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SWG: Evolve Forums

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  2. Patch Notes
  3. Evolve Patch 2: QoL Update - 2/3/2023

Evolve Patch 2: QoL Update - 2/3/2023

Scheduled Pinned Locked Moved Patch Notes
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  • RezecR Offline
    RezecR Offline
    Rezec
    wrote on last edited by
    #1

    Patch Notes:

    2/3/2023 Quality of Life Update

    • Once per Account Instance Unlock Scrolls (Inspired by SWG: Beyond)

    • Once per Account Jewelry Set (Inspired by SWG: Beyond)

    • Medic Buffs as craftable stims (by Medics)

    • Gave Medics the ability to craft heal stims

    • Re-Enabled Smuggler's ability to craft spice

    • Officer Stim drops now include both heal stims and tac stims (Inspired by SWG: Beyond)

    • Officer Stims no longer expire

    • Allow any armor to be equipped as Appearance regardless of specialization

    • Allow cloaks to be worn over armor (Stat values may need adjustment)

    • Added new armor recolor ability (2 uses) via right click to many armor sets and clothing (Credit Aconite)

    • Removed class restrictions from Mandalorian Armor

    • Removed restrictions on faction armor (Han and Luke could wear Storm Trooper Armor!)

    • Removed class restrictions on many items

    • Removed No Trade from 1,000s of items in the master_item.tab

    • Increased mission terminal missions to max 6 at a time up from 2

    • Increased rewards from terminal missions

    • Buff changes:

    • PvP Death - Nothing happens, no buff decay, no cloning sickness

    • PvE Death - Buffs Decays instead of falling off

    • Separate Foods and Drinks to be separate buffs

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