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  3. Ayusaru's Solo to Glory - Part 2 - Gearing Up

Ayusaru's Solo to Glory - Part 2 - Gearing Up

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  • Y Offline
    Y Offline
    Yatoya
    wrote on last edited by
    #1

    We left off with adding new Combat Abilities to the Ability Bar.
    We are going to continue adding Abilities to the Ability Bar now with Healing Abilities.

    Drag Heal 4 from the Healing Tab of the Command Browser, ";" semi colon, and replace Heal 1 with Heal 4 in Ability Bar Slot 32.
    1769839405859.jpeg
    Also add the following Healing Abilities to the Ability Bar.
    Detox, Bacta Infusion, Bacta Ampule, Bacta Grenade, Bacta Spray, Revive - Single (In Combat), and Revive - Single (Out of Combat) as seen above.

    From the Command Browser window now add the following to the Ability Bar.
    1769839925242.jpeg
    Charge!, High Yield, Inspiration, Toughen, Decoy, Rally Point (Defensive), Medical Supply Drop as seen above.

    Now hit "CTRL+2" this will now switch to Ability Bar Pane 2. We are going to add the remaining buffs that are long term buffs.
    1769840442317.jpeg
    Tactics, Focus Fire, Drill Master, Experienced Leadership, Enhanced Agility, Enhanced Block, Enhanced Dodge, Enhanced Precision, Enhanced Strength, Nutrient Injection, Metabolic Accelerators, Favor of the Elders, and for good practice we are also going to add Medical Supply Drop.

    Now we are going to activate Medical Supply Drop, wait a few moments and open the Supply Crate.
    1769840967835.jpeg
    Open the supply crate and Loot All, then access your inventory with "I". Drag the Field Stimpack F to Ability Bar Pane 1 Slot 29. Also Drag the Tactical Serum F to Ability Bar Pane 2 Slot 22.

    Now we are going to activate all the long term buffs.
    1769841296071.jpeg
    While Ability Bar Pane 2 is active select in sequence 1-= on the keyboard to activate all the buffs on the bottom row of Pane 2, then manually select the Tactical Serum F from Slot 22.
    (Note all the buffs that are applied will show up below your characters health/action bar and name.

    Time for our First Adventure, we need armor please follow the below guide to obtain Katarn Armor. It starts on Planet Talus city of Dearic so visit the Starship Terminal inside Mensix and use it to travel to Planet Talus city of Dearic.
    [EMBED content="thread-935"]https://www.swgevolve.com/index.php?threads/935/[/EMBED]

    Now that I have Katarn Armor what should I do next.
    If you haven't finished Specializing into Teras Kasi Artist, you should have enough experience now to do so.

    AT THIS POINT IF YOU WANTED A SUGGESTED FREE HEROIC JEWELRY SET FROM /CLAIM I WOULD SUGGEST STEEL BODY JEWELRY SET.

    Next get a better Weapon, my suggestion is to follow the next guide to obtain a new Rifle. This will also double up with Sickness of the Storm Lord quest so that you gain yet another buff Mustafar Injector.
    [EMBED content="thread-936"]https://www.swgevolve.com/index.php?threads/936/[/EMBED]

    At this point you should have the Mustafar Injector, I would place it in Ability Bar Pane 2 Slot 21 next to the Tactical Serum F, and activate it.
    You also should have collected the Coynite Disrupter Rifle by completing A History Lesson Part 2.

    Now we have Armor, Weapon, Buffs, lets get one more buff but to do so we first need to get some credits. Lets do our first Daily Mission.
    Visit Boba Fett in Mos Eisley.
    1769847165652.jpeg
    Select I will travel there now. OK.

    Go to the center of the arena and radial using "~" tilde the helmet.
    1769847284991.jpeg
    Select 2) Begin Challenge, we are not quite ready for Hardmode Challenge.

    By completing the Daily Challenge we now have 25,000 additional credits. That is exactly what we need for our next buff.
    (Note you also receive 1 Daily Token, we will need more of these later in a couple days so do this challenge everyday).

    Visit the Entertainer Droid just outside the Mos Eisley Cantina.
    1769847771000.jpeg
    Yes, I'll pay 25,000 credits. OK.

    The following buff is what I recommend.
    1769847793360.jpeg
    +3000 Energy Protection, +3000 Kinetic Protection, +300 Luck, 6% chance to automatically heal damage when struck in combat.

    Now we should have some defenses lets take a brief look at our Ability Bars to make sure we are ready for the next challenge.
    1769848071963.jpeg
    All buffs are active from Squad Leader including the Tactical Stim, We have all the buffs active from Doctor. We have Favor of the Elder Buff and Mustafar Injector. Now we also have Entertainer Inspiration Buff. If you chose the Steel Body Jewelry Set you should see that 5-Piece Jewelry Set buff also active.
    We also have started to stockpile Field Stimpack F, I like to have a total of 1000 of them on hand at the beginning of my adventures for the day.
    Now you may have noticed I have added Damage Stance and Tank Stance to Ability Bar Pane 1 Slot 06 and 07. We are going to start using these Stances for the next set of adventures.

    Solo to Glory - Part 3 - Making Credits

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