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  • Replace Riposte on LS Duelist Jewelry

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    R
    I know there is probably a plan for the riposte chance in shii cho and the battlemaster boxes, but for now people can simply use a different form or not take those boxes. I suggest this change to the jewelry because it's otherwise good and functional now for the most part, just a bit of a wasted stat on the jewelry.
  • New Jedi Form - Trakata

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    XaruulX
    Just a thought for a form for jedi that comes from a hardmode holocron drop for Trakata. Make it ignore armor or defenses by X % and reduce cooldowns on a battlemaster saber ability maybe? Again not an official form but does exist in lore of star wars.
  • Trash Can

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    HighteeH
    Great idea!
  • Give Rifles Some Love?

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    RezerianR
    Certainly agree rifles can use some love as well, although there is a few smuggler abilities I also saw unavailable to use while using a heavy weapon but your right in almost every way a heavy weapon is just better overall. It also shows as there are far more people rocking heavies than rifles.
  • Loot Update Suggestion, proper this time.

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    tormak, post: 4590, member: 3087 wrote: RLS chest update proposal: Removal of anything currently in the RLS that is obtained through other means in game. War terminal, prayer mobile, AT-ST helmet... Perhaps the Mustafar injector? That is a pretty easy quest, but at the same time can be nice not having to run toons through it. REPLACE those items with other things. There is a guild hall and some houses in Mos Eisley around /wp 3267 -4863 and they have some very nice decorations in them, paintings, rugs, vases, plants,... there is a neat little table somewhere but I would have to find it again... There are some very nice chairs in the capitol buildings in Bestine and Coronet. All stuff that is not available to players. This is stuff that could be added to RLS and exclusive only to RLS, keeping RLS true to being RARE. Malfosa world boss: Currently has the same common drops as its regular counterpart. Propose ADDING rarer glowing loot that drops from bosses (including instance bosses) on Mustafar, ones with higher Mustafar token costs. 1, maybe 2 glowies each kill? HK47 world boss: Currently shares the same common drops as its regular counterpart. Possibly remove the YT2400 deed, and glowing reactive antidote (The reactive antidote only has one use, the Omniglobular Syringe to unlock Sher Kar, which with the QOL of being able to buy Mustafar instance unlocks with tokens, really makes the reactive antidote obsolete) Propose adding the rarer/higher token priced glowies to this also. An extra idea I have: adding the HK47 jetpack pieces to the HK47 world boss. I know they can drop from the Mustafar instances, but it has been some time since anyone has put together at Mustafar run. While we are able to easily solo Droid Army and HK instances, the two Droid Factories instances are not really easily done solo due to the mechanics of the instances. Perhaps adding just the two pieces from the Droid Factory instances, instead of all four to the world boss? Obviously keep the drop rate low to keeps it rarity, but at the same time giving another potential means to get them, And honestly, where better to have HK47 jetpack pieces than on World Boss HK47? Attachments [image: 2102-31120ea3c4ef-screenShot0112.jpg] [image: 2103-e53365f83228-screenShot0113.jpg] [image: 2104-11642656c102-screenShot0114.jpg] [image: 2106-1f300d1f3bcc-screenShot0116.jpg] [image: 2107-752a6b64c727-screenShot0117.jpg]
  • Hardmode Sub Loot (Withdrawn)

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    RezecR
    Tbh this game has too much trash loot. There are a ton of shit we spent numerous hours developing for this update. The entire overload bit system to get +40 with their own new advanced retool. A new slicing system with its own slicing bits and its own tool. New food drop in these instances. 6th gen lightsabers. New junk loot for jedi and grenadier exotics. New 3 piece jewelry sets. All these things drop from these instances and no they aren't handed out like candy and no it's not meant to get everything in a week and people get bored again. Even without blender items this was a ton of work. Historical reactions: Like × 1
  • Bounty Hunter Missions

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    Y
    This makes sense. I never used the check to see if someone is "actively being hunted". Personally makes sense at logout state to clear it, that is you lose you Entertainer Inspiration Buff, you will likely need to obtain a new Entertainer Buff before proceeding to hunt the player anyways. But not to be cleared if you just get a short LD / Link Dead.
  • HK-47 Buff Removal

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    As we all know on this server, the original content is pretty dang easy. So easy that most of us solo this content for either tokens, loot, or enjoyment. The HK-47 instance is a good one because it's easy enough to solo in a decent amount of time. And with the Evolve Buff Bot providing officer buffs as well as doctor buffs,* ***is there really a need for this instance to purge off your buffs? **I personally don't think so. If you're in a groove and want to bang out all the Mustafar content by yourself, chances are you'll have to go reapply at least some of the buffs not provided with the Evolve Buff Bot (drinks, foods, entertainer, inoculation, etc) Just seems like a wasted mechanic and more of a waste of time. Even newbie players can solo this instance to competition with the buff purge.
  • could we restore the Cries of Alderaan quest chain and badges?

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    T
    I don't remember the particulars on how to do it, but there used to be a way to skip part of that quest and you were able to get the badge and the Alderaan Flora to make the item or use as deco. Just tried, you can talk to the coordinator, who sends you to the information officer, then back to the coordinator. Round 2 at the coordinator gives you a waypoint, but nothing is there when you get there, and have tried three times, on leave and as combatant
  • Could we get a higher city hall treasury withdraw cap?

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    ortonO
    LordAnorak, post: 4528, member: 235 wrote: 150k per day is rather small if you have a treasury of more than 10 million, especially with city restrictions being lifted on endor and dathomir as well as new planets being added, being able to have a higher withdraw will make it easier for people to move their cities if they want to. Thank you for the feedback. That’s a fair point, especially with larger city treasuries, expanded housing opportunities on planets like Endor and Dathomir, and future planet additions. Increasing the daily withdrawal limit could certainly help make city relocation and large-scale management less cumbersome. We’ll pass this along to development and have them take a look. Orton Evolve Community Manager
  • pre cu at-st pet

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    ortonO
    Disavowed113, post: 4527, member: 233 wrote: would it be possible to add back for tokens/event the Old pe-cu pet at-st? object/tangible/deed/pet_deed/shared_atst_deed.iff (Faction pet deed) Thank you for the suggestion. We’ll have development take a look at whether the old pre-CU pet AT-ST can be reintroduced through a token or event reward system. Orton Evolve Community Manager
  • Game Mouse Sliders

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    ortonO
    Ebabo, post: 4532, member: 1349 wrote: Would it be possible to add Game Mouse sliders for Space, separate from the current sliders. Adjusting the sliders for better maneuverability in space. and then having to adjust the sliders to function properly on the ground is annoying and bothersome. Separate sliders would make transitioning from ground to space and back to ground much more enjoyable adding easy of use and esprit de corps!![Unavailable historical attachment #2059][Unavailable historical attachment #2058] Thank you for the suggestion. Having separate mouse sensitivity sliders for ground and space controls is a solid quality of life idea and would definitely make transitioning between the two feel smoother and less cumbersome. We’ll pass this along to development and have them take a look at what might be possible. Orton Evolve Community Manager
  • Would it be possible to add the following

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    ortonO
    mochachris, post: 4522, member: 354 wrote: I thought it might be a good idea to add to the inventory and even containers a sort button that would sort things alphabeticaly Great news! This functionality is already in game. In your inventory or container, click “Change View” at the bottom of the window. From there you can sort by Name, Type, and Volume. Simply click the title box for the category you want, and it will sort A-Z. Click it again and it will reverse the order to Z-A. Orton Evolve Community Manager
  • Add a sell all button to the junk vendor

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    you could add another dialog box after the sell all button is pressed that shows a list of all the items that you are about to sell, that should eliminate the problem of people selling stuff they need and needing a csr
  • Force Throw

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    RezecR
    This is very much similar to what @Cailener1234 is working on. We have a Jedi tree revamp coming sometime after the launch of Chapter 6. Historical reactions: Like × 1
  • Increase Guild Hall Treasury Limit

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    Y
    I learned something knew. I didn't know there was a Galactic Reserve. I was aware of the Bank Terminal and the ability to deposit but Galactic Reserve was new to me. wiki link for those interested. [URL unfurl="true"]https://swg.fandom.com/wiki/Bank[/URL]
  • Add the bio and snapse crystal to the world boss vendor

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    S
    The city of Spiceville supports this suggestion. /mindtrick You want to put this on a vendor for a large amount of tokens...the vendor should be placed right outside the Spiceville cantina
  • Swordsman Changes few other Expertise Tweak Suggestions

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    ortonO
    Yatoya, post: 4476, member: 1107 wrote: This is not the first thread making suggestions to change up Swordsman as of recent. Issues existing presently with Swordsman. Its the go to class for completing harder content like Revanite Daily Challenge because it provides Flurry (easy access) which is presently 20% damage decrease debuff to targets (TC is set to change it to 10%). Swordsman hits hard because we got stronger weapons with Kashyyyk Content, 2 speed weapons, they hit slower but harder. Melee as a class hits harder then Ranged and with recent understanding of this more of the player base are switching to Melee and especially to Swordsman with its defensive debuff Flurry. I happened to join a Battlefields recently and I believe over 1/2 were slated for Swordsman. Swordsman is creating a less diverse player builds. Why I say Flurry should not get nerfed to 10%. Flurry is one of the tools I use to tank Elite Blackscale Captains, as is they hit hard even with a 20% debuff, there going to hit harder with 10% debuff. I stack very heavy for damage reduction and debuffs against these and still I go down. If the issue is strictly that Flurry is to powerful in PVP nerf it for PVP, but please not for PVE content. Granted we are going to get new 3-Piece Jewelry Sets which one of them will provide 5% damage decrease received. Why Flurry should get moved. Teras Kasi has long been a strong defensive class in SWG going back to Pre-CU. Flurry is a defense ability (presently a very powerful one) and is only readily available to one class of characters Swordsman. This causes players to focus on only one class for melee. If it was moved to Teras Kasi Artist and required to Master Teras Kasi before being obtained (possibly to the left of Master), this would fall well inline with Bounty Hunter and its defensive ability Shields. Place Flurry into a defensive class (Teras Kasi Artist) and make it expensive to obtain It would also shift melee players out of Swordsman and into other melee classes. I understand that Melee hits hard and moving Flurry to an already powerful class would make the class overpowered. Why Melee Damage in Teras Kasi Artist should get nerfed. With the above suggested change to Flurry being moved to Teras Kasi Artist I believe that Melee Damage from Teras Kasi Artist should be nerfed. With as high as Melee can presently stack Melee Damage it should be nerfed. Comparison between my Ranged Assassin Build (Rifles) and my Melee Assassin Build (Swordsman) almost exactly same build style. Rifleman was roughly 10-18k DPS (adjusted to Commando instead of Teras Kasi Artist for alternative defense results in a 2-3k DPS uplift granting it 12-21k DPS), and Swordsman was roughly 20-28k DPS. That is a very large gap in DPS. Its about a 7-9k DPS gap. On TC we are looking at present a general 3-Piece Jewelry set that will give 5% Ranged/Melee Damage increase (melee gets more with Strength). Ranged is getting a 3-Piece set more specific that will give 16% Ranged Damage with boost to Critical Damage (this will help close the gap between melee and ranged damage). Nerfing Melee Damage will reduce the gap between Ranged Damage and Melee Damage providing more variety of viable Ranged Classes. Melee Damage Increase in the Teras Kasi Artist should be nerfed by -10-15%. Summary Move Flurry from Swordsman and place it past Master Teras Kasi in Teras Kasi Artist. Don't nerf Flurry from 20% debuff to 10% debuff. Reduce Melee Damage in Teras Kasi Artist by -10-15%. Thank you for taking the time to put together such a detailed discussion and to everyone who contributed testing, observations, and feedback throughout the thread. This is exactly the kind of productive balance discussion we like to see. There are several important points being raised here regarding melee damage scaling, Flurry’s role in both PvE and PvP, TKM passive damage contributions, and overall build diversity across melee professions. The staff and QA teams have already been actively testing and discussing many of these same concerns internally. As some players correctly identified in the thread, a large part of the current performance gap appears tied to the interaction between newer high damage 2-second weapons and the amount of passive melee damage available through TKM. At the same time, we also recognize concerns about Flurry becoming too mandatory for PvE tanking and group utility. At this stage, no final decisions have been made regarding where Flurry ultimately belongs or what exact adjustments may occur. These systems are interconnected, and changes to one area can heavily impact multiple professions, PvE balance, and PvP meta diversity. Because of that, we want to continue gathering data and testing before committing to larger structural changes. We also appreciate the community members volunteering to help with structured testing and data collection. That kind of collaboration is extremely valuable as we continue refining combat balance. Please keep in mind we are simultaneously preparing for a major chapter release, so some of these larger balance passes may take time. However, discussions like this absolutely help shape future adjustments and direction. Thanks again to everyone contributing constructively to the conversation. Orton Evolve Community Manager Historical reactions: Like × 1
  • Helper Monkey collection for Bio Engineer

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    ortonO
    Thank you for the clarification. That makes a lot more sense now, and honestly the idea of a little helper monkey assisting with Bio-Engineer processing and consumable crafting is pretty fun. We’ll pass this along to development for consideration and see what might be possible in the future. Orton Evolve Community Manager Grabeck, post: 4475, member: 1322 wrote: I meant a helper monkey to help with the making of the bio engineer consumables such as filters and parts needed to make and process hydros.
  • Can we allow different factions to use the Gunboat/POB ops chair

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    ortonO
    Shonuf, post: 4501, member: 1776 wrote: Right now the ops chair can only be used by someone of the same space faction (Rebel, Imperial, Nuetral) as the pilot. Can we allow anyone on the ships the ability to use the ops chair? Anyone on the ship can fly the ship and use a turret with no restrictions...can we do the same for the ops chair? Good news! This change is currently on the Test Center for testing, and if all goes well it will be included in the next patch. Please provide any feedback you have in the Discord TC testing channel after trying it out. Orton Evolve Community Manager