New 3 Piece Set Bonuses
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**Rifleman
3-Piece Set Bonuses**
- +Accuracy
- +Critical damage
- +Increased weapon range with rifles
- Reduced action cost on rifle special attacks
**Bounty Hunter
3-Piece Set Bonuses**
- +Accuracy
- +Critical chance
- Cooldown reduction on Bounty Hunter abilities
- +Bonus damage versus Jedi targets
**Assassin
3-Piece Set Bonuses**
- +Critical damage
- +Reduced detection range
- +Bonus damage from behind
- +Increased stealth effectiveness or an additional stealth-related ability
**Entertainer
3-Piece Set Bonuses**
- +Buff duration
- Reduced fatigue accumulation
- +1 additional buff point to spend
**
Trader / Artisan – Crafting Mastery Set
3-Piece Set Bonuses**
- +Assembly success chance
- +Experimentation effectiveness
- +Additional assembly points (profession-specific)
- +Additional experimentation points (profession-specific)
**
Sampling Specialist – Resource Acquisition Set
3-Piece Set Bonuses**
- +Sampling efficiency
- +Sampling speed
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Grenadier Set - +15% crit damage +evasionchance/value "stickybomb" attack attaches to target.
Squad Leader Set - Make the lvl87 trooper a lvl90 with a pet bar like beastmaster, generic skills except one slot that is changeable, choice of heal/debuff/big hit/taunt. Chance to spawn lvl87 troopers for 30seconds like the smuggler call a friend ability.
Teras Kasi set - Meditate as it was pre-cu. Powerboost for +500 con and a bonus to hate generation for 10 mins, Force of will to come back from being incapped. A "Chi" meter much like commando kill meter. Let it build up for a defence buff, cash it in for a damage buff.
Commando Set - A supply drop skill, instead of tacs/stims, the old consumable mando heavy weapons, big big damage low low accuracy, so u cant pvp 1 shot people. Done as a supply drop to easier balance than allowing crafting
Medic Set - A 2 min cooldown ability that acts like killing spree except for your flash heal, heals up to 4 targets in range, or 1 target 4 times, lasts 15 seconds, 10% chance for crit heals
Smuggler Set - Dual weild pistols, off hand gets reduced damage for balance, off the cuff can apply to your class heal, +100 luck
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Crafter sets (plural - unless you can make "generic" experimentation points like we get with the assembly ent buff)
Should be matched with the current trader jewelry sets to make 6 / 7 / 8 piece bonuses
Starting with Weaponsmith, since it's KNOWN that you need 5 more experimentation points to hit 18 points of experimentation (with everything else) and hard cap all of the dual line items.
Left Earring +1 experimentation / +1 assembly / +1 amazing success roll
Right Earring +1 experimentation / +1 assembly / +1 amazing success roll
Rebreather +1 experimentation / +1 assembly / +1 amazing success roll6 piece set bonus (adding to what exists on the 5 piece bonus)
+2 amazing success roll
+50 luck7 piece set bonus (adding to what exists on the 6 piece bonus)
+1 experimentation
+2 amazing success roll
+50 luck8 piece set bonus (adding to what exists on the 7 piece bonus)
+1 experimentation
+2 amazing success roll
+50 luckYou can use that as a template for all of the other...however the goal is to get another point of experimentation (+10 experimentation) beyond what the 5 piece set gives you.
So the jewelery sets would go from +25 (current 5 piece total) to +30 (new proposed 8 piece total)That keeps all the new 3 piece sets "equal" on their face....but....maybe not in effectiveness
The shipwright 3 piece set would need to look different. I'd honestly just worry about the experimentation. Rather than make Left earring for Engines/Chassis/Weapons (similar to how the existing jewelry is setup) you would need to have all 7 types on each piece, otherwise NEEDING to complete the set for the full bonus isn't as much of a priority.
So each earring would be +1 to all 7 experimentation for SW, the rebreather would need to be +1 for all 7. Then the 7 piece and 8 piece bonuses to round out the +5 (for +30 total).(That's a lot of potential for bad RNG if the drops are going to be the actual jewelry instead of tokens to buy the jewelry. are the drops going to be tokens?)
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Generic Sets hmm.
Set Variety 1
+50 Base Stat choice example of +50 Strength, or +50 Agility, or +50 Luck, or +50 Block Value. Set +150 Total w/ added 3 Piece Bonus of +50 All Stat.Set Variety 2 Defense
+2 Sub Base Defense Stat such as Dodge, Parry, Evasion w/ Evasion Value, Block w/ Block Value, Glancing Blow. Set +6 Total, w/ 30 Evasion Value or 150 Block Value if including Block Chance or Evasion Chance.Set Variety 3 Offense
+3 Sub Base Offense Stat such as Critical Chance or Strikethrough Chance. Set +9 Total.Set Tank Role 1
+5% Critical Hit Reduction. Set +15% Critical Hit Reduction Total.Set Tank Role 2
+2% Damage Decrease. +6% Damage Decrease Total.Set Tank Role 2 Alternative (I suggest this over the above Tank Role because Strikethrough can still bypass innate armor).
+600 Innate armor. Set +1800 Innate Armor Total.Set Damage Role 1
+5% Damage Increase. +15% Damage Increase Total.Set Damage Role 2
+100 Base Weapon Damage. Set +300 Base Weapon Damage Total.Healer Role
+6% Heal Potency. Set +18% Heal Potency Total.Heal Compensate
+3% Heal Potency, Base Heal Cooldown Reduced by 2 seconds. Set +9% Heal Potency, Base Heal Cooldown Reduced by 6 seconds.
(Goal is to make the cooldown to be equivalent to Bacta Ampule)Action Cost Management
+5% Action Cost Reduction. Set +15% Action Cost Reduction Total.PVP DPS Role
+2% Dodge Reduction, +2% Parry Reduction, +2% Evasion Reduction, +2% Block Reduction, +2% Glancing Blow Reduction. Set +6% Reduction Total on all of them.PVP Doctor Role
? Cooldown Reduction to Resurrect Abilities. Set ? Total.Entertainer Role
Ability to enhance players anywhere no restrictions.Crafting Role
See Dolanolos Comment aboveGrenadier Role
(Something to bring grenadier to 15% more damage with there AOE, above Set Damage Role may already provide this idea.) -
I'd suggest that the 3pc sets don't come with any direct stat bonuses, but rather a passive or active ability/buff. SWG has a shit load of buffs, stat increases, modifiers etc and the more that are added, then all other content needs adjusting to account for the increased PC stats that ultimately nullify some aspects of the game.
For example:
Melee Tank 3pc set: Grants ability Enfeeble (or other similar style damage reduction ability) at varying ranks based on # of equipped items. Rank 1, 2, 3 etc.DPS +damage: Your next 3 single target attacks strike in a cone (45 second CD) (polearm anyone?)
Generic: Razor cat snare resist/immunity. (snares aren't fun, use your preferred 5pc and get the razor cat immunity as well!)
Generic: Shield, similar to Jedi Guardian/BH Shield/Last stand, just a defensive that can be used, regardless of the class you're running, allowing for additional build diversity
Entertainer: Grants buff "Stupid Clankers": Buffs you provide are better than the entertainer bots
i'll add more if i think of something to add but this is the general idea, give flexibility rather than % increases that will continue the snowball of stat increases/buff stacking and give options to be able to play different builds and have the abilities that everyone has come to know and love (or similar abilities).
Historical reactions: Like × 1
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Hell Storm 3 piece set
Reduce superior firepower cooldown 10sec per piece
Increase critical damage of AOE's by 5% per piece
The 3 piece set give them Hell Diving Run, an aoe attack based on the bombing run animation from old officer that has base damage a little higher than the orbital bombardment. -
Thank you to everyone who took the time to contribute ideas and feedback for the 3-piece jewelry sets. The level of creativity and thought put into these suggestions has been fantastic to see.
Community input like this plays a big role in shaping the direction of new content, and we truly appreciate the collaboration.
Orton
Evolve Community Manager
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