to one of your guys. Clicking on to grab the resources it nothing. If you want anything you what something to help you organize it. Still I don’t see that as well. You have an items that brings you to all the mustafar locations. The only one you want it is one location set for nym star map if you a space person. Will all your toons you can easy setup and travel easy if you feel driving it to hard for you to do. You have the home port to your house. With the other ones yea we have a good amount. If you want a pvp for the zones ask them for that. That’s really the only other one you need.
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Tdeadly, post: 2201, member: 364 wrote:
So if that’s the only hard point for you. You know what can just teleport to one of your guys. Clicking on to grab the resources it nothing. If you want anything you what something to help you organize it. Still I don’t see that as well. You have an items that brings you to all the mustafar locations. The only one you want it is one location set for nym star map if you a space person. Will all your toons you can easy setup and travel easy if you feel driving it to hard for you to do. You have the home port to your house. With the other ones yea we have a good amount. If you want a pvp for the zones ask them for that. That’s really the only other one you need.
I want to Know how many harvesters you manage on a daily basis.
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Only do 5 elites per resources that get me to much that I will never need to get unless a new best comes out. Plus might hand sample a night. Are you one of the guys that think collecting 20mil plus is worth it. You don’t realize what you need to Cap what you making. The only you need to if you want to keep mass production is walls for structures. So you will need pre like crazy. With most of my resources I mostly not even uses 1 mil of my stack.
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If you're only using 5 then that makes sense as to where you're coming from with this. I just want to put a few things out there because while there are people out there who hoard millions of units of resources and never touch or even get through most of it, there are more players where that's not the case.
For example, majority of the players who have an army of harvesters across all 7 or 8 toons and regularly deploy as many as they possibly can (even though you can definitely make the case that THAT is excessive), a lot of these players gather all of these resources for their guilds to use, which may be comprised of largely crafters, or even more close to home, the player in question also runs multiple crafters on the same account.
Though this is especially important if you're a Shipwright, given that it's the single most resource hungry profession in the game if you want to mass-produce anything of value. If you don't have the best materials, ship chassis and components will just not be worth using at all. 1 million units of a resource won't last long if you're building anything other than texture and paint kits, I can promise you that much.
Historical reactions: Like × 1
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I agree the only crafting that needs resources is Shipwright. What you would want it them to lower the amount it takes per part. But it not like Space it a real thing right now. All the other crafters will take you time to do 1mil. Tons of parts that use crap lower grade ones to make your items that you just hand sample on Mustafar. You can run a full run of 1000 easy. What you want it the Space Minning to be like what you are asking for, so you don't have to empty the cargo bay. But grabbing the out of the Harvester need to stay. Since the BH now have auto rez. taking a trip back is not a reason now.
Number one thing is you want to have Shipwright crafting items to drop on 0 off of the end of the total amount. So you can make of what you are crafting or factory running. Next thing is most crafting items you need a good stuff for a component. Don't need the best of can do 8 best. You have a good amount of people who just craft own stuff. If you are a crafter that might need best ones. To craft one for someone to use the deed and that is not hard to get. Just by running without a reset terminal take 10 day per toon for a deed from daily tokens. Plus, if you want more get others to collect you paid them for it or trade them.
Only thing I would agree to change is a new option when you click on the harvester to empty all resources right to your inventory.
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As someone who has mained a crafter in SWG since about 2005, this was a fun thread to read! Agree that SWG crafting is unlike any other out there, but that there are some improvements that could be made. Here are a few quick ideas (coming from someone who basically has 6 elites deployed at all times, but doesn't actually craft or sell anything, lol):
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Add a new Architect schematic for something like 'Solar Powered Array' that is an optional sub-component of every harvester. This would take a large amount of a resource, say Solar Energy, up front, but turns it into a self-powered harvester
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Similarly, find a way to add a homing beacon an an optional sub-component to harvesters so someone can ITV directly to them if on the same planet. Otherwise I agree that the Hoth / G9 Rigger ITV's are easy enough to use to get to your harvs, but can take time to get enough of.
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I like the if maintenance goes below 0 then just deduct from cash or bank idea. Summing up those three ideas would make harvesting resources a much easier task to manage on a daily basis AND gives architects something new to build.
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