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GCW invasions

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  • F Offline
    F Offline
    feihung
    wrote on last edited by
    #1

    Im a big fan of invasions but no-one is playing them, ive tried to get numbers but there is no interest.
    Could we change the invasions to remove the build phase, and each invasion goes in at max build. Double the token count to compensate for lack of build phase. This would give us 3 rotating pve/pvp battlegrounds, you can still bring ents and crafters to earn tokens if thats your thing, but now theres a decent pve fight always going on, and something more interesting than 4-5 folks fighting for possession of the restuss tree. Invasions are also good for masking uneven numbers in pvp. I would still keep the 30 mins downtime between the invasions to allow for rebuffing, real life and not getting pvp burnout.
    Also, arguably since they rotate and you couldnt effectively afk for credits, the invasions mobs could have credit drops on them, giving a gcw and credit incentive to play them.
    Currently im guessing folks turn up to an empty invasions build to get tokens for a pulse cannon and then leave, not exactly fun. Turning up to a big gcw battle and joining in is a far more fun way to get the tokens.

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    • ortonO Offline
      ortonO Offline
      orton
      wrote on last edited by
      #2

      feihung, post: 4124, member: 2896 wrote:

      Im a big fan of invasions but no-one is playing them, ive tried to get numbers but there is no interest.
      Could we change the invasions to remove the build phase, and each invasion goes in at max build. Double the token count to compensate for lack of build phase. This would give us 3 rotating pve/pvp battlegrounds, you can still bring ents and crafters to earn tokens if thats your thing, but now theres a decent pve fight always going on, and something more interesting than 4-5 folks fighting for possession of the restuss tree. Invasions are also good for masking uneven numbers in pvp. I would still keep the 30 mins downtime between the invasions to allow for rebuffing, real life and not getting pvp burnout.
      Also, arguably since they rotate and you couldnt effectively afk for credits, the invasions mobs could have credit drops on them, giving a gcw and credit incentive to play them.
      Currently im guessing folks turn up to an empty invasions build to get tokens for a pulse cannon and then leave, not exactly fun. Turning up to a big gcw battle and joining in is a far more fun way to get the tokens.

      Thank you for the detailed feedback. We understand the concerns about participation and overall engagement with invasions.

      Development is actively working on several initiatives that will change the dynamic of city invasions and how they function within the broader GCW ecosystem. While we’re not ready to share specifics just yet, the goal is to make them more engaging and rewarding.

      We will continue to evaluate improvements that can be made to the system to help attract more players and highlight the fun, large-scale PvE and PvP aspects that invasions are meant to deliver.

      We appreciate the suggestions and the continued passion for this content.

      Orton
      Evolve Community Manager

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      • F Offline
        F Offline
        feihung
        wrote on last edited by
        #3

        This great news , your own evolution of invasions, looking forward to it, thx for reply

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