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SWG: Evolve Forums

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Multiple Accounts Discussions

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  • MalakavionM Offline
    MalakavionM Offline
    Malakavion
    wrote on last edited by
    #30

    Honestly not sure if it would be possible, but I think it would be awesome to build a system with 6 main toons, with the option of two jedi unlocks, locked to 6 and one jedi on at a time, each with a seperate unlock path, one for LSJ and one for DSJ.

    Would give you some diversity while allowing you the choice to only use one unlock if you choose to

    I honestly love playing with builds, and don't want to be cut short and respec and try to remember or have to log builds i like, but I feel 6 would be a good balance for us to expirement with.

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    • MalakavionM Offline
      MalakavionM Offline
      Malakavion
      wrote on last edited by
      #31

      Puddles, post: 165, member: 228 wrote:

      Why do you do this? You can literally do everything in the game yourself at this point. Just takes the spirit of SWG and throws it out the window. I'm sure you're not the only one that plays this way either, less player interaction is not what we want.

      You clearly don't experience SWG the way that we play it... just because we can doesn't mean we do.... Cyco is online in Discord every night, we run events or heroics AT LEAST every other night. I have built more weapons for him on my crafter than anyone else in the guild...... certainly more than he has himself..... speaking about a culture you aren't privy to and trying to "slash the tires" do nothing to further the discussion we are trying to have to better the game or the community it is built upon. You are correct on only one thing "less player interaction is not what we want" that includes attempting to maliciously attack people for the way they play because it doesn't align with your "ideals" which could be said for a growing number of people here already sadly. Just because it isn't the way you play doesn't mean it is wrong... and that goes for everybody. But this is not a channel to chastise, complain, or cry about how people play the game, it's an adult discussion for ways to improve it. So I encourage people to remember to check whatever baggage you have at the door and leave it there....

      Drama and infighting is exactly what drove me away from beyond and many from legends.... let's not make the same mistakes on this amazing server Rezec has poured his heart and soul into....

      Do better.

      Historical reactions: Like × 1

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      • P Offline
        P Offline
        Puddles
        wrote on last edited by
        #32

        Malakavion, post: 179, member: 144 wrote:

        You clearly don't experience SWG the way that we play it... just because we can doesn't mean we do.... Cyco is online in Discord every night, we run events or heroics AT LEAST every other night. I have built more weapons for him on my crafter than anyone else in the guild...... certainly more than he has himself..... speaking about a culture you aren't privy to and trying to "slash the tires" do nothing to further the discussion we are trying to have to better the game or the community it is built upon. You are correct on only one thing "less player interaction is not what we want" that includes attempting to maliciously attack people for the way they play because it doesn't align with your "ideals" which could be said for a growing number of people here already sadly. Just because it isn't the way you play doesn't mean it is wrong... and that goes for everybody. But this is not a channel to chastise, complain, or cry about how people play the game, it's an adult discussion for ways to improve it. So I encourage people to remember to check whatever baggage you have at the door and leave it there....

        Drama and infighting is exactly what drove me away from beyond and many from legends.... let's not make the same mistakes on this amazing server Rezec has poured his heart and soul into....

        Do better.

        two things. The word “maliciously” is grossly misused to describe my rebuttle. Simply asking “why” is not “malice” what is malice is targeting an individual and harassing them. Lastly please act like I do not exist, given recent events I would respectfully appreciate it if you and I did not associate with one another. Your reply and “interpretation” only furthers my wishes for this. Thank you.

        Historical reactions: Haha × 1

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        • W Offline
          W Offline
          WASTELAND
          wrote on last edited by
          #33

          Todamas, post: 175, member: 272 wrote:

          Do you really think the idea of 2 accounts and doing things AFK that have an impact on different markets "doesn't hurt anyone's game play"?

          That seems very naïve and short-sigh

          Todamas, post: 175, member: 272 wrote:

          Do you really think the idea of 2 accounts and doing things AFK that have an impact on different markets "doesn't hurt anyone's game play"?

          That seems very naïve and short-sighted.

          give one example ? because right now me being able to make things to sell and to help others only works with me being able to have more then one crafter if it wasnt for this i would be sitting around not able to get things to market not able to help others i cant help that most people dont craft and the only why this works right now to get things jump started is this way if anyone is being short sighted its you short sighted and blind

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          • C Offline
            C Offline
            Cyco-OWNZ
            wrote on last edited by
            #34

            Puddles, post: 165, member: 228 wrote:

            Why do you do this? You can literally do everything in the game yourself at this point. Just takes the spirit of SWG and throws it out the window. I'm sure you're not the only one that plays this way either, less player interaction is not what we want.

            No one asked you

            Historical reactions: Like × 1

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            • A Offline
              A Offline
              Adlogo
              wrote on last edited by
              #35

              Evolve Patch Notes, post: 121, member: 64 wrote:

              Current Policy:

              **Multi Accounty Policy

              With great power comes great responsibility**

                • No using multiple accounts by the same account owner to rank up cities
                • No using multiple accounts to horde an entire resource spawn with harvesters
                • No using multiple accounts by the same account owner to follow and use combat macros
                • No using multiple accounts by the same account owner to PvP
                • No using multiple accounts by the same account owner to AFK farm
                • Multiple Accounts are limited to TWO per person (No Excessive Account Creation)

              Please discuss pros, cons, thoughts, should we restrict to a single account?
              This seems to have stirred alot of debate, so lets debate here.

              Either leave the way it is or one account with 7 and unlock 8 with Jedi. It would be very very slow getting a new server going with a low population and only one account with 4 toons. People act as though there are millions of people playing swg here these days and that is just not the case. I remember when swg came out, I was one very early in the launch (Aug 2003) and it took years to get a decent population of players and for the economy to get established. One sure fire to stop server growth would be too limit to one account and limit to 4 toons, I’m not sure we have years and years to get economy going and establish a decent player base here on evolve.
              I remember it took me at least a year to get Jedi grind done and I loved every minute and would do again no question, but todays average gamer is not the same as 20 years ago. The average player won’t spend years and years developing their account or the community. Coincidentally I had 5 accounts on live with 2 Jedi unlocks so 7 was the right number for me then as well As did many many people, Ironically the economy did not collapse then either. So all this fear mongering about economy collapse with multiple accounts and toons is just propaganda set by people who will probably run vpn ‘s and multiple accounts anyway. They just want an edge to get ahead and when everyone else can do it they don’t have that edge.

              Historical reactions: Like × 2

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              • D Offline
                D Offline
                DominusDolorum
                wrote on last edited by
                #36

                I personally think 6 characters per account with up to 2 unlocks. If you manage to get all the jedi things done.

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                • M Offline
                  M Offline
                  Morgenstern
                  wrote on last edited by
                  #37

                  Puddles, post: 165, member: 228 wrote:

                  Why do you do this? You can literally do everything in the game yourself at this point. Just takes the spirit of SWG and throws it out the window. I'm sure you're not the only one that plays this way either, less player interaction is not what we want.

                  Why you mad bro?

                  Historical reactions: Like × 1

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                  • TodamasT Offline
                    TodamasT Offline
                    Todamas
                    wrote on last edited by
                    #38

                    WASTELAND, post: 181, member: 199 wrote:

                    give one example ? because right now me being able to make things to sell and to help others only works with me being able to have more then one crafter if it wasnt for this i would be sitting around not able to get things to market not able to help others i cant help that most people dont craft and the only why this works right now to get things jump started is this way if anyone is being short sighted its you short sighted and blind

                    Adlogo, post: 184, member: 490 wrote:

                    Either leave the way it is or one account with 7 and unlock 8 with Jedi. It would be very very slow getting a new server going with a low population and only one account with 4 toons. People act as though there are millions of people playing swg here these days and that is just not the case. I remember when swg came out, I was one very early in the launch (Aug 2003) and it took years to get a decent population of players and for the economy to get established. One sure fire to stop server growth would be too limit to one account and limit to 4 toons, I’m not sure we have years and years to get economy going and establish a decent player base here on evolve.
                    I remember it took me at least a year to get Jedi grind done and I loved every minute and would do again no question, but todays average gamer is not the same as 20 years ago. The average player won’t spend years and years developing their account or the community. Coincidentally I had 5 accounts on live with 2 Jedi unlocks so 7 was the right number for me then as well As did many many people, Ironically the economy did not collapse then either. So all this fear mongering about economy collapse with multiple accounts and toons is just propaganda set by people who will probably run vpn ‘s and multiple accounts anyway. They just want an edge to get ahead and when everyone else can do it they don’t have that edge.

                    There is so much here to unpack.

                    I remember when swg came out, I was one very early in the launch (Aug 2003) and it took years to get a decent population of players and for the economy to get established. One sure fire to stop server growth would be too limit to one account and limit to 4 toons, I’m not sure we have years and years to get economy going and establish a decent player base here on evolve.

                    Players have a much better understanding on how to craft, farm, and how to increase productivity at the start of a server than they did in 2003. Apples and oranges. We also had 2 character slots back then, compared to 4, so that literally cuts production in half compared to what we have now. We also had 10 lots back then compared to the 20 lots we have now. The math here is so drastically different that comparing this to live 2003 is such an outrageous comparison.

                    Coincidentally I had 5 accounts on live with 2 Jedi unlocks so 7 was the right number for me then as well As did many many people

                    This is simply false. "Some" people had 2 accounts where the vast majority played on one account. Your guild or small subset of players does not equate to the mass population.

                    Ironically the economy did not collapse then either

                    There was decay back on Live. There were 2 character slots. There were 10 lots. Harvesters/hand sampling did not extract at the rate they do now.

                    There also was an ever changing/growing population that was much larger than what we have here right now.

                    I'm just going to ignore the whole "fear mongering/propaganda" line for its pure lunacy.

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                    • bonesB Offline
                      bonesB Offline
                      bones
                      wrote on last edited by
                      #39

                      csr_reyna, post: 139, member: 263 wrote:

                      increasing slots by 2 would help curve the need for multiple accounts, even though we are still going to get the ones who are saying the second account is for their wife/child/family member etc. To many people are abusing the second account right now but also have the ones who have the second account and have put a lot time and effort into those chars already who do not want to lose them, it is a very tricky situation right now that should probably be treaded lightly on not wanting to lose those characters.

                      Adding 2 slots on accounts would probably curtail the 2nd account issue later on. I mean honestly I am looking at a second account to run Nyms, do i think its right nope and I am not really excited to do it but to be able to compete with others that are doing it you will need to. That's the poison right there, you either don't do it and get surpassed or you do and you are able to compete.

                      Historical reactions: Like × 1

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                      • T Offline
                        T Offline
                        Tdeadly
                        wrote on last edited by
                        #40

                        Good to have two accounts for 4 guys.

                        But if you going to make one have seven one and with a 8 if you unlock.

                        You can also jist do 7 and have a guild leader that allows fews guys to log for a ent or med buff. So guys only.

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                        • S Offline
                          S Offline
                          SideshowBob
                          wrote on last edited by
                          #41

                          I think the system is fine just like it is, and no limiting how many online at a time. if you don't like the current system or want to abuse it play somewhere else.

                          Historical reactions: Like × 3

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                          • W Offline
                            W Offline
                            whansbury93
                            wrote on last edited by
                            #42

                            Evolve Patch Notes, post: 121, member: 64 wrote:

                            Current Policy:

                            **Multi Accounty Policy

                            With great power comes great responsibility**

                              • No using multiple accounts by the same account owner to rank up cities
                              • No using multiple accounts to horde an entire resource spawn with harvesters
                              • No using multiple accounts by the same account owner to follow and use combat macros
                              • No using multiple accounts by the same account owner to PvP
                              • No using multiple accounts by the same account owner to AFK farm
                              • Multiple Accounts are limited to TWO per person (No Excessive Account Creation)

                            Please discuss pros, cons, thoughts, should we restrict to a single account?
                            This seems to have stirred alot of debate, so lets debate here.

                            If this is the current policy, why are we seeing 16 man teams farming POI's for rare loot drops while AFK? Many have seen this, many have commented about it.... So? What's up? Is this something that's being put to rest? Or did something change and now you can AFK Farm, (ie Holocrons) with 8-16 afk players on POI locations as players who are actively online arrive and are outgunned by 16 bots AOEing the whole area... Is this not an example of that? Perhaps that needs to be nuked because that can create another issue where we're back to AFK everywhere. Maybe a compromise, since AFK playing is a part of SWG, we can limit an AFK Macro duration to "2hrs"... Anyone who swears they're not "farming" shouldn't have any issue with this. Just my thought on a very specific example.

                            Historical reactions: Like × 1

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