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  • Dark-Zero's Tank/Medic build

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    Awesome, thanks for sharing. From our previous discussions i can see now why you say its more utility.
  • 0 Votes
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    SiddviciousS
    [image: 2220-8d2c754ec7f0-rebvsimp.jpg] This is a SWG: Evolve PvE / PvP Event Star Wars Galaxies Imperial and Rebel Special Forces Personnel (Mandalorians may help either faction) The Rebel Alliance humiliated Imperial High Command by taking Coronet, Corellia, by force during an Empire Day parade. The Empire struck back, by destroying the Rebel garrison at the hidden base the Alliance ambush originated from. Today, the Rebel Alliance defiantly holds Coronet, but they no longer have anywhere to retreat after the Imperial Military destroyed the Rebels’ base of operations on the planet. Now, Imperial High Command turns their gaze towards Coronet, with plans to amass a Special Forces team on the outskirts of the city. Their orders: retake Coronet and eliminate all Rebel terrorists and those who harbor them. The Rebels plan to assemble their own Special Forces team to hold the city and let the galaxy know that the Empire’s days are numbered. Imperial Special Forces are ordered to assemble at the camp on the outskirts of Coronet, as a prelude to taking back Corellia’s capital and exterminating the Rebel scum. Rebel Alliance Special Forces are called to assemble in front of the Coronet starport, to defend the city to the last man.
  • I don't think I have ever seen this. Should I hatch it?

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    ChavexC
    Parz1val, post: 4787, member: 3119 wrote: Curious if you have heard anything more? I've lost a good 20 breeds these last few days with the resets and lost the mating chances in some really good (I thought) creatures that had been bred for 4+ generations Nothing definitive as of yet, the team has been working on an updated client, so time has been at a premium. You're more than welcome to join our discord for more up to date information
  • Hand sampling

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    DragazharD
    Interesting thing on Musty is ... I do not remember ever standing very much due to NOT running out of Stamina with the mining jewelry set. I've even hand sampled for rad on other planets and not have a STA problelm
  • Lokees mischief lightsaber crystal

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    Cailener1234, post: 4780, member: 548 wrote: Thanks for this suggestion! It's a really cool looking color on a lightsaber, no question. Sadly though, because this was something that was started on SWG Legends, we won't be taking this specific color crystal from them as this is unique to that server out of respect and to avoid doing a straight copy from them. We do have a significant plan that will be acted on down the road that does include lightsabers and possible colors down the road. There's not a time table at this time that we can provide as our largest content patch has been pushed for the year and other items on our roadmap are being worked on as we speak. We'll release more information as we solidify our plans for further improving Jedi as a whole down the road. Thnx for answering that quickly.
  • The Imperial Response Event. Saturday July 18th 7pm EST

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    SiddviciousS
    [image: 2208-eddb5d3a7ea2-solo-db-coronet-spaceport-main-image_aa7e9135.jpeg] This is a SWG: Evolve PvE Event Star Wars Galaxies Imperial Military Personnel Only The Rebel Alliance made a grave mistake attacking Coronet, and the Emperor demands a response. Our losses were small in the criminals’ feeble attempt to disrupt our Empire Day celebration, but our response will be massive in scope. Imperial Intelligence has been saving this intel for the right occasion: The Rebels have a make-shift base housed deep in the woods of Corellia, the base they launched this traitorous attack from. The Rebel Alliance base still houses a garrison, as well as stockpiles of supplies and other military equipment. The Rebel scum are not capable of holding Coronet and defending their hidden base from a coordinated Imperial attack. Let’s make them sacrifice what they cannot afford to lose. Imperial High Command has decreed that all Rebel Alliance military personnel at their hidden base on Corellia are to be destroyed. No prisoners, no survivors, absolutely no mercy for the terrorists.
  • Luck

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    G
    You maybe right but I feel it's just not worth the points ATM but that's just my opinion. I like what you said thou about instant doc cool downs.
  • Player Event Saturday July 11 - 8PM EST

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    mediocrebhM
    Pre Party before World Boss Run World Boss Group Run Player Event after World Boss run Attachments [image: 2200-8d44583761bd-Screenshot_20260708-170242.Moto_App_Launcher.png]
  • SWG: Evolve - Next Gen Client

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    Evolve StaffE
    [image: 2197-7dfb12fa3d3b-1783535435728.png] New Client Experimental Preview We have been hard at work modernizing the Evolve client, and the first experimental version of that work is now taking shape. This new client represents a major step away from the old 32-bit DirectX 9 era and toward a modern 64-bit foundation. The default renderer is now Vulkan, with DirectX 11 available as a Windows fallback for older hardware or driver setups that may not support Vulkan well. This is still experimental. Players who try it right now should expect rough edges, bugs, visual differences, and possible crashes while we continue testing and polishing. Initial QA will decide when it is ready for wider use. Download: https://www.swgevolve.com/installers/SWGEvolveInstallx64.exe Numbers of Commits: 414 of New Files: 1,557 of Modified Files: 984 of Deleted Files: 3 of New Lines of Code: 428,335 of Modified Lines of Code: 7,536 of Removed Lines of Code: 3,521 **Evolve Client Modernization Patch Notes Major Systems** The client has moved from the old 32-bit/DX9 era into a 64-bit modern renderer branch DX9 has been retired from the active client renderer path DirectX 11 became the first modern renderer bridge, then Vulkan was brought up as the new default backend Renderer selection is now config-driven: renderBackend=vulkan by default, with dx11 available as the Windows fallback Graphics Vulkan is now the default renderer and the active forward path DX11 remains available for Windows users whose hardware or drivers cannot run Vulkan reliably Added Vulkan world rendering, textured geometry, skinned characters, GPU skinning, terrain, sky, water, clouds, particles, item icons, UI 3D views, post-processing, FSR-style render scale, bloom, SSAO, SSR, depth of field, shadows, and parallel command submission work - Reshade Style Effects directly in engine DX11 received major visual parity work: water, sky, bloom, lights, holograms, emissive surfaces, fur fixes, object lights, UI scaling, GPU skinning, instancing, and post-processing Performance Added large crowd-performance work: GPU skinning instancing draw command recording/replay off-screen alter reductions UI batching render-to-texture icon caches reduced redundant state changes worker/alter pipeline improvements Stability Fixed numerous render-thread, asset lifetime, particle, terrain, appearance, deferred delete, UI text/cache, and worker-overlap crashes Hardened client networking/message edge cases and several 64-bit bounds/count issues Tools Added SwgSettings, an SDL3/ImGui settings tool for modern renderer options and profiles. Added .evo encrypted tree archive files Cross-Platform Foundations SDL3 now owns the modern window/input path OpenAL replaces the old Miles Sound System dependency path Bink video loading was removed PCRE was replaced with std::regex Vulkan surface creation now goes through SDL callbacks, which is a key Linux renderer prerequisite Some MSVC-only seams have been reduced, including portable SEH wrappers and alignas cleanup Hardware Note Vulkan is the default because it is the cross-platform renderer and the path we are actively improving. DX11 is there for older Windows machines or driver stacks that cannot run Vulkan. Examples of Vulkan-capable GPU families include NVIDIA GTX 900-class Maxwell cards such as GTX 950/960/970/980 or newer, AMD RX 400/500 Polaris cards such as RX 460/470/480/580 or newer., and Intel HD 510/520/530 or newer integrated graphics.
  • Double gold elites at Yavin Imp outpost

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    Shibby!
  • Park Bench

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    S
    Steinlager, post: 4695, member: 2734 wrote: Thank you for looking into this and making it happen. Guess it didnt make it this patch. Keep the great work up.
  • Holo Cubes from old tamed/hatched/expired creatures

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    Nothing crazy. I was just trying to think of a way to make use of creatures that have reached a 0 breed count and/or were used for breeding only Instead of just deleting them. Could open up a little side market for breeders. I feel like this would give us lots of fun and give us another way to display them instead of grabbing BM and stuffing. Right now, if nothing has been changed, the only way to make the holo cube pets is to do it right from the egg before hatched.
  • 0 Votes
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    SiddviciousS
    [image: 2193-f6d79ea0639a-CoronetRebelAssault.jpg] SWG: Evolve PVE Event Rebel Military Personnel Only This is a Star Wars Galaxies Galactic Civil War PvE mission taking place on Sunday, at 7:00 PM EST. Imperial High Command continues to use its vast military might to tighten its grip on the galaxy. As Empire Day approaches, the Rebel Alliance intends to challenge the narrative of Imperial dominance by making a very public statement, the kind that can’t be swept under the rug. The Imperial Military will flood the streets of Coronet, Corellia, with an opulent showing of Stormtroopers, Imperial military vehicles and a few surprises to remind its citizens of who runs the galaxy. You, as a Rebel operative, will be part of the team that reminds everyone the Empire’s power is not absolute. You will show citizens throughout the galaxy that the Imperial Military can not only bleed, but suffer defeat on Empire Day.
  • Chapter 6.1 - 07/04/2026

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    Evolve StaffE
    [image: 2192-122f83ae4ce9-1783133787832.png] Infrastructure & Engine Modernization Server & Core Technology Fully migrated the game server to a 64-bit architecture while maintaining compatibility with all existing databases and character data. Updated both the game server and chat server to build with the latest CMake, eliminating legacy compilation deprecation warnings. Completed multiple server-side optimization passes and resolved numerous memory leaks. Upgraded Java from Java 17 LTS to Java 25 LTS for improved long-term support, security, and performance. Modernized Oracle infrastructure: Oracle Client upgraded from 18.3 to 23.26 Oracle Database upgraded from Oracle 19c to Oracle 26ai These upgrades greatly improve long-term maintainability, security, platform compatibility, and future development capabilities. [HR][/HR] Shared Account Bank Account Storage Added a new Bank Manager NPC to Mos Eisley Bank. Introduced a Shared Account Bank accessible by all characters on the same account. Shared bank provides 250 storage slots. Shared bank access is restricted to one character on the account at a time. Characters on the same account may now: Store No Trade Shared items inside the Shared Bank. Trade No Trade Shared items directly through the normal trade window. [HR][/HR] Queue System Revamp Battlefield Queue System Completely rebuilt the Battlefield queue system. Access via /battle. Eliminates the old ready-check system that frequently caused players to miss queue pops. Once matching teams are found, every player is automatically teleported into the battlefield after a short countdown. Queue Types Five matchmaking options are now available: Solo Duo Trio Squad Group (4+) Direct matchmaking is used for Solo, Duo, Trio, and Squad queues. Group (4+) queues now use flexible matchmaking with a ±2 player variance, allowing larger groups to find matches much more consistently. Examples: 6-player groups may match against 6-8 player teams. 8-player groups may match against 6-10 player teams. Additional matchmaking improvements include: Solo players may now join an already active battlefield if more than three minutes remain. New Battlefield Commands Added /battlequit to leave active battlefields. Added /battleforfeit allowing teams to vote to surrender. Winning teams receive rewards only if the battle has lasted longer than five minutes. [HR][/HR] Looking For Group (LFG) System Automatic Group Finder Added a brand-new LFG Queue System accessible through /instance. Automatically builds balanced groups consisting of: 1 Tank 1 Healer 1 Group Assistance (GA) 5 DPS Successfully matched groups are automatically formed and teleported into the selected instance. Removed legacy prerequisites for classic instances. [HR][/HR] Mandalorian Improvements Progression & Rewards Added new Banner rewards at lower Mandalorian ranks. Added Banner rewards for the Mandalorian equivalent of General. Added a BARC Speeder reward for the Mandalorian equivalent of Colonel. Faction Integration Mandalorians currently On Leave may now speak with Imperial and Rebel recruiters to become Factional Helpers. Factional Helpers may now participate in: Empire quests Remembrance Day quests City Invasion content Themepark Improvements Updated text across multiple Mandalorian Themepark quests. Revamped the Prelude quest to eliminate a major progression failure point. Mandalorian crafting resources now correctly appear within crafting schematics. [HR][/HR] Empire & Remembrance Day Seasonal Rewards Added new 2026 Statue Rewards. Darth Vader and Princess Leia now properly recognize Factional Helpers when awarding the annual badge. [HR][/HR] Bug Fixes & Gameplay Improvements General Fixes Fixed an issue preventing shuttle tickets from being purchased in player cities. Fixed Rank 3 shuttles not appearing correctly in the Ticket/ITV interface. Fixed multiple quest progression issues. Fixed Endor and Dathomir Space Stations missing Homing Beacon travel options. Fixed an issue affecting the attack range of 6th Generation Polearms. Fixed Mandalorian resources not displaying correctly in crafting schematics. Fixed various combat stances from reapplying after players had disabled them. Addressed several server-side performance issues and memory leaks to improve overall stability. [HR][/HR] Looking Ahead During development of this update, a significant amount of engineering time was dedicated to modernizing the core technology that powers the game. These backend improvements—including the migration to a 64-bit server architecture, extensive performance optimizations, infrastructure upgrades, and continued development of the upcoming 64-bit DirectX 11 client—represent one of the largest technical overhauls the project has undergone. As a result, the next five chapters of the Mandalorian Themepark were not able to make this patch. Rather than rush unfinished content, we've chosen to continue polishing these quests so they meet the quality we expect. With the majority of the foundational engineering work now behind us, development can return to delivering new gameplay content at a much faster pace. The remaining Mandalorian Themepark chapters, along with the new 64-bit DirectX 11 client, are already well underway and are planned for an upcoming release. Thank you to everyone who has continued testing, providing feedback, and supporting the project as we build a stronger foundation for the future of SWG Evolve. Historical reactions: Like × 1
  • In game item: Garbage disposal (Large)

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    AleriusA
    So there is a lot of stuff that drops in game that is rather useless after a certain point. Items that cannot be sold to a junk vendor, Example 20% ISO's, Augments with value of 20, ect.... So my idea is a large Garbage disposal that you could feed and get something random in return. Example being feed it 10 augments, get 1 of higher value augment kind of like the way we use the RE tool to level up our power bits. Which would work for ISO's , augments, anything with a low stat that just gets deleted. There are some junk items that a junk vendor wont accept, these items could be fed to it for a usable piece of junk loot, credits, something like that. Since this would be a large one it could be placed outside like a harvester or factory and use 1 lot slot, with power and credit costs to offset the higher "tier"(for lack of better word) object chance. This way everything looted has purpose and doesn't end up getting deleted or thrown in storage and forgotten about. Blueprint for Architect / Shipwright and a possible cost 100 Event tokens, so it does have a rarity to it as well. Historical reactions: Like × 1
  • 1-4 player Heroic like content

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    R
    As someone whose play time is often sporadic, and can be difficult to plan for specific times/scheduled events. I love solo and small group content and I wish there was more of it. The Daily challenges here have been a nice breath of fresh air, it's good that I can log in, do my Mando, Revanite, and Hracca dailies and get something out of it. EDIT: I know it's a hard hard ask, I'd also love if there was a daily that granted a single random heroic token or something. I think it's important for there to be longer term slower ways to progress gear similar to group content. Historical reactions: Like × 1
  • Event idea: Screenshot scavenger hunt

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    ortonO
    Alerius, post: 4732, member: 2578 wrote: One of the things that seems to have gotten lost over the years is galaxy exploration. We now have the ability to instantly travel from anywhere to whatever star port is close by or planet to planet without even using ships. So it got me thinking maybe there's a way to bring back some of that, without going backwards so he's the idea. A person, the event organizer takes a screenshot of their character in a random structure , could be a player house or a city like Naboo (prefer player house as some are deco'ed really cool) posts it discord and forums, and this is what starts the event. To win the first person to go to that location and post their own screenshot in the same location would be the winner. Now if it happened to be my house, or guild hall I wouldn't be able to claim the prize and if it happened to be in say Hightee's house then Hightee would be compensated but excluded from the contest so no favortism or anything like that would happen, of course with the persons permission to use their structure. So random screenshot posted, would cause people interested to look for it, much like collections or POI's. If after say a week no one has guessed the location or won, then a clue would be added, say the planet it's on, of course time frame could be adjusted depending on length of the event. As time goes on then more clues, planet, part of the planet North, South, ect.....then city. Depending on who ran it prize could be rare item, credits, ect.... Anyway just a thought for a way to get people interested in exploring the galaxy again. Thank you for the suggestion. I really like this idea. One of the things that makes SWG unique is the size of the galaxy and the incredible amount of creativity players put into their homes and cities. An event centered around exploration and discovery would be a fun way to showcase that while encouraging players to get out and explore places they may have never visited before. The clue system is a nice touch as well, gradually narrowing down the search if no one finds the location. It would make for a fun community event without requiring any new game systems to be developed. We'll definitely keep this in mind as we continue planning future community events. Thanks for taking the time to share such a creative idea! Orton Evolve Community Manager Historical reactions: Like × 1
  • PvP Overhaul.

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    Ishna, post: 4726, member: 662 wrote: The gear isn't really the core problem here. The decline in PvP mainly comes down to egos. We try our best to make PvP accessible to everyone on this server, and honestly we've done a decent job. The real issue is that some people just can't tolerate losing in any capacity -- it's weird. So you end up in this strange situation where half the people are actively trying to balance teams so everyone can have fun, while others are going full out trying to rack up 30+ kills, ensuring the only person having a good time is themselves. I don't think dedicated PvP gear sets are the answer. And genuinely, carrying around multiple sets of armor -- one for PvE, one for PvP -- is a shitty playstyle. If you're a PvPer, build your armor around that. You'll find that you can absolutely handle the PvE side of things in your PvP armor anyway. That said, here's what we've actually done to improve things: We've overhauled the system with a new Battlefield system. Some highlights: No more painful queues -- Join active matches as they go, leave when you want, swap toons freely. No longer faction-based -- Play what you want to play, no scrambling to switch sides to balance numbers. Multiple queue types -- Solo, duo, trio, quad, and Group 4+. That last one is my personal favorite. It's built for large groups and carries a +-2 number balance, so a group of 6 experienced players can go up against a group of 8 with the advantage of numbers. No more AFKers sitting in as fillers just to avoid a slaughter. Forfeit option -- Group leaders can call it if the match is so lopsided there's no point continuing. Nobody has to sit through 15 minutes of getting murdered waiting for it to end. But systems only go so far. A great example Rezec brought up recently was the CORPS guys. They were genuinely fun to PvP against -- had a theme, good numbers, real presence. Their problem was ego. They had to win overwhelmingly. That meant going 6v2 instead of balancing teams, farming cloner trips instead of making the fight interesting for both sides. And then insisting Red=Dead even when a server group was trying to form up for Avatar Hard Mode was the nail in the coffin. If people can take something from that -- not take this stuff overly seriously, remember it's a game, and keep in mind we're all 35+ (with the average probably sitting solidly in the 40-50s) -- then we can actually build a solid PvP community here. But if the ego problem keeps up, people are going to keep walking away from PvP, and that hurts everyone who loves it. And for what it's worth -- PvP is my favorite part of SWG too. We want to see it thrive. Very well said. I stated in Discord we could use some more content on the vendors that use a currency obtained by PvPing. But that stuff isn’t just for PvP content anyways. I agree 100% it’s an ego thing and when people lose, they don’t have much desire to better themselves. They just cry and bitch and quit instead of changing their tactics and doing PvP for a while or ever again. Once we can figure out that aspect, which honestly there isn’t anything staff can do to change someone’s personality, we’d be set. EV’s combat system is the best of any SWG server in my opinion. People just don’t know how to use it in ways that’s fun in PvP and when they lose they get toxic.
  • New: Patreon Tiers Now Available

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    RezecR
    Based on your feedback, we've added Patreon as a new way to support SWG Evolve! For those who've asked about setting up a recurring monthly donation, you can now do so through one of our three supporter tiers: [IMG alt="🪙"]https://discord.com/assets/63c0e0ad98a0a834.svg[/IMG] Merchant [IMG alt=""]https://discord.com/assets/60e4658040396168.svg[/IMG] Benefactor [IMG alt=""]https://discord.com/assets/b09a9a54f8e34d23.svg[/IMG] Hutt Cartel Each tier comes with a matching vanity title and color here on Discord to show off your support. To be clear: these are cosmetic roles only — there are no in-game perks, advantages, items, currency, or monetary rewards at any tier. SWG Evolve is free to play and always will be. Every credit goes straight toward keeping the server online for the whole community. And don't worry — our existing donation page isn't going anywhere. It's staying exactly as it is. Patreon is simply an additional option for anyone who prefers a set monthly contribution over one-time donations. Thank you all for helping keep the galaxy running. https://www.patreon.com/cw/SWGEvolve/membership
  • Marksman and Brawler small adjustment (Withdrawn)

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    Rezec, post: 4720, member: 1 wrote: Lucky Dodge, from Luck, procs the same Dodge in the combat log. Do you have a lot of Luck? Not much but enough.