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SWG: Evolve Forums

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  3. Trader 5 pieces should be tradable

Trader 5 pieces should be tradable

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  • RezecR Offline
    RezecR Offline
    Rezec
    wrote on last edited by
    #16

    I see points 2 and 3, but those miss the mark. The sets are something that have value and greatly influence crafting, but are easy to get, extremely. More so than trader sets on any other server.

    We also have far less No Trade Restrictions. The only items with that restrictions are items we haven't gotten around to removing it from and items like this that can be abused by allowing them to be tradable.

    There are also several armor sets on vendors right now priced at 500k.

    I'd be curious to know what other SWG servers you guys came from. We have done everything we can to make this one of the quickest and easiest servers to get started on. There is a limit of how easy things can be before its just giving everything away and no work.

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    • B Offline
      B Offline
      broumad
      wrote on last edited by
      #17

      Legacy, post: 1899, member: 286 wrote:

      Theres no money for new people to be scammed out of.

      Also is your option "It should be harder imo" or "it should stay the way it is"

      Increasing time makes it harder and more valuable. therefore making it tradeable is worth credits

      Leaving as is leaves it easy with no value which means making it tradeable has no negatives

      I never said people are going to be scammed I said it sends a scammy message. I am not sure how long its been since they changed it to 5 min wait but I bet there's people out there who grinded out thousands of crafter tokens just drooling at the opportunity for them to go no trade, so they can profit. Yes, it should minimally stay the way it is and perhaps made even harder based off how easy it is compared to combat and ent tokes. Your other 2 points I could care less about, since I am taking the position of them remaining no-trade.

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      • L Offline
        L Offline
        Legacy
        wrote on last edited by
        #18

        Rezec, post: 1902, member: 1 wrote:

        I see points 2 and 3, but those miss the mark. The sets are something that have value and greatly influence crafting, but are easy to get, extremely. More so than trader sets on any other server.

        We also have far less No Trade Restrictions. The only items with that restrictions are items we haven't gotten around to removing it from and items like this that can be abused by allowing them to be tradable.

        There are also several armor sets on vendors right now priced at 500k.

        I'd be curious to know what other SWG servers you guys came from. We have done everything we can to make this one of the quickest and easiest servers to get started on. There is a limit of how easy things can be before its just giving everything away and no work.

        I think you are thinking stat value where I am talking monetary value. Its a point about abundance v. scarcity.

        500k unlayered armor is not competitive it is essentially wasted resources.

        I have played on nearly every SWG Private server, ran the largest SWG Private server (more than happy to provide details privately) and Live. I am not actively trying to promote servers here but Evolve is not the easiest server to get started on and the one that is honestly the easiest has about 5x the player base.

        The appeal of Evolve is the Profession system, that is why we came here cause its fun and different.

        Also i fail to see how something being tradable can allow it to be abused. Did it make the market more competitive and interesting and more was available for the player base? Was that a net negative? In Crafting resources are the game, take the restriction off 5 pieces its silly.

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        • RangerPhenomR Offline
          RangerPhenomR Offline
          RangerPhenom
          wrote on last edited by
          #19

          As stated before, we had issues with people exploiting the system to try to get rich selling the sets, it isnt difficult to grind the tokens needed to get all the sets one needs honestly. Personally I prefer the system the way it is now, it gives incentive to crafters to do crafter things to get their sets rather than throwing credits at them

          Historical reactions: Like × 1

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          • L Offline
            L Offline
            Legacy
            wrote on last edited by
            #20

            RangerPhenom, post: 1905, member: 22 wrote:

            As stated before, we had issues with people exploiting the system to try to get rich selling the sets, it isnt difficult to grind the tokens needed to get all the sets one needs honestly. Personally I prefer the system the way it is now, it gives incentive to crafters to do crafter things to get their sets rather than throwing credits at them

            I dont think it does, as people have stated in this thread people arent making goods to sell they are spamming 8 junk metal into bits for tokens. Then mostly just crafting for themselves

            I think this is pretty unhealthy honestly

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            • RangerPhenomR Offline
              RangerPhenomR Offline
              RangerPhenom
              wrote on last edited by
              #21

              Legacy, post: 1906, member: 286 wrote:

              I dont think it does, as people have stated in this thread people arent making goods to sell they are spamming 8 junk metal into bits for tokens. Then mostly just crafting for themselves

              I think this is pretty unhealthy honestly

              considering the "spamming 8 junk metal" those are for crafted Mod bits which ARE useful in the long run. What is the point of making these tradeable from No Trade Shared other than to sell them to other players who possibly will not know any better starting fresh and not realizing how easy it is to grind up the tokens just to buy them themselves?

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              • RangerPhenomR Offline
                RangerPhenomR Offline
                RangerPhenom
                wrote on last edited by
                #22

                I have seen No One go without when posting LTB orders from crafters in the bazaar channel. they usually find people to fill their orders quickly and reasonably priced. this server may not have the bloated inflated market of some other servers in SWG but you can find people to make things for you if you put in buy orders. As for your argument about the pricing on armors as a net loss, that all depends on your base economic structuring of the pricing of resources. The resource values here are on the lower end so by the base economic structure of THIS server, selling them for the pricing presently in place is NOT a net loss.

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                • L Offline
                  L Offline
                  Legacy
                  wrote on last edited by
                  #23

                  RangerPhenom, post: 1907, member: 22 wrote:

                  considering the "spamming 8 junk metal" those are for crafted Mod bits which ARE useful in the long run. What is the point of making these tradeable from No Trade Shared other than to sell them to other players who possibly will not know any better starting fresh and not realizing how easy it is to grind up the tokens just to buy them themselves?

                  In my example its the people in my guild all coming together to get the sets so that our crafters have their mining, their class specific set, and the RE sets. considering we are the only new players ive seen in a month I think we are speaking more from the new player experience.

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                  • L Offline
                    L Offline
                    Legacy
                    wrote on last edited by
                    #24

                    RangerPhenom, post: 1908, member: 22 wrote:

                    I have seen No One go without when posting LTB orders from crafters in the bazaar channel. they usually find people to fill their orders quickly and reasonably priced. this server may not have the bloated inflated market of some other servers in SWG but you can find people to make things for you if you put in buy orders. As for your argument about the pricing on armors as a net loss, that all depends on your base economic structuring of the pricing of resources. The resource values here are on the lower end so by the base economic structure of THIS server, selling them for the pricing presently in place is NOT a net loss.

                    People are literally pricing based on other servers, the profit margin here is north of 200% for basic items IE armor

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                    • RangerPhenomR Offline
                      RangerPhenomR Offline
                      RangerPhenom
                      wrote on last edited by
                      #25

                      Legacy, post: 1910, member: 286 wrote:

                      People are literally pricing based on other servers, the profit margin here is north of 200% for basic items IE armor

                      I admittedly have not had to buy armor in quite some time as I have been here since launch but I havent paid more than 500k for a set of armor. 35s for those sets of armor set me back 150k a set until my daughter got situated doing RE for the guild....those prices are stupid low compared to pretty much any other server I have ever even heard of. Might try advertising a buy order in the the bazaar channel instead of going by what pricing you are seeing from the few who do put stuff up on vendors

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                      • L Offline
                        L Offline
                        Legacy
                        wrote on last edited by
                        #26

                        RangerPhenom, post: 1911, member: 22 wrote:

                        I admittedly have not had to buy armor in quite some time as I have been here since launch but I havent paid more than 500k for a set of armor. 35s for those sets of armor set me back 150k a set until my daughter got situated doing RE for the guild....those prices are stupid low compared to pretty much any other server I have ever even heard of. Might try advertising a buy order in the the bazaar channel instead of going by what pricing you are seeing from the few who do put stuff up on vendors

                        This again kind of falls into the new players feel this way, i understand everyone else here wants to grind bits for tokens that dont do anything once youve been here for a year.

                        I am 100% seeing it as new players make accounts, make characters see the state of the server and leave.

                        If things arent on vendor search they mine aswell not exsist.

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                        • B Offline
                          B Offline
                          broumad
                          wrote on last edited by
                          #27

                          Rezec, post: 1900, member: 1 wrote:

                          I will try to address this soon.

                          Sweet, Even if was, just earn 1 token a day off yourself would be extremely helpful. I mean who doesn't want those purple glowie eyes. I would comment, trying to get a token 77 days in a row for those babys :).

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                          • C Offline
                            C Offline
                            Carista
                            wrote on last edited by
                            #28

                            Legacy, post: 1912, member: 286 wrote:

                            This again kind of falls into the new players feel this way, i understand everyone else here wants to grind bits for tokens that dont do anything once youve been here for a year.

                            I am 100% seeing it as new players make accounts, make characters see the state of the server and leave.

                            If things arent on vendor search they mine aswell not exsist.

                            I can see where you're coming from.

                            But I also kind of get the feeling the issue now becomes slightly bigger then the subject suggests; I kind of get the feeling we're now in the territory of how to make new players stay and feel (more) welcome. A fascinating and extremely interesting subject, yet it tends to go past the simple request to make jewelry sets tradable.

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                            • mediocrebhM Offline
                              mediocrebhM Offline
                              mediocrebh
                              wrote on last edited by
                              #29

                              Carista, post: 1915, member: 399 wrote:

                              I can see where you're coming from.

                              But I also kind of get the feeling the issue now becomes slightly bigger then the subject suggests; I kind of get the feeling we're now in the territory of how to make new players stay and feel (more) welcome. A fascinating and extremely interesting subject, yet it tends to go past the simple request to make jewelry sets tradable.

                              Yeah I agree 100%, it would be good to help new players feel more welcome. I look through this section a lot and try to support most suggestions. The big issue for most, is the low population due to the server being new....this is the catch-22. People want to start on an "established" server (and I get it), but to get to that point, there needs to be pioneers to build the foundation. Until you get enough of the players that dedicate their free time into going through the ups and downs, the trial and errors, the revamps and revisions, it's going to be hard to have a high retention rate among the players that are expecting a more progressed version of the server.

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