Make Stand Fast great again
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I think having some alternatives for defenses would be nice to see, right now if im not mistaken most people run BH shields, prescience and decoy as their main offensive/defensive skills that don't cut into their damage output. It's a tricky balance game because then you could have more options for defenses but nothing is stopping someone from grabbing them both. Then we would have people cycling through the defenses like before which made them quite annoying to kill. Perhaps we could do away with the damage decreases on defensive skills of that nature and have a certain defense skill recourse that you would have to wait on to use another one...
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Ebabo, post: 4335, member: 1349 wrote:
Mirror Stand Fast to Void Walk. At full points, Stand Fast has a 240 second cool down and 24 second duration. At full points Void walk has a 180 second cool down and a 30 second cool down. Making Void walk superior to Stand Fast with equal points invested.
[Unavailable historical attachment #2006][Unavailable historical attachment #2007]Thank you both for the feedback.
The comparison between Stand Fast and Void Walk is a fair point, especially when looking at cooldown and duration values relative to the investment required. Differences like that can definitely make one option feel strictly better than the other, which isn’t ideal.
The broader discussion around defensive abilities is also important. Finding the right balance between offering meaningful defensive choices without allowing players to stack and cycle multiple strong defenses has always been a tricky design challenge. Your point about potentially tying these into a shared resource or rethinking tradeoffs is noted.
We’ll pass this along to development for review as part of ongoing balance discussions.
Orton
Evolve Community Manager
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