Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

SWG: Evolve Forums

  1. Home
  2. Suggestions
  3. Dual wield

Dual wield

Scheduled Pinned Locked Moved Suggestions
5 Posts 4 Posters 1.0k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • RyndeR Offline
    RyndeR Offline
    Rynde
    wrote on last edited by
    #1

    This was actually a suggestion from my son wanting to be able to have dual lightsabers but would also be cool in most all melee professions and single handed ranged.

    1 Reply Last reply
    0
    • KratosK Offline
      KratosK Offline
      Kratos
      wrote on last edited by
      #2

      Rynde, post: 525, member: 1017 wrote:

      This was actually a suggestion from my son wanting to be able to have dual lightsabers but would also be cool in most all melee professions and single handed ranged.

      Before all the discord changes, we were in talks about it. It is possible, but the animations would be horrendous i imagine lol. also would have to implement halving the stats on the off-hand. cant be running around with 2 swords both at 1200+DPS+Full exotics .

      Historical reactions: Like × 1

      1 Reply Last reply
      0
      • G Offline
        G Offline
        Griffy
        wrote on last edited by
        #3

        Kratos, post: 619, member: 138 wrote:

        Before all the discord changes, we were in talks about it. It is possible, but the animations would be horrendous i imagine lol. also would have to implement halving the stats on the off-hand. cant be running around with 2 swords both at 1200+DPS+Full exotics .

        Something along the lines of like half damage with offhand and both take an accuracy loss is probably where it would resonate the best.

        Historical reactions: Like × 1

        1 Reply Last reply
        0
        • RyndeR Offline
          RyndeR Offline
          Rynde
          wrote on last edited by
          #4

          Griffy, post: 621, member: 386 wrote:

          Something along the lines of like half damage with offhand and both take an accuracy loss is probably where it would resonate the best.

          I think even if it was an appearance it would be cool, or maybe you could stat it but damage would not be increased. It would further customize someone's character look, or dual wield would be one item that is similar damage to what is available so it's not an OP item causing everyone to want it.

          1 Reply Last reply
          0
          • RezecR Offline
            RezecR Offline
            Rezec
            wrote on last edited by
            #5

            Rynde, post: 821, member: 1017 wrote:

            I think even if it was an appearance it would be cool, or maybe you could stat it but damage would not be increased. It would further customize someone's character look, or dual wield would be one item that is similar damage to what is available so it's not an OP item causing everyone to want it.

            The implementation of dual wielding is easy and we have done this in tests already, the animations however are horrendous.

            For duel wielding pistols there are some existing stances I played around with that are workable because there aren't on ton of extra animations involved with holding pistols. Holding two handed melee, you are constantly doing weird things or stabbing yourself with the second weapon because no good animations exist.

            For a modern engine line Unreal that uses common animations, this is easy, for SWG, I've found no open source tool that will convert normal animations to SWG's proprietary file type. If any server projects have such a tool, they aren't sharing.

            1 Reply Last reply
            0

            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

            With your input, this post could be even better 💗

            Register Login
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            • Login

            • Login or register to search.
            Powered by NodeBB Contributors
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • World
            • Users
            • Groups