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  3. Ayusaru's Rifleman/Assassin Build. (Updated 11/27/25)

Ayusaru's Rifleman/Assassin Build. (Updated 11/27/25)

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  • Y Offline
    Y Offline
    Yatoya
    wrote on last edited by
    #1

    Figured I would start to provide some players my build ideas beyond just theory. I still recommend that you tinker the build to your style.
    I prefer to just press one button to start my macros and let everything else do its job. No precise timing here, just a button smash macro for nearly all abilities.
    Primary use for this character is Weapon Swap in Exar Kun Heroic.
    Updated version located here.
    [EMBED content="thread-1691"]https://www.swgevolve.com/index.php?threads/1691/[/EMBED]

    Overview:
    Long Range Damage, Damage Boost for group PVP.
    Stay in the back in PVP as you cannot take many hits.
    Damage increases the longer you hit targets by stacking Ambush (Armor Neglect (same as Riddle Armor from commando but better cooldown) 5x=10-15% estimation), Resonance (Armor Neglect 3x=6%), Savagery (Critical Hit Damage 3x=15%), Blaster Burst (Damage Increase 5x=10%), add Second Fire proc chance, Assassins Mark proc chance, add Cold Element Proc (72x0.2=14.40% Damage Increase). Once everything is stacked High HP mobs start to melt.

    Pro:
    Great PVE clear speed at long range.
    Provides armor penetration, and increased damage to group PVP.
    Just enough defense for PVE.

    Con:
    Very few cooldown defenses for PVP

    Expertise:

    Marksman: With the 4.9 Update defenses have shifted more toward Block, Fanshot has nice cone AoE damage but is limited at present 45m.
    1764315581129.jpeg

    Rifleman: We want attacks Focused Fire, Ambush (Armor Neglect stack 5x), Sweeping Fire (64m long range cone, weak damage), Sniper Shot (My highest recorded damage achieved 17k Strikethrough in PVP).
    (Note Sweeping Fire is very weak and could be better used elsewhere, I suggest the points go
    toward getting Shock Grenade from Grenadier).
    Screenshot 2024-08-01 205315.png

    Assassin: We want more Attacks and Damage, Blaster Burst (Razor Slash) stacks 5x, Assassinate. Decoy provides a few seconds of no damage taken, roughly 3-5 hits, which is great for PVP. Flash Bang has 30m range very nice AoE Stun (prevents player from using ablities), and Ambush/Snipe (DoT damage with reduction to heal potency), two great abilities for PVP. Avoid Damage has a negative debuff and should be avoided.
    1764315702228.jpeg

    Commando: We are no longer limited to just Commando or Teras Kasi so we are getting Procs from the right side they are nice especially at 50 kill counter, you also gain Position Secure providing 300 Precision, 300 Strength, 20% Action Cost Reduction.
    Note if you start running low on action consider using Position Secure to replenish your action.
    (Note if you want a Pet to increase defenses I suggest pulling out of Commando and placing 9 Points into Beast Mastery) then the remaining points place them into Grenadier).
    1764315940665.jpeg

    Doctor: This is my bare minimum for personal care from Doctor, Serotonin Boost for removing debuffs and Detox to cure DoTs, Multiple heals (Cost 0 action because we have high Luck).
    1722571060789.png

    Teras Kasi Artist: Thankfully we now can have both Commando and Teras Kasi Artist. Teras Kasi Artist provides the best increase to Block, we also get a choice between Tank Stance (15% Less Damage Received, 40% Less Damage output) and Damage Stance (25% Damage Increase, 40% Less Healing) from Teras Kasi Master. (Note I wouldn't recommend either Stance but some situations could benefit from it, alternatively I would remove the point from Master Teras Kasi and place it in Grenadier for 1 extra Block, and Dodge, also take 1 points out of Block and place it in Grenadier to get Shock Grenade).
    1764316131071.jpeg

    Stats with buffs and gear:
    Entertainer Inspiration: 6% Second Chance, 12% Heal Potency, 300 Luck.
    Drink: Flameout 210 Agility, 3% Strikethrough.
    Food: Deneelian Fizz 211 Luck, 3% Block, 30 Block Value.
    PuPs: 117 Luck, 10% Weapon Damage, 10% Weapon Damage.
    GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck.
    Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
    Mustafar Injector: 100 Strength, 100 Precision.
    Familiar: Gackle Bat: 50 Strength, 50 Precision.
    Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
    Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
    Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
    Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
    Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
    Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
    Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
    Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
    Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
    Baked Exotic: (All 2) 1 Weapon Damage.
    Exotic Attachments: (All 3) 3% Weapon Damage, 4% Healing Potency, 8% Critical Hit Reduction.
    Regular Attachments including Bandolier/Belt: (All 9) 35 Constitution, 35 Luck, 35 Block Value.
    Jewelry Set: (Razor Cat Full Set) 250 Luck, 20% Action Cost Reduction, 13% Strikethrough Chance (old sets listed 23% Strikethrough Chance, 10% not visible thus disabled), 5% Indefensible Attack (Always active as of Chapter 4), Masterful Grace (No Snares).

    (Place Stat Page Here)

    Additional Buffs to consider:
    High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
    Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.
    These 2 buffs would push you up to nearly to 18% Gauranteed Hit, Lucky Dodge, Swift Heal (Reset Heal Cooldown). Very Nice! for PVP.

    Final Notes:
    Luck is very powerful as noted in my previous guides but needs to be around 15% or more to be powerful. If you are not wearing Steel Body Jewelry Set or Frontman's Jewelry Set you need more Block Value, that is why Block Value is added to the Attachments.

    *6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.

    Historical reactions: Like × 1

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    • mediocrebhM Offline
      mediocrebhM Offline
      mediocrebh
      wrote on last edited by
      #2

      It's very generous of you to share your builds...much appreciated, thank you

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      0
      • S Offline
        S Offline
        sunshineunits
        wrote on last edited by
        #3

        nice! thanks much, very instructive especially for the stuff you guy all know that a new-to-nge player would be clueless of, like me. stuff like the tip about stim armor having less uptime than infusion, very cool :).

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        • D Offline
          D Offline
          Didesbite
          wrote on last edited by
          #4

          Awesome stuff, would you consider making a guide to soloing the OG's?

          i want to farm them but my schedule cant aling to a time most people can play so groups are almost always out of the question for me

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          • V Offline
            V Offline
            voronius
            wrote on last edited by
            #5

            "Capable of soloing all present OG's."
            Do you mean this build is able to solo (1 man) the heroic instances ?

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            • Y Offline
              Y Offline
              Yatoya
              wrote on last edited by
              #6

              Didesbite, post: 2004, member: 1649 wrote:

              Awesome stuff, would you consider making a guide to soloing the OG's?

              i want to farm them but my schedule cant aling to a time most people can play so groups are almost always out of the question for me

              I been considering to post video with comments on how this build soloed OG's. Most of the OG's are easy. I use button smashing macros so both attacks and heals are constantly trying to activate.

              Axkva Min, just keep moving around to avoid damage.
              Tusken King, on Evolve you do not need to protect the cantina, citizens, or experts. Tusken King cannot out damage your heals.
              IG-88, bomb droids cannot kill you long as you are healing, run around during the 2 droid area bombardment.
              Imperial Star Destroyer, keep running around the room during Phase 1 until you kill the grenadiers, then Krix. During the Blacksun Boarders phase after using the elevator RUN to the engine room and skip killing in the corridors, RUN back to the elevator skip killing in the corridors, few seconds later the door will unlock. Rest is easy.

              Exar Kun, 1st boss its easier solo as you control the amount of damage being reflected back to you, heals should keep you healthy if your health dips below 50% stop firing on the boss. 2nd boss kill the bat and monkey first. 3rd boss is somewhat difficult, the boss was focused part of the time on my pet so I tried keeping my pet alive switching between healing my pet and damaging the boss. 4th boss I lure slowly across the bridge to have more area to stay out of the flames. At the 4 horseman, I used all my short duration buffs to power through it, I got down to 2k health during switch between Unquenchable and Promised. I generally stop my button smash macro between them, it would have been safer to switch to a toolbar selection with only heal abilities on button smash. 6th boss run around the room some to avoid taking to much damage. Final boss Exar Kun is easy.

              Historical reactions: Like × 1

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              • Y Offline
                Y Offline
                Yatoya
                wrote on last edited by
                #7

                voronius, post: 2005, member: 1619 wrote:

                "Capable of soloing all present OG's."
                Do you mean this build is able to solo (1 man) the heroic instances ?

                Yes it did. As you were posting your message I replied to Didesbite a few details about it.

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                • V Offline
                  V Offline
                  voronius
                  wrote on last edited by
                  #8

                  Yatoya, post: 2007, member: 1107 wrote:

                  Yes it did. As you were posting your message I replied to Didesbite a few details about it.

                  Ok, I can solo all but EK, i tried. And in EK i got to the element swap with 3 characters.
                  I had no pet or droid. The problem is that when you solo the Clenched Fist it will set you on fire and give you the stamina debuff, this happens for sure when you're the only one aggroing on him. At which point there wasn't much i can do. The stamina debuff lasts for like 1 min or so. But with 3 characters i got to the element swapping phase and i still need to practice swapping cause i get hit for 40k on the 1st mistake, i think my lag doesn't help at all. There's like 5s to switch and if not it wipes you.
                  Can you use the pet only to kill the element swapping boss ? I mean if there's an easy solution for the element swapping boss ... but maybe the pet won't work.

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                  • Y Offline
                    Y Offline
                    Yatoya
                    wrote on last edited by
                    #9

                    voronius, post: 2008, member: 1619 wrote:

                    Ok, I can solo all but EK, i tried. And in EK i got to the element swap with 3 characters.
                    I had no pet or droid. The problem is that when you solo the Clenched Fist it will set you on fire or give you the stamina debuff. At which point there wasn't much i can do. The stamina debuff lasts for like 1 min or so. But with 3 characters i got to the element swapping phase and i still need to practice swapping cause i get hit for 40k on the 1st mistake, i think my lag doesn't help at all. There's like 5s to switch and if not it wipes you.

                    Yeah I occasionally get lag also. When it lags its just a wipe out. At least you can return without needing to do a full rebuff. The first few times I soloed with my alts assisting me the weapon swap phase took me 20+ minutes.

                    Couple tips while weapon swapping with a button smash macro. Hit the hotkey for the weapon you need to use multiple times (3-5), you cannot unequip during combat so don't be afraid to hit hotkey multiple times. When Unquenchable (weapons swap boss) is low on health either stop the macro, or switch to a secondary toolbar layout with only heal abilities and let auto fire finish, this prevents the macro from auto firing onto one of the melee only bosses during the switch to the next horsemen (Promised), if the macro is active it could hit a melee only which will then trigger you to receive 40k damage also.

                    Historical reactions: Like × 1

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                    • D Offline
                      D Offline
                      Didesbite
                      wrote on last edited by
                      #10

                      Yatoya, post: 2006, member: 1107 wrote:

                      I been considering to post video with comments on how this build soloed OG's. Most of the OG's are easy. I use button smashing macros so both attacks and heals are constantly trying to activate.

                      Axkva Min, just keep moving around to avoid damage.
                      Tusken King, on Evolve you do not need to protect the cantina, citizens, or experts. Tusken King cannot out damage your heals.
                      IG-88, bomb droids cannot kill you long as you are healing, run around during the 2 droid area bombardment.
                      Imperial Star Destroyer, keep running around the room during Phase 1 until you kill the grenadiers, then Krix. During the Blacksun Boarders phase after using the elevator RUN to the engine room and skip killing in the corridors, RUN back to the elevator skip killing in the corridors, few seconds later the door will unlock. Rest is easy.

                      Exar Kun, 1st boss its easier solo as you control the amount of damage being reflected back to you, heals should keep you healthy if your health dips below 50% stop firing on the boss. 2nd boss kill the bat and monkey first. 3rd boss is somewhat difficult, the boss was focused part of the time on my pet so I tried keeping my pet alive switching between healing my pet and damaging the boss. 4th boss I lure slowly across the bridge to have more area to stay out of the flames. At the 4 horseman, I used all my short duration buffs to power through it, I got down to 2k health during switch between Unquenchable and Promised. I generally stop my button smash macro between them, it would have been safer to switch to a toolbar selection with only heal abilities on button smash. 6th boss run around the room some to avoid taking to much damage. Final boss Exar Kun is easy.

                      Ive only done TK so far, got it on my second atemp after switching to a tk tank build, thing is im new to nge stuff so everything is new for me, akxva i only got to the second phase before dying, IG i got fried by the 2 big flamethrowing droids, thats phase 3 i think? I know for you it might be simple but to a new guy like me specific instructions are very apprecciated

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                      • Y Offline
                        Y Offline
                        Yatoya
                        wrote on last edited by
                        #11

                        Updated build to have Flashbang and Ambush/Snipe from Assassin. 8-28-24

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                        • Y Offline
                          Y Offline
                          Yatoya
                          wrote on last edited by
                          #12

                          Updating Title to Discord Handle. 11-25-24.

                          1 Reply Last reply
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                          • Y Offline
                            Y Offline
                            Yatoya
                            wrote on last edited by
                            #13

                            Yatoya, post: 2006, member: 1107 wrote:

                            I been considering to post video with comments on how this build soloed OG's. Most of the OG's are easy. I use button smashing macros so both attacks and heals are constantly trying to activate.

                            Axkva Min, just keep moving around to avoid damage.
                            Tusken King, on Evolve you do not need to protect the cantina, citizens, or experts. Tusken King cannot out damage your heals.
                            IG-88, bomb droids cannot kill you long as you are healing, run around during the 2 droid area bombardment.
                            Imperial Star Destroyer, keep running around the room during Phase 1 until you kill the grenadiers, then Krix. During the Blacksun Boarders phase after using the elevator RUN to the engine room and skip killing in the corridors, RUN back to the elevator skip killing in the corridors, few seconds later the door will unlock. Rest is easy.

                            Exar Kun, 1st boss its easier solo as you control the amount of damage being reflected back to you, heals should keep you healthy if your health dips below 50% stop firing on the boss. 2nd boss kill the bat and monkey first. 3rd boss is somewhat difficult, the boss was focused part of the time on my pet so I tried keeping my pet alive switching between healing my pet and damaging the boss. 4th boss I lure slowly across the bridge to have more area to stay out of the flames. At the 4 horseman, I used all my short duration buffs to power through it, I got down to 2k health during switch between Unquenchable and Promised. I generally stop my button smash macro between them, it would have been safer to switch to a toolbar selection with only heal abilities on button smash. 6th boss run around the room some to avoid taking to much damage. Final boss Exar Kun is easy.

                            Tusken King has been updated to require protecting the Cantina and Citizens.

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                            • CheatmealC Offline
                              CheatmealC Offline
                              Cheatmeal
                              wrote on last edited by
                              #14

                              Yatoya, post: 2006, member: 1107 wrote:

                              I been considering to post video with comments on how this build soloed OG's. Most of the OG's are easy. I use button smashing macros so both attacks and heals are constantly trying to activate.

                              You want to share the macros? Mine is hella long and I'm not sure how to stream line it - I mean it works but anything to make it more efficient would be nice.

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                              • Y Offline
                                Y Offline
                                Yatoya
                                wrote on last edited by
                                #15

                                [EMBED content="thread-839"]https://www.swgevolve.com/index.php?threads/839/[/EMBED]

                                I use the macro 0-Start, and 1-Combat for the combat macro, on my alts I use Join and Assist.

                                Historical reactions: Love × 1

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                                • CheatmealC Offline
                                  CheatmealC Offline
                                  Cheatmeal
                                  wrote on last edited by
                                  #16

                                  Yatoya, post: 3915, member: 1107 wrote:

                                  [EMBED content="thread-839"]https://www.swgevolve.com/index.php?threads/839/[/EMBED]

                                  I use the macro 0-Start, and 1-Combat for the combat macro, on my alts I use Join and Assist.

                                  I was looking for something like this, figured it would be around here somewhere but obviously I am blind. Thank you so much. Very similar to what I was using already, gonna fiddle with it a bit 🙂

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