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SWG: Evolve Forums

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  3. QoL Discussion: Random Loot, Tokens

QoL Discussion: Random Loot, Tokens

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  • E Offline
    E Offline
    EllasDad
    wrote on last edited by
    #16

    Tiars, post: 305, member: 318 wrote:

    I like the token concept since you feel like you are making progress.

    The RNG that the game uses is the Unix/Linux system call. You can take steps to make it less predictable, but you can not make it favor or disfavor any specific character. On live the first collection holocron I looted was one of the Ultra rare ones. Another was the last and I made ATK farming bearable by saying it was a race to see if I looted one, or if I made enough from the credits and junk loot to buy one from a scalper.

    So I would not mess with the loot table and would add an additional completion token that all get. That way if the RNG favors them they have the item that way, but if they run it often enough they can buy it with tokens.

    Also, if you can spend X trader tokens to get 1 of these tokens you should be able to spend 1 of these tokens and get the same X trader tokens, Y entertainer tokens or Z heroic tokens. It should not be a one way street and the conversion should not be done at a loss.

    As to the conversion rates they should not be too high or too low. I reserve my opinion on this this till I see what is on the vendor and the prices.

    That is an entirely different conversation but I would support it if you put forward a proposal to trade OGs or musty tokens for trader and entertainer tokens.

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    • TiarsT Offline
      TiarsT Offline
      Tiars
      wrote on last edited by
      #17

      EllasDad, post: 306, member: 365 wrote:

      That is an entirely different conversation but I would support it if you put forward a proposal to trade OGs or musty tokens for trader and entertainer tokens.

      in this someone suggested exchanging tokens which is why I mentioned it.

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      • Shotgun CharlieS Offline
        Shotgun CharlieS Offline
        Shotgun Charlie
        wrote on last edited by
        #18

        In case is hasn't already been mentioned, allow EFoL Chak Hearts to be stored in the Box of Achievements.

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        • B Offline
          B Offline
          broumad
          wrote on last edited by
          #19

          It would be nice to see some sorta token reward for guild war kills. Similar to FRS and BH tokens.

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          • RyndeR Offline
            RyndeR Offline
            Rynde
            wrote on last edited by
            #20

            Rezec, post: 291, member: 1 wrote:

            It should come as no surprise to everyone that RNG in this game is crappy. Many people come out of OG groups and feel like they didn't earn anything and could end up running the same content over and over and over again and never get the item they want due to RNG not being in their favor.

            For this topic of discussion I would like to hear thoughts and ideas about making certain Loot items from current heroic instances attainable with tokens. The more rare and item, the more tokens it costs.

            The benefits are that every person, on every run, feel like they are progressing towards a wanted item and more incentive to do heroic runs to work on attainable drop items.

            I'd love to see suggested items that should be included and suggested Token costs.

            I think this got a little off topic but I would like to bring it back. I think this is a great idea, once you have completed 10 of each OG for stat bonus and then obtain your 5 piece there is not a lot of incentive to continue to do these. By adding more token rewards I think would be excellent and give more veteran players reason to continue to run them. I think tcg rewards were always highly sought after such as the newer vehicles, class specific weapons, rare DNA, rare paintings and decor, rare junk loot, unique schematics, etc.

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            • D Offline
              D Offline
              DWTerabyte
              wrote on last edited by
              #21

              Rynde, post: 1013, member: 1017 wrote:

              I think this got a little off topic but I would like to bring it back. I think this is a great idea, once you have completed 10 of each OG for stat bonus and then obtain your 5 piece there is not a lot of incentive to continue to do these. By adding more token rewards I think would be excellent and give more veteran players reason to continue to run them. I think tcg rewards were always highly sought after such as the newer vehicles, class specific weapons, rare DNA, rare paintings and decor, rare junk loot, unique schematics, etc.

              That sounds great. A way to structure it as well, each OG instance has a vendor next to the NPC that is related to that heroic to start, or stick em in Mos Eisley. The vendor from each OG instance will include the items that are only lootable inside that instance. Possibly being able to buy specific junk loot pieces for the rare exotic modifiers. This was a solution implemented in another game, where if you raided and didn't get loot , you earned currency regardless for completing the mission. Each lootable item such as schems or weapons could cost 10 tokens minimum exclusive to that instance.

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              • DraskonD Offline
                DraskonD Offline
                Draskon
                wrote on last edited by
                #22

                One thing that I think could also maybe help OGs not feel so much like a waste of time is if it could be made possible to allow every person at the end of a run get the chance at loot.

                I'm not exactly sure why the original concept of completing these instances was up to the master looter on how loot was divvied (in general of MMO's, this wasn't exclusively a SWG issue). It still feels extremely mundane to complete these and only earn 1 or 2 tokens and watch a single person get basically anything, even if it was junk or not what they wanted.

                The more modern way raids handle their loot is having both systems; tokens for guaranteed/special rewards, and everyone gets a drop in the encounters/instances that have them. It would give more chances for people to get loot, but it also might incentivize more sharing of said loot, since I know the single person loot issue can breed toxicity and resentment after a while.

                A drop after each encounter would probably be nice as well, as I personally liked the way Destiny/Destiny 2 did their raids and dungeons. Set encounters would always reward a drop and currency to where you could get up to 4 or 5 max depending on how long the activity/how many encounters it had. The trade-off was that they had weekly lockouts, but I would rather it stay daily because obviously not every wants to or can run every day anyway, but for those that can, that'd be nice.

                Solo players that brings alts could maybe half their rewards put down to account only rather than character to prevent quadruple dipping. Just some ideas.

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                • D Offline
                  D Offline
                  DWTerabyte
                  wrote on last edited by
                  #23

                  Draskon, post: 1233, member: 808 wrote:

                  A drop after each encounter would probably be nice as well, as I personally liked the way Destiny/Destiny 2 did their raids and dungeons. Set encounters would always reward a drop and currency to where you could get up to 4 or 5 max depending on how long the activity/how many encounters it had. The trade-off was that they had weekly lockouts, but I would rather it stay daily because obviously not every wants to or can run every day anyway, but for those that can, that'd be nice.

                  This could possible be expanded on a bit further, completing a weekly of completing the OG's / instances, encounters and each weekly finished would grant a reward. Not a new mechanic by any means, but something to look forward to..

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                  • W Offline
                    W Offline
                    windshadow0177
                    wrote on last edited by
                    #24

                    DWTerabyte, post: 1231, member: 39 wrote:

                    That sounds great. A way to structure it as well, each OG instance has a vendor next to the NPC that is related to that heroic to start, or stick em in Mos Eisley. The vendor from each OG instance will include the items that are only lootable inside that instance. Possibly being able to buy specific junk loot pieces for the rare exotic modifiers. This was a solution implemented in another game, where if you raided and didn't get loot , you earned currency regardless for completing the mission. Each lootable item such as schems or weapons could cost 10 tokens minimum exclusive to that instance.

                    This idea makes me happy in all the places...

                    I would L O V E to see something implemented like this.

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                    • W Offline
                      W Offline
                      windshadow0177
                      wrote on last edited by
                      #25

                      Citrine, post: 302, member: 339 wrote:

                      My thoughts on this:

                      Traders could also use their trader tokens at a rate of 100:1, to buy the "Evolve Token".

                      Love this thought as well... As easy as it is to grind those out, though, I think it might need to be more than 100:1

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                      • mediocrebhM Offline
                        mediocrebhM Offline
                        mediocrebh
                        wrote on last edited by
                        #26

                        Speaking from a guy that has had terrible RNG on all servers, I like this idea. We've all been around the guy that seems to get all the TK rucksack drops and then loots the mural on the same run....the one guy that makes you check and make sure the loot is on random, while you try to not be petty, it is a little disheartening, but if you can at least acquire some of these loot items just by running instances, it makes it more encouraging.

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                        • W Offline
                          W Offline
                          windshadow0177
                          wrote on last edited by
                          #27

                          mediocrebh, post: 1254, member: 284 wrote:

                          Speaking from a guy that has had terrible RNG on all servers, I like this idea. We've all been around the guy that seems to get all the TK rucksack drops and then loots the mural on the same run....the one guy that makes you check and make sure the loot is on random, while you try to not be petty, it is a little disheartening, but if you can at least acquire some of these loot items just by running instances, it makes it more encouraging.

                          Been there, done that...

                          Maybe the better way is a currency system with a peppering of rare (as in frequency) drops like someone else suggested here (can't remember right off who). That way we can work towards getting what they we need/want. Take the horrible RNGeezus right off of the table.

                          I will say that this would definitely encourage me to run OGs more.

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