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SWG: Evolve Forums

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  3. Limit GCW Invasion PVP area to combat phase only.

Limit GCW Invasion PVP area to combat phase only.

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  • Q Offline
    Q Offline
    Quillian
    wrote on last edited by
    #1

    Having a mandatory PVP area in the GCW Invasion cities is a great innovation that every server should explore. However, there are several issues with the PVP area being active during the build phase.

    1. Combat interrupts crafting. It would be simple to abort a defense just by targeting and engaging a crafter.
    2. Any build that includes Trader is going to be inferior to any pure PVP combat build, automatically putting Trader builds at a disadvantage.
    3. Defending crafters have to go SF just to build, attacking crafters do not. Attacking crafters get to enjoy PVP-free crafting, Defending crafters not so much.
    4. Entertainers are required to visit the Defending General to refresh 2 of 3 missions available to them. Any build with Entertainer is going to be inferior to a pure PVP build.

    The simplest solution would be to limit the zone enforcement to the Combat Phase only. As for the Entertainers, perhaps changing how or where they can get their missions refreshed would be the only reasonable way to be fair to those with such builds.

    Historical reactions: Like × 2

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    • Shotgun CharlieS Offline
      Shotgun CharlieS Offline
      Shotgun Charlie
      wrote on last edited by
      #2

      Quillian, post: 518, member: 976 wrote:

      Having a mandatory PVP area in the GCW Invasion cities is a great innovation that every server should explore. However, there are several issues with the PVP area being active during the build phase.

      1. Combat interrupts crafting. It would be simple to abort a defense just by targeting and engaging a crafter.
      2. Any build that includes Trader is going to be inferior to any pure PVP combat build, automatically putting Trader builds at a disadvantage.
      3. Defending crafters have to go SF just to build, attacking crafters do not. Attacking crafters get to enjoy PVP-free crafting, Defending crafters not so much.
      4. Entertainers are required to visit the Defending General to refresh 2 of 3 missions available to them. Any build with Entertainer is going to be inferior to a pure PVP build.

      The simplest solution would be to limit the zone enforcement to the Combat Phase only. As for the Entertainers, perhaps changing how or where they can get their missions refreshed would be the only reasonable way to be fair to those with such builds.

      I agree. On other servers now, and even on live, you only flagged PvP if you attacked the General.

      Historical reactions: Like × 1

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      • ChavexC Offline
        ChavexC Offline
        Chavex
        wrote on last edited by
        #3

        Quillian, post: 518, member: 976 wrote:

        Having a mandatory PVP area in the GCW Invasion cities is a great innovation that every server should explore. However, there are several issues with the PVP area being active during the build phase.

        1. Combat interrupts crafting. It would be simple to abort a defense just by targeting and engaging a crafter.
        2. Any build that includes Trader is going to be inferior to any pure PVP combat build, automatically putting Trader builds at a disadvantage.
        3. Defending crafters have to go SF just to build, attacking crafters do not. Attacking crafters get to enjoy PVP-free crafting, Defending crafters not so much.
        4. Entertainers are required to visit the Defending General to refresh 2 of 3 missions available to them. Any build with Entertainer is going to be inferior to a pure PVP build.

        The simplest solution would be to limit the zone enforcement to the Combat Phase only. As for the Entertainers, perhaps changing how or where they can get their missions refreshed would be the only reasonable way to be fair to those with such builds.

        I kinda like this idea. It allows both sides to build freely, and once the attack phase goes live all bets are off lol

        Historical reactions: Like × 1

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        • Q Offline
          Q Offline
          Quillian
          wrote on last edited by
          #4

          Even with the recent change to PVP, this is still an issue that needs to be addressed. While I really don't care about e-death, a determined player could effectively abort any defense for a GCW invasion by engaging crafters in combat before they can even get materials from the kiosk while the attacking faction can engage in PVP-free building of pylons outside of the invasion city.

          This will essentially result in lots of flipping of GCW Cities through the points being earned solely by the attacking faction while the defending crafters just get to do a whole lot of dying with no points being earned.

          Side Note - Requiring Defending Entertainers to be PVP just to refresh missions is also a bit much to ask. Yes, participating in GCW Invasions is a choice but the location of mission givers is not currently a choice. A simple fix for that would be to have an alternate location outside of the PVP zone around the defending General at which defending PVE players could refresh missions during the build phase AND combat phase.

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          • DraskonD Offline
            DraskonD Offline
            Draskon
            wrote on last edited by
            #5

            A more clearly defined PvP zone akin to the Flashpoints on Legends (where they set up pylons with red laser barriers showing the zone) and perhaps even asking you if you want to flag upon entering the zone would be a good alternative. The other day I was just running around Bestine because I thought there was no one there, minding my own business, and then I started getting my teeth kicked in. I'm not a PvP'er, and I'm certainly not built for it, so it would be nice to know where not to go.

            Historical reactions: Like × 1

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