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Suggestions

452 Topics 1.9k Posts
  • Player City Terminals

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    C
    Could we please get starship terminals, as well as bazaar terminals for player cities?
  • City Militia perks

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    C
    Bring back TEFs for city militia. These TEFs would need to allow a said player to get outside of the city range, and have some sort of system notification in game telling them how much time they have left to leave. If a player received a TEF, it only remainds until they leave the city limits, or are killed by the militia member that placed the TEF. Only the militia member that placed the TEF can attack the target, this avoids the ganking of individuals who do not with to pvp. Allow the mayor however, to Pardon individuals to have received TEFs from city militia members, that way the TEFd player can go about their business within the city.
  • Chronicler QoL

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    Welcome to the Chronicler QoL, I will be doing my best to keep this post up to date with suggestions while crediting ideas with the original poster's name. #1 Add a vendor where chronicles can be purchased to make it easier for chronicle masters to craft their epic quests for players to experience. #2 Add chronicles that include missions that involce space (example: Go to Tatooine system, Kill 30 black suns, go to the following coordinates, and pickup jabba's package and deliver it to him). Historical reactions: Like × 1
  • Smuggie Love

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    C
    This was a great idea, and thank you for suggesting it!
  • Crafting QoL

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    C
    Lower the crafting times on starship components. At present the average craft time is over 30 secs and all starship components have 1 sub component, meaning it takes 60 seconds to make 1 final craft. Obsurd, imho.
  • Space QoL

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    I will do my best to keep up with suggestions for space related QoLs, and credit players who suggest them! Change the RE modifier on level 9 starship components to 7% (up from 6% at present) Add a pilot jewelry set that offers a 60 second burst run with a 5 minute cooldown timer Add entertainer buffs for pilots: 10% starship component loot chance, and a 25% starship collectibles loot chance Add all eight starship collectibles and all tiers (1-5) to the nova orion duty token vendor. 10 tokens for tier 1, 20 tokens for tier 2, 30 tokens for tier 3, 40 tokens for tier 4, and 50 tokens for tier 5. Allow Imperial Novice pilots the use of heavy mass tie fighters at novice (instead of tier 1 currently). Rebel and Neutral pilots get this certification at novice, and this would level the playing field. Introduce a GCW rank system for pilots. Enlisted ranks would be as follows Recruit>Petty Officer>Senior Chief>Master Chief> Wing Commander Officer ranks would be as follows Lieutenant>Captain>Major>Colonel>Fleet Admiral > Moff (imperial rank - reserved for the #1 ranked imperial pilot) General (Rebel rank for the #1 ranked rebel pilot). In order to rank up into officer ranks, players must obtain valor commendations from space PVP kills. No maintenance will be required once players obtain the rank, however, pilots will have the option to change their displayed rank for roleplay purposes. Introduce guild space stations! These stations can be deployed over planets, and can be attacked by players. It would be necessary for all guild space stations to be defeated before a planetary blockade could be brought down. Also, players would be able to travel to any shuttle/spaceport from the station (including player city shuttles!). Although these stations can be attacked, they can only be disabled (not destroyed), allowing thier planetary defenses to come down allowing ground assaults to remove a planetary blockade. Introduce a space-related world boss, where players of all factions would unite to take down. I'd personally like to take down a reknown black sun ace squadron. Introduce guild capital ships [not attackable] (stationary - but offer some buff to pilots who are within 5000m). These buffs could be extra GCW, duty tokens, station tokens, rank tokens, exp etc. These guild capital ships can be moved once per week to offer a gcw presence in varying space zones with the exception of ord mantel, they cannot go there. Change the quest repeat timer for Nym's starmap from 24 hours down to 12hrs or even 8hrs. Allow players to spend their own (50,000cr) instead of nym's fake credits, to bypass a step on the final leg of this quest. Add chronicles that allow chronicle masters the ability to create space related or themed quests. (chronicler QoL) Allow the starship collectibles collection to be repeatable. Add starship terminals to Mensix and to player cities. Introduce new draft schematics for tailors with space themed outfits/uniforms. I'd personally like to have an admiral thrawn looking outfit with the rank insignia displayed. You could also add these to an existing station token vendor on talus/rori. Place a Starship terminal at the Theed palace entrance to allow RSF pilots a lesser burden of getting to and back from their pilot trainers. Reduce homeport/hyperspace travel time to 10 seconds.
  • Downfall of the Transport Skiff

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    RangerPhenomR
    Thank you for that info NORD it is appreciated.
  • Ideas

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    KratosK
    also not a huge deal but i will love you long time if you can implement this necklace in game again. I miss my flava-flave clock [image: 3-7516ff7ee44d-1697214172108.png]
  • Character Creation idea

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    RezecR
    This wouldn't really make sense in the way the class system works here, the same way that Restoration didn't add that back in either. In this class system you train your expertise points into whatever starting profession or multiple starting professions that you want.
  • Creature knowledge

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    D
    Can you make creature knowledge abilitiy to work in combat
  • List server on swg topg

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    RezecR
    Done. Just needs votes to be listed. [URL unfurl="true"]https://topg.org/swg-private-servers/server-652822[/URL]
  • Add a vehicle upgrade kit that can increase the stats on vehicles

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    more Vehicles would be nice but it still needs to be star wars galaxies!