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  3. Status/Ability to be permanently opted out of any PvP for non-combat classes

Status/Ability to be permanently opted out of any PvP for non-combat classes

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  • W Offline
    W Offline
    windshadow0177
    wrote on last edited by
    #26

    NORD, post: 708, member: 16 wrote:

    The Jedi FRS TEF system makes them attackable by anyone. That's by design and is a check to balance the powerscaling that they have access to from the FRS. In order for a Jedi to attack you, you have to attack them* first*.

    That's it, that's all.

    Evolve is not a pvp dedicated server, your friend just accidentally TEFed a Jedi. PvP will only find you if you take the actions to make yourself vulnerable to it. Also, you don't lost anything if you die. If someone dies because they TEFed a jedi and don't want that to happen again, they're now equipped with the knowledge to not allow that to happen again.

    Let's stop trying to attribute meaning to what I'm saying beyond what I'm actually saying or trying to sniff out some underlying motive.

    Please answer my question. How do you profit from this system, if at all, as it stands? How do you lose, in this system, if it changes so that this kind of incident can not happen?

    Also, in the more general sense, do FRS participants profit from this kind of kill? Do FRS participants get points for this? Is this a part of the FRS system? I need an answer to this, please. Anyone?

    Perhaps the biggest part of the problem in this area is that these people cannot recognize the threat that is in front of them. Maybe this should be changed so that they show up like a hostile creature? Something that says, "I'm dangerous, don't try to interact with me." In any other SWG environment that I've played in, trying to interact with a flagged character, while faction-neutral or not flagged yourself has N E V E R resulted in combat, or any other negative reaction. To me, that all it takes is a mis-click, is like leaving firearms laying around in a daycare center.

    Blaming the person who got TEF'd, while performing a customarily normal SWG Interface action, is, in my opinion, wrong. That's victim blaming. If they didn't know this could happen, why shouldn't they be surprised and shocked that it did?

    To those that think these deaths are no big deal, consider this scenario -

    You've just moved into a new house. You walk outside. You see one of your new neighbors. They wave to you. You wave back. They beat you to the ground immediately. Nice place to live, right?

    You call the police. The police come. You tell them what happened. They tell you, "Well, that's the way it's always been here. Boys will be boys." And leave the matter.

    Does this sound like somewhere you want to live?
    This scenario is 100% what happened in the first incident I related to you.

    This server does have a bunch of great things going for it. The complete absence of the grindy time-sinks between me and the things I love most? If that idea could wear a dress, I'd have already absconded to Jamacia to propose to it.

    This FRS-TEFing system is a huge problem, and especially because I have already witnessed greifing with it, as well as some of the staff's attitude towards it. My combat toons that I need for farming? All of them have to be reworked to remove AoE DoTs and AoE direct damage. Because someone in the FRS system that gets it into their head to just wander into where I'm farming and kill all three toons. I know that kind of griefing will happen here because I have seen it.

    And I am keenly aware that by standing up and giving voice to this, I don't just have a target on my back. There is not a square centimeter of me that is not a target. Quite possibly anyone that plays with me, too.

    The time it takes to get set up? To get buffed? Get on an appropriate spot? This is not insignificant. Every time I'm sent to the cloner while I'm trying to do something, I lose time. This is not a victimless situation that some of you seem to think it is. Not one of us can get or make more time.

    Look guys, I want to play here. I've already made adjustments to my play style to remain here until I get fed up. I'm making adjustments to my characters to work within what is, in my opinion, forced PVP where innocent and uninterested people are cashed in like coupons, or worse, played with like toys. I can't make you see the destructive elements that are at work here, if you agree about their existence or not. Even if you don't agree that it exists, you'll reap the result regardless.

    Until I can't stand to be here anymore, peace out.

    1 Reply Last reply
    0
    • NORDN Offline
      NORDN Offline
      NORD
      wrote on last edited by
      #27

      Carista, post: 709, member: 399 wrote:

      What is the reasoning to making the Jedi TEF system so they attackable by everyone? What is the benefit of this? What is it that is hoped to be accomplished by making Jedi attackable by everyone and their grandmother? What powerscaling is achieved by making them attackable by everyone, including non-combat characters like entertainers and crafters?

      The Jedi TEF is bound to FRS and should be treated as "Jedi business." No need what-so-ever to involve everyone into it. Right now, everyone gets involved in some way or form, and in my eyes, this is a flaw in the TEF. I would suggest making it so that Jedi are only attackable by Jedi. If some other profession and a Jedi want to battle it out, go to a PvP zone or organize a duel.

      FRS jedi have increased powerscaling, and part of the way that this is balanced out so that there is some give and take, is to have them be perma SF and attackable by everyone.

      For non-jedi players, it is absolutely 100% their choice to engage in combat with jedi - jedi cannot attack them if they aren't attacked first. If you attack a jedi and TEF them, that's on you.

      It's not a big deal.

      Considering that jedi are meant to be an alpha class, the TEF system surrounding FRS jedi is not going to be changing.

      1 Reply Last reply
      0
      • NORDN Offline
        NORDN Offline
        NORD
        wrote on last edited by
        #28

        windshadow0177, post: 710, member: 1090 wrote:

        Please answer my question. How do you profit from this system, if at all, as it stands? How do you lose, in this system, if it changes so that this kind of incident can not happen?

        Also, in the more general sense, do FRS participants profit from this kind of kill? Do FRS participants get points for this? Is this a part of the FRS system? I need an answer to this, please. Anyone?

        Perhaps the biggest part of the problem in this area is that these people cannot recognize the threat that is in front of them. Maybe this should be changed so that they show up like a hostile creature? Something that says, "I'm dangerous, don't try to interact with me." In any other SWG environment that I've played in, trying to interact with a flagged character, while faction-neutral or not flagged yourself has N E V E R resulted in combat, or any other negative reaction. To me, that all it takes is a mis-click, is like leaving firearms laying around in a daycare center.

        Blaming the person who got TEF'd, while performing a customarily normal SWG Interface action, is, in my opinion, wrong. That's victim blaming. If they didn't know this could happen, why shouldn't they be surprised and shocked that it did?

        To those that think these deaths are no big deal, consider this scenario -

        You've just moved into a new house. You walk outside. You see one of your new neighbors. They wave to you. You wave back. They beat you to the ground immediately. Nice place to live, right?

        You call the police. The police come. You tell them what happened. They tell you, "Well, that's the way it's always been here. Boys will be boys." And leave the matter.

        Does this sound like somewhere you want to live?
        This scenario is 100% what happened in the first incident I related to you.

        This server does have a bunch of great things going for it. The complete absence of the grindy time-sinks between me and the things I love most? If that idea could wear a dress, I'd have already absconded to Jamacia to propose to it.

        This FRS-TEFing system is a huge problem, and especially because I have already witnessed greifing with it, as well as some of the staff's attitude towards it. My combat toons that I need for farming? All of them have to be reworked to remove AoE DoTs and AoE direct damage. Because someone in the FRS system that gets it into their head to just wander into where I'm farming and kill all three toons. I know that kind of griefing will happen here because I have seen it.

        And I am keenly aware that by standing up and giving voice to this, I don't just have a target on my back. There is not a square centimeter of me that is not a target. Quite possibly anyone that plays with me, too.

        The time it takes to get set up? To get buffed? Get on an appropriate spot? This is not insignificant. Every time I'm sent to the cloner while I'm trying to do something, I lose time. This is not a victimless situation that some of you seem to think it is. Not one of us can get or make more time.

        Look guys, I want to play here. I've already made adjustments to my play style to remain here until I get fed up. I'm making adjustments to my characters to work within what is, in my opinion, forced PVP where innocent and uninterested people are cashed in like coupons, or worse, played with like toys. I can't make you see the destructive elements that are at work here, if you agree about their existence or not. Even if you don't agree that it exists, you'll reap the result regardless.

        Until I can't stand to be here anymore, peace out.

        It's not a big deal. If you don't want to be attacked by jedi, don't attack them first. That's literally the long and short of it.

        1 Reply Last reply
        0
        • RezecR Offline
          RezecR Offline
          Rezec
          wrote on last edited by
          #29

          Lets see. I will try to address most of your questions in my summary, apologizes for anything that I miss.

          **On FRS: **This is an optional system for Jedi to opt in/opt out of that offers some increase in power as they rank up and it offers PvP-Mains the opportunity to be on their toes and be attackable, but almost anyone, anywhere, at any time. They are some built in restrictions around same guild, same account and same faction while SF to prevent unintended scenarios.

          Is this a PvP Server: No, its not. There is a ton of PvE QoL on Evolve. There are upcoming updates that include World Bosses and new Heroics and Hardmodes of the existing heroics. However, we also have PvP QoL and encourage people to try out PvP who never have. There have been players who come out to PvP Events on Evolve that have NEVER PvPed on any SWG server in the past and that is amazing to see. Some things may seem a bit PvP heavy and that is because you can churn out PvP content far quicker and easier than PvE Scripted scenarios, but those are still coming.

          On Population: Do we want to be the size of Legends? No. Are we competing with Server X, Y, Z? No. My unpopular opinion is that this is a bad way to look at it. Almost every server has something unique to offer and different takes on the same game. This should be celebrated and its amazing to see the things that talented people on different projects come up with.

          As far as Evolve stands on population, we have a solid active population that continues to grow. Just last night we had 123 unique accounts playing. Do some people leave? Yes, that is every MMO that has ever existed. It won't be what everyone likes because it is impossible to please everyone. People who like to become AFK billionaires, will not like it here and we don't want them to like it here. People who are complete discord trolls? They wont like it here and we dont want them to like it here. Evolve has a long history of taking out the trash, so we will never be the biggest SWG Server, but we try our best to have the BEST COMMUNITY. Quality over Quantity of players has always been our motto.

          We do our best to deal with trolls, exploiters, etc so that everyone here has a fun experience to relax and play a game. Some people will complain that I am too hands on with the community and should just let people run rampant and do what they want. If people want that, there are other servers for that.

          If people are genuinely harassing other players they will be dealt with. We have zero tolerance for that. At the same time, this current situation is a bit blown out of proportion. The person that did get killed, got apologized to and tipped 50k or something because the Jedi didnt realize it was a crafter until it was too late. As an FRS Jedi almost everyone on the map is red to you, so yes you will try to click on a red player because you don't know if its a TEF, if its an enemy player, etc. A jedi can 100% NOT attack another non-SF player unless that player initiates the combat. You can wave back at players without clicking on them.
          It is not uncommon for Jedi to hang out at starports and for the most part it is not to be spiteful, it is to make themselves easy to find.

          That being said, I read feedback and I am constantly looking at adjustments to the TEF system that could make things more smooth for crafters and entertainers that WONT be exploitable in some way. Expect some adjustments, potentially in Tuesdays patch.

          Historical reactions: Like × 2

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          0
          • W Offline
            W Offline
            windshadow0177
            wrote on last edited by
            #30

            NORD, post: 712, member: 16 wrote:

            It's not a big deal. If you don't want to be attacked by jedi, don't attack them first. That's literally the long and short of it.

            Again, you evade and do not answer my question(s). This tell me that either you enjoy using people as toys or, you do, in fact, profit off of this.

            1 Reply Last reply
            0
            • C Offline
              C Offline
              Carista
              wrote on last edited by
              #31

              OK, I'm not gonna argue with you anymor, NORD. You obviously don't want to answer critical questions and sweep every counterpoint under the carpet with remarks like "It's not a big deal." I've had it with people that don't take other points of view into serious consideration.

              Historical reactions: Like × 1

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              0
              • NORDN Offline
                NORDN Offline
                NORD
                wrote on last edited by
                #32

                windshadow0177, post: 714, member: 1090 wrote:

                Again, you evade and do not answer my question(s). This tell me that either you enjoy using people as toys or, you do, in fact, profit off of this.

                There's no exploiting going on and dying in swg has zero negative consequences on the player. Furthermore, you have to attack the jedi first in order for them to attack you.

                It's an entirely voluntary and opt-in system for both parties.

                I'm giving the facts as they are and not dramatizing the incident(s). Please stop attributing meaning where there isn't any.

                1 Reply Last reply
                0
                • RezecR Offline
                  RezecR Offline
                  Rezec
                  wrote on last edited by
                  #33

                  windshadow0177, post: 714, member: 1090 wrote:

                  Again, you evade and do not answer my question(s). This tell me that either you enjoy using people as toys or, you do, in fact, profit off of this.

                  If a non-jedi kills a Jedi they will receive GCW (if they are in a faction), Restuss Comms (if they are in a faction), 5,000 credits and a BH Token.

                  If a jedi kills another player they will receive FRS, Restuss Comms, 5,000 credits and an FRS Token.

                  Either person will get something for killing the other.

                  Historical reactions: Like × 1

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                  0
                  • W Offline
                    W Offline
                    windshadow0177
                    wrote on last edited by
                    #34

                    Rezec, post: 713, member: 1 wrote:

                    Lets see. I will try to address most of your questions in my summary, apologizes for anything that I miss.

                    **On FRS: **This is an optional system for Jedi to opt in/opt out of that offers some increase in power as they rank up and it offers PvP-Mains the opportunity to be on their toes and be attackable, but almost anyone, anywhere, at any time. They are some built in restrictions around same guild, same account and same faction while SF to prevent unintended scenarios.

                    Is this a PvP Server: No, its not. There is a ton of PvE QoL on Evolve. There are upcoming updates that include World Bosses and new Heroics and Hardmodes of the existing heroics. However, we also have PvP QoL and encourage people to try out PvP who never have. There have been players who come out to PvP Events on Evolve that have NEVER PvPed on any SWG server in the past and that is amazing to see. Some things may seem a bit PvP heavy and that is because you can churn out PvP content far quicker and easier than PvE Scripted scenarios, but those are still coming.

                    On Population: Do we want to be the size of Legends? No. Are we competing with Server X, Y, Z? No. My unpopular opinion is that this is a bad way to look at it. Almost every server has something unique to offer and different takes on the same game. This should be celebrated and its amazing to see the things that talented people on different projects come up with.

                    As far as Evolve stands on population, we have a solid active population that continues to grow. Just last night we had 123 unique accounts playing. Do some people leave? Yes, that is every MMO that has ever existed. It won't be what everyone likes because it is impossible to please everyone. People who like to become AFK billionaires, will not like it here and we don't want them to like it here. People who are complete discord trolls? They wont like it here and we dont want them to like it here. Evolve has a long history of taking out the trash, so we will never be the biggest SWG Server, but we try our best to have the BEST COMMUNITY. Quality over Quantity of players has always been our motto.

                    We do our best to deal with trolls, exploiters, etc so that everyone here has a fun experience to relax and play a game. Some people will complain that I am too hands on with the community and should just let people run rampant and do what they want. If people want that, there are other servers for that.

                    If people are genuinely harassing other players they will be dealt with. We have zero tolerance for that. At the same time, this current situation is a bit blown out of proportion. The person that did get killed, got apologized to and tipped 50k or something because the Jedi didnt realize it was a crafter until it was too late. As an FRS Jedi almost everyone on the map is red to you, so yes you will try to click on a red player because you don't know if its a TEF, if its an enemy player, etc. A jedi can 100% NOT attack another non-SF player unless that player initiates the combat. You can wave back at players without clicking on them.
                    It is not uncommon for Jedi to hang out at starports and for the most part it is not to be spiteful, it is to make themselves easy to find.

                    That being said, I read feedback and I am constantly looking at adjustments to the TEF system that could make things more smooth for crafters and entertainers that WONT be exploitable in some way. Expect some adjustments, potentially in Tuesdays patch.

                    Thank you for your detailed response.

                    I'll repeat another question that I can't seem to get an answer to. Do FRS participants profit/gain points from any kills that are NOT a direct participant to the FRS system? Are the non-combatants that have been attacked in these interactions contributing to the FRS system scores?

                    RE: the alluded to crafter death with my friend:
                    As I said before, that one was of both lesser and in a way, greater concern, because she was drawn in through no fault of her own. I absolutely appreciate both the apology and the effort to make my friend whole. To be blunt, that interaction is why I did not leave immediately. My understanding, however, was that it was a bystander that apologized and tried to make the situation right, not either of the participants.

                    Can something be done to make it more clear to those of us who do not wish to engage in this FRS combat who these participants are? So that we know that these people should not be interacted with in any way?

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                    0
                    • mediocrebhM Offline
                      mediocrebhM Offline
                      mediocrebh
                      wrote on last edited by
                      #35

                      NORD, post: 708, member: 16 wrote:

                      The Jedi FRS TEF system makes them attackable by anyone. That's by design and is a check to balance the powerscaling that they have access to from the FRS. In order for a Jedi to attack you, you have to attack them* first*.

                      That's it, that's all.

                      Evolve is not a pvp dedicated server, your friend just accidentally TEFed a Jedi. PvP will only find you if you take the actions to make yourself vulnerable to it. Also, you don't lost anything if you die. If someone dies because they TEFed a jedi and don't want that to happen again, they're now equipped with the knowledge to not allow that to happen again.

                      Let's stop trying to attribute meaning to what I'm saying beyond what I'm actually saying or trying to sniff out some underlying motive.

                      Let me preface this by saying that I would not want to see one dissatisfied player leave the game. I agree with NORD, I have never had my ent or crafters attacked but I, of course, am aware of the TEF. If there is a player that is harassing you with this or any other manner in the game, please report. I don't see the need for a massive overhaul based on a group of very few players that are trying to utilize the game mechanic to create disharmony for another player. I do not want to see anyone leave the server because they may have had a bad experience, but unfortunately, not everyone will be pleased with all of the game mechanics. If we go this direction, are we next going to nerf aggressive NPC/beasts because a new player drove by a group of aggressive kreetles and got killed and had to clone? Early on in this game's life, Jedi were always TEF'd and there has always been collateral damage. I mistakenly attacked the very first jedi (Eyeown Joo) I seen in the game while standing in the Coronet starport and got a trip to the cloner and some decay on my armor and weapon...such is life. My very first death by a player was because I was unknowingly TEF'd while running imperial missions and was unaware of the TEF system, plus lost my speeder. It would be unfortunate for anyone to leave this server because they dont agree with 1 of the hundreds of game mechanics that might cause a slight inconvenience, because they would be missing out on a great community and a unique spin on this game. All you have to do is look at the discord channels here to see how helpful/tolerable/considerate this community is. Even our PvP channel has very little toxicity...we have players who compete against each other (PvP or business) being helpful even if it might not necessarily be in their best competitive interest...I can't say that about other places.

                      Historical reactions: Like × 3

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                      • W Offline
                        W Offline
                        windshadow0177
                        wrote on last edited by
                        #36

                        Rezec, post: 717, member: 1 wrote:

                        If a non-jedi kills a Jedi they will receive GCW (if they are in a faction), Restuss Comms (if they are in a faction), 5,000 credits and a BH Token.

                        If a jedi kills another player they will receive FRS, Restuss Comms, 5,000 credits and an FRS Token.

                        Either person will get something for killing the other.

                        LOL You beat me to it by answering my question. Thank you for making clear what the profit motive is for this.

                        1 Reply Last reply
                        0
                        • G Offline
                          G Offline
                          Griffy
                          wrote on last edited by
                          #37

                          windshadow0177, post: 720, member: 1090 wrote:

                          LOL You beat me to it by answering my question. Thank you for making clear what the profit motive is for this.

                          To further add on to all of this incentive for killing, you have to also understand that there are dry weeks of no PvP. If by Thursday there wasn’t an event that someone could make or a big PvP battle that they brought their jedi to, there is a huge possibility they will derank that week due to not accumulating enough FRS points. Being a R6 jedi myself, I know that if I’m standing around and someone comes and hits me, even unintentionally, my very first reaction is to hit back and collect the FRS. Does that mean I had a grudge against the person or should /spit on their corpse? No, in fact I think the situation that fueled this flame was handled the best way it could’ve, with a free revive, some knowledge to get a new speeder and some credits. Don’t get it twisted with toxicity. A lot of the toxicity that was on Evolve has been eradicated prior to your group of friends making their way here. I’ve seen nothing but awesome, healthy, fun filled fighting in the PvP scene since then. Hope to see y’all stick around and enjoy the best QoL, community driven server out there.

                          Historical reactions: Like × 2

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                          • W Offline
                            W Offline
                            windshadow0177
                            wrote on last edited by
                            #38

                            Griffy, post: 721, member: 386 wrote:

                            To further add on to all of this incentive for killing, you have to also understand that there are dry weeks of no PvP. If by Thursday there wasn’t an event that someone could make or a big PvP battle that they brought their jedi to, there is a huge possibility they will derank that week due to not accumulating enough FRS points. Being a R6 jedi myself, I know that if I’m standing around and someone comes and hits me, even unintentionally, my very first reaction is to hit back and collect the FRS. Does that mean I had a grudge against the person or should /spit on their corpse? No, in fact I think the situation that fueled this flame was handled the best way it could’ve, with a free revive, some knowledge to get a new speeder and some credits. Don’t get it twisted with toxicity. A lot of the toxicity that was on Evolve has been eradicated prior to your group of friends making their way here. I’ve seen nothing but awesome, healthy, fun filled fighting in the PvP scene since then. Hope to see y’all stick around and enjoy the best QoL, community driven server out there.

                            Thanks for jumping into the discussion. And also please forgive me for the inherrant sarcasm of part of my response.

                            So everyone who is not a jedi is a potential coin for Jedi to buy what they want/rank/etc? Sith-like, sure. Jedi? skepticalfacehere

                            To me, that sounds like the system badly needs adjustment. Based on your description, I'll have to think on it a bit to figure out a decent solution-suggestion.

                            You guys deserve your fun too. Contrary to my viewpoint on this specific issue, I don't have a problem with PVP. I do not think it should be abolished. I'm just not interested. I really don't like blundering my way into it, or being tricked/forced into it. I especially DO NOT LIKE that people are finding out that if you click on the wrong person here, you die first hand - rather than at sign-up or immediately on first log-on. I also really don't like that it's so hard to tell who's safe to interact with as you normally would and who is not. This is, it would seem, the chief failing of this system.

                            I do, on the other hand, understand the knee-jerk I've-been-attacked-gotta-defend-myself camp. I get that your play environment is high-stress, fast paced, high stakes. That's not for me, though. That said, it's not for me to yuck your favorite.

                            1 Reply Last reply
                            0
                            • W Offline
                              W Offline
                              windshadow0177
                              wrote on last edited by
                              #39

                              mediocrebh, post: 719, member: 284 wrote:

                              Let me preface this by saying that I would not want to see one dissatisfied player leave the game. I agree with NORD, I have never had my ent or crafters attacked but I, of course, am aware of the TEF. If there is a player that is harassing you with this or any other manner in the game, please report. I don't see the need for a massive overhaul based on a group of very few players that are trying to utilize the game mechanic to create disharmony for another player. I do not want to see anyone leave the server because they may have had a bad experience, but unfortunately, not everyone will be pleased with all of the game mechanics. If we go this direction, are we next going to nerf aggressive NPC/beasts because a new player drove by a group of aggressive kreetles and got killed and had to clone? Early on in this game's life, Jedi were always TEF'd and there has always been collateral damage. I mistakenly attacked the very first jedi (Eyeown Joo) I seen in the game while standing in the Coronet starport and got a trip to the cloner and some decay on my armor and weapon...such is life. My very first death by a player was because I was unknowingly TEF'd while running imperial missions and was unaware of the TEF system, plus lost my speeder. It would be unfortunate for anyone to leave this server because they dont agree with 1 of the hundreds of game mechanics that might cause a slight inconvenience, because they would be missing out on a great community and a unique spin on this game. All you have to do is look at the discord channels here to see how helpful/tolerable/considerate this community is. Even our PvP channel has very little toxicity...we have players who compete against each other (PvP or business) being helpful even if it might not necessarily be in their best competitive interest...I can't say that about other places.

                              Thanks for throwing in your thoughts and POV.

                              My specific issue in this place is with the radical departure from the norm of basic SWG UI use. It is the norm, everywhere that I am aware of (and I've played on most of the NGE servers, even Prophecy, where I know Chavex and I think Reedux also came from once upon a time,) to click on someone to interact with them. To my knowledge, short of prepared, specific circumstances (like flagging SF,) clicking on someone alone is not enough to initiate PVP combat anywhere else.

                              To my thinking, new players should be warned. Also, to my thinking, it should be visually apparent who/what is dangerous. Using your example, a player wandering into a group of yellow creatures should have nothing to fear. Wandering into a group of red? They get what they get. The system has conditioned those of us who have not been on SWG Evolve before that all other players -unless you have prepared yourself to engage- are safe. That is, as I see it, where the SWG Evolve system has failed. It does not inform or alert players to the danger.

                              Taking that line of thought a little further, if I understand how this works properly, now I have to strip out all AoE damage abilities from all of my combat-enabled farming toons, so that I cannot accidentally aggro an FRS participant or be griefed by one in this fashion. This is highly disruptive to me personally - my main tank is a Commando. My main supporting toon is an officer/squad leader. The commando skills must go. The AoE elements are the most effective. I don't know yet if the squad leader/officer elements can be reorganized in a fashion that keeps them viable.

                              Historical reactions: Like × 1

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                              • RezecR Offline
                                RezecR Offline
                                Rezec
                                wrote on last edited by
                                #40

                                There's already a visual indicator. It you hover over someone that is attackable, you have a red X over them.

                                If you are playing with Auto Aim on, you already play at a disadvantage because you have a lower Crit and Hit chance. This is in the source code and true on every server.

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                                • UnaZero34U Offline
                                  UnaZero34U Offline
                                  UnaZero34
                                  wrote on last edited by
                                  #41

                                  Stormfinch, post: 701, member: 1058 wrote:

                                  Why not just tie it to the existing crafters' and entertainer sets? If X=at least one piece of jewelry and Y=two or more masters completions, then Z. That way, both professions wouldn't have to constantly be switching between sets. It doesn't however protect the people fresh off the transport, so a notification on the launcher or something would certainly be nice. My original toon was born on live before jedi were a thing so I fell in love with a game that didn't have them, and they've never held much interest for me. Needless to say, I didn't realize that reading up on their care and feeding was a requirement. 😉

                                  I also have a question. Is all PVP initiated here with a single click?

                                  1. There are a lot of people that run hybrid builds because of the amount of points that we have over here so it would be hard for someone to just spec into one combat proffession then put the rest into non combat.

                                  2. Not really. Most of PvP you have to be SF for. With the Jedi TEF you have to be within a certain distance of a Jedi. Kinda like how you would get TEFed to someone that you were in combat with as you were getting kicked from a battlefield

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                                  • W Offline
                                    W Offline
                                    windshadow0177
                                    wrote on last edited by
                                    #42

                                    Rezec, post: 725, member: 1 wrote:

                                    There's already a visual indicator. It you hover over someone that is attackable, you have a red X over them.

                                    If you are playing with Auto Aim on, you already play at a disadvantage because you have a lower Crit and Hit chance. This is in the source code and true on every server.

                                    Agreed. For me, trading that bit of crit and hit chance for making combat more managable is a fair trade.

                                    However, in spite of the different cursor with the manual targeting and combat system, my point on what it takes to engage in PVP combat everywhere else also still stands.

                                    In my opinion, with regard to this, it further highlights the flaw in the system. The further back you go with SWG, I believe it more likely you'd use the auto-targeting system - for no other reason than it's what you're used to. To my thinking, this is something that should be glaringly apparent no matter what targeting system you use, like the color coding for creatures and other NPCs. I should be able to see on my radar and on my screen that a hostile is in front of me. My issue here is that for 20+ years, the system has taught us that players are safe until we make an active choice for them not to be. That's been changed here - and that's okay, at the end of the day - with the right warnings.

                                    At all levels, this tripping point should be made known. I didn't even know this about the targeting system until you pointed it out because I've never used the manual system, except for rare circumstances of creatures being untargetable because of being in a tree/house/rock, etc. This explains another large piece of how this is happening.

                                    Historical reactions: Like × 1

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                                    • W Offline
                                      W Offline
                                      windshadow0177
                                      wrote on last edited by
                                      #43

                                      NORD, post: 716, member: 16 wrote:

                                      There's no exploiting going on and dying in swg has zero negative consequences on the player. Furthermore, you have to attack the jedi first in order for them to attack you.

                                      It's an entirely voluntary and opt-in system for both parties.

                                      I'm giving the facts as they are and not dramatizing the incident(s). Please stop attributing meaning where there isn't any.

                                      From here, I'm done with trying to engage with you personally. You do not get to place values on my time, any more than I get to with you. You do not get to assign values to anything about me or what I value, any more than I get to for you.

                                      I asked you directly if you profited from this system. More than once. Your evasion of that point until it had to be answered by a third party infers much about your moral fiber and your character. It is also highly suggestive of your motives for combating change. That'll be stuck to you no matter when or where I play SWG.

                                      Good day, sir. I will not engage with or acknowledge you any further.

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                                      • NORDN Offline
                                        NORDN Offline
                                        NORD
                                        wrote on last edited by
                                        #44

                                        windshadow0177, post: 729, member: 1090 wrote:

                                        From here, I'm done with trying to engage with your personally. You do not get to place values on my time, any more than I get to with you. You do not get to assign values to anything about me or what I value, any more than I get to for you.

                                        I asked you directly if you profited from this system. More than once. Your evasion of that point until it had to be answered by a third party infers much about your moral fiber and your character. It is also highly suggestive of your motives for combating change. That'll be stuck to you no matter when or where I play SWG.

                                        Good day, sir. I will not engage with or acknowledge you any furth

                                        Ok.

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                                        • RezecR Offline
                                          RezecR Offline
                                          Rezec
                                          wrote on last edited by
                                          #45

                                          1709486994879.png

                                          Coming in the Next Patch.

                                          If YOU can attack them, they will be YELLOW.
                                          If you click on them and they can attack you back, they will be RED.

                                          Historical reactions: Like × 1

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