Marksman and Brawler small adjustment (Withdrawn)
-
Yatoya, post: 4711, member: 1107 wrote:
Currently we have the option of Block or Dodge in the second row of Marskman and Brawler.
- There is very little reason to choose Block since Dodge will calculate into Calculated Block.
- There is very few options to obtain Parry in either Melee or Ranged, unless you pickup Steel Body.
Suggestion change Marskman and Brawler Block expertise box to Parry.
[Unavailable historical attachment #2186]2nd suggestion add a 3rd option Evasion Box.
I agree with Rezec. Marksman has zero to benefit by picking up Parry. Brawler, yes absolutely. However most melee builds will tap into Teras Kasi which has plenty of parry options. Just like ranged will generally tap into Commando for defenses.
-
Rezec, post: 4712, member: 1 wrote:
There's an argument to give parry to brawler but not marksman. Parry requires a Melee weapon to be equipped by both attacker and defender.
I think I understand things rather well, maybe I been still missing something.
Parry allows a player to evade (Parry) melee regardless of equipping a melee or ranged weapon correct?
Dodge allows a player to evade (Dodge) ranged regardless of equipping a melee or ranged weapon correct?Or you saying that to dodge one must switch to a ranged weapon?
flip side...
Or you saying that to parry one must switch to a melee weapon?
by that logic...
Parry should work against ranged but doesn't unless equipped with a lightsaber?
But as of Chapter 4.9 Dodge and Parry were separated from each other.
I am going to do some further internet searches, maybe you can summarize my questions with an answer.
-
Yatoya, post: 4714, member: 1107 wrote:
I think I understand things rather well, maybe I been still missing something.
Parry allows a player to evade (Parry) melee regardless of equipping a melee or ranged weapon correct?
Dodge allows a player to evade (Dodge) ranged regardless of equipping a melee or ranged weapon correct?Or you saying that to dodge one must switch to a ranged weapon?
flip side...
Or you saying that to parry one must switch to a melee weapon?
by that logic...
Parry should work against ranged but doesn't unless equipped with a lightsaber?
But as of Chapter 4.9 Dodge and Parry were separated from each other.
I am going to do some further internet searches, maybe you can summarize my questions with an answer.
To my knowledge parry only defends against ranged damage if you’re using a lightsaber. Jedi are the only ones that benefit in parry against ranged and melee.
Dodge can be beneficial to both ranged and melee.
If you’re running fencer, swords, or unarmed and you stack parry you’re only gaining melee defense.
-
From SWG Wiki.
"-
Dodge is a successfull defending combat roll and will counter single target damage applied with a ranged weapon. No damage is applied as the attack is completely avoided.
-
Parry is a successfull defending combat roll and will counter single target damage applied with a melee weapon. No damage is applied as the attack is completely avoided.
-
Note: Lightsabers can also Parry ranged attacks.
"
Dodge
"
Effect: Increases the chance of successfully dodging an attack. Dodged attacks are reduced to zero damage. Debuffs do not stick if an attack is dodged. While skill boxes no longer have permanent dodge skill mods, several foods will temporarily increase your dodge ability.
"Parry (This is where things get questionable where it says when wielding any melee weapon).
"
Parry is a combat defense skill. Parry increases the chance to negate successful melee attacks when wielding any melee weapon and ranged attacks when weilding a lightsaber.
" -
-
That's just nutty to me but I can confirm in testing that if I don't have a melee weapon equipped I do not Parry instead I only get Dodge while equipped with a ranged weapon. From a logical standpoint yes I understand but from a game mechanic it seems nutty to me. Time to update my information guide.
That also explains why Elite Blackscale Guards when switching to ranged will land more hits.
But that leads me head scratching about the Chapter 4.9 update.
"
Attributes:-
EXPERIMENTAL - Altered Dodge to be a ranged only defense instead of melee/ranged.
-
Dodge defends against ranged
-
Parry defends against melee
-
Evade defends against AOE
-
(This does not affect Lucky Dodge from the Luck Stat)
"
But in testing I am getting Dodge while being attacked with a melee weapon while equipped with either melee or ranged.
So I am guessing the EXPERIMENTAL was reverted? Wait nope I was looking at a lucky roll.
-
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login