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SWG: Evolve Forums

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  3. Consolidate buffs

Consolidate buffs

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  • RightR Offline
    RightR Offline
    Right
    wrote on last edited by
    #1

    Observation: 4-5 rows of buffs is quite hard to parse through when in the thick of combat looking for certain key things that are happening. This would be helped by reducing the number of buffs present.

    Suggestion: Merge common buffs that are almost always used together into a single buff

    • 7 Doctor buffs into 1
    • 3 main squad leader buffs into 1 (excludes Experienced Leadership)
    • Merge the 9 banner buffs into 1 (When granted via General Banner. General Banner buff to block Captain banner buffs.)

    These 3 changes would cut down the visual clutter significantly, making combat status much more legible. It would also allow us to make buff icons larger without exploding the UI with often useless info.

    I'm definitely not the first to suggest this, but wanted to formalize it here πŸ˜„

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    • RightR Offline
      RightR Offline
      Right
      wrote on last edited by
      #2

      Btw some situations that this helps make easier to comprehend:

      • Smugglers monitoring Feeling Lucky and Lucky Break procs
      • Seeing when self-applied defensives or other major buffs expire
      • Watching for opponent's defense abilities or major buffs to reactor against
      • Easier to see Debuffs/DoTs when they are not the 6th row of information
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      • ortonO Offline
        ortonO Offline
        orton
        wrote on last edited by
        #3

        The issue I see with this would be when Combat Medic's start buff stripping it becomes easier to lose high value buffs.

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        • T Offline
          T Offline
          Tdeadly
          wrote on last edited by
          #4

          I believe Buff striping was removed so that not an issue unless it will be allowed again. I not fan of combining them together. Incase they do have a boss in a future instance or world boss. That strips or temporarily take it away.

          Maybe they can change color of player names or something to show you have a debuff on you.

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          • ortonO Offline
            ortonO Offline
            orton
            wrote on last edited by
            #5

            Tdeadly, post: 2830, member: 364 wrote:

            I believe Buff striping was removed so that not an issue unless it will be allowed again. I not fan of combining them together. Incase they do have a boss in a future instance or world boss. That strips or temporarily take it away.

            Maybe they can change color of player names or something to show you have a debuff on you.

            This kinda plays into this post https://www.swgevolve.com/index.php?threads/1200/

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            • RightR Offline
              RightR Offline
              Right
              wrote on last edited by
              #6
              This post is deleted!
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              • RightR Offline
                RightR Offline
                Right
                wrote on last edited by
                #7

                Tdeadly, post: 2830, member: 364 wrote:

                I believe Buff striping was removed so that not an issue unless it will be allowed again. I not fan of combining them together. Incase they do have a boss in a future instance or world boss. That strips or temporarily take it away.

                Maybe they can change color of player names or something to show you have a debuff on you.

                Permanent buff stripping has been decidedly against the general philosophy Evolve is striving for, any mechanic like that is unlikely. As for a temporary buff strip, such a mechanic would be pointless with so many buffs today and so would not really event be viable to explore, so I would argue this change would make such a mechanic even existing feasible πŸŽ‰

                orton, post: 2829, member: 2006 wrote:

                The issue I see with this would be when Combat Medic's start buff stripping it becomes easier to lose high value buffs.

                Yes, Purge was removed for PvP, so no worries there

                orton, post: 2831, member: 2006 wrote:

                This kinda plays into this post https://www.swgevolve.com/index.php?threads/1200/

                It does! I almost linked to it as a sister suggestion πŸ˜„

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                • T Offline
                  T Offline
                  Tdeadly
                  wrote on last edited by
                  #8

                  But adding buffs or debuffs together. Would that make removing one single buff hard to do if it setup that way? Then if you can’t click on it to remove single buff. Plus what if you have a buff together. How would you be able to do that if you want to mess around.

                  Also than why is it in the HK fight end. You lose buff in PVE? With the buff striping. That is Permanent taking off. Yes I know it’s pointless to change it. But you do lose your stuff during that fight in the instance. Always happens to me when I go and solo it.

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                  • ortonO Offline
                    ortonO Offline
                    orton
                    wrote on last edited by
                    #9

                    Right, post: 2833, member: 909 wrote:

                    Permanent buff stripping has been decidedly against the general philosophy Evolve is striving for, any mechanic like that is unlikely. As for a temporary buff strip, such a mechanic would be pointless with so many buffs today and so would not really event be viable to explore, so I would argue this change would make such a mechanic even existing feasible πŸŽ‰

                    Yes, Purge was removed for PvP, so no worries there

                    It does! I almost linked to it as a sister suggestion πŸ˜„

                    well in this case, I don't see any issues with combining them, All the medic buffs down to 1, and all the officer buffs down to 1 would be a good start.

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