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SWG: Evolve Forums

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hard mode

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  • M Offline
    M Offline
    mochachris
    wrote last edited by
    #1

    I was thinking a good idea may be Hard mode tressure maps that would take advantage of bigger groups

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    • Y Offline
      Y Offline
      Yatoya
      wrote last edited by
      #2

      I would be interested to hear more.

      As is Treasure Maps Scale to group size at least up to 8, maybe more. In order to get some rare Gem Buffs from the Treasure Chest you need a minimum of 8 players. But the challenge of doing the Treasure Chests are presently easy.

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      • M Offline
        M Offline
        mochachris
        wrote last edited by
        #3

        It would be like a group size of say world boss and the npc that could be like multiple more gold over 90 and bigger bosses like heroics bosses and such

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        • Y Offline
          Y Offline
          Yatoya
          wrote last edited by
          #4

          Sounds like you are thinking 16+ players, then it would spawn heroic like bosses.

          What level of difficulty you thinking? Mustafar Heroic, OG Heroic, Revanite Daily, Avatar Heroic, or World Boss Heroic?

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          • M Offline
            M Offline
            mochachris
            wrote last edited by
            #5

            I'm thinking maybe like avatar heroic type still a challange but not a world boss challange incase the group dose not fill fully

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            • ortonO Offline
              ortonO Offline
              orton
              wrote last edited by
              #6

              mochachris, post: 4827, member: 354 wrote:

              I was thinking a good idea may be Hard mode tressure maps that would take advantage of bigger groups

              Hey there,

              Thanks for taking the time to share this — hard mode treasure maps that incentivize bigger groups is a genuinely great idea, and it's exactly the kind of content suggestion we love seeing from the community.

              Right now, our development focus is heavily concentrated on getting the 64-bit client fully released and ironing out all the bugs players will inevitably run into along the way. This has been a massive undertaking for the team, and we want to make sure we get it right before shifting focus elsewhere.

              That said, as we move into the final phases of that rollout, content ideas like this are exactly the kind of thing we'd love to explore further. We'll be keeping this suggestion in mind!

              Thanks again for the feedback and for helping shape where Evolve goes next.

              Orton
              Evolve Community Manager

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              With your input, this post could be even better 💗

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