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  • Shipwright QoL

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    bonesB
    #4 Introduce a new vendor that sells starship mining equipment. Players should be able to buy some tier 1 mining components, and then buy the schematics for Tier 2 and 3 mining components to have shipwrights construct. There is a quest you can do that is pretty simple you just need to be able to take care of T3 ships and the reward is a mining laser and small a cargo hold. The hold only holds 500 units but its enough to get you going for resources. [URL unfurl="true"]https://swg.fandom.com/wiki/Corellian_Engineering_Corporation[/URL]
  • Entertainer registration

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    bonesB
    The ability to register your location no matter if you are dancing in a house or in a camp. right now it says you need to be in a location registered on a planetary map to register.
  • New RE NPCs

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    T
    setting up small piles (something like 8 per spot) of say level 2 NPCs with ONLY junk loot in their loot table in 2 or 3 spots around Starports would help out a lot I think. That way your inventory wouldnt fill up with weaps, clothing or the other muck but you could get a fairly large stockpile of junk loot for RE.
  • Crafting Resource Ideas

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    T
    The crafting system in SWG is something the likes of which I have never seen in other games. I think it is the main reason why it keeps pulling me back year after year to this game that we all love. Chef : the resources per item for subcomponents and finished products seems to be well balanced as far as I can tell. I have only ran Chef a couple times but never felt it to be unbalanced as far as resource quantity requirements. Tailor : Clothing is good for subcomponents and finished products Architect : This class is one of two that could really use some love as far as resource quantity is concern. For houses etc, it is fine to use somewhat larger quantities in my opinion based on the fact that resource quality is not needed. But for subcomponents and finished products for harvesters and other items needing Resource Quality it could use some attention paid. Shipwright : I LOVE Shipwright, always have. I remember when shipwright came out and I jumped on it....it is awesome being able to fine tune an order for a customer and for them to be extremely happy with how it performs. Most Components in Shipwright whether subs or finished products often require top notch resources and require sometimes up to 5 stats being High Quality. As for quantity, this class has no equal for now resource hungry it is. I think that Ship chassis are close to where they need to be as far as resource requirements but the subs and individual components could use some love. Armorsmith : I have no complaint with resource requirements, either quality or quantity for AS. Weaponsmith : I have ran WS numerous times, the resources per credit earned potential is unequaled among crafting classes....the problem for me is that I have always had bad luck with rolls....and WS is HORRID for me to try to get those premium crafts. Droid Engineer : One of my favorites outside of Shipwright for sure. The only thing I have ever thought about DE that could be better is to have the subs factory crates refactored to come out of factories in crates of 100 rather than 10-25. Bio-Engineer : This class was my money maker on live. When the incubation and subs for refining came out on live, I had been playing since launch and had a huge stockpile of resources. I made more creds than I could spend making subs/consumables for BEs. Those consumables/subs could use a LOT of love in the quantity of HQ resources required to make them. A friend of mine a couple years back stated an idea for that, making the required number of resources to make each consumable item half the current value BUT doubling the amount of energy the incubators use for each session as a trade off. RE : This has caused nightmares for anyone who has ever had to do them on a decent enough scale. I did a vast majority of the RE for <MANDO> on Chilastra not long after NGE hit, it took me 8 months of Vanilla rate RE to get the Guild outfitted....I almost quit the game because of it lol. RE is what it is, a necessary evil and I know that different servers have their base rate set differently than others but we can all figure out ways to streamline the process. This listing is more of a flow of my perspective and thoughts, feel free to add comments for ideas etc Have a great rest of your weekend Evolve
  • Flight Computers - make them tradeable.

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    C
    Currently: Once you initiate the droid flight computer, it binds to the owner. Astromechs do not do this, and can be transferred to your other pilots. Please give us the ability to transfer our flight computers to our other pilots.
  • 0 Votes
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    C
    I throw my support in a 'renaming function' as well. Good idea.
  • Increase Space Loot RE Bonus

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    VikingmandoV
    Increasing the Reverse Engineer bonus from the original Live values which are. Level 1 components: +1% 2-3: 2% 4-5: 3% 6-7: 4% 8-9: 5% 10: 6% I'm proposing increasing this percentage by 1% to be on par with the values you get from SWG:Legends when you put 2 points into Reverse Engineering skill from Trader expertise. Either by adjusting it manually (without the need to spend points to get the 1% bonus), or adding it through an additional box in either shipwright or the reverse engineer professions. The new bonuses would look like this Level 1 components: +2% 2-3: 3% 4-5: 4% 6-7: 5% 8: 6% 9-10: 7% Historical reactions: Like × 1
  • Add resource quality +2

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    C
    Please add this to the armorsmith set, so we can get our 6600 armor asap. Thank you!
  • More Bombs/Unlink weapons

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    csr_nordC
    Kratos, post: 76, member: 138 wrote: Looking at it from those players perspectives who choose too unlock Jedi on their main toon. At that point, the weapons you have bio'd become useless and collect dust. Would rather see them removed and utilized on another toon rather than being packed in a bag and never touched again. That could be considered one of the tradeoffs when you choose to unlock Jedi. I wouldn't count on biolinks going anywhere.
  • Musty suggestions

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    xneroxpwnzX
    Starship terminal on musty via rasdro on discord and a garage outside Mensix to repair my lava skiff that get blown up daily lol Historical reactions: Like × 1
  • Squad Leader addition

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    csr_nordC
    Citrine, post: 69, member: 339 wrote: Master Squad Leaders abilities could improve with GCW rank? He cant be sitting on top of a guild hall shouting off commands, and the group abilities that are planetwide would only work if the MSL was S.F. And give a waypoint the the MSL location when he/she/they spout off their abilities so that people know exactly where they are. This could be more carefully examined and tested. Perhaps make it so that bounty hunters cant join groups when on mission? I would not be in support of any expertise being directly boosted by gcw - that's what expertise and 5pc sets are for and why there are buffs directly related to gcw rank. This is undeeded and would instantly create a meta tree within our classless system. No thanks. I don't see the need for having a group waypoint for where there is a an MSL in group. Groups are only 8 people and it should be fairly evident who is a ga.
  • Space bounty hunting / space smuggling missions

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    C
    Could we get missions to go to space and kill targets? How about some smuggling missions as well. Id like to work for the cartels and deliver their goods through hyperspace routes, knowing the risks involved, could be rewarding, and fun.
  • Player City Terminals

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    C
    Could we please get starship terminals, as well as bazaar terminals for player cities?
  • City Militia perks

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    C
    Bring back TEFs for city militia. These TEFs would need to allow a said player to get outside of the city range, and have some sort of system notification in game telling them how much time they have left to leave. If a player received a TEF, it only remainds until they leave the city limits, or are killed by the militia member that placed the TEF. Only the militia member that placed the TEF can attack the target, this avoids the ganking of individuals who do not with to pvp. Allow the mayor however, to Pardon individuals to have received TEFs from city militia members, that way the TEFd player can go about their business within the city.
  • Chronicler QoL

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    C
    Welcome to the Chronicler QoL, I will be doing my best to keep this post up to date with suggestions while crediting ideas with the original poster's name. #1 Add a vendor where chronicles can be purchased to make it easier for chronicle masters to craft their epic quests for players to experience. #2 Add chronicles that include missions that involce space (example: Go to Tatooine system, Kill 30 black suns, go to the following coordinates, and pickup jabba's package and deliver it to him). Historical reactions: Like × 1
  • Smuggie Love

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    C
    This was a great idea, and thank you for suggesting it!
  • Crafting QoL

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    C
    Lower the crafting times on starship components. At present the average craft time is over 30 secs and all starship components have 1 sub component, meaning it takes 60 seconds to make 1 final craft. Obsurd, imho.
  • Space QoL

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    C
    I will do my best to keep up with suggestions for space related QoLs, and credit players who suggest them! Change the RE modifier on level 9 starship components to 7% (up from 6% at present) Add a pilot jewelry set that offers a 60 second burst run with a 5 minute cooldown timer Add entertainer buffs for pilots: 10% starship component loot chance, and a 25% starship collectibles loot chance Add all eight starship collectibles and all tiers (1-5) to the nova orion duty token vendor. 10 tokens for tier 1, 20 tokens for tier 2, 30 tokens for tier 3, 40 tokens for tier 4, and 50 tokens for tier 5. Allow Imperial Novice pilots the use of heavy mass tie fighters at novice (instead of tier 1 currently). Rebel and Neutral pilots get this certification at novice, and this would level the playing field. Introduce a GCW rank system for pilots. Enlisted ranks would be as follows Recruit>Petty Officer>Senior Chief>Master Chief> Wing Commander Officer ranks would be as follows Lieutenant>Captain>Major>Colonel>Fleet Admiral > Moff (imperial rank - reserved for the #1 ranked imperial pilot) General (Rebel rank for the #1 ranked rebel pilot). In order to rank up into officer ranks, players must obtain valor commendations from space PVP kills. No maintenance will be required once players obtain the rank, however, pilots will have the option to change their displayed rank for roleplay purposes. Introduce guild space stations! These stations can be deployed over planets, and can be attacked by players. It would be necessary for all guild space stations to be defeated before a planetary blockade could be brought down. Also, players would be able to travel to any shuttle/spaceport from the station (including player city shuttles!). Although these stations can be attacked, they can only be disabled (not destroyed), allowing thier planetary defenses to come down allowing ground assaults to remove a planetary blockade. Introduce a space-related world boss, where players of all factions would unite to take down. I'd personally like to take down a reknown black sun ace squadron. Introduce guild capital ships [not attackable] (stationary - but offer some buff to pilots who are within 5000m). These buffs could be extra GCW, duty tokens, station tokens, rank tokens, exp etc. These guild capital ships can be moved once per week to offer a gcw presence in varying space zones with the exception of ord mantel, they cannot go there. Change the quest repeat timer for Nym's starmap from 24 hours down to 12hrs or even 8hrs. Allow players to spend their own (50,000cr) instead of nym's fake credits, to bypass a step on the final leg of this quest. Add chronicles that allow chronicle masters the ability to create space related or themed quests. (chronicler QoL) Allow the starship collectibles collection to be repeatable. Add starship terminals to Mensix and to player cities. Introduce new draft schematics for tailors with space themed outfits/uniforms. I'd personally like to have an admiral thrawn looking outfit with the rank insignia displayed. You could also add these to an existing station token vendor on talus/rori. Place a Starship terminal at the Theed palace entrance to allow RSF pilots a lesser burden of getting to and back from their pilot trainers. Reduce homeport/hyperspace travel time to 10 seconds.
  • Downfall of the Transport Skiff

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    RangerPhenomR
    Thank you for that info NORD it is appreciated.
  • Ideas

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    KratosK
    also not a huge deal but i will love you long time if you can implement this necklace in game again. I miss my flava-flave clock [image: 3-7516ff7ee44d-1697214172108.png]