Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

SWG: Evolve Forums

  1. Home
  2. Suggestions
  3. Remove Pet Ability Family Restrictions

Remove Pet Ability Family Restrictions

Scheduled Pinned Locked Moved Suggestions
14 Posts 5 Posters 1.4k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • VikingmandoV Offline
    VikingmandoV Offline
    Vikingmando
    wrote on last edited by
    #3

    Me sitting here thinking about @Obani's pet Donkey if he had kick, and double dot... "shudders"

    Historical reactions: Like × 1

    1 Reply Last reply
    0
    • YkeerY Offline
      YkeerY Offline
      Ykeer
      wrote on last edited by
      #4

      NORD, post: 789, member: 16 wrote:

      This would create some absolutely broken ability combinations in pvp. Gonna be a hard no from me.

      Like?

      1 Reply Last reply
      0
      • NORDN Offline
        NORDN Offline
        NORD
        wrote on last edited by
        #5

        Ykeer, post: 791, member: 905 wrote:

        Like?

        A 4 ability pet with kick, windbuffet, shaken, and disease.

        1 Reply Last reply
        0
        • YkeerY Offline
          YkeerY Offline
          Ykeer
          wrote on last edited by
          #6

          Vikingmando, post: 790, member: 223 wrote:

          Me sitting here thinking about @Obani's pet Donkey if he had kick, and double dot... "shudders"

          The dots only hit for ~500 or so, I don't think it'd be that bad xD Spit hurts

          1 Reply Last reply
          0
          • YkeerY Offline
            YkeerY Offline
            Ykeer
            wrote on last edited by
            #7

            NORD, post: 792, member: 16 wrote:

            A 4 ability pet with kick, windbuffet, shaken, and disease.

            Disease and Kick (both very strong) have a small % chance to hit AFAIK (BC of the defenses here) I will test that to confirm. Kick may hit regardless.

            Shaken is 10% increase to damage taken

            Windbuffet is Glancing blow increase

            all this would result in a pet that did very little damage though, which is a tradeoff IMO.

            BUT, perhaps leaving signature abilities (such as the four you noted, and make things such as bite and claw trainable to all?

            1 Reply Last reply
            0
            • NORDN Offline
              NORDN Offline
              NORD
              wrote on last edited by
              #8

              NORD, post: 792, member: 16 wrote:

              A 4 ability pet with kick, windbuffet, shaken, and disease.

              Ykeer, post: 794, member: 905 wrote:

              Disease and Kick (both very strong) have a small % chance to hit AFAIK (BC of the defenses here) I will test that to confirm. Kick may hit regardless.

              Shaken is 10% increase to damage taken

              Windbuffet is Glancing blow increase

              all this would result in a pet that did very little damage though, which is a tradeoff IMO.

              BUT, perhaps leaving signature abilities (such as the four you noted, and make things such as bite and claw trainable to all?

              My CL45 eopie was doing 4k+ auto attacks last night as I was levelling it. It routinely hits for 10k+ as it is.

              This is also NOT about the damage the abilities bring to the table, this is about the UTILITY.

              A pet with kick (a 6 second stun with no recourse), wind buffet (a massive GB debuff aoe attack), disease (a big ACR debuff), and shaken (10% increase damage debuff) would be absolutely broken in pvp. And this is just ONE potential ability combination off of the top of my head and I haven't even begun thinking about other potential combinations and how to compliment those with a player build.

              I'm sorry man, but this is really not a good idea. This would be crazy broken.

              1 Reply Last reply
              0
              • YkeerY Offline
                YkeerY Offline
                Ykeer
                wrote on last edited by
                #9

                NORD, post: 795, member: 16 wrote:

                My CL45 eopie was doing 4k+ auto attacks last night as I was levelling it. It routinely hits for 10k+ as it is.

                This is also NOT about the damage the abilities bring to the table, this is about the UTILITY.

                A pet with kick (a 6 second stun with no recourse), wind buffet (a massive GB debuff aoe attack), disease (a big ACR debuff), and shaken (10% increase damage debuff) would be absolutely broken in pvp. And this is just ONE potential ability combination off of the top of my head and I haven't even begun thinking about other potential combinations and how to compliment those with a player build.

                I'm sorry man, but this is really not a good idea. This would be crazy broken.

                Kick is 2 seconds.
                Wind Buffet IS AOE, but only hits one target most of the time as it get blocked. (SOE confirmed working as intended.)

                Also,
                "perhaps leaving signature abilities (such as the four you noted, and make things such as bite and claw trainable to all?)" from above.

                1 Reply Last reply
                0
                • NORDN Offline
                  NORDN Offline
                  NORD
                  wrote on last edited by
                  #10

                  Ykeer, post: 796, member: 905 wrote:

                  Kick is 2 seconds.
                  Wind Buffet IS AOE, but only hits one target most of the time as it get blocked. (SOE confirmed working as intended.)

                  Also,
                  "perhaps leaving signature abilities (such as the four you noted, and make things such as bite and claw trainable to all?)" from above.

                  Doesn't make this idea any better.

                  1 Reply Last reply
                  0
                  • VikingmandoV Offline
                    VikingmandoV Offline
                    Vikingmando
                    wrote on last edited by
                    #11

                    This is what i'd likely use if we removed the family requirements for abilities.

                    Slash (5) - Base damage + 690 Health Bleed for 8 ticks (DoT Potency Increased based on pet happiness)
                    Damage Poison (5) - Base damage + 500 Health Poison for 15 ticks (DoT Potency increased based on pet happiness)

                    Kick (5) - Stun + special attack+1688 Damage (no recourse)
                    Disease (5) - 1000 Action Damage + 266 (base) action DoT for 35 ticks (DoT Potency increased based on pet Happiness)

                    Historical reactions: Like × 1

                    1 Reply Last reply
                    0
                    • NORDN Offline
                      NORDN Offline
                      NORD
                      wrote on last edited by
                      #12

                      Vikingmando, post: 798, member: 223 wrote:

                      This is what i'd likely use if we removed the family requirements for abilities.

                      Slash (5) - Base damage + 690 Health Bleed for 8 ticks (DoT Potency Increased based on pet happiness)
                      Damage Poison (5) - Base damage + 500 Health Poison for 15 ticks (DoT Potency increased based on pet happiness)

                      Kick (5) - Stun + special attack+1688 Damage (no recourse)
                      Disease (5) - 1000 Action Damage + 266 (base) action DoT for 35 ticks (DoT Potency increased based on pet Happiness)

                      And THAT looks pretty broken to me.

                      1 Reply Last reply
                      0
                      • ReeduxR Offline
                        ReeduxR Offline
                        Reedux
                        wrote on last edited by
                        #13

                        After doing alot of BM changes on prophecy I feel this would be extremely broke. Mu h like prophecy where we had buff sharing and some pets had skills they shouldn't of created an alpha pet to have, as all others weren't worth the time in pvp.

                        Historical reactions: Like × 1

                        1 Reply Last reply
                        0
                        • avaerA Offline
                          avaerA Offline
                          avaer
                          wrote on last edited by
                          #14

                          Idk, this would seemingly solve the alpha pet issue currently, Kick / Spit are number 1 with defensive built BE rolls. Mix in some Stat mutations they are likely (with right support build) unkillable and with ST/ hit chance mutations they dominate. Why anyone would even run a different pet here I don't know. I've run BM and BE for a long time and I've never seen bracks crush like the ones I make here. Dot pets can be cool, but with 3 sec cleanses doesn't really matter. Forget about even rolling an offensive built value pet, with the armor disparity they get melted and can't be healed through. So, BM should be an Ability based / BE stat game not a, pick one pet and only use that. Pet appearance as basically just a skin makes way more sense to me. It becomes a coordinated effort between BE and BM to build a pet to how they want its abilities to be rolled. Not to mention the ability to change that pet's options, instead of running specific pets for specific things you have options for a single pet. That to me, is good BM/ BE gameplay. This makes my app mutations valuable as players will actually run Spined Rancor's that are a huge effort make as they would be great in PvP with different ability choices.

                          1 Reply Last reply
                          0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • Login

                          • Login or register to search.
                          Powered by NodeBB Contributors
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • World
                          • Users
                          • Groups