tormak, post: 4382, member: 3087 wrote:
Just some ideas on two quests for a minor change, but one I think would be appreciated
NK: run as is for the first time it is completed on a character. Then, any subsequent NK runs one does n that character, you just click on the crystal on your way to 3-NIi, and just enter the instance when you talk to 3-NIi, doing away with running past the crystal to 3-NIi, running back to the crystal, and back to 3-NIi. There is nothing lost from removing that run back to the crystal other than time.
Nym's starmap: Add an option to just pay Han the 50k and skip the run back and forth for nothing other than dialogue we just click through without reading.
a. Increase chances of getting nice, useable ship parts, if possible. For something that is once a day, it would be nice to have a better chance at useable parts rather than doing it day after day and typically getting nothing more than chassis dealer trash, with exception of the armor.
Thank you for the suggestions, these are great quality of life ideas.
Regarding the NK flow, reducing unnecessary backtracking is something we generally agree with. Systems like that originally existed to extend gameplay time, but on Evolve we want players spending time doing what they enjoy rather than running back and forth. We’ll have development take a look at this.
For Nym’s Starmap, the option to pay Han 50k to skip the back-and-forth is a great idea and fits well with that same philosophy of reducing time sinks while still giving players a choice.
As for the ship part rewards, we do have some exciting changes coming in this area. I’m not quite ready to share details yet, but it’s definitely something you won’t want to miss.
Appreciate the thoughtful suggestions.
Orton
Evolve Community Manager